Mike Hadfield
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Since when did Rees become such a cowboy, Daggert thinks to himself. Of course the joys of flipping a table are many, so Daggert won't hold it against him.

Drawing his sword Daggert steps between Rees and the gillpeople. You attempt to rob us! Lay down your arms and this transgression may be forgiven. But if you raise weapons against us it will not go well for you!

Standing at the ready, Daggert will ready an action to strike at anyone who attempts to attack either him or Rees.
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Jamie Tang
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Even as the table lands on the floor, Merisel is moving toward the bar, drawing her sword. She points it at the barmaid's face and says icily, "Don't move."

Acrobatics: 1d20+1 = (20) + 1 = 21 not sure if it's needed. If she had a higher modifier, she would have vaulted over the bar.
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  • 182467. jatang
  • 1d20+1 =
  • (20) + 1 =
  • 21
  • Mon Sep 17, 2012 4:07 am
Yohann
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Célestin, rapier in hand blocks the entrance door (of course, he's not having his back to the door, he's just a bit in front so as not be surprised)"Now you'll give our man his fair share of the deal or we'll skewer you all! You've got no chance against the likes of us..."

Intimidate 1d20+6 = (18) + 6 = 24
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  • 182512. Shadow Hexagram
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  • Intimidate
  • Mon Sep 17, 2012 5:31 am
T'Leynti / Leonie
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Flinder picks up the artefact as fast as he can. He takes a quick look and hopes it isn't damaged by the fall.
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Eddie Drood
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Daggert moves forward, ready to attack if needed...

Merisel leaps onto the bar, leveling her sword down at the face of the gillwoman, now glaring hatefully at her...

Célestin moves towards the front door, his stern threats combined with Merisel's display of prowess has the gillmen shaken (-2 to most everything for 3 rounds)

Flinder picks up the metallic cylinder artifact, and feels certain it isn't damaged.

Shoala yells out in rage, draws a short spear, and moves to attack Flinder!

Daggert, you get an attack of opportunity, vs AC 11

Célestin, you are up!


 


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Célestin moves right between Flinder and Merisel and attempts to disarm Shoala of her spear with an 'Agile Maneuver' of his rapier. It will give Flinder some time to get ready for combat.

Disarm (Agile Maneuver) 1d20+5 = (4) + 5 = 9
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  • 182794. Shadow Hexagram
  • 1d20+5 =
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  • 9
  • Disarm (Agile Maneuver)
  • Mon Sep 17, 2012 3:10 pm
Eddie Drood
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Célestin's disarm doesn't quite succeed...

Daggert up!
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Mike Hadfield
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As Shoala moves to her left, Daggert's blade strikes out at her retreating form.

Attack 1d20+6 = (7) + 6 = 13
Damage 1d6+2 = (5) + 2 = 7

Does Daggert now drop in initiative to just above Shoala?
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  • 182835. MikeHadfield
  • 1d20+6 =
  • (7) + 6 =
  • 13
  • Attack
  • Mon Sep 17, 2012 4:44 pm
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  • 182836. MikeHadfield
  • 1d6+2 =
  • (5) + 2 =
  • 7
  • Damage
  • Mon Sep 17, 2012 4:45 pm
Eddie Drood
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Nope, the AoO is a freebie. Daggert gets to make a normal move now.


As Shoala staggered forward to Flinder, he paused with a confused look to see blood pouring out of him. It seems Daggert's blow was swift and sure, and barely felt by Shoala until his eyes dimmed...

 


Initiative:

Célestin 20
Daggert 17
Merisel 16
bartender 15
Ahrmisa 14
Rees 13
Flinder 12
Shoala 7

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Daggert sets his feet and cries out to Iomedae to guide his blade. He then strikes at the foe in front of him with the holy power of Iomedae.

Smite! 1d20+9 = (17) + 9 = 26
Damage 1d6+3 = (5) + 3 = 8

Daggert casts Smite Evil as a swift action, +3 to hit, +1 damage, +3 AC vs target.
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  • 183518. MikeHadfield
  • 1d6+3 =
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  • Damage
  • Tue Sep 18, 2012 4:47 pm
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  • 183519. MikeHadfield
  • 1d20+9 =
  • (17) + 9 =
  • 26
  • Smite!
  • Tue Sep 18, 2012 4:48 pm
Eddie Drood
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With an impressive backswing off the same move that killed Shoala, and a prayer to his deity giving him a glowing aura for a moment, Daggert cuts through the flimy flesh of Ahrmisa, killing her instantly and dropping her in place!

Murmurs and gasps echo around the tavern--rarely have they seen such efficient and swift killing. Clearly, this paladin is close to his deity!

Merisel is up! And you have a +1 to hit for being on high ground, should you need it.
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Merisel readies herself, waiting to see what the lone gillwoman will do...
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The gillwoman hisses in frustration and tries to cast a spell!

Merisel AoO:
longsword vs AC 16 1d20+1+1 = (20) + 1 + 1 = 22
dmg 1d8 = (8) = 8

crit check 1d20+1+1 = (13) + 1 + 1 = 15
crit dmg 1d8 = (8) = 8


Merisel's blade slashes the gillwoman as she casts, causing quite a bit of damage!
concentration check DC 20 1d20+5 = (11) + 5 = 16


And the magic flowing around her hands fades, causing her to scream in pain and annoyance.

Rees moves over next to Flinder to examine the artifact, his back to the fish tank.


Flinder up!

Initiative:
Célestin 20
Daggert 17
Merisel 16
bartender 15 (-8 hp)
Ahrmisa 14
Rees 13
Flinder 12
Shoala 7

 
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  • 184125. eddie_drood
  • 1d20+1+1 =
  • (20) + 1 + 1 =
  • 22
  • longsword vs AC 16
  • Wed Sep 19, 2012 4:49 pm
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  • 184127. eddie_drood
  • 1d8 =
  • (8) =
  • 8
  • dmg
  • Wed Sep 19, 2012 4:50 pm
  • [+]
  • 184128. eddie_drood
  • 1d20+1+1 =
  • (13) + 1 + 1 =
  • 15
  • crit check
  • Wed Sep 19, 2012 4:50 pm
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  • 184131. eddie_drood
  • 1d8 =
  • (8) =
  • 8
  • crit dmg
  • Wed Sep 19, 2012 4:52 pm
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  • 184133. eddie_drood
  • 1d20+5 =
  • (11) + 5 =
  • 16
  • concentration check DC 20
  • Wed Sep 19, 2012 4:55 pm
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Flinder takes a small step to the side, for clear view to the traitorous bartender.
"Not nice of you, no. Adacium Adipiscing!!"


Ranged touch attack 1d20+1+3+2 = (7) + 1 + 3 + 2 = 13
Orb of acid 1d3 = (1) = 1
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  • 184246. Narl
  • 1d20+1+3+2 =
  • (7) + 1 + 3 + 2 =
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  • Ranged touch attack
  • Wed Sep 19, 2012 9:09 pm
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  • 184247. Narl
  • 1d3 =
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  • Orb of acid
  • Wed Sep 19, 2012 9:10 pm
Eddie Drood
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The acid splashes on the gillwoman, causing a burnt fish smell to spread.

Célestin up!
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Célestin jumps above the counter to land next to the bartender.

Acrobatics + Unorthodox Strategy 1d20+10 = (2) + 10 = 12

Then using some agile maneuver, he's trying to get the bartender to trip and to knock him prone.

Trip (+Agile maneuver) 1d20+5 = (17) + 5 = 22
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  • 184275. Shadow Hexagram
  • 1d20+10 =
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  • 12
  • Acrobatics + Unorthodox Strategy
  • Wed Sep 19, 2012 10:57 pm
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  • 184277. Shadow Hexagram
  • 1d20+5 =
  • (17) + 5 =
  • 22
  • Trip (+Agile maneuver)
  • Wed Sep 19, 2012 11:00 pm
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And tripped, she falls to the ground behind the bar.

trip invokes an AoO but she usn't armed, so at worst Célestin gets slapped as she falls.


Daggert up!


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Mike Hadfield
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Taking a deep breath, Daggert begins to sheath his sword before noticing the commotion to his right. As his companions converge on the bartender, Daggert rushes over and levels his sword at the fallen gillwoman.

Stop this madness! There is no need for further bloodshed! Surrender now and no harm will come to you!

Dimplomacy 1d20+7 = (9) + 7 = 16
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  • 184338. MikeHadfield
  • 1d20+7 =
  • (9) + 7 =
  • 16
  • Dimplomacy
  • Thu Sep 20, 2012 1:51 am
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The gillwoman does not say anything, but looks around quickly.

Merisel up!
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Mike Hadfield
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I should've written that Daggert readies an action to attack her if she tries to cast any spells or pull any funny business.
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Jamie Tang
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Thanks for botting.

Merisel continues pointing her blade at the bartender. "I suggest you listen to him. We would like some information."

Diplomacy: 1d20+1 = (19) + 1 = 20
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  • 184380. jatang
  • 1d20+1 =
  • (19) + 1 =
  • 20
  • Thu Sep 20, 2012 3:42 am
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The bartender laughs, and says "You'll never know!"

With that, she leaps to her feet and runs to jump out the window, through the glass and into the bay!

Célestin, Merisel, and Daggert all get Attacks of Opportunity, vs AC 16, if you want to take them. Merisel still has an extra +1 to hit.
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As the bartender jumps up, Daggert reacts instinctively and lunges forward with his sword, feeling the power of his god guide his hand

Attack + 2 for 'A Sure Thing' 1d20+8 = (5) + 8 = 13
Damage 1d6+2 = (2) + 2 = 4

A Sure Thing only works against evil creatures, so -2 if the bartender is not evil(But I assume she is).

Also, does the gillwoman take a -4 to AC for being prone when we take the AoO? Or does the AoO happen once she's already standing?
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  • 184554. MikeHadfield
  • 1d20+8 =
  • (5) + 8 =
  • 13
  • Attack + 2 for 'A Sure Thing'
  • Thu Sep 20, 2012 1:58 pm
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  • 184555. MikeHadfield
  • 1d6+2 =
  • (2) + 2 =
  • 4
  • Damage
  • Thu Sep 20, 2012 1:58 pm
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it happens while she's rising--so no -4 AC, though she isn't fully standing, she's not flat on her back, either.

Daggert is surprsied the bartender has so much energy left, and is caught slightly flat-footed as she dives for the water...
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Célestin uses his skill as a fencer and makes his attack of opportunity.

AoO (+Fencing Trait) 1d20+3 = (18) + 3 = 21

Damage 1d6+1 = (2) + 1 = 3
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  • 184688. Shadow Hexagram
  • 1d20+3 =
  • (18) + 3 =
  • 21
  • AoO (+Fencing Trait)
  • Thu Sep 20, 2012 7:23 pm
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  • 184689. Shadow Hexagram
  • 1d6+1 =
  • (2) + 1 =
  • 3
  • Damage
  • Thu Sep 20, 2012 7:23 pm
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