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Mechanics Descriptions

Mechanics

  • Action Table
    • table determines action outcomes
  • Attribute/Stat Based
    • like STR, INT, CON
  • Cards
    • cards drive the action
  • Class Based
    • Fighter, Wizard, etc
  • Race Based
    • Player Race/Species affects gameplay, i.e. Dwarf, Elf, Orc, etc
  • Description Based
    • Narrative more so than Dice
  • Dice (Percentile)
    • Primarily uses two d10's where one die represents the tens and the other units, aka d%
  • Dice (d10)
    • Primarily uses d10
  • Dice (d20)
    • Primarily uses d20
  • Dice (d6)
    • Primarily uses d6
  • Dice (d8)
    • Primarily uses d8
  • Dice (Various)
    • Uses multiple types of dice
  • Dice Pool
    • Roll multiple dice vs target
  • "Diceless"
    • does not use dice or any other randomizer
  • Exploding Dice
    • highest roll 'explodes' into second roll
  • Free-form
    • minimal or no rules - think improv theatre
  • GM-less
    • No gamemaster needed to play
  • Hex-based
    • uses hex terrain for move/combat
  • LARP
    • Live-Action-Role-Playing
  • Level Based
    • Earn XP and level up
  • Lifepath Character Generation
    • Character generation starts at birth and then slices of life are chosen to round out the character
  • Point Based
    • allocate points to get skills, powers, etc
  • Roll and keep
    • 4k2 means roll 4 and keep 2
  • Skill Based
    • buy or gain skills
  • Trait / Aspect Based
    • personality affects gameplay
  • Unusual Randomizer
    • not using dice or cards
  • Wagering / Betting
    • wagering during play
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