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Pathfinder Society Scenario 3-00 Intro 3: A Vision of Betrayal» Forums » Play By Forum

Subject: Cithaeron99's OOC Thread rss

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Jeffrey Ukens
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This is a dice-intensive part of the travel.

It will take eight Acrobatics checks to cross the swamp. Go ahead and roll them here, numbered 1-8.

We will apply the full day's worth of effects as a chunk.
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Matt Cobb
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I'm assuming we can't take 10 on this?

If not, here are Dondo's checks.

A1 1d20+10 = (18) + 10 = 28
A2 1d20+10 = (3) + 10 = 13
A3 1d20+10 = (12) + 10 = 22
A4 1d20+10 = (15) + 10 = 25
A5 1d20+10 = (15) + 10 = 25
A6 1d20+10 = (2) + 10 = 12
A7 1d20+10 = (4) + 10 = 14
A8 1d20+10 = (7) + 10 = 17
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  • 381753. cobbz20
  • 1d20+10 =
  • (18) + 10 =
  • 28
  • A1
  • Fri Jun 14, 2013 5:26 pm
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  • 381754. cobbz20
  • 1d20+10 =
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  • A2
  • Fri Jun 14, 2013 5:26 pm
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  • 381755. cobbz20
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  • 22
  • A3
  • Fri Jun 14, 2013 5:27 pm
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  • 381756. cobbz20
  • 1d20+10 =
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  • A4
  • Fri Jun 14, 2013 5:27 pm
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  • 381757. cobbz20
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  • A5
  • Fri Jun 14, 2013 5:27 pm
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  • 381759. cobbz20
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  • A6
  • Fri Jun 14, 2013 5:27 pm
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  • 381761. cobbz20
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  • A7
  • Fri Jun 14, 2013 5:27 pm
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  • 381762. cobbz20
  • 1d20+10 =
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  • 17
  • A8
  • Fri Jun 14, 2013 5:27 pm
Fabian van L.
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Acrobotics 1 1d20+2 = (3) + 2 = 5
Acrobotics 2 1d20+2 = (10) + 2 = 12
Acrobotics 3 1d20+2 = (13) + 2 = 15
Acrobotics 4 1d20+2 = (20) + 2 = 22
Acrobotics 5 1d20+2 = (11) + 2 = 13
Acrobotics 6 1d20+2 = (1) + 2 = 3
Acrobotics 7 1d20+2 = (12) + 2 = 14
Acrobotics 8 1d20+2 = (17) + 2 = 19
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  • 381779. mr_obb
  • 1d20+2 =
  • (3) + 2 =
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  • Acrobotics 1
  • Fri Jun 14, 2013 6:00 pm
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  • 381780. mr_obb
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  • Acrobotics 2
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  • 381781. mr_obb
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  • Acrobotics 3
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  • 381782. mr_obb
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  • Acrobotics 4
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  • 381783. mr_obb
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  • Acrobotics 5
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  • Acrobotics 6
  • Fri Jun 14, 2013 6:02 pm
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  • 381785. mr_obb
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  • 14
  • Acrobotics 7
  • Fri Jun 14, 2013 6:02 pm
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  • 381786. mr_obb
  • 1d20+2 =
  • (17) + 2 =
  • 19
  • Acrobotics 8
  • Fri Jun 14, 2013 6:02 pm
Jeffrey Ukens
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Correct. Since there is a consequence for failing, needs to be rolled.


Dondo has made it through the day without falling into any bogwater.

Mirobbo has fallen in twice.
1-25 1d100 = (19) = 19 Disease onset 1d3 = (1) = 1

1-25 1d100 = (63) = 63 Disease onset 1d3 = (2) = 2

The first fall resulted in some leeches. There are 1d2 = (1) = 1 leeches. Make a perception check for Mirobbo to notice them, please.
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  • 381787. Cithaeron99
  • 1d100 =
  • (19) =
  • 19
  • 1-25
  • Fri Jun 14, 2013 6:05 pm
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  • 381788. Cithaeron99
  • 1d100 =
  • (63) =
  • 63
  • 1-25
  • Fri Jun 14, 2013 6:06 pm
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  • 381790. Cithaeron99
  • 1d3 =
  • (1) =
  • 1
  • Disease onset
  • Fri Jun 14, 2013 6:07 pm
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  • 381791. Cithaeron99
  • 1d3 =
  • (2) =
  • 2
  • Disease onset
  • Fri Jun 14, 2013 6:07 pm
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  • 381792. Cithaeron99
  • 1d2 =
  • (1) =
  • 1
  • are
  • Fri Jun 14, 2013 6:09 pm
Fabian van L.
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Perception 1d20+8 = (20) + 8 = 28
That should do it...
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  • 381831. mr_obb
  • 1d20+8 =
  • (20) + 8 =
  • 28
  • Perception
  • Fri Jun 14, 2013 7:46 pm
Jeffrey Ukens
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Mirobbo notices the leech and is able to remove it before it drains much blood from his leg.
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Sören Kohlmeyer
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May I assume that I get my bonus for uneven ground or unsteady surfaces?
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Jeffrey Ukens
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Yes, Zehur is good at this sort of thing.
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Sören Kohlmeyer
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Acrobatics 1 1d20+10 = (2) + 10 = 12
Acrobatics 2 1d20+10 = (2) + 10 = 12
Acrobatics 3 1d20+10 = (14) + 10 = 24
Acrobatics 4 1d20+10 = (9) + 10 = 19
Acrobatics 5 1d20+10 = (1) + 10 = 11
Acrobatics 6 1d20+10 = (5) + 10 = 15
Acrobatics 7 1d20+10 = (2) + 10 = 12
Acrobatics 8 1d20+10 = (5) + 10 = 15
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  • 381834. fastfox
  • 1d20+10 =
  • (2) + 10 =
  • 12
  • Acrobatics 1
  • Fri Jun 14, 2013 8:12 pm
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  • 381835. fastfox
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  • Acrobatics 2
  • Fri Jun 14, 2013 8:12 pm
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  • 381836. fastfox
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  • Acrobatics 3
  • Fri Jun 14, 2013 8:12 pm
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  • 381837. fastfox
  • 1d20+10 =
  • (9) + 10 =
  • 19
  • Acrobatics 4
  • Fri Jun 14, 2013 8:12 pm
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  • 381838. fastfox
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  • Acrobatics 5
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  • 381839. fastfox
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  • Acrobatics 6
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  • Acrobatics 7
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  • 381841. fastfox
  • 1d20+10 =
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  • Acrobatics 8
  • Fri Jun 14, 2013 8:12 pm
Jeffrey Ukens
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Wow. What a bad series of rolls.


Fortunately, Zehur only fell in the bog once.

Leeches 1-25 1d100 = (55) = 55

Onset 1d3 = (2) = 2

So, no leeches to worry about.



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  • 381849. Cithaeron99
  • 1d100 =
  • (55) =
  • 55
  • Leeches 1-25
  • Fri Jun 14, 2013 8:20 pm
  • [+]
  • 381850. Cithaeron99
  • 1d3 =
  • (2) =
  • 2
  • Onset
  • Fri Jun 14, 2013 8:20 pm
Gary Page
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Darven will save 1d20+1 = (3) + 1 = 4

11 1d20 = (5) = 5
21 1d20 = (19) = 19
33 1d20 = (13) = 13
44 1d20 = (2) = 2
55 1d20 = (8) = 8
66 1d20 = (12) = 12
77 1d20 = (10) = 10
88 1d20 = (8) = 8
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  • 381905. GazPAge
  • 1d20+1 =
  • (3) + 1 =
  • 4
  • Darven will save
  • Fri Jun 14, 2013 10:54 pm
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  • Fri Jun 14, 2013 10:55 pm
Jeffrey Ukens
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Darven has a really rough day of it. He falls in the boggy water five times during the day.

Leeches 1-25 1d100 = (98) = 98
Leeches 1-25 1d100 = (68) = 68
Leeches 1-25 1d100 = (86) = 86
Leeches 1-25 1d100 = (57) = 57
Leeches 1-25 1d100 = (74) = 74
No leeches.



Onset 1 1d3 = (3) = 3
Onset 2 1d3 = (1) = 1
Onset 3 1d3 = (2) = 2
Onset 4 1d3 = (1) = 1
Onset 5 1d3 = (2) = 2
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  • 381914. Cithaeron99
  • 1d100 =
  • (98) =
  • 98
  • Leeches 1-25
  • Fri Jun 14, 2013 11:02 pm
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  • 381915. Cithaeron99
  • 1d100 =
  • (68) =
  • 68
  • Leeches 1-25
  • Fri Jun 14, 2013 11:02 pm
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  • 381916. Cithaeron99
  • 1d100 =
  • (86) =
  • 86
  • Leeches 1-25
  • Fri Jun 14, 2013 11:02 pm
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  • 381917. Cithaeron99
  • 1d100 =
  • (57) =
  • 57
  • Leeches 1-25
  • Fri Jun 14, 2013 11:03 pm
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  • 381918. Cithaeron99
  • 1d100 =
  • (74) =
  • 74
  • Leeches 1-25
  • Fri Jun 14, 2013 11:03 pm
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  • 381919. Cithaeron99
  • 1d3 =
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  • Onset 1
  • Fri Jun 14, 2013 11:03 pm
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  • 381920. Cithaeron99
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  • Fri Jun 14, 2013 11:04 pm
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  • 381921. Cithaeron99
  • 1d3 =
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  • Fri Jun 14, 2013 11:04 pm
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  • 381922. Cithaeron99
  • 1d3 =
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  • Fri Jun 14, 2013 11:04 pm
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  • 381923. Cithaeron99
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  • Fri Jun 14, 2013 11:04 pm
John Morgan
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Zyneste Acrobatics

1: 1d20+6 = (16) + 6 = 22
2: 1d20+6 = (7) + 6 = 13
3: 1d20+6 = (14) + 6 = 20
4: 1d20+6 = (13) + 6 = 19
5: 1d20+6 = (20) + 6 = 26
6: 1d20+6 = (18) + 6 = 24
7: 1d20+6 = (1) + 6 = 7
8: 1d20+6 = (7) + 6 = 13
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  • 381938. greenclaw
  • 1d20+6 =
  • (16) + 6 =
  • 22
  • Sat Jun 15, 2013 12:20 am
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  • 381942. greenclaw
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  • Sat Jun 15, 2013 12:21 am
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  • Sat Jun 15, 2013 12:21 am
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  • Sat Jun 15, 2013 12:21 am
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  • 13
  • Sat Jun 15, 2013 12:21 am
Jeffrey Ukens
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Zyneste makes it most of the day before she slips and falls in a bog.

Leeches 1-25 1d100 = (4) = 4

Onset 1d3 = (2) = 2


Oh no! Leeches! 1d2 = (2) = 2


Please make perception for Zyneste.
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  • 381961. Cithaeron99
  • 1d100 =
  • (4) =
  • 4
  • Leeches 1-25
  • Sat Jun 15, 2013 1:42 am
  • [+]
  • 381962. Cithaeron99
  • 1d3 =
  • (2) =
  • 2
  • Onset
  • Sat Jun 15, 2013 1:43 am
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  • 381963. Cithaeron99
  • 1d2 =
  • (2) =
  • 2
  • Leeches!
  • Sat Jun 15, 2013 1:43 am
John Morgan
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Zyneste PERC: 1d20+8 = (2) + 8 = 10
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  • 381975. greenclaw
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  • Sat Jun 15, 2013 2:40 am
Jeffrey Ukens
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Zyneste notices the leeches before they have consumed much of her blood.

Whew.
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Jeffrey Ukens
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Initiative

Dondo 26

Zehur 20

Darven 10

Zyneste 7

Mirobbo 5


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Jeffrey Ukens
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The path leads directly through this area. Going around the log home would be dangerous, as it would lead into more treacherous areas of the bog.

I haven't yet started initiative, just in case someone wanted to scout or something.

I will get a map posted.
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Sören Kohlmeyer
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Having a busy week right now, sorry for the delay!
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Jeffrey Ukens
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M 1d20+3 = (14) + 3 = 17

S 1d20+6 = (19) + 6 = 25

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  • 385851. Cithaeron99
  • 1d20+3 =
  • (14) + 3 =
  • 17
  • M
  • Fri Jun 21, 2013 9:15 pm
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  • 385852. Cithaeron99
  • 1d20+6 =
  • (19) + 6 =
  • 25
  • S
  • Fri Jun 21, 2013 9:16 pm
Jeffrey Ukens
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Sorry. Yes, we are in combat. I will fix the map on my work computer and get it posted.

The crazy Druid cast Entangle.
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John Morgan
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gulp
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Sören Kohlmeyer
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greenclaw wrote:
gulp
Rolled even worse shake
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Jeffrey Ukens
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Quote:
Entangle (Spell):
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

Quote:
Entangled (Condition):
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.


It looks like the spell imposes the "anchored to an immobile object" part as well, since it stops movement if you fail the save.

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Sören Kohlmeyer
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Looks like I wont ever hit with this character ...
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