Deane Beman
United States
Rochester
New Hampshire
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This is the Character Depository thread for one of our offical RPG Geek Pathfinder Society Games. Click here to learn how you can join the guild and take part in our regular offering of sanctioned Pathfinder Society games!

Our cast of characters:


Character Player Class/Level PFS #

Artemis karpouzian Fighter (1) 68635-2
Faonton otterjets Magus (1) 66260-2
Kagebuto Brent Johnson Lore Warden(1) 55886-4
Zstelian Rynov vestige Cleric (1) 69322-1
Alron Lmooney Cavalier (1) 38366-5
Erwin ThatFedoraGuy Bard (1) 57945-2


Quick link to IC thread.
Quick link to OOC.
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Daniel Karpouzian
United States
Waverly
Iowa
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I'm probably going to buy some more gear, I'll update this as I go.

Artemis # 68635-2
Gender: Male
Race: Human
Age: 30
Favored Classes: Fighter

Alignment: Chaotic Good
Faction: Grand Lodge
Diety: None

Level: Fighter (1)

==========
STATS
==========
STR 14 +2
DEX 19 +4
CON 14 +2
INT 7 -2
WIS 14 +2
CHA 7 -2

Initiative: +6
Speed: 30

HP 13

============
OFFENSE
============
BAB +1
CMB +3

== Melee ==
Sawback Longsword +3 (1d8+2) 19-20 x2 (Sharpened)
2H: +3 (1d8+3) 19-20 x2
== Ranged ==
Darkwood Composite +2 Longbow: +6 (1d8+2) x3 - 110
-Point Blank +7 (1d8+3) x3 - 100
-Rapid Shot x2 +5 (1d8+2) x3 - 100

============
DEFENSE
============
AC(full) 19
AC(touch) 14
AC(flat-footed) 15
CMD 17

Fortitude +4
Reflex +4
Will +2

==============
ABILITIES
==============
Traits:
- Observant
- Reactionary

Feats:
Point Blank Shot
Precise Shot
Rapid Shot

Skills:
Acrobat +1
Appraise -2
Bluff -2
Climb -1
Diplomacy -2
Disguise -2
Escape Artist +2
Fly +1
Heal +2
Intimidate -2
Perception +7 (Int)
Ride +5
Sense Motive +2
Stealth +1
Survival +2
Swim -2

Language:
- Common
=============
STARTING
=============
XP: 1
Fame: 2
Prestige: 0
Money: g130 s2 c6

==============
EQUIPMENT
==============
Purchases: 2PP - Darkwood Composite +2 Longbow

20 18 arrows 1gp 3 gp
5 smoke arrows 5gp .75 lbs
25 thistle arrows 25g 3.75 lbs
20 cold iron arrows 6gp 6lbs
20 silver arrows 40g 3lbs
20 18 blunt arrows 2gp 3lbs

Masterwork backpack 50g 4lbs
Bell 1g -
Candle 1c -
Chalk 1c -
Charcoal 5s -
Fishhook 1s -
Flint and steel 1g -
Parchment 2s -
Sewing needle 5s -
Signal whistle 8s -
Sling 0g -
Tindertwig 1g -
Spiked gauntlet 10gp 1lb cold iron (Sharpened)
Silver spiked gauntlet 25gp (Sharpened)
5 Oil 5sp 5lbs
Acid flask 10gp 1lb
Earplugs 3cp -
2 Rice paper 10cp -
2 weapon cord 2sp
Whistle 5cp -
Silent whistle 2sp -
Compass 1g .5 lbs
5 grappling arrows 5gp 2.5 lbs
Magnet 5sp .5 lbs
Powder 1cp .5 lbs
String/twine 50' 1cp .5 lbs
Whetstone 2cp 1 lb
Saw back sword (for longsword) 5gp
WRIST SHEATH, SPRING LOADED 5gp
Smoke goggles 10gp
Smelling Salts 25gp
Armored Kilt 20gp
-----
Stored Gear
-----
Longbow
Courtier's Outfit 30g
signet ring 5g
45gp worth of asstd. jewelry

History:
Pathfinder Society Scenario Intro 1: In Service to Lore
Pathfinder Society Scenario Intro 2: To Delve the Dungeon Deep
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Brent Johnson
United States
Cleveland Heights
Ohio
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Fleeting memories rise | From the shadows of my mind | Sing "nonomori" - endless corridors | Say "nonomori" - hopeless warriors | You were there | You were there
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Kagebuto (55886-4)
Race: Human (medium native humanoid)
Gender: Male
Age: 19
Favored Class: Fighter

Alignment: Chaotic Neutral
Faction: Lantern Lodge

Level: Fighter-1 (Lore Warden archetype)

================
DESCRIPTION
================

Kagebuto is a Tian refugee. He does not talk about where he came from or why he fled.

Kagebuto is slim, graceful, polite, and maybe a little reckless.

==========
STATS
==========

STR 14
DEX 17 (includes +2 for race)
CON 14
INT 13
WIS 10
CHA 10

Perception +1
Initiative +3
Speed 30'
Encumbrance Light (without bedroll)
- Light < 67 lbs.
- Medium < 134 lbs.

HP 13 (10 class + 2 CON + 1 favored class)

============
OFFENSE
============

BAB +1
CMB +3 (1 BAB + 2 STR)

== Melee ==
- Longsword +4 (1d8+3[2h], 19-20x2) S cold iron
- Shortsword +4 (1d6+1, 19-20x2) P alchemical silver
- Sap +4 (1d6+2, x2) B nonlethal
- Tonfa +4 (1d6+2, x2) B, blocking
- Longsword/Tonfa +2/+2 (1d8+2 / 1d6+1)

== Ranged ==
- Shortbow +4 (1d6, x3, 60') P cold iron

============
DEFENSE
============

AC(full) 17 (10 base + 4 armor + 3 DEX)
AC(touch) 13 (10 base + 3 DEX)
AC(flat-footed) 13 (10 base + 3 armor)
CMD 16 (10 + 1 BAB + 2 STR + 3 DEX)

Fortitude +4 (2 CON + 2 class)
Reflex +3 (3 DEX)
Will +1 (0 WIS + 1 trait)

==============
ABILITIES
==============

Traits:
- Mind over Matter (PFS: Lantern Lodge) (+1 trait bonus on Will saves)
- Armor Expert (ACP reduced by 1)

Feats:
- Weapon Finesse (with a light weapon, use DEX modifier instead of STR on attack rolls)
- Two-Weapon Fighting (reduce penalty for fighting with two weapons by 2 for primary hand and 6 for off hand)
- Quick Draw (draw a weapon as a free action)

Special Abilities:
- Lore Warden archetype (2 additional skill ranks each level for INT-based skills, and all INT-based skills are class skills)

Proficiencies:
- Proficient with light armor
- Proficient with all simple and martial weapons

Skills:
- Acrobatics* +4 (3 DEX + 1 rank)
- Appraise +1 (1 INT)
- Bluff +0 (0 CHA)
- Climb* +6 (2 STR + 1 rank + 3 class)
- Craft (any) +1 (1 INT)
- Diplomacy +0 (0 CHA)
- Disable Device!*
- Disguise +0 (0 CHA)
- Escape Artist* +3 (3 DEX)
- Fly* +3 (3 DEX)
- Handle Animal!
- Heal +0 (0 WIS)
- Intimidate +0 (0 CHA)
- Knowledge! (Nature / Planes) +5 (1 INT + 1 rank + 3 class)
- Knowledge! (other)
- Linguistics!
- Perception +1 (0 WIS + 1 rank)
- Perform (any) +0 (0 CHA)
- Profession! (any)
- Ride* +3 (3 DEX)
- Sense Motive +0 (0 WIS)
- Sleight of Hand!*
- Spellcraft!
- Stealth* +4 (3 DEX + 1 rank)
- Survival +0 (0 WIS)
- Swim* +2 (2 STR)
- Use Magic Device!

Languages:
- Common
- Tien
- Kelish

==============
EQUIPMENT
==============

Armor:
- Masterwork Lamellar (leather) - $210.00 / 25.0

Weapons:
- Masterwork Longsword, cold iron - $330.00 / 4.0
- Shortsword, alchemical silver - $30.00 / 2.0
- 2 x Tonfa - $2.00 / 2.0
- Sap - $1.00 / 1.0
- Shortbow - $30.00 / 2.0
- Arrows, cold iron (20) - $2.00 / 3.0

Miscellaneous:
- Explorer's Outfit - $0.00 / 8.0
- 2 x Bandolier - $1.00 / 0.0
--- Chalk - $0.01 / 0.0
--- Sunrod - $2.00 / 1.0
--- Smoked Goggles - $10.00 / 0.0
--- Earplugs - $0.03 / 0.0
--- Powder - $0.01 / 0.5
--- Smelling Salts - $25.00 / 0.0
--- Potion of Cure Light Wounds - $50.00 / 0.0
--- Potion of Enlarge Person - $50.00 / 0.0
--- Oil of Magic Weapon - $50.00 / 0.0
--- Oil of Bless Weapon - $50.00 / 0.0
- Belt pouch - $1.00 / 0.5
- Masterwork Backpack - $50.00 / 4.0
--- Compass - $1.00 / 0.5
--- Flint and Steel - $1.00 / 0.0
--- Whetstone - $0.02 / 1.0
--- Weapon cord $0.10 / 0.0
--- Grappling Arrow - $1.00 / 0.5
--- Silk Rope, 50' - $10.00 / 5.0
--- Vermin Repellent - $5.00 / 0.0
--- Canteen - $2.00 / 1.0
--- Waterproof Bag - 0.50 / 0.5
----- Ink - 8.00 / 0.0
----- Inkpen - 0.10 / 0.0
----- 3 x Parchment - 0.60 / 0.0
- Bedroll - $0.10 / 5.0 (at lodgings, or dropped before battle)
--- 4 x Wandermeal - $0.04 / 2.0
--- Trail Rations - $0.50 / 1.0

===============
TRACKABLES
===============

Money: 5 pp, 11 gp, 9 sp, 9 cp

HP: 13/13

== Ammo ==
Arrows, cold iron 20/20

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Liam Mooney
England
Chester
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Alron (38366-5)
Race: Human (medium native humanoid)
Gender: Male
Age: 24
Favoured Class: Cavalier

Alignment: Lawful Good
Faction: Andoran
Religion: Iomedae

Level: Cavalier-1 (Emissary archetype)

==========
STATS
==========
STR 16
DEX 14
CON 14
INT 10
WIS 10
CHA 14

Perception +0
Initiative +4
Speed 30'

HP 13 (10 class + 2 CON + 1 favoured class)

============
OFFENSE
============
BAB +1
CMB +4 (1 BAB + 3 STR)

== Melee ==
- Longsword, Masterwork +5 (1d8+3, 19-20x2) S
- Lance +4 (1d8+3, x2, x2dmg on charge) P
- Spiked Gauntlet, Cold Iron +4 (1d4+3, x2) P

== Ranged ==
- Chakram +3 (1d8+3, x2, 30') S
Ammo: 5

============
DEFENSE
============
AC(full) 21 (10 base +6 armour, +3 shield, +2 dex)
AC(touch) 12 (10 base + 2 dex)
AC(flat-footed) 19 (10 base + 6 armour, +3 shield)
CMD 16 (10 + 1 BAB + 3 STR + 2 DEX)

Fortitude +4 (2 CON + 2 class)
Reflex +2 (2 DEX)
Will +1 (0 WIS +1 trait)

==============
ABILITIES
==============
Traits:
- Reactionary +2 trait bonus on initiative
- Indomitable Faith (+1 to will saves)

Feats:

- Mounted Combat (Class Bonus) Once per round, when mount hit in combat, may attempt a ride check (immediate action) to negate hit. Hit negated if ride check result is greater than opponent’s attack role.

- Mounted Shield add base shield bonus (inc. shield focus but not enhancements) to mounts AC. Can also add this bonus to ride checks made using mounted combat.

- Skill Focus (handle animal)

Special Abilities:

- Challenge (1/day) As a swift action, choose one foe in sight to challenge. Melee attacks deal extra damage (= cavaliers level) whenever attacks made against target of the challenge. Takes -2 AC penalty except for attacks made by target. This remains in effect until target is dead, unconscious or combat ends.

- Order of the Sword: Whenever challenge issued gain +1 morale bonus for attack roles against target while mounted. Gain Knowledge (nobility and religion) as class skills. Receive bonus of half cavalier level (min1) to sense motive to oppose bluff checks.

- In or Out of the Saddle: Move at normal speed whilst wearing medium armour.

- Eye for Talent: +2 bonus on sense motive checks. Mount gains +2 in one ability score of players choice (STR). Replaces bonus racial feat.

Proficiencies:
- Proficient with light and medium armour and shields (except tower shields)
- Proficient with all simple and martial weapons

Skills: (including -3 ACP for armour)
- Acrobatics -1
- Appraise +0
- Bluff +2
- Climb +0
- Craft (any) +0
- Diplomacy +6
- Disable Device
- Disguise +2
- Escape Artist -1
- Fly -1
- Handle Animal +9 (13 for mount)
- Heal +0
- Intimidate +6
- Knowledge
- Linguistics
- Perception +0
- Perform (any) +2
- Profession (soldier) +4
- Ride +6 (+9 on mounted combat w/shield)
- Sense Motive +2 (+1vs bluff)
- Sleight of Hand
- Spellcraft
- Stealth -1
- Survival +0
- Swim -1
- Use Magic Device

Languages:
- Common

==============
EQUIPMENT
==============
Armour:
- Breastplate
- Heavy Steel Shield

Weapons:
- Longsword, Masterwork
- Longsword
- 5 x Chrakram
- Lance

Miscellaneous:
- Explorer's Outfit


===============
MOUNT
===============

Astror
Race: Horse (large)
Gender: Male
Hit Dice: 2

STATS

STR 18
DEX 13
CON 15
INT 2
WIS 12
CHA 6

Perception +5
Initiative +1
Speed 50'

HP 17 (13 + 4 CON)


OFFENSE

BAB +1
CMB +6 (1 BAB + 4 STR + 1 size)

- Bite +5 (1d4+4, x2) BPS
- 2 Hooves +0 (1d6+2, x2) B


DEFENSE


AC(full) 17 (10 base +2 armour, +5 natural armour, -1 size, +1 dex) (20 whilst mounted)
AC(touch) 10 (10 base + 1 dex – 1 size)
AC(flat-footed) 16 (10 base, +2 armour, +5 natural armour, -1 size) (19 whilst mounted)
CMD 17 (10 + 1 BAB + 4 STR + 1 DEX + 1 size)

Fortitude +5 (2 CON + 3 base)
Reflex +4 (1 DEX +3 base)
Will +1 (1 WIS)


ABILITIES

Feats:
- Improved Natural Armour +1 AC bonus to natural armour.

Special Abilities:
- Low Light Vision: Can see twice as far in low light.
- Scent: Can attack an invisible creature as it would a visible one.
- Combat Trained
- Link: Cavalier can handle as a free action, or push as a move action, even without ranks in handle animal. Gain +4 bonus on handle animal checks with mount.
Proficiencies:
- Proficient with light armour

Skills:
- Acrobatics +5
- Climb +3
- Escape Artist +1
- Intimidate -2
- Perception +5
- Stealth +1
- Survival +1
- Swim +3


EQUIPMENT

Armour:
- Leather Barding

Miscellaneous:
- Military Saddle
- Bit and Bridle
- Saddle Bags
- Feed (5days)
- Waterskin
- Backpack containing:
- 5 trail rations
- Bedroll
- Winter Blanket
- Flint and Steel
- Grappling Hook
- Silk Rope
- 2x Torch

===============
TRACKABLES
===============
Money: 179 gp, 3 sp, 9 cp


HP: 13/13



Bought: Spiked Gauntlet, Cold Iron 10gp, 1d4 x2 1lb P
Masterwork Longsword, 315gp
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Jake Hermance
United States
Arlington
Texas
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PFS Number: 66260-2
Name: Faonton
Race: Tiefling
Class: Magus
Level: 1
Alignment: True Neutral
Creature Type: Outsider (Native)
EXP: 2

DEFENSE
AC: 16
Touch: 11
Flat-Footed: 15

HP: 9

FORT:2
REF: 1
WILL: 2

Defensive Abilities
Damage Resistance, Acid(5)
Damage Resistance, Cold(5)
Damage Resistance, Electricity(5)

OFFENSE
Speed:30 feet
Melee +3: (Bite 1d6+4)
Melee +3: (Rapier 1d6+3 Crit 18-20/x2)
Ranged: (Shortbow +1, 1d6)

STATISTICS
STR: 16 (3) [-10 Pts]
DEX: 12 (1) [0 Pts, Class 2]
CON: 10 (0) [0 Pts]
INT: 18 (4) [-10 Pts, Class 2]
WIS: 10 (0) [-2 Pts, Class -2]
CHA: 8 (-1) [2 Pts]

COMBAT STATS:
Initiative: 3
BAB: 0
CMB: 3
CMD: 14

FEATS:
Armor of the Pit (+2 Natural AC)

SKILLS: 6

Acrobatics: 0 (1 Dex)
Appraise: 4 (4 Int)
Bluff: 1 (-1 Cha, 2 Racial Skill Bonus)
Climb: 6 (1 Rank, 3 Class, 3 Str, -1 AC Penalty)
Craft (Carpentry): 8 (1 Rank, 3 Class, 4 Int)
Diplomacy: -1 (-1 Cha)
Disguise: -1 (-1 Cha)
Escape Artist: 0 (1 Dex,-1 AC Penalty)
Fly: 0 (1 Dex,-1 AC Penalty)
Heal: 0 ()
Intimidate: -1 (-1 Cha)
Knowledge (arcana): 8 (1 Rank, 3 Class, 4 Int )
Knowledge (dungeoneering): 8 (1 Rank, 3 Class,4 Int )
Perception: 0 ()
Perform: -1 (-1 Cha)
Ride: 0 (1 Dex,-1 AC Penalty)
Sense Motive: 0 ()
Spellcraft: 8 (1 Rank, 3 Class,4 Int )
Stealth: 2 (1 Dex, 2 Racial Skill Bonus ,-1 AC Penalty)
Survival: 0 ()
Swim: 2 (3 Str,-1 AC Penalty)
Use Magic Device: 3 (1 Rank, 3 Class)

Languages: Abyssal, Common, Draconic, Dwarven, Elven, Goblin

Racial Abilities

Maw or Claw (Bite)
Darkvision (60 feet)
Fiendish Resistance
Skilled: + 2 Bluff, +2 Stealth
Prehensile Tail

Class Features
Armor Proficiency (Light)
Simple & Martial Weapon
Arcane Pool(+1) (5/Day)
Spell Combat

Faction: Qadira
Traits:
Combat: Reactionary +2 initiative
Magic: Gifted Adept (Shocking Grasp): +1 to caster level

Favored Class: Magus
LVL 1: +1HP

Magus Spells Prep
Caster Level 1:

Cantrips Known All / Prep 3: unlimited
Daze, Spark, Acid Splash
Level 1 Known 9 / Prep 2
Shocking Grasp (CL2), Color Spray (CL1)

Gear
Rapier
Shortbow
Arrows x 29
Studded Leather

Backpack, Bedroll, Blanket,,Chalk x2,Compass, Ear plugs, spell component pouch, Monk's outfit, Spellbook, Trail Rationsx3

Load 51.36 Light Load
Cash 863GP 8SP

Purchased during scenario: Cold Weather Outfit 8GP, Trail RationsX4 2GP, Waterskin 1GP

Description

Age: 22
Height: 6'
Weight: 189


Edit: Updated Prepared Spells and added purchases.
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Internet rage goon
United States
Altadena
California
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ZSTELIAN RYNOV (PFS #69322)
Male human cleric of Desna 1
CG medium humanoid (human)
Init +1; Senses Perception +4
Fame 4 Prestige 2
XP 2

DEFENSE
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 11 (1d8+3)
Fort +2, Ref +1, Will +6

OFFENSE
Speed 30 ft.
Melee quarterstaff +0 (1d6) or starknife +0 (1d4/x3) or dagger +0 (1d4/19-20)
Ranged starknife +1 (1d4/x3/20 ft.) or dagger +1 (1d4/19-20/10 ft.)
Special Attacks channel positive energy (1d6, 30 ft., DC 13, 5/day)
Spells (CL 1st; concentration +5)
1st (2+1/day)—bless, obscuring mist, true strike (D)
0 (at will)—detect magic, light, mending, resistance
Domains Luck, Travel

STATISTICS
Str 11, Dex 12, Con 10, Int 12, Wis 18, Cha 14
Base Atk +0; CMB +0; CMD 11
Feats Martial Weapon Proficiency (starknife), Selective Channeling (ignore 2 targets), Toughness
Traits Sacred Conduit, World Traveler (Knowledge local)
Skills Diplomacy +6, Heal +8, Knowledge (local) +6, Knowledge (religion) +5, Sense Motive +8; Armor Check Penalty -4
Languages Common, Shoanti, Varisian
SQ agile feet (free action, ignore difficult terrain for one round, 7/day), aura of good, bit of luck (std action, touched creature can roll twice on all d20 for one round, 7/day), spontaneous casting
Gear daggers (2), cold-weather outfit, quarterstaff, starknife, scale mail, cleric’s kit (backpack, bedroll, belt pouch, 10 candles, cheap holy text of Desna, flint and steel, iron pot, mess kit, rope, soap, spell component pouch, 10 torches, 10 days trail rations, waterskin), silver holy symbol, scrolls (protection from evil, hide from undead), 2 flasks holy water, wand of cure light wounds (50 charges), 658 gp, 5 sp, 78 lbs
Gear at home base courtier's outfit, explorer's outfit, jewelry (50 gp)
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George Buss
United States
Muncie
Indiana
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“Here is my secret. It's quite simple: One sees clearly only with the heart. Anything essential is invisible to the eyes.” ― Antoine de Saint-Exupéry, Petit Prince
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Small space reserved for Big Ego.

I made a few tweaks to Erwin to see if I like him better. Gave him a whip and bow, as part of his Bard abilities, and bought him a decent one. Also, I'm trying changing him to a Bard (Sandman Archetype). I don't know if I like it, but I need to play with it to find out.
Erwin Othollo
Male Halfling Bard (Sandman) 1
CG Small Humanoid (halfling)
Init +5; Senses Perception +6
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 9 (1d8+1)
Fort +1 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +5, Will +2; +2 vs. fear
--------------------
Offense
--------------------
Speed 30 ft.
Melee Rapier +1 (1d4/18-20/x2) and
. . Scorpion whip +1 (1d3/x2)
Ranged Shortbow +4 (1d4/x3)
Special Attacks bardic performance (standard action) (7 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 13)
Bard (Sandman) Spells Known (CL 1):
1 (2/day) Animate Rope, Sleep (DC 14)
0 (at will) Flare (DC 13), Mage Hand, Detect Magic, Unwitting Ally (DC 13)
--------------------
Statistics
--------------------
Str 11, Dex 16, Con 12, Int 14, Wis 10, Cha 16
Base Atk +0; CMB -1; CMD 12
Feats Well-Prepared (Sleight of Hand)
Traits Dangerously Curious, Reactionary
Skills Acrobatics +7, Bluff +8, Diplomacy +7, Escape Artist +7, Fly +5, Perception +6, Sleight of Hand +8, Spellcraft +6, Stealth +12, Survival +0 (+2 to avoid becoming lost when using this), Use Magic Device +8
Languages Common, Elven, Halfling, Varisian
SQ adaptable luck +2/+1 (3/day), bardic performance: stealspell (dc 13), fearless, master of deception
Combat Gear Potion of cure light wounds, Alchemist's fire (2); Other Gear Leather armor, Arrows (20), Rapier, Scorpion whip, Shortbow, Smoke arrows, Whistling arrow (20), Backpack, masterwork (7 @ 8.5 lbs), Chalk, Cold weather outfit, Compass, Flint and steel, Furs, Musical instrument (Harmonica), Silk rope, Smoked goggles, Spell component pouch, Trail rations (8), Whetstone, 640 GP, 7 SP, 9 CP
--------------------
Special Abilities
--------------------
Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Stealspell (DC 13) (Su) Touch attack while performing can steal the ability to cast chosen or random spells.
Cold weather outfit +5 Fort save vs. cold weather.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Fearless +2 racial bonus vs Fear saves.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Master of Deception +1 (Ex) You add half your bard level to Bluff, Sleight of Hand, and Stealth checks.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Well-Prepared (Sleight of Hand) DC 10+ gp cost check and you "happen" to have the desired item on your person.
--------------------
Erwin Othollo grew up a true Andoran, loving life, freedom, and the pursuit of all things that would make him happy: Wine, Women and Song. But his songs had grown melancholy of late. Perhaps he had tasted all of the wine, kissed all the women and sang all the songs. , To find new inspiration, (and avoid the bills and scorned lovers he had aquired in recent years), Erwin decided to set out on the road as a Pathfinder.

Additional PFT Boons:

+2 diplomacy checks against dwarves
+2 on Diplomacy and Intimidate checks against Lycanthropes

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Edit: Ok - So I thought I had decided but I hadn't... I'm done now.
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