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Pathfinder Society Scenario 3-00 Intro 3: A Vision of Betrayal» Forums » Play By Forum

Subject: RPGG PFS Guild Game - A Vision of Betrayal [IC] rss

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Deane Beman
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This is the IC thread for one of our offical RPG Geek Pathfinder Society Games. Click here to learn how you can join the guild and take part in our regular offering of sanctioned Pathfinder Society games!

Our cast of characters:


Character Player Class/Level PFS #

Artemis karpouzian Fighter (1) 68635-2
Faonton otterjets Magus (1) 66260-2
Kagebuto Brent Johnson Lore Warden(1) 55886-4
Zstelian Rynov vestige Cleric (1) 69322-1
Alron Lmooney Cavalier (1) 38366-5
Erwin ThatFedoraGuy Bard (1) 57945-2


Quick link to OOC thread.
Quick link to Character Depository.
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Deane Beman
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In the heart of the Pathfinder Society's headquarters at Skyreach, Venture-Captain Drandle Dreng, a wiry old man with a wild gray beard and glinting eyes, sits on a large plush bench next to a finely dressed, full-figured woman who looks as though this entire meeting isn't worth her time. Dreng warmly greets you and introduces the woman, Lady Gloriana Morilla; the Taldan woman tilts her head slightly in acknowledgement of the introduction, but otherwise makes no move to greet anyone. Oblivious to any social slight on the lady's part, Dreng goes on to explain the your mission.

"Recently, a contact from the Low Azlanti embassy in Escadar approached us with an offer. It seems they have discovered a unique relic of Azlanti origin on the Inner Sea's floor that we have a unique opportunity to add to our collection for study. In return, however, we must deliver one of our catalogued items to Escadar in exchange. The Low Azlanti drive a hard bargain, so we need you to escort a relics broker to Escadar so he can authenticate the Azlanti item and mediate a fair deal on the Ten's behalf."
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Deane Beman
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Dreng goes on to warn you that the Pathfinders are not the only group that looks to acquire this relic. It seems the Aspis Consortium has also tendered an offer, and the gillmen have decided to accept the Consortium's deal if the Society cannot finalize its agreement within 30 days. An Aspis-funded warship patrols the waters just beyond Absalom's harbor, preventing Pathfinder agents from sailing to Escadar unmolested. Luckily, he and Lady Gloriana have come up with a solution.

Lady Morilla stirs from her silence and speaks in a strong, demanding voice. “I have used some of the Empire of Taldor's most skilled operatives to plant a false crew manifest and course plans with the harbormaster, ensuring that the Aspis Consortium spies who certainly keep an eye on such matters believe we are moving our relic to Escadar on a ship tomorrow morning. This decoy should occupy the Consortium sufficiently for you to travel overland to Escadar with plenty of time to make the final agreement with the gillmen before the Society's window of opportunity runs out.”
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Deane Beman
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Dreng laughs to himself absently, then instructs you to go to the Siphons in the Puddles and meet with the Pathfinder Society's ally, information broker Grandmaster Torch. He'll give you a map for a smugglers' trail through the isle's center that should allow for relatively easy and secret travel overland to Escadar. The Society has hired an appraiser and relics broker named Nester Rees to verify the authenticity of the gillmen's relic; Rees will meet up with you after your meeting with Grandmaster Torch.

Dreng has arranged lodgings at an Escadar tavern called the Grindylow's Goblet, where the gillmen have agreed to meet. Once the you arrive you only need to send word to the Low Azlanti embassy, then have Master Rees conduct the negotiations at the tavern on the Society's behalf. Dreng emphasizes that the you are responsible for Rees' safety and for the success of the negotiations.
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Deane Beman
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After a few moments Dreng breaks the silence by clearing his throat. "You undoubtedly have some questions for us...now would be the time to ask.
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Brent Johnson
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Fleeting memories rise | From the shadows of my mind | Sing "nonomori" - endless corridors | Say "nonomori" - hopeless warriors | You were there | You were there
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Kagebuto smiles and bows. "Questions, yes! What is so funny?"

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Jake Hermance
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Faonton

No Questions here. Although hiking over land does not seem appealing to me. But let's be off to Grandmaster flash Torch. I will need to buy some supplies for our trip.
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Deane Beman
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"Funny? Oh well I was just remembering a time when, ahm, what were we talking about again? Oh yes...supplies! You might run into some colder weather than what you might be used to on your journey. You may want to make sure you're prepared for that.
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Daniel Karpouzian
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"Uh, sir, how long is the journey expected to take on foot?" Artemis asks.
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Deane Beman
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"Assuming all goes well you should arrive in Escadar in 7 or 8 days.
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Internet rage goon
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Zstelian looks excited at the prospect of a journey - to Escadar, a new destination for him no less!

"Beg pardon, sir, but is this man Rees reliable? Are we to let him lead the negotiations?"
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Deane Beman
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"Master Rees is an appraiser and relic broker and friend of the Pathfinder Society; he is a middle-aged man of Garundi descent who has worked with us for some time now. While he tried going on field missions as a Pathfinder in his youth, his weak constitution limits his ability to travel...but he assures us he's well enough for this journey and will not slow you down. He has a very sharp mind, and the ability to identify genuine Azlanti relics.”
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Deane Beman
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You leave the Lodge and make your way the water-logged Absalom district of the Puddles, traveling through the city's rough-and-tumble, flooded streets and into the network of sewers below. A gruff half-orc guard grants you entry into Grandmaster Torch’s audience chamber in the Siphons, a large stone room that has been magically rid of all standing water or even airborne moisture. Torch, a dark-haired, burn-covered man in his late-middle years sits in a large bathtub, and two attendants continually pour cool water over his cursed, festering wounds. His half-orc bodyguards eye you warily as the Grandmaster rises to greet you and speaks.
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Deane Beman
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“Well met, Pathfinders. I see you have survived as the Decemvirate’s pawns thus far, and for that I commend you. This next task they have for you is more dangerous than the venture-captain may have told you, so let me give you a word of warning. I have made it my life’s work to ensure Pathfinder agents are given all the tools they need to return home from their myriad adventures, and this map is the tool I give you. Follow the directions on my map as strictly as you can. Deviate from this path and you may encounter challenges far beyond your abilities. Many would paint me and those who believe like I do as betrayers of the Society, but it is the corps of the organization that I am completely loyal to. Each and every one of you."

“If you believe you have been mistreated by the Ten or their representatives, don’t hesitate to let me know upon your return from Escadar. My network of agents and spies if vast, and I am a powerful ally to have on your side."

”Now be off. You have a long journey ahead of you. And remember, don’t deviate from this map—it’s designed to get you there and back safely!”

 
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Deane Beman
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As you move about town and gather your supplies you are greeted by Nester Rees, who suggests that he is ready to leave whenever you are. Rees is a man of Garundi descent who walks with a cane, claiming he suffers from a malady of the heart that has left his right side weakened. Upon hearing that Alron has a mount of his own, Nester offers to rent riding ponies for the rest of the party to make it easier to travel at the same pace.

Time for some last minute shopping before we depart tomorrow morning.
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Liam Mooney
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Will buy some cold weather gear/extra food.
- Trail Rations x5
- Feed x5
- Cold Weather Gear
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Daniel Karpouzian
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Outfit, Cold-Weather 8gp
Snowshoes 5gp
Furs 12gp
Trail Rations (14) 7gp
Waterskin 1gp
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Jake Hermance
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Outfit, Cold-Weather 8gp
Trail Rations x4 2gp
Waterskin 1gp
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Internet rage goon
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Outfit, Cold-Weather 8gp
Trail Rations x5 2.5gp
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Brent Johnson
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Fleeting memories rise | From the shadows of my mind | Sing "nonomori" - endless corridors | Say "nonomori" - hopeless warriors | You were there | You were there
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Kagebuto purchases:
- Cold-Weather Outfit (8 gp, 7 lbs.)
- Furs (12 gp, 5 lbs.)
- 4 x Wandermeal (4 cp, 2 lbs.)
- 1 x Trail Rations (5 sp, 1 lbs.)

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Deane Beman
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The first leg of your journey takes you to The Cairnlands, a broken landscape of blood-salted earth and the ruins of countless failed assaults on Absalom's walls. This soon yields to open fields and fertile ground. Ahead, a vast forest covers the foothills of large range of snow-capped mountains. The well-trodden road soon ends at a tall wall of trees, signaling the end of civilization.

Three centaurs approach you from the edge of the woods. "Hail travelers! We must warn you that a viscous predator roams these woods. We believe it to be a large cat and dangerously smart. Please take care, and do not hesitate to kill the beast should you encounter it. Such evil has no place in nature."
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Daniel Karpouzian
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"Well met, and thank you for the warning. If we encounter it, be sure that we will kill it..." Artemis looks at the others, "Uh, right, guys?"
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Brent Johnson
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Fleeting memories rise | From the shadows of my mind | Sing "nonomori" - endless corridors | Say "nonomori" - hopeless warriors | You were there | You were there
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Kagebuto bows to the centaurs. "Is kind of you to warn us! Agree, evil has no place in nature. But why cat is evil? Is undead, is outsider, or is just viscious?"

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Deane Beman
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"Many wild animals hunt and kill prey in order to survive. That is the way of nature. This beast appears to hunt for the enjoyment of the hunt. It kills for the sake of killing."
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Brent Johnson
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Fleeting memories rise | From the shadows of my mind | Sing "nonomori" - endless corridors | Say "nonomori" - hopeless warriors | You were there | You were there
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Kagebuto bows again. "Is abomination then. Agree, if possible, it must be killed."

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