John Morgan
Australia
North Parramatta
NSW
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This is the Character Depository thread for one of our offical RPG Geek Pathfinder Society Games. Click here to learn how you can join the guild and take part in our regular offering of sanctioned Pathfinder Society games!

Our cast of characters:


Character Player Class/Level PFS #

Ioneri Treants ajevans Rogue 1 82155-1
Gisni nyriv Wizard 1 55168-2
Rundal TheBigE Paladin 1 81598-1
Roland Eilifsson residue Fighter 1 78307-3
Torent Lovituri otterjets Monk 1 66260-3



Quick link to the OOC thread.
Quick link to the IC thread.
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Matias Dahlb├Ąck
Finland
Raseborg
Unspecified
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I release my anger through writing.
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PFS # 78307-3

Roland Eilifsson
Human (Ulfen) Fighter 1
CG Medium Humanoid (human)
Init +3; Senses Perception +1
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 16 (+5 armor, +1 shield, +3 Dex)
hp 12 (1d10+2)
Fort +4, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee Light Shield Bash +5 (1d4+4/x2) and
. . Dagger +5 (1d4+4/19-20/x2) and
. . Dagger +5 (1d4+4/19-20/x2) and
. . Dagger +5 (1d4+4/19-20/x2) and
. . Masterwork Cold Iron Battleaxe +6 (1d8+4/x3)
Ranged Composite longbow (Str +2) +4 (1d8+2/x3)
--------------------
Statistics
--------------------
Str 18, Dex 16, Con 14, Int 7, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 18
Feats Improved Shield Bash, Power Attack -1/+2, Two-weapon Fighting
Traits Armor Expert, Fast-Talker
Skills Acrobatics +0 (-4 jump), Bluff -1, Climb +1, Escape Artist +0, Fly +0, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Ride +0, Stealth +0, Survival +5, Swim +1
Languages Common, Skald
Combat Gear Wand of cure light wounds, Acid (2), Alchemist's fire (2); Other Gear Masterwork Scale mail, Shield Spikes Light steel shield, Arrows (20), Composite longbow (Str +2), Dagger, Dagger, Dagger, Masterwork Cold Iron Battleaxe, Backpack (14 @ 22 lbs), Bedroll, Blanket, winter, Flint and steel, Signal whistle, Torch (2), Trail rations (10), Waterskin, 108 GP, 5 SP, 4 CP
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.


+++

AC: 19 (w/o shield: 18)
HP: 12/12

Init: +3
Perception: +1
Speed: 20 feet

Combat:
Masterwork Cold Iron Battleaxe +6 (1d8+4/x3)
OR Light Shield Bash +5 (1d4+4/x2)
OR Composite longbow (Str +2) +4 (1d8+2/x3)

Two weapon fighting:
Masterwork Cold Iron Battleaxe +4 (1d8+4/x3)
Light Shield Bash +3 (1d4+2/x2)

Wand of CLW 47/50
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Jake Hermance
United States
Arlington
Texas
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66260-3

Torent Lovituri



Human (Garundi) Monk (Zen Archer) 1
LN Medium Humanoid (human)
Init +8; Senses Perception +8
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 14 (+2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +6
--------------------
Offense
--------------------
Speed 30 ft.
Melee Cold Iron Brass knuckles +2 (1d3+2/x2) and
. . Unarmed strike +2 (1d6+2/x2)
Ranged Masterwork (+2STR) Composite Longbow +3 (1d8+2/x3) Within 30ft +1/+1
Special Attacks Flurry of blows -1/-1
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 12, Int 9, Wis 19, Cha 7
Base Atk +0; CMB +2; CMD 18
Feats Improved Initiative, Improved Unarmed Strike, Perfect Strike (2d20) (1/day), Precise Shot, Point Blank Shot
Traits Reactionary, Suspicious
Skills Acrobatics +6, Knowledge (religion) +3, Perception +8, Sense Motive +9, Stealth +6
Languages Common, Osiriani
SQ ac bonus +4, unarmed strike (1d6)
Other Gear Arrows (22), Arrows,Silver (10), Blunt arrows (20), Cold Iron Brass knuckles, Masterwork Composite Longbow +1, Backpack (4 @ 6 lbs), Belt pouch (2 @ 0 lbs), Chalk, Dice, Earplugs, Fishhook, Saw, Waterskin, 371 GP, 7 SP, 2 CP
--------------------
Special Abilities
--------------------
AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Perfect Strike (2d20) (1/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

PFS Level 1 Changes:
Sold back Masterwork Composite Longbow +1 500 GP


Purchases:
Purchase Masterwork Composite Longbow +2 600 GP
(Used 19 Arrows in Part 2 and recoverd 2)
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Jeff Fournier
United States
Belmont
Massachusetts
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Gisni
Female Human (Chelaxian) Wizard 1
N Medium Humanoid (human)
Init +2; Senses Perception +0
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +2; +1 trait bonus vs. divine spells
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger +0 (1d4/19-20/x2) and
. . Dagger +0 (1d4/19-20/x2) and
. . Masterwork Cold Iron Dagger +1 (1d4/19-20/x2)
Ranged Light crossbow +2 (1d8/19-20/x2)
Wizard Spells Prepared (CL 1):
1 (2/day) Magic Missile (x2), Enlarge Person (DC 15)
0 (at will) Message, Light, Mage Hand
--------------------
Statistics
--------------------
Str 11, Dex 15, Con 13, Int 18, Wis 11, Cha 10
Base Atk +0; CMB +0; CMD 13
Feats Dodge, Point Blank Shot, Spell Focus (Evocation)
Traits History of Heresy, Magical Talent (Stabilize) (1/day) (Sp)
Skills Heal +1, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Spellcraft +8
Languages Common, Draconic, Dwarven, Elven, Osiriani, Ancient, Sylvan
SQ arcane bonds (object [ring] [1/day]), opposition schools (divination, necromancy), physical enhancement +1 (dexterity), specialized schools (transmutation), telekinetic fist (7/day)
Combat Gear Potion of cure light wounds (2), Scroll of Shield, Mage Armor; Other Gear Crossbow bolts (20), Dagger, Dagger, Light crossbow, Masterwork Cold Iron Dagger, Ring, Backpack (6 @ 8.5 lbs), Belt pouch (3 @ 0 lbs), Belt pouch (3 @ 8.98 lbs), Chalk (2), Ink, black, Inkpen, Parchment (2), Scroll case (2 @ 0 lbs), Signet ring (2), Silk rope, Spell component pouch, Spellbook, Vial (2), 437 GP, 4 SP, 8 CP
--------------------
Special Abilities
--------------------
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Divination You must spend 2 slots to cast spells from the Divination school.
History of Heresy +1 save vs, divine spells
Magical Talent (Stabilize) (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1 (Dexterity) (Su) +1 bonus to physical ability, +1 per 5 levels (change per day).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Scroll of Shield, Mage Armor Add this item to create a scroll with spells on it.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Telekinetic Fist (7/day) (Sp) 30' ranged touch attack, 1d4+0
Transmutation Transmuters use magic to change the world around them.
--------------------
Gisni is the thirdborn daughter of a wealthy but uninfluential family. Her family fled Cheliax rather than submit to the diabolical powerrs who rule the land. Unwilling to trust the intent of any of the great powers, the family focused on its own innate skills rather than divine favor for their future. For Gisni, it was clear early on that her talents lay in the arcane arts. she is well aware of her extraordinary abilities, and is vocal in her opinions despite how arrogant it usually comes across.

'Twixt Adventure Purchases:

None

Current Spells:

Arcane Bond (Ring) Any Known Spell X1

0 Lvl (infinite)
Mage Hand
Message
Light

1st Level
Magic Missile X2
Enlarge Person X1 (Trans. Spec.)
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Andy Evans
United Kingdom
Solihull
West Midlands
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Ioneri Treants (82155-1)
Half-Elf Rogue (1)

Alignment: Chaotic Good
Faction: Andoran

Size: 5'1" (Medium)

Initiative: +6 (+4Dex; +2 Reactionary)
Speed: 30ft
HP: 9
Senses:
Low light vision
Perception +7
-------------
DEFENCE
-------------

AC: 17 (Master work Studded leather + Dex)
touch: 14; flat-footed: 13

CMD: 16
Fort:+1
Will:+1
Ref: +6

----------------
OFFENCE
----------------

CMB: +2

Melee:
Masterwork Rapier +1: (1d6 18-20/x2)
Dagger: (1d4 19-20/x3)

Ranged:
Shortbow: (1d6 x3)

----------------
STATISTICS
----------------

Str: 14 (+2)
Dex: 18 (+4)
Con: 12 (+1)
Int: 11
Wis: 12 (+1)
Cha: 10

Skills
Acrobatics +8
Climb +6
Disable Device +8
Escape Artist +8
Fly +4
Heal +1
Knowledge Local +4
Perception: +7 (Inc Half-elf +2)
Sense Motice: +1
Sleight of Hand: +11 (Inc Skill Focus & Trait)
Stealth +8
Survival +1
Swim +2

Languages
Common
Elven

Feats

Weapon Finesse
Skill Focus (Sleight of Hand)

Traits
Reactionary (+2 Initiative)
Child of the Streets (+1 Sleight of Hand)

Special Abilities
Low light vision
Sneak attack: +1d6
Trapfinding
Keen Senses: +2 on Perception
Elf blood & Elven immunities: +2 saving throw on enchantment spells & effects


Equipment Light

Weapons
-Masterwork Rapier +1
-Dagger
-Shortbow
-Arrows (40)

Armour
-Master work Studded leather armour

Other stuff
Backpack
Belt Pouch
Master work Thieves Tools
Silk Rope (50ft)
Grappling Hook
Hooded lantern
Oil (5pts)
Flint & Steel
Smokestick
Bedroll
Waterskin
Trail rations (10)

279GP 4SP
4PP
51.5lbs / 58lbs
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Erik
Germany
Heidelberg
Baden Wurtemburg
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Rundal is back and ready to go hunting
Added a composite Longbow, otherwise everything is the same....lets do this!!!



Rundal
Male Human (Garundi) Paladin 1
LG Medium Humanoid (human)
Init +5; Senses Perception +2
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+5 armor, +1 shield, +1 Dex)
hp 10 (1d10)
Fort +2, Ref +1, Will +4
--------------------
Offense
--------------------
Speed 20 ft.
Melee Light Shield Bash +3 (1d3+2/x2) and
. . Cold iron masterwork longsword +4 (1d8+2/19-20/x2)
Ranged Longbow, Comp. (Str +2) +2 (1d8+2/x3)
Special Attacks smite evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 15, Dex 12, Con 11, Int 12, Wis 14, Cha 15
Base Atk +1; CMB +3; CMD 14
Feats Improved Initiative, Intimidating Prowess
Traits Anatomist, Bully
Skills Acrobatics -4 (-8 jump), Climb -3, Diplomacy +6, Escape Artist -4, Fly -4, Heal +6, Intimidate +9, Ride -4, Sense Motive +6, Spellcraft +5, Stealth -4, Swim -3
Languages Aboleth, Common, Osiriani
SQ aura of good
Combat Gear Potion of cure light wounds; Other Gear Scale mail, Light steel shield, Arrows (20), Cold iron masterwork longsword, Longbow, Comp. (Str +2), Backpack (3 @ 11.5 lbs), Bedroll, Hooded lantern, Meal, good (per day) (5), Sack (5 @ 5 lbs), Torch (5), 213 GP, 7 SP, 5 CP
--------------------
Special Abilities
--------------------
Anatomist +1 to confirm critical hits.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.

---------------------------
Fame, Prestige and XP
---------------------------

PFS: 81598-1
XP: 2
Faction: Andoran
PP: 4
Fame: 4
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