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Pathfinder Society Scenario 3-00 Intro 3: A Vision of Betrayal» Forums » Play By Forum

Subject: [OOC] [PFS] Boon Run rss

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Welcome to Dutys_Fist’s A Vision of Betrayal: Boon Run Table
This is a RPGGeek Pathfinder Society Guild game.


IC Thread
OOC Thread


Players:
Jeffrey Ukens
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Kris Vanhoyland
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“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” ― H.P. Lovecraft
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Daniel Karpouzian
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Unknown Ediology
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Mario De Super
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Here are links to the threads we will be using for this game:

This is the OUT OF CHARACTER Thread. Remember subscribe to this thread

GUIDELINES FOR THIS PLAY-BY-POST GAME:

1. Posting Schedule: players should post at a minimum of once every day, more if possible. I do understand the difficulties of posting more than once every day or two, and this can be complicated by time zones, so I ask that everyone try to be courteous and patient. I will be online every day and will check and respond to anyone who has performed an action or asked a question.

2. If a player misses the posting deadline, the game will go on and that person will be skipped. If this happens in the middle of combat, the GM will take the player’s turn for them. If it happens during a role-playing or decision making point, then that PC is assumed to remain quiet and assent to whatever decision the other PCs have come to.

3. If a player knows they are going to be out of internet range for an extended period, they should post this in the OOC thread. It is strongly recommended that they ask another player to play as their character in the interim.

4. This should go without saying in this group, but please be respectful towards your fellow players and the DM.

5. Thumb Every Post . Please thumb every post so that we know that you are listening, even if you aren't saying anything. It means that

6. You are OBLIGED to ask me about any questions and comments you may have about Pathfinder, this game, or anything related to this thread.


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Characters:

Character Levels Player
Skaggarak Sorceror 1 cithaeron99 45852-8
Ajyka Ntombi Wizard 1 bearpaw 23847-1
Dawn Bard (dervish) 1 karpouzian 68635-7
Kallizmuth Fighter 1 Unknown Eidology53785-6
Nirtram Bard 1 mariogolbee 73450-5



Please post your characters below and say hello!
Don't forget to provide your PFS numbers!
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Reserved.
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Kris Vanhoyland
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“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” ― H.P. Lovecraft
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Checking in, will update my character and post her here later today hopefully.
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Mario De Super
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Chiggy-check. Just popping in to see the new place. How goes it one and all?
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Daniel Karpouzian
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Checking in, will post my updated PC in a bit.
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Unknown Ediology
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Changes: Upgraded to a Masterwork Warhammer

Pathfinder Number: 53785-6

Kallizmuth the Mountain
Male Dwarven Fighter (Unbreakable) 1
LG M humanoid
Init +1; Perception +1

DEFENSE
AC 21, touch 12, flat-footed 19 (+1 dex, +6 armor, +2 shield, +1 Dodge, +1 Trait)
HP 14 (1d10+4)
Fort +5, Ref +1, Will +2

OFFENSE
Spd 20'
Ranged Throwing Axe +2 (d6+1, x2)

Melee Warhammer, +5 (d8+1, x3)
................Battleaxe +4 (d8+1, x3)

STATISTICS
Str 16 (+3), Dex 13 (+1), Con 16 (+3), Int 12 (+1) Wis 12 (+1), Cha 8 (-1)
BAB +1, CMB +4, CMD +15

Feats
Endurance (+4 vs conditions, non-lethal. Sleep in medium armor)
Diehard (Auto-stabilize)
Dodge (+1 AC)

Traits
Defender of the Society (+1 AC)
Indomitable Faith (+1 Will)

Skills
Climb (7/0), Intimidate (3), Kn: Dungeoneering (5)

Languages
Common, Halfling, Taldan, Dwarven

SQ
Defensive Training (+4 vs Giants)
Hardy (+2 vs poison, spell, spell-like abilities)
Stability (+4 CMD vs bull rush & trip)
Greed (+2 Appraise)
Darkvision 60'
Hatred (+1 attack vs goblin/orc)
Weapon Familiarity
Rock Stepper Ignore difficult rocky terrain

Combat Gear
Four Mirror Armor
Heavy Steel Shield
MW Warhammer
Cold Iron Battleaxe
Throwing Axes (x2)

Other Gear
Backpack
Pathfinder's Kit
Sunrod (x2)


Money
126 gp, 0 sp, 0 cp

Faction:
Silver Crusade

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Daniel Karpouzian
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Dawn, Priestess of Sarenrae
F NG Musetouched Aasimar Sound Striker, Dawnflower Dervish, Level 1, Init +6, HP 11/11, Speed 30
AC 14, Touch 10, Flat-footed 14, Fort +2, Ref +6, Will +0, Base Attack Bonus 0
Mastework Scimitar +5 (1d6+4(+5), 18-20 x2)
Shortbow +4 (1d6, x3)
Chain Shirt (+4 Armor)
Abilities Str 10, Dex 19, Con 14, Int 11, Wis 7, Cha 16
Condition None
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Jeffrey Ukens
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45852-8

Skaggarak Ulvarsson
Male Half-Orc Tattooed Sorcerer (Orc Bloodline)
CN M humanoid
Init +2; Perception +1

DEFENSE
AC 12 , touch 12 , flat-footed 10 (+2 Dex)
HP 14 (1d6+2)
Fort +1, Ref +2, Will +1

OFFENSE
Spd 30’
Melee Longspear +3 (1-8+4); Club +3 (1-6+3)

STATISTICS
Str 16 Dex 14 Con 12 Int 14 Wis 8 Cha 14
BAB +0 CMB +3 CMD 15

Feats
Varisian Tattoo (Evocation)
Alertness (Tattoo Familiar)
Toughness


Traits
Magical Knack
Wayang Spellhunter (Shocking Grasp)

Skills
Intimidate +8, KS-Arcana +6, Spellcraft +6, Use Magic Device +6,



Languages
Common, Orcish, Draconic

SQ
Level 0 Spells (4): Detect Magic, Acid Orb, Resistance, Disrupt Undead
Level 1 Spells (2) 4/day: Infernal Healing, Burning Hands
(Used: )

Toad Familiar Tattoo (+3 hp, alertness)
Weapon Familiarity, Orc Ferocity


Combat Gear
Longspear (5gp)
Club

Other Gear
Sorcerer’s Kit (8gp), Spell Component Pouch (5gp), Explorers Outfit,

Money
132 gp

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Kris Vanhoyland
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“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” ― H.P. Lovecraft
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That reminds me, do we get to make a day job roll at the end of the previous scenario?

If so: Profession (trapper): 1d20 +4 = (13) + 4 = 17
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  • 380231. Bearpaw
  • 1d20 +4 =
  • (13) + 4 =
  • 17
  • Profession (trapper):
  • Wed Jun 12, 2013 3:12 pm
Mario De Super
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Tetsu is going to use 4PP to join the local Thieve's Guild here in Absalom. He can use as many connections he can muster to achieve his goals. If that +2 circumstance bonus applies toward his day job check, he'll take it, then please add it to his roll. If not, such is life.
Dayjob check! 1d20+8 = (3) + 8 = 11
A whopping 10GP! WOOT!

I will be posting my character sheet later tonight or early tomorrow.
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  • 380416. mariogolbee
  • 1d20+8 =
  • (3) + 8 =
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  • Dayjob check!
  • Wed Jun 12, 2013 7:31 pm
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Sadly, I don't think you can spend the PP before making the day job check, though I am not sure on this. It doesn't make a difference this time, however.
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Also, could everyone else make a day job roll on the other thread?

Thanks!
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Jeffrey Ukens
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Skagarrak has no job. BAH! Jobs are for losers and pansy's...!
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Kris Vanhoyland
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“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” ― H.P. Lovecraft
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Okay, updating and posting Ajyka might have to wait till saturday, as I've been extremely busy the past few days with work and GM prep for my f2f campaign session this weekend (prepping a music playlist for mood, and about 5 maps).
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Bearpaw wrote:
Okay, updating and posting Ajyka might have to wait till saturday, as I've been extremely busy the past few days with work and GM prep for my f2f campaign session this weekend (prepping a music playlist for mood, and about 5 maps).

Not a problem! As always, the first part of the adventure is getting the mission. Since this is first steps, it takes longer than usual, since we have to meet many many many NPCs.

Have fun playing your f2f campaign! Let us know how it goes.
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And, the IC Thread is UP!

Even if your characters aren't statted, go post!
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Kris Vanhoyland
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“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” ― H.P. Lovecraft
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Dutys_Fist wrote:
Bearpaw wrote:
Okay, updating and posting Ajyka might have to wait till saturday, as I've been extremely busy the past few days with work and GM prep for my f2f campaign session this weekend (prepping a music playlist for mood, and about 5 maps).

Not a problem! As always, the first part of the adventure is getting the mission. Since this is first steps, it takes longer than usual, since we have to meet many many many NPCs.

Have fun playing your f2f campaign! Let us know how it goes.

Thanks, I'm running Rise of the Runelords, and the players are coming up to a sort of haunted house. Here's my table, still have to cut and paste together two maps though.

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Jeffrey Ukens
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Dang, son. That is some serious stuff, there....

Actually, kinda wish I was sitting at an awesome table like that....
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Wow. Why can't be your player. cry
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Mario De Super
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Dutys_Fist wrote:
Wow. Why can't be your player. cry
I know, right? Beautiful maps!

I made my first post with my currently mysterious bard. I won't be able to officially finish posting him until Saturday after all. The next two days will be busy, busy, busy! I must use public transportation for all my journeys, so lots and lots of prep and travel to be able to attend Free RPG Day. Either way, hopefully we will learn some more about the geography of out mission and he got to say hello.
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OK.

Just letting you know, I'm still waiting for statblocks from Mario and Kris.

Don't feel hurried to post them in.
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Kris Vanhoyland
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“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” ― H.P. Lovecraft
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Had an interesting session last night. The monk tried killing the sorcerer because she suddenly was overwhelmed with a hatred for all women, the magus tried leaping to his death from the attic window, avoiding a 300-feet fall by hitting a weather vane on the roof, the ranger tried comitting suicide by shoving a sharp piece of wood (which he saw as a silver dagger) in his throat (succeeding on his save or die coup de grâce DC 19 fort save with a 20!), and was later strangled by a flying scarf, failing his fort save and immediately dropping to -1 hitpoints.

Also, the witch sent her familiar on an undead revenant in an attempt to deliver a cure moderate wounds on her, and the revenant proceeded to pluck the owl out of the air, squeezing it to death swiftly.

Also, here's my updated character.


Ajyka Ntombi
Female Human (Mwangi) Wizard 1
NG Medium Humanoid (human)
Init +7; Senses Perception +2
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 12 (1d6+6)
Fort +2, Ref +3, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee Quarterstaff -1 (1d6-1/x2)
Ranged Splintered Spear +4 (1d6+4/x2)
Wizard Spells Prepared (CL 1):
1st—(2/day) color spray (DC 15), sleep (DC 15), charm person (DC 15)
0 (at will)—read magic, light, prestidigitation (DC 14), detect magic
--------------------
Statistics
--------------------
Str 9, Dex 16, Con 14, Int 19, Wis 10, Cha 7
Base Atk +0; CMB -1; CMD 12
Feats Improved Initiative, Spell Focus (Conjuration), Toughness
Traits Child of Nature (Survival), Greater Adept of the Society
Skills Acrobatics +6, Appraise +8, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (nature) +9, Perception +2, Profession (trapper) +4, Sense Motive +2, Spellcraft +8, Survival +4 (+6 to find food and water)
Languages Celestial, Common, Draconic, Ancient Osiriani, Polyglot, Sylvan
SQ +3 to acrobatics checks, arcane bonds (Isoke, monkey), empathic link with familiar, flexible enhancement +1 (dexterity), opposition schools (metal), share spells with familiar, specialized schools (wood), splintered spear (7/day)
Combat Gear potion of cure light wounds (2), wand of magic missile (CL 1, 50 charges), wand of protection from evil (CL 1, 49 charges), sunrod (2)
Other Gear Quarterstaff, backpack, bedroll, belt pouch, flint and steel, black ink, inkpen, mess kit, spell component pouch, spellbook (contains all 0-level spells, burning hands, charm person, color spray, disguise self, grease, mage armor, magic missile, peacebond, silent image, sleep and unseen servant), trail rations (7), waterskin, 781 GP, 1 SP
--------------------
Special Abilities
--------------------
+3 to Acrobatics checks You gain the Alertness feat while your familiar is within arm's reach.
Child of Nature (Survival) +2 Survival to find food and water, +1 Knowledge (Nature), and one of these is a class skill.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Flexible Enhancement +1 (Dexterity) (Su) +1 bonus to physical ability, +1 per 5 levels (change per day).
Greater Adept of the Society You gain one additional 0-level spell slot.
Metal Five-Element opposition school for: Wood
You must spend 2 slots to cast spells from the Metal school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Splintered Spear (7/day) (Su) As a standard action, you can create a wooden shortspear appropriate to your size, which hurls itself as a ranged attack against one target within 100 feet (range penalties apply), using your Intelligence modifier as an attack bonus instead of your Strength or Dexterity modifier. The spear deals normal damage according to its size, plus your Intelligence modifier, then breaks into countless splinters; the target takes 1 point of bleed damage each round on its turn. At 6th-level and every 6 levels thereafter, the spear gains a +1 enhancement bonus and the bleed damage increases by +1. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
--------------------
Physical description: Slightly shorter than an average human, this woman's slender frame stands only slightly above 5 feet tall. She keeps her coarse black hair cropped short to her skull. Her skin is dark as charcoal, causing her bright green eyes to gleam as emeralds, and decorated with pale white chalk marks forming lines and concentric circles. She goes barefoot, her clothes consisting of nothing but a sleeveless tunic that leaves her midriff bare and a short skirt. The tattered garments are of poor quality, and have been patched and mended in several places. She carries with her a battered wooden quarterstaff, and acts in a haughty, slightly arrogant manner. Never straying far from her side is a small pink-faced monkey with dark brown and cream fur.

Background: Ajyka Ntombi grew up in the Mwangi Expanse, and most of her youth was spent exploring the jungle surrounding the city of Nantambu. Nantambu is best known for what is probably the oldest arcane academy in all of Golarion, the Magaambya. When Ajyka came of age, she succesfully enrolled in the academy, and spent the next few years of her life studying arcane magic in the uniquely Mwangi oral tradition. In fact, most of the teachings and records contained within the school walls are oral, as most of its written documents have been taken away by former masters.

Fueled by a desire to see more of the world—and to hopefully track down some of Magaambya's long lost parables—Ajyka has come to Absalom, to join the renowned society of pathfinders.

During her studies at Magaambya, Ajyka learned to master spells, without the need for anything written down. Since coming to Absalom to study under the Grand Lodge's spellcasters, she has however taken up the more traditional route of carrying around a spellbook.


PFS#: 23847-1
Faction: Shadow Lodge
Starting XP: 2
Initial Fame: 4
Initial Prestige: 0
Start GP: 763

GP earned: 401 gp
Dayjob roll: 10 gp

Items bought:
Scroll of endure elements -- 25 gp
Trail rations (2) -- 1 gp
Inscribe endure elements in spellbook -- 10 gp
Seafare -- 5 gp
Spring loaded wrist sheath -- 5 gp
Pearl of power -- 1,000 gp

Final wealth: 128 gp

Trackables
Splintered Spear 7/7


Isoke
Male Monkey
N Tiny Magical Beast (animal)
Init +2; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural)
hp 6 (1d8)
Fort +2, Ref +4, Will +3
--------------------
Offense
--------------------
Speed 30 ft., climb 30 ft.
Melee Bite +4 (1d3-4/x2)
Space 2 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Base Atk +0; CMB +0; CMD 6
Feats Weapon Finesse
Skills Acrobatics +10, Appraise -1, Climb +10, Fly +6, Perception +5, Spellcraft -1, Stealth +10, Survival +2
SQ improved evasion
--------------------
Special Abilities
--------------------
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

EDIT: added monkey familiar.
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Mario De Super
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Alright, FRPGD was a blast! My daughter and I were early enough to be 5th and 6th in line and the LGS I went to had enough to go around that we were told to grab one of each item! Awesome sauce! Better still, I was hoping to get my daughter to a table for her first and my first F2F PFS scenario and we did! Not only that, but we got to play WGG! followed by a break and then WBGT! so it worked out perfectly. My daughter played Reta in both games and I Chuffy. Good times. My daughter LOVED it and wants more...

I have put this next 1-2 hours aside for finishing touches on my character's purchases and getting him all typed up. Thank you for your patience. To the group, sorry Tetsu had to leave. HE reached 2nd level level with the last scenario and must journey to find out who these Kirin folks are. He made promises to Amara Li and his clan which he needs to hold to.

So, I will be posting Nirtram Nettlespring soon.
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Background: (In progress)
To begin with, Nirtram is a poet, having romanticized visions of battle and adventure. Although tiny and not fantastic in melee, he quickly becomes inspired in a fight and fancies himself as some sort of romantic duelist.

More to come later...



Name: Nirtram Nettlespring
Race: Halfling
Class: Bard
Alignment: Neutral Good
Gender: Male
Favored Class: Bard
Faction: Taldor
PFS# 73450-5
STR 12 +1
DEX 16 +3
CON 14 +2
INT 12 +1
WIS 08 -1
CHA 16 +3

HP: 11/11
AC: 19, 14(touch), 16(ff) AC Check -1
Init: +5

Fort save: +3
Reflex save: +6
Will save: +2 (4 versus fear)


weapon/ bonus/ damage/ crit

MW Rapier/ +4/ 1d4+1/ 18-20 X2
Dagger/ +4/ 1d3+1/ 19-20 X2
Short Bow/ +3/ 1d4/ X3 (Common Arrows 20/20)


Known Spells:

Level 0; Detect magic, Read magic, Light, Presdigination
Level 1; Cure light wounds, hideous laughter

Skills:

Diplomacy 7 (+2 on Gobbos)
Knowledge: Local 6
Linguistics 5
Perception 6
Perform: Sing 7
Perform: Oratory 8
Spellcraft 5



Racial Traits:



Traits:
Reactionary +2 to initiative
Performance artist (oratory) +1 on perform


Feats:
Weapon Finesse


Special Abilities:
Fearless, Halfling luck, Surefooted
Weapon familiarity with slings and "Halfling" weapons
Keen senses
Bardic knowledge (can make knowledge skill checks untrained)
Bardic performance 7Xs per day
You Be Goblin! (+2 on Diplomacy, Sense Motive, Bluff, and Intimidate)




Languages:

Common, Halfling, Goblin, Sylvan


Equipment:

Masterwork leather lamellar armor, buckler shield, masterwork rapier, dagger, short bow, explorer's outfit, masterwork back pack, bedroll, blanket, belt pouch, ink pen, ink vial, 2X parchment, water skin, bottle of common wine, 7x Halfling trail rations.


Treasure
9GP 1GP, 0SP, 0CP

! Picked up some cold weather clothing.
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