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Legacy of Dragonholt
The Fantasy Trip: Legacy Edition
Wrath & Glory Core Rules
Melee
Player's Handbook (D&D 5e)
Barrowmaze Complete
Ironsworn
Pits & Perils
The Watch
The Death Knight's Squire: A 5E Solo Gamebook
Pathfinder Playtest: Rulebook
Microscope
The Quiet Year
Dungeons & Dragons Starter Set
Arsenic & Lies
Fiasco
Middle-Earth Adventure Game
The Laundry
Maze of the Blue Medusa
In The Labyrinth
Vampire: The Masquerade (2nd Edition)
Vampire: The Masquerade (Revised Edition)
Dungeons & Dragons Basic Set (Second Edition)
Advanced Melee
Barony
Adventure Class Ships Volume 2
Heart of Ice
DCC #067: Sailors on the Starless Sea
Fate Core System
Lamentations of the Flame Princess (Player Core Book: Rules & Magic)
OneDice Universal
Blades in the Dark
Ten Candles
Curse of Strahd
Adventures in Middle-earth Player's Guide
Harlem Unbound
OneDice Universal Revised
Starfinder Core Rulebook
Genesys Core Rulebook
Kids on Bikes
Everywhen
Writing with Style: An Editor's Advice for RPG Writers
Trail of Cthulhu
Polaris: Chivalric Tragedy at Utmost North
Delta Green
Mythic Game Master Emulator
Malleus Monstrorum
The Ruins of Myth Drannor
Diaspora
How to Host a Dungeon
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Games by equipment

Games groups by gaming equipment.

These lists should be of games that use the same equipment, not that share the same type of game equipment (e.g. "Standard Deck Playing Card Games" is okay; "Games with cards in them" is not okay).

Using other game sets to play other games

About game systems

A collection of components that are especially conducive to the creation of new games that use the components, are often referred to as a Game System. Many of the of the items in the above list are Game Systems.

Ron Hale-Evans (rwhe) has a four part series of articles on game systems in the Game Journal Archives consisting of an an introduction, and articles on card game systems, board game systems, and what he calls low-tech systems. In these articles, Hale-Evans discusses, among other things, dice games, games played with pencil and paper, hand-based games, and issue of the licensing and ownership.

Game systems can categorized by their licensing model. Some systems are public domain such as Piecepack Game System and a standard deck of playing cards, while others are proprietary systems, such as Icehouse Pieces and Orion with various amounts of licencing protection. Also, there are game components to which rights are reserved by a company, that are flexible enough to be easily used to play other games. Two examples of this are the card decks for Sticheln and Rage. Even well known boards from games like chess and Go are used for a variety of other games, though since these components require others in order to play another game, would not be considered a game system on their own.

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