Eddie Drood
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Link to IC thread is HERE
Greetings!

This is a Pathfinder Society game, using the scenario:
The Infernal Vault

The players:
T'Leynti / Leonie
Netherlands
Oud-Beijerland
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Yohann
France
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Play, play, play and have a hell of a good time.
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S H
United States
Hawaii
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Jamie Tang
United States
Baltimore
Maryland
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Mike Hadfield
Canada
St Andrews
New Brunswick
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Feel free to use this thread to organize your party plan, have general out of character (OOC) chat about the game, and so on.
This is repeat info for most of you, and don't worry about reposting your character sheet if you played in my last game.

Game info:

We all get busy, but please try to post daily, just to keep things moving. If you can't be in for a bit, mention it in this thread so the rest of us know.

As GM, I'll try to keep the game moving, and if someone has to be away for a couple days or more, and the rest of the folks want to keep playing I'll ghost your character using the following rules:

1. healers will heal first, attack later, and play defensively
2. tanks will tank first, deal damage later, and play defensively
3. dps types will do dps, but defenisvely (and likely not optimally played, but I'll try to not get you killed)
4. all non-combat situations make your character a very agreeable torch-bearer and will generally be ignored by NPCs not trying to kill you.

I really hate it when a game dies, either at a table or in forum, so I'll do my best to keep things going--together we should have a blast!

That said, as life happens we'll work with it. Remember, the whole point is to have fun, and so if someone has RL smack them in the face, we'll sort it out game-wise and comiserate/celebrate accordingly.


Pretty much everyone either leveled up or retooled their characters. Please post new character sheets in this thread.
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Mike Hadfield
Canada
St Andrews
New Brunswick
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Daggert Pennyfellow
Male Halfling Paladin 2
LG Small Humanoid (halfling)
Init +3; Senses Perception -1

5 Exp, 8PP, 10 Fame, ~374GP
--------------------
Defense
--------------------
AC 21, touch 14, flat-footed 18 (+5 armor, +2 shield, +3 Dex, +1 size)
hp 20 (2d10+2)
Fort +7, Ref +6, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee Heavy Shield Bash +5 (1d3+2/x2) and
. . Masterwork Cold Iron Longsword +7 (1d6+2/19-20/x2) and
. . Shortspear +5 (1d4+2/x2) and
. . Shortspear +5 (1d4+2/x2) and
. . Silver Shortsword +5 (1d4+1/19-20/x2)
Ranged Masterwork Sling Staff, Halfling +7 (1d6+2/x3)
Special Attacks Low Blow, Smite Evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Prepared (CL 0, 5 melee touch, 6 ranged touch):
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 12, Int 10, Wis 8, Cha 16
Base Atk +2; CMB +3; CMD 16
Feats Weapon Focus (Longsword)
Traits A Sure Thing (1/day), Anatomist
Skills Acrobatics -1, Climb -2, Diplomacy +8, Escape Artist -1, Fly +1, Handle Animal +7, Knowledge (religion) +4, Ride -1, Swim -2
Languages Common, Halfling
SQ Adaptable Luck +2/+1 (3/day), Aura of Good, Cold weather outfit, Fearless, Furs, Lay on Hands (1d6) (4/day)
Combat Gear Bullets, Sling (17), +1 Chain Shirt, Masterwork Cold Iron Longsword, Masterwork Sling Staff, Halfling, Shield, Heavy Wooden, Shortspear, Shortspear, Silver Shortsword;

Other Gear Backpack (empty), Bedroll, Cold weather outfit, Flint and steel, Furs, Rations, trail (per day) (4), Torch (2), Traveler's outfit, Wand of Cure Light Wounds 48/50, Waterskin, Whetstone
--------------------
Special Abilities
--------------------
A Sure Thing (1/day) 1/day, +2 to hit an evil creature.
Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Anatomist +1 to confirm critical hits.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Cold weather outfit +5 Fort save vs. cold weather.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Fearless +2 morale bonus vs Fear saves.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Lay on Hands (1d6) (4/day) (Su) You can heal 1d6 damage, 4/day
Low Blow +1 to critical confirmation rolls against larger creatures.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
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Yohann
France
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Alright, here's my character. I took +1 skill and Finesse Rogue as my lvl2 Rogue talent, and it grants me the Weapon Finesse feat. Please, feel free to double-check my sheet and see if there's anything I did wrong or forgot.










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S H
United States
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Hey everyone. I am new to this group, but made up a healing cleric for now. Though a level behind, hopefully I will be able to keep up with you. If anyone has thoughts on the character, please feel free to let me know, always open to new ideas.

He is Andoran btw, forgot to have that on this version of the character sheet.


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Yohann
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Welcome to the gang, Sean
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Eddie Drood
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The only problem I see so far is the lack of a deity. If you are a cleric, (and Celetial at that!) you have to divinely get your power from someone. No big deal at the moment, but you'll be needing a deity soon.
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Mike Hadfield
Canada
St Andrews
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Great to have you one board Sean! Can't wait!
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S H
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To the Divinity aspect, I chose to go to two domains instead. Clerics don't actually need a god, they can focus on a concept instead and just choose two domains, though means no favored weapon of your deity. I choose to do this since my character concept is one of being alone, wondering town to town after being disowned, trying to find his place in the world while never really understanding what he is and why he is treated as he is.
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Eddie Drood
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Awesome, as long as you have a reason, it's all good
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T'Leynti / Leonie
Netherlands
Oud-Beijerland
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You proceed from a false assumption. I am a Vulcan. I have no ego to bruise.
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I am levelling up Flinder now in herolab. Adding the stuff bought along the way. But I encounter stuff he bought like the scroll case and light mace, those weren't subtracted from the amount on our certificates. At least not on the first and second one. Can I ignore that? Flinder also donated a gold along the way from the swamp, technically that should be taken in account right? I want the numbers from herolab to correspond with the numbers on the society certificate.

Edit: I edited the number of gold to match the amount on the certificate. The new and improved Flinder has bought the wand of clw with 25 charges, leaves the furs in deposit and got a skill in intimidate and sense motive. He took an extra hp too.
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T'Leynti / Leonie
Netherlands
Oud-Beijerland
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Bought Cloak of Resistance after The Infernal Vault 1.000 gp
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Eddie Drood
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Narl wrote:
I am levelling up Flinder now in herolab. Adding the stuff bought along the way. But I encounter stuff he bought like the scroll case and light mace, those weren't subtracted from the amount on our certificates. At least not on the first and second one. Can I ignore that? Flinder also donated a gold along the way from the swamp, technically that should be taken in account right? I want the numbers from herolab to correspond with the numbers on the society certificate.

Edit: I edited the number of gold to match the amount on the certificate. The new and improved Flinder has bought the wand of clw with 25 charges, leaves the furs in deposit and got a skill in intimidate and sense motive. He took an extra hp too.

No worries on the scroll case and light mace. Cool on getting the wand and skills! New wands are always 50 charges, by the way, not 25
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Mike Hadfield
Canada
St Andrews
New Brunswick
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On the Visions of Betrayal chronicle sheet it offers a wand of magic missile with only 25 charges.
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Eddie Drood
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MikeHadfield wrote:
On the Visions of Betrayal chronicle sheet it offers a wand of magic missile with only 25 charges.

That it does. Narl said CLW though. Did you mean magic missile Narl?
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T'Leynti / Leonie
Netherlands
Oud-Beijerland
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Oh right, yes, magic missile it is. I'll edit the sheet today. I also added earlier the cantrip Mage hand.
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Eddie Drood
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Narl wrote:
Oh right, yes, magic missile it is. I'll edit the sheet today. I also added earlier the cantrip Mage hand.

Cool
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Jamie Tang
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This not-so-swift player was caught sleeping while everyone else started the adventure. Here is Merisel's Level 2 Character Sheet. I changed her stats slightly, so now she has no Charisma modifier, but can carry her armor & weapons decently.

She has bought: a set of thieves tools, 2 Cure Light Wounds potions (so carrying 4 total).

Eddie, I can't figure out how to make my (real life or) game finances work. Whatever amount of money you think Merisel should have, I'll tweak HeroLab to indicate and try to keep it straight from there. By the way, she's an elf, since she's eventually going to be an Arcane Archer.




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Jamie Tang
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I'll be away today through Sun & don't know how much online access I'll have.
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Mike Hadfield
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Sounds good.
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Eddie Drood
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We will just pause till you get back, since Flinder is out at Essen also.
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T'Leynti / Leonie
Netherlands
Oud-Beijerland
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Well, I actually got back a little bit earlier, but no worries.
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Eddie Drood
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well then, we'll keep right on going
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Jamie Tang
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Eddie, thanks for another great run!

Um, sorry to ask blush, how much gold should Merisel have at this point?
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T'Leynti / Leonie
Netherlands
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Echoing the sentiment, thank you Eddie!

Anything I should buy for Flinder? I can't see anything that may be needed besides a good night rest for his spells.
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Eddie Drood
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jatang wrote:
Eddie, thanks for another great run!

Um, sorry to ask blush, how much gold should Merisel have at this point?

1,147 g, 7 s, 3 c
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