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Subject: Bifford's Lady Blackbird IC Game A - Newbie Initiative 2013. rss

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Bifford "Bring back Ernie" (Sam)
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Lady Blackbird (AKA Natasha Syri)

An Imperial noble, in disguise, escaping an arranged marriage so she can be with her lover.

Crimson Fox
United States
Cincinnati
Ohio
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Traits:

Imperial Noble
Etiquette, Dance, Educated, History, Science, Wealth, Connections, House Blackbird

Master Sorcerer
Spellcaster, Channeling, Stormblood, Wind, Lightning [Fly], [Blast], [Sense]

Athletic
Run, Fencing, Rapier, Duels, Shooting, [Pistol], [Acrobatics]

Charm
Charisma, Presence, Command, Nobles, Servants, [Soldiers]

Cunning
Deception, Misdirection, Disguise, Codes, [Sneak], [Hide]

Keys:

Key of the Paragon
As a noble, you're a cut above the common man.
Hit your key when you demonstrate your superiority or when your noble traits overcome a problem.
BUYOFF: Disown your noble heritage.


Key of the Mission
You must escape the Empire and rendezvous with your once secret lover, the Pirate King Uriah Flint, whom you havn't seen in six years.
Hit your key when you take action to complete the mission.
BUYOFF: Give up on your mission.


Key of the Imposter
You are in disguise, passing yourself off as a commoner.
Hit your key when you perform well enough to fool someone with your disguise.

BUYOFF: Reveal your true identity to someone you fooled.


Secrets:

Secret of Stormblood
As long as you can speak, you can channel magical power and do Sorcery. You have the Master Sorcerer trait and the Stormblood tag.

Secret of Inner Focus
Once per session, you can re-roll a failure when doing Sorcery.

---------------------------------------------------------

Conditions: Trapped
Keys hit: Imposter, Paragon {Edit 18.01.13}
Secrets used: {none}
Dice pool: 4 (Used: 3]
Traits acquired: {None}
Tags acquired: {None}
Keys bought off: Imposter {Edit 18.01.13}
New secrets: {None}
New keys: {None}
XP: 2 {Edit 18.01.13}

2 Upgrades not yet spent!
---------------------------------------------------------
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Bifford "Bring back Ernie" (Sam)
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Naomi Bishop

Former pit-fighter and bodyguard to Lady Blackbird.

Dan Collier
United Kingdom
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Traits:

Pit-Fighter
Combat Tested, Brutal, Living Weapon, Fast, Hard, [Strong], [Bone-Breaking], [Scary Look]

Bodyguard
Awareness, Threats, Defend, Disarm, restrain, Carry, Delay, [Security], [First Aid]

Ex-Slave
Sneak, Hide, Run, Tough, Endure, Scrounge, Nobles, [Hatred], [Iron Will]

Keen
Insightful, Aware, Coiled, Liars, Traps, [Danger], [Sense Motives]

Keys:

Key of the Guardian
You are Lady Blackbird's loyal defender.
Hit your key when you make a decision influenced by Lady Blackbird or protect her from harm.
BUYOFF: Sever your relationship with the Lady.

Key of Vengeance
The Empire enslaved you and made you kill for sport. You will have your revenge on them and watch their cities burn.
Hit your key when you strike a blow against the Empire (especially by killing an Imperial).
BUYOFF: Forgive them for what they did to you.

Key of the Warrior
You crave the crash and roar of battle, the tougher the better.
Hit your key when you do battle with worthy or superior foes.
BUYOFF: Pass up an opportunity for a good fight.

Secrets:

Secret of Destruction
You can break things with your bare hands as if you were swinging a sledgehammer. It's scary.

Secret of the Bodyguard
Once per session, you can re-roll a failure when protecting someone.

---------------------------------------------------------

Conditions: Trapped
Keys Hit: Guardian; Guardian; Vengeance; Warrior {Edit 11.04}
Secrets used: {none}
Dice pool: 2 (Used: 54) {Edit 11.04}
Traits acquired: {None}
Tags acquired: {None}
Keys bought off: {None}
New secrets: {None}
New keys: {None}
XP: 4 {Edt 11.04}

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Bifford "Bring back Ernie" (Sam)
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Cyrus Vance

An ex-Imperial soldier turned smuggler and soldier-of-fortune, Captain of the Owl.

Michael Miller
United States
Catasauqua
Pennsylvania
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Traits:

Ex-Imperial Soldier
Tactics, Command, Soldiers, Rank, Connections, Maps, Imperial War Ships

Smuggler
Haggle, Deception, Sneak, hide, Camouflage, forgery, Pilot, Navigation, [Repair], [Gunnery]

Survivor
Tough, Run, Scrounge, Endure, Creepy Stare, Intimidate, [Medic]

Warrior
Battle-Hardened, Shooting, Two-Gun Style, Pistol, Fencing, Sword, [Brawl], [Hail of Lead]

Keys:

Key of the Commander
You are accustomed to giving orders and having them obeyed.
Hit your key when you come up with a plan and give orders to make it happen.
BUYOFF: Acknowledge someone else as the leader.

Key of Hidden Longing
You are completely enthralled by Lady Blackbird, but you don't want her to know it.
Hit your key when you make a decision based on this secret affection or when you somehow show it indirectly.
BUYOFF: Give up on your secret desire or make it public.

Key of the Outcast
You got exiled from the Empire.
Hit your key when your outcast status causes you trouble or is important in a scene.
BUYOFF: regain your former standing or join a new group.

Secrets:

Secret of Leadership
Once per session, you can give someone else a chance to re-roll a failed roll, by giving them orders, advice, or setting a good example.

Secret of Warpblood
Once per session, you can teleport yourself or someone you're touching.

---------------------------------------------------------

Conditions: Trapped
Keys hit: Longing; Commander {Edit 18.03}
Secrets used: {None}
Dice pool: 1 (Used: 6) {Edit 17.03}
Traits acquired: {None}
Tags acquired: {None}
Keys bought off: {None}
New secrets: {None}
New keys: {None}
XP: 2 {Edit 18.03}

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Bifford "Bring back Ernie" (Sam)
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Kale Arkam

A burglar and petty sorcerer, first mate and mechanic of The Owl.

Heather Hamilton
United States
Florida
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Traits:

Burglar
Quiet, Sneak, Hide, Dexterous, Locks, Perceptive, Traps, Darkness, [Alarms], [Distractions]

Tricky
Quick, Dirty Fighting, tumbler, Escape, Contortionist, [Sleight of Hand], [Acrobatics], [Dagger]

Petty magic (use one spell tag at a time)
Light spell, Dark spell, Jump spell, Shatter spell, [Channeling], [Spellcaster]

Mechanic
Repair, Engines, Efficiency, Spare parts, Sabotage, [Enhancements], [Ship Weapons]

Keys:

Key of Greed
You like the shiny things.
Hit your key when you steal something cool or score a big payoff.
BUYOFF: Swear off stealing forever.

Key of the Mission
You must safely deliver Lady Blackbird to the Pirate King, Uriah Flint, so she can marry him.
Hit your key when you take action to complete the mission.
BUYOFF: Give up the mission.

Key of Fraternity
You are sworn to Captain Vance in a bond of brotherhood.
hit your key when your character is influenced by Vance or when you show how deep your bond is.
BUYOFF: Sever the relationship.

Secrets:

Secret of Concealment
No matter how thoroughly you're searched, you always have a few key items with you.
You can produce any common, simple item at a moments notice.


Secret of Reflexes
Once per session, you can re-roll a failure when doing anything involving grace, dexterity, or quick reflexes.

---------------------------------------------------------

Conditions: Trapped
Keys hit: Mission; Mission; Fraternity {Edit 18.03}
Secrets used: {None}
Dice pool: 3 (Used: 4) {Edit 18/03}
Traits acquired: {None}
Tags acquired: {None}
Keys bought off: {None}
New secrets: {None}
New keys: {None}
XP: 3 {Edit 18.03}

---------------------------------------------------------
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Bifford "Bring back Ernie" (Sam)
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Snargle

A goblin sky-sailor and pilot of The Owl.

Campbell
United States
Lake Worth
Florida
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Traits:

Pilot
Daring, Steady, Manoeuvring, Evasion, Tricky flying,Navigation, Maps, Atmospherics, [The Owl], [Battle], [Ramming]

Sky Sailor
Gunnery, Aim, Maintenance, Observation, Signals, Empire, Pirates, Free Worlds, Haven, [Repair], [Connections]

Goblin
Warp shape, Glide, Nightvision, Agile, Quick, Tumbler, Teeth & Claws, [Mimic Shape], [Reckless], [Connections]

Sly
Crafty, Sneaky, Distractions, Bluff, Languages, Trade Speak, [Sharp], [Disguise]

Keys:

Key of the Daredevil
You thrive in dangerous situations.
Hit your key when you do something cool that is risky or reckless (especially piloting stunts).
BUYOFF: Be very very careful.

Key of Conscience
You don't like to see anyone suffer, even enemies.
Hit your key when you help someone who is in trouble or when you change someone's life for the better.
BUYOFF: Ignore a request for help.

Key of Banter
You have a knack for snappy comments.
Hit your key when Snargle says something that makes the other players laugh or when you explain something using your pilot techno jargon.
BUYOFF: Everyone groans at one of your comments.

Secrets:

Secret of Shape Warping
As a goblin, you can change your shape, growing shorter, taller, fatter, thinner, or changing your skin colour, at will.

Secret of the Lucky Break
Once per session, you can keep your pool dice when you succeed (so go ahead and use 'em all).

---------------------------------------------------------

Conditions: Trapped
Keys hit: Conscience; Banter {Edit 18.03}
Secrets used: {none}
Dice pool: 7 (Used: 0)
Traits acquired: {None}
Tags acquired: {None}
Keys bought off: {None}
New secrets: {None}
New keys: {None}
XP: 2 {Edit 19.03}

---------------------------------------------------------
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Bifford "Bring back Ernie" (Sam)
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Bifford the Youngest
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The Owl

Conditions: Need Fuel.
Modifications: {None}

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Bifford "Bring back Ernie" (Sam)
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Lady Blackbird is on the run from an arranged marriage to Count Carlowe. She hired a smuggler skyship, The Owl, to take her from her palace on the Imperial world of Ilysium to the far reaches of the Remnants, so she could be with her once secret lover, the pirate king Uriah Flint.

However, just before reaching the halfway point of Haven, The Owl was pursued and captured by the Imperial cruiser Hand of Sorrow, under charges of flying a false flag.

Even now Lady Blackbird, her bodyguard, and the crew of The Owl are detained in the brig, while the commander of the cruiser, Captain Hollas, runs the smuggler ship’s registry over the wireless. It’s only a matter of time before they discover the outstanding warrants and learn that The Owl is owned by none other than the infamous outcast Cyrus Vance.

How will Lady Blackbird and the others escape the hand of sorrow?
What dangers lie in their path?
Will they be able to find the secret lair of the pirate king? If they do, will Uriah Flint accept Lady Blackbird as his bride?
By the time they get there, will she want him to?





Questions to start us off:

Lady Blackbird: Who is Natasha Syri? What do the others know?(Naomi give us the details on her relationship with you) What do you think your place in this group currently is?

Naomi Bishop: How do you feel about letting your ladyship get kidnapped by the Imperials? How do you know Natasha and come to work for her? Do you know she is Lady Blackbird? Did you serve her before she ran from her arranged marriage or did you find each other later? (your full back story isn't needed, just let us know if you are in on her disguise or if you are fooled by it too)

Cyrus Vance: What will they find when they run your ship's registry through the wireless? Have you seen any imperials you recognize here or who might recognise you? How do you feel about your ship being caught? What's your impression of the lady who hired you and her 'friend'?

Kale Arkam: You always have a few small items with you. Do you have anything concealed at the moment that might prove useful (requires using your secret of concealment)? Did you notice anything when you were taken from the Owl to your current holding cell? Is there anything on this ship you'd love to get your hands on?

Snargle: Do you look like yourself right now? What size and shape have you adopted and have the guards seen you in any other shape as of yet?


Everyone on a first come, first served basis (just one of these per person though):

Are you all in a single cell or multiple ones?
What does your cell look like? Are you shackled?
Have you encountered Captain Hollas before?
Is your cell guarded? By how many guards?


Everyone:

What will you do next?
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Dave Mansell
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Natasha shut her eyes against the bright light of the cell. Even though she had only spent a short time on The Owl, she had already become accustomed to its dark, quiet interior.

She opened them again slowly, peering at the man sharing her cell. "Does this happen often?" she asked.

Kale raised an eyebrow, but said nothing.

"I paid good money, and was promised travel that was quick, painless, and above all, discreet. When I see that captain of yours again, I'll -"

She caught herself midsentence, realizing her tone had become a bit too regal. "I can't forget myself like that," she thought. "The crew thinks I'm nothing more than a scatterbrained girl with a bit of gold and a taste for adventure. Easy money from an easy target. If they find out I'm of House Blackbird, they'll ransom me back to my father without a second thought."

She slumped to the floor, dejected. Her bodyguard might be able to help, but the Imperial soldiers had taken Naomi somewhere else. As it was, Natasha couldn't break out of the cell without revealing herself a sorcerer, nor could she use her wealth and connections without exposing herself as Lady Blackbird.

She looked up again at Kale, a man she barely knew, and gave him the most helpless look she could pull off. "Any ideas?"

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Michael Miller
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"Just when things were looking up..." Cyrus Vance muttered ruefully. After all these years, he found himself back where his old life had ended: An Imperial prison cell--blindingly lit, but featureless, just like his prospects.

Up until an hour ago, the good life had seemed close: They had found some decent passengers; two women who promised a solid payday, and maybe even something more. All that promise was lost the moment The Hand of Sorrow had descended on The Owl out of nowhere. Depending on transmission interference, it would only take a few hours for the Imperial captain to run The Owl's registry and find out she matched the description of a ship that ran the blockade of Olympia. A few hours beyond that, and they'd surely find the secret compartments piled high with bottles of smuggled high-proof nectar.

"At least I could have been locked up with the pretty one," Vance thought. He watched the taller, tougher of their two new passengers scowl at the door. "Ah, well. Nothing to do but play the hand you're dealt."

"Look, Bishop, isn't it? We've had these kind of scrapes before. Nothing to worry about. Stick close and we'll have you and your fancy-pants friend back on your way in no time. Things may seem grim--" Vance broke off, when he spotted guards moving past the cell door.

Of all the luck! He recognized a face. It looked like MaacWeyr, a cadet whose life Vance had saved at the Academy, was assigned as one of the cell guards. "--but something always presents itself."
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Nathalie
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“A ship is safe in harbor, but that's not what ships are for.” ― William G.T. Shedd
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Snargle had seen the others being locked up in pairs before they pushed her into her cell, the last of the corridor.

'"Divide and Conquor" it always has been Captain Hollas' favourite formula. I'm just thankful I looked a little different the last time I was dealt this hand.'

Taking off her leather gloves she studied her hands: sharp black claws extended just beyond the tip of her long and knobby fingers. She used her pinky to move a strand of stringy black hair that had fallen from behind her long pointy ears.

'Kale and the taller traveler are two doors down; Cyrus and that strange free spirit are diagonally across the corridor. I need to get to my Captain before Hollas does.'

She folded her gangly ashen legs to her chest and wrapped her arms around them; her eyes twinkled as she focused on the shadows coming from the crack under the door.
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Aaron M
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Naomi's eyes burned brighter then the custom piston chambers Snargle had refitted into the Owl.  Unwanted memories of the pit flooded her mind, every broken bone revisited.  She stalked from corner to corner of her newly found prison, an animalistic cry of hatred and terror rising in the back of her throat.  She tasted blood.  Her heart sang for ruin.

A storm was brewing.

She turned to Vance, eyeing the captain over while trying to calm herself down.  He was a nice enough chap, bright, though incessantly chatty at times.  Why he continued to fly what she considered a deathtrap was a mystery to her.  Why Naomi agreed to even get aboard such a vehicle was even more bizarre.  Though she said nothing in return, she caught a few words:  Scrapes before.  Stick close.  Friend.

"Natasha"

Natasha had found a way to secure Naomi's freedom.  She had offered her a bodyguard position and a flight away from her captors.  The rest was a whirlwind of secrets which had troubled Naomi up until today. 
Taking a deep breath, Naomi sat in the middle of the barren room, her rigid gaze now frozen upon the guard posted at her door.  No, there was no need for uncertainty anymore.  She had failed Natasha this once but she would not fail her again.  Patience, wait for the imperials to make their first mistake.

Then the skies would run red.
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Heather Hamilton
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Kale grins but doesn't reply to the tall woman. Of course he had an idea!
He walks over to the wall and leans against it to take his boot off. Those guards must be new, everyone knows you check the shoes!
He thinks back to the standard procedure the captain put into place for these situations. Get myself out, and then get him out. While I am doing that it would probably be best to disable the door at the end of the hallway. He is pretty sure there are only 4 guards in rotation, let least that is what he saw.
Kale turns to his cell mate, he waggles the metal between his fingers, "Let's go...Probably best if you are real quite."
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Bifford "Bring back Ernie" (Sam)
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GM Question time addendum

Firstly, look back at the first set of questions and if there are any in Red that you've not yet answered (or any normal ones you want to) then feel free to do so now or in the near future.

Here are a few extra questions for you, based on your initial posts:

Lady Blackbird: So you are playing the part of a commoner at the moment. Do you have "civilian clothes" on currently? Anything on you that was missed by the guards that could be an improvised weapon such as a hairclip they missed? Why did you feel you couldn't tell Vance and his crew who you were? Was it really only because of the reward? Or is there another reason also? You've noticed he's a handsome man...

Cyrus Vance: "maybe even something more." Has Natasha Syri not told you her destination and the reason for that destination??? Bishop looks like she could hold her own. Do you know what her capabilities are?

Snargle: You've met Captain Hollas before then? Any personality traits and caveats that might help you all once you are out of the cells?

Naomi Bishop: The coward who knocked you out with a rifle butt - can you remember his face? If you see him again just how painful will his punishment be?

Kale Arkam: The Captain is diagonally across from you (Snargle's narration). Can you see him through the window? You can certainly see the guard outside his door. Does he prove a problem? Is there one of those outside Your door that you can't see? And where's Snargle...?


Everyone:

Several hours have passed (Vance's narration). Are you hungry or thirsty? If so will it impede your actions at all? When they brought you from the hanger wherein lies the Owl was it a direct route to the cells or were you taken elsewhere first? Do you know the route back to the Owl?
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Dave Mansell
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Natasha fingered her hair clip nervously as she watched Kale begin to work the door lock. "When that door opens, I may need to fight," she realized. She wished she had her sword, but that was tucked away safely in her cabin on the Owl. All the better, as the guards would surely have taken the weapon away.

She and Naomi had just been sitting down for breakfast when the alarms rang. There hadn't been time to even formulate a plan with her bodyguard; Imperial soldiers had marched in just moments later.

Her stomach rumbled at the memory of the beans and toast still sitting on the table in her quarters. The food on her voyage paled in comparison to her usual squid egg and charouce omelette back on Ilysium, but she had limited options while maintaining her deception.

Natasha wondered how much longer she would need to keep her ruse going against the crew of the Owl. She and Naomi had largely sequestered themselves in their adjoining cabins so far, to avoid the crew whenever possible. "After all," she thought, "they are smugglers. As soon as they realize the cargo in their passenger cabins is worth more than whatever they have squirreled away in their secret compartments, they won't hesitate one moment to take advantage. I can't have them interfering with my mission."

Yet interference had arrived, in the form of an Imperial cruiser. She looked over at Kale, smiling at himself as his nimble fingers toiled at the lock. He seemed nice enough, and certainly loyal to his captain. The pilot was a complete unknown to her; they had only seen each other in passing. That left only Captain Vance. Could he be trusted? He was charming, certainly, and ruggedly handsome. He treated his crew well, from what she had seen. He reminded Natasha quite a bit of Uriah, in fact.

"Uriah. You're the reason I'm out here. If I can't get to you, then all that I've worked for will be lost. I have to reach you without the crew's intervention. And that means keeping up this subterfuge for as long as possible."

Resolute, Natasha stood and walked over to where Kale was working. She studied his tools and the way he was using them on the lock. She was skilled in many ways, but lockpicking was not one of them. This was her chance to learn something new, the type of opportunity she rarely liked to pass up.

Kale saw her intent gaze, and adopted a suspicious look. She realized that her study had been a little too intense, and that he might have secrets he meant to protect. Switching gears quickly, she gave him an impressed look. "Wow, Mister Kale, you sure are good at that!" she exclaimed. She bent over a bit in an attempt to distract him from his own suspicions.

Did her feigned innocence work on Kale?
Used: Cunning (Deception, Misdirection, Disguise) for 1+1+3 = 5.
Determined to keep the ruse up: Pool Dice +1 = 6 dice.
Unsuspecting, distracted target: -1 difficulty = Target 2.
Result 6custom2{0;1} = (1 + 1 + 0 + 1 + 1 + 1) = 5


Her plan worked a little too well. Kale's green eyes grew as wide as his grin. He fumbled with one of his tools and it fell to the ground, the sound ringing through the cell. Both of them were still for a moment, afraid the guards had heard. After a few moments without incident, Kale picked up the tool and resumed his work.

Natasha continued to watch Kale's technique as she leaned against the wall. She tried to pass her smile of satisfaction off as one of relief. "Maybe I don't need to try quite so hard," she thought, amused. "Still, I've learned well, Uriah."
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  • Wed Jan 9, 2013 3:57 pm
Aaron M
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The frothing rage had subsided to a cool, steady sense of loathing and clarity. The dull ache from the attack had been collected, considered and carefully stashed to the back recesses of her mind. Those tempered culminations of past imperial offenses eagerly accepted the fresh hatred, churning and writhing into something most foul within her: Fiend.

She had been unable to catch a glimpse of the coward who had produced what felt like a baseball sized knot on the back of her head. Fiend confirmed the culprit was the one right outside this very cell. He also promised her it was the one down the hall, the one above deck and knew a few back on Ilysium that were most assuredly guilty. The recommendations for retribution were quite sinister and violent. Naomi approved.

"But here is not where I die. This requires finesse to escape and the captain looks to have a plan."
--And you'll let your assailants live and you escape like some mangy cur?--
"No. Revenge has its place and it will be exacted. In due time."
--Pfaw.--


"Any plans presenting itself, Captain?" Naomi's voice was grating and overwhelmingly bitter. The slightest hint of guilt, she spoke again, a bit quieter "Anything I can do to help?"

--And once you escape you can rend the flesh from the imperial scum, break the bones as they broke yours…--
"No, we find Natasha."
--And after that?--
"We make sure she finds safety, as is our job, we do not fail it again."
--Fine. And after all of that?--
"Then we can begin."


It was hard to contain a smile. Fiend had ever so many good suggestions.

(OOC: Paused until Cyrus's action)
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Michael Miller
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A wrinkle of surprise flickered across Vance's brow as he heard the bitter tone's in Bishop's response. The sudden shift to a more accommodating tone did little to soothe his misgivings. "I hope this one isn't mad as a Hibernian bat! She looks strong and healthy, but that probably came out of some pampered spa on a Core world. I better make sure we don't get into any scrapes where she needs to do anything more than run fast."

"Give me a minute. Just be ready to move when the doors open. Play along ... and keep your trap shut. All of us are going to get out of here just peachy. Then you and your friend can maybe tell us where we're going on this fateful voyage."

Vance turned his attention to the door. Craning his neck, he tried to get a glimpse into the other cells. He couldn't see Kale or Snargle, but he thought he saw a glimpse of the radiant hair of the other passenger. Good. If her hair could be seen through the small window, that meant she was standing upright, which meant they hadn't treated her too rough. He'd failed to protect the beauty once. He would not fail again.

MaacWeyr stood a few meters outside the cell door. In an exaggerated whisper, Vance called to him. "Corporal! Corporal!" MaacWeyr turned, and approached the cell. In mid-step, his eyebrows raised as he recognized Vance.

"Cyrus? What in the name of the seven stars are you doing in here? I haven't seen you since the Academy. And now they say you were running without a flight plan? I figure'd you be a Captain by now. You were also the head of the class."

Vance grinned at MaacWeyr's remembrances. "And here I thought everyone had heard of my fall from grace." "Good to see you, too, MaacWeyr. There's no time for chit-chat. The reason I'm running without a flight plan is because I went into Covert Ops. We're running a secret mission. This woman in here is actually a daughter of a noble house, traveling in disguise. We're taking her to secret negotiations. I can't talk to the Captain, because he'll need to make a report. I'm breaking my orders just talking to you. But you, MaacWeyr, you can be a hero. You can help us out. You can come in to the cell to check on a disturbance, and I'll punch you in the jaw. Just hard enough for there to be bruise, but not hard enough to hurt you. You'd get a verbal reprimand at worse. And when i finish my mission, I'll put a good word in your personnel file." He could see the doubt in MaacWeyr's eyes. "C'mon, MaacWeyr. I know it's against regulations, but what would have happened if I had followed regulations that day at the Academy? Would you even be here?"

OOC: Trying to convince MaacWeyr to open the door. Because the secret mission story is quite outlandish, I've got to go with difficulty 4.
Cyrus Vance + Ex-Imperial Soldier + Command ("breaking my orders") + Soldiers (MaacWeyr is one) + Rank (claiming to be Covert Ops) + Connections (MaacWeyr is an old friend) + Imperial War Ships (knows about procedures) = 7 dice + 2 from my pool = 9 total
Difficulty: 4 - Dice roll: 9custom2{0;1} = (1 + 1 + 0 + 1 + 1 + 1 + 0 + 1 + 0) = 6 SUCCESS!


"I've always wanted to help out with Special Ops," MaacWeyr said, as he waved the access chip embedded in his glove in front of the door's sensor. "But do you really have to hit me, Cyrus?" The door slid open silently, and now all that stood between Vance, Naomi, and the outside, was poor, hapless MaacWeyer.
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  • Thu Jan 10, 2013 1:17 pm
Nathalie
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Snargle noticed that the shadows had suddently stopped moving; her keen sense of observation turned to a stern and focused attention; The sentinels' shadows had been ceaseless and systematic in their patrol.

Something's happened. Is that whispering? Something is going on. Maybe Vance is going S.P.? I better be ready.
[OOC:S.P. - Snargle-speak for Standard Procedure]

Snargle took a deep breath and concentrated on the gap between the floor and the cold metal gate. She knew what she likely had to do.

Sure, I'm a Goblin. Everyone can see that but once I do what I think I need to do to get out of this predicament *sigh* my secret will be out; I think the Captain knows, but he's been nice enough to pretend he doesn't. Well, if I want to eat soon, screw this secret. A goblin's gotta eat!

foooooooood, sighed Snargle longingly.

[OOC: Our little Snargle is waiting to see how things are going to go on the other side of that door]
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Heather Hamilton
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Kale drops his picks when Natasha smiled at him. "She is too pretty, too much a lady, and a job. Focus on the task!", thinking to himself as he reaches down to retrieve his picks. Thinking on his cell mate, he remembers a beautiful gem he "picked" up once. Unfortunately, he has already made coin off it, otherwise, it would go well with her eyes.

He feels the lock give, and when he sees the guard on the captain's door turn, he slowly opens the door looking for another guard, hoping that the dimly lit area would help conceal the door opening.

Alive + Burglar + Quiet + Perception + Darkness = 5
5custom2{0;1} = (1 + 0 + 0 + 1 + 0) = 2

When he goes out the door, the squeaking of the hinges causes MaacWeyr to turn around and see Kale. "Hi there! I was just wondering when dinner would be served? It has been awhile since I ate..."
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  • Fri Jan 11, 2013 2:20 am
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Subterfuge with an offering of carnage? Vance did have some personality qualities she found appealing after all. Naomi sprang to her feet, the mindless cackling of something sinister overshadowing every thought. Heavy, inked biceps led to white knuckled digits trembling with anticipation. MaacWeyr had offered freedom to the hunter, and the hunter was not without mercy.


OOC: I really like how Mike did this, totally stealing it.

A freight train packed punch, intended for MaacWeyr. He's already expecting a punch and thanks to Kale is completely turned around, so placing the difficulty at 2.

Naomi Bishop + Pit-Fighter + Hard ("Solid, unsuspecting windup") + Fast ("Goes with the unexpected territory") + Living Weapon ("Not using a weapon, she is the weapon") + Brutal ("Maybe a little less brutal then the next poor sap who walks in front of her, but brutal none the less")
= 6 + 2 Dice from my pool = 8 total

Difficulty 2 - Dice roll : 8custom2{0;1} = 8custom2{0;1} = (1 + 0 + 0 + 1 + 1 + 0 + 0 + 1) = 4

Success!


There had been no time to react, the unstoppable force had connected with the back of MaacWeyr head with such ferocity that he fell forward, toppling over Kale before unceremoniously crumpling to a heap on the floor. Battle lust drove her forward, stopping in time to realize the next target was one of her own. Kale. Pushing the picklock aside, Naomi stormed over to her client, Natasha.

"You are well?" The question was unrefined and distant. It wasn't looking for a response.

"We need to go." Naomi pushed herself back to the main corridor, both her and fiend disappointed in the lack of additional combatants. Why were they so lightly guarded? Something seemed amiss.


Apologies for not adding much tonight, early morning tomorrow and the added rush of trying to come up with something is making me draw a blank.
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  • Fri Jan 11, 2013 5:41 am
Dave Mansell
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"Any update?"

Rexin let his headphones drop onto the control panel. "Yes sir, Commander Flint. As you know, our contact aboard Hand of Sorrow has managed to exert some influence on Captain Hollas. Our friends were taken to a set of rooms very close to the docking bay, where their ship is being held. They were given only a few guards. Meanwhile, we're scrambling the Imperial wireless as much as possible to buy them some time. Also, there's a --"

"I know all of this already," grunted Uriah Flint, the pirate king. "I asked for an update, Rexin. Has Natasha and her group been able to escape Imperial custody?"

Rexin looked down at the knobs in front of him, fiddling with a few in nervous hesitation. He had great respect for the commander, but had been around long enough to know the man's fiery temper. Even now, Rexin's delay was causing Flint's face to redden. When combined with his long, smoky gray hair, the man seemed almost a living flame.

"It seems there's another vessel that just docked, Commander." Rexin began anxiously. "A nobleman's craft. The good news is that Captain Hollas has redirected all but one of the soldiers watching our friends to be part of a large honor guard, sent to meet the nobleman at the docking bay. That should make it easier for --"

"And just who", Flint interrupted again, "is this nobleman?"

Rexin's voice was almost a whisper. "It... It's Count Carlowe, sir."

Flint looked up at the ceiling and let out a long sigh. Rexin, thinking that Flint wasn't going to shoot the messenger this time, relaxed for a brief moment before Flint's fist slammed down onto a nearby table, sending various radio parts flying. A soldier who had just entered to speak to the commander quickly turned around and fled the room before he could be noticed.

"So what you're telling me, Rexin," Flint breathed, his low voice and slow pace a clear attempt to keep himself in control, "Is that Natasha's ship is being held in a docking bay filled with nearly all of the soldiers in Hollas' command, sent to greet the Imperial vermin Bavloch Carlowe, her former fiance and the man who is most likely to recognize and expose her?"

Rexin tried to find his voice, but couldn't. After a moment, he simply nodded.

To his surprise, a small smirk appeared on the commander's face. "All right, my little blackbird," Flint murmured. "This is what you've trained for. Make me proud."

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Michael Miller
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"By the seven stars! What do you think you were doing?" Vance snapped at Naomi and then bent over the crumpled body of MaacWeyr, feeling for a pulse. "I had the situation well in hand. You're lucky he's not dead. Where did you learn to fight like that? Never mind. There will be story time later."

Vance unsealed the left glove from MaacWeyr's light body armor, and tossed it to Kale. "Not that I doubt your skills with a hairpin, my friend, but this will be a lot faster. Find me my favorite goblin, and tell her to get ready to suit up."

Vance pulled off MaacWeyr's helmet, revealing the rapidly forming bruise on the back of his neck where Naomi had struck. "Frell. She knew exactly where the helmet merged into the neck armor, and slammed into the exact spot. Even my unarmed combat instructor at the Academy had trouble landing such blows. Exactly who have I let on my ship?" He quickly peeled the armor from MaacWeyr's body, tossing it in a pile at Natasha's feet.

When Cyrus glanced at Natasha, she was looking askance at this pile of Imperial body armor at her feet. "Far be it from me to ask you to soil your pampered hands, sister, but we all need to work together to get you back on your merry way. Do me a favor and take that armor into that cell that Kale just opened. Give it Snargle. She'll know what to do." It took Cyrus a moment longer than it should have to pull his gaze from Natasha's eyes.

"Don't set yourself up for heartbreak, Cyrus. She's obviously got taste. She'll want a finer men than me."

"Bishop, you think you can help me move my friend here back into the cell without breaking any bones?"
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Heather Hamilton
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Kale looks at the key distastefully, why would anyone use a key?

As he walks to the first cell, he processes what Vance said to him. He turns quickly to the captain, "A hairpin? A HAIRPIN? While I could certainly use a hairpin if need be, what bloody use would a hairpin do me?"

Kale goes to each of the door (muttering about keys and hairpins) and unlocks it with the key, and then pockets the key. Never know when it might come in handy.
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Dave Mansell
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Natasha held out the final piece of armor to the the goblin, who accepted it with a mischievous grin. Natasha barely noticed. She walked to the other side of the hallway, Vance's words echoing in her mind. "He's right," she thought, studying her hands. "Not a scratch or callous on them. That hardly matches the backstory I gave of being a shipwright's daughter. Kale was easy enough to fool a minute ago, but the captain might be a different sort entirely."

She looked back up, only to find Cyrus staring at her, a strange look on his face. When she met his eyes, they widened a bit. He quickly turned away under the pretense of making a plan with his crew. Natasha smiled.

"At the very least, he knows that I'm not who I've said, and he's treated me well just the same. No questions, no accusations, just acceptance. There are certainly worse people I could trust with my secrets, if it comes to that."

Her thoughts were interrupted by a nearby cracking sound. Natasha's bodyguard had popped her knuckles. Her gaze was fixed on the guard's body.

"Thank you for taking out the guard, Naomi," Natasha said in a steady voice. "You did very well."

If Naomi heard her, she didn't make any indication. Her breathing was heavy and her skin ruddy, as if she were burning with an inner wrath. Natasha knew in an instant what to do. She reached up and pulled out her hairpin. Gripping the pin tightly, she found the smooth black pearl on one end with her thumb, rubbing it slowly and methodically.

"Naomi, look at me." she said authoritatively. The bodyguard obeyed, a look of wonder creeping into her eyes. "Right now, the rage you're feeling is like a storm within your blood. This is a great power that you possess, but it does not possess you. You are to be calm. Let the storm subside. Let the waves die down, until the ocean of your soul is as smooth as a pearl. Do this now."

Naomi's a bit worked up, but is not in full rage mode. Difficulty 3.
Alive + Master Sorcerer (Spellcaster, Channeling, Stormblood) + 2 Pool dice = 7.
Result: 7custom2{0;1} = (1 + 0 + 0 + 1 + 1 + 1 + 1) = 5


Naomi looked at Natasha in amazement. The rage behind her eyes was gone. Natasha smiled to her. "Thank you. There will be time for explanations later, if you'd like. For now, I need you here with me." She repinned her hair and motioned toward the crew. "Shall we find out what they're planning?" She walked away without waiting for a response, knowing that Naomi would be close behind.
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  • Sun Jan 13, 2013 2:08 am
Nathalie
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Snargle was relieved to see the door slide open; Her shock came when the traveler, the one who appeared to her as being off on a cross-worlds adventure 'Gods know where this one is headed!' handed her what appeared to be a guards armor.

She didn't speak as she handed the armour to Snargle, but the knowing look in her eyes gave it away; "Captain say I'd know what to do with these?" The girl simply nodded as she went back to the hallway.

Snargle dropped the armor and stepped onto the threshold: sizing up the guard splayed onto the floor; he seemed to be wearing nothing more than the Empire-issued underthings and the captain seemed slightly concerned at the bruise on the guards neck. '*sigh* That poor guard; why's someone always getting hurt?'

Shaking her head and trying to forget the pain (and trouble!) that guard would be in. She took took a deep breath and concentrated on the guard's body.

"It's time. Let's get into this outfit."

Used: Goblin (Warp Shape (how else would scrawny Snargle make this work?), Agile (gotta get it just right!), Quick (no time to lose)) for 4
Pool Dice: 3
total dice = 7
difficulty = Target 3.
7custom2{0;1} = (0 + 1 + 1 + 1 + 1 + 0 + 0) = 4



Snargle shivers as she feels her body grow and expand.

Piece by piece she dons the armor; leaving the helmet for last as she mutters: Why don't they make these things with extra ear room!?

Standing tall, Snargle walks out to the crew huddled around the guard and clears her throat.

As they turn to look at her, she bats her eyelids with a self-satisfied smirk: "What do you think? Not the best colour for my complexion, but it should do the trick. What's next, Captain?"
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  • Sun Jan 13, 2013 9:07 pm
Michael Miller
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Vance smiled as Snargle stepped from the cell, completely unrecognizable, except for her self-satisfied smirk. "Snargle, you are are my ace in the hole, as always. Good job. We'll be home in time for tea."

He reached down, and pulled the Imerial Navy-issued undershirt from MaacWeyr's limp form. "Sorry about this, Maac. Let's just say that I owe you a really big favor," he whispered. He stood, and quickly stripped off his own shirt, and laid it over MaacWeyr's torso like a blanket. Vance strode out, locking the guard in the cell.

"Kale, fix up some hand restraints for you and the ladies," Vance said as he walked shirtless into the cell bay. Seeing the surprised reactions on the faces of Bishop and Natasha, he hurried to explain. "Kale's going to jam the locks on the arm restraints. They'll appear to be closed and locked, but they'll actually be free to open with the slightest pressure. Nothing to worry about, sisters." He stretched the thin, synthetic fabric of the undershirt and pulled it over his head. MaacWeyr was thinner than Vance, so the shirt was very tight. "I've been meaning to cut down on my deep breaths anyway."

Vance took a moment to survey the group: The eager-to-please goblin with the bottomless stomach, the light-fingered engineer with a heart of gold, the killer that walked like a woman, and ... Natasha. Not the infiltration force he might of chosen, but Vance had to work with what he had. "Time to address the troops."

"Here's the plan, people. This cell block is only two decks above the hangar bay holding The Owl. They brought us in by a longer route to confuse us. Standard procedure. I'm going to take lead. Natasha next, then Bishop, then Kale. Snargle in the rear. The three of you in binders should keep your heads down and walk reluctantly. But not so slowly that it looks like there's a problem. Follow me, and if anyone questions us, I'll say that I got special urgent orders from Captain Hollas. I was in my bunk and didn't even have time to put on my uniform. Once we get to the hangar bay, we'll find a locker room, and get into work coveralls. At that point, it should just be a matter of fueling up the ship, overriding the hangar bay door controls, disabling the tractor beams, and then we're as good as free. Any questions?"
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