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Subject: Lady Blackbird PbF - In Character Thread rss

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Tom Jode
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(To see a list of a characters "base" traits, keys, and secrets, please refer to the Lady Blackbird PDF:http://www.onesevendesign.com/ladyblackbird/ladyblackbird.pd...)

Lady Blackbird (aka Natasha Syri)

Conditions:
Secrets used: None
Dice pool: 7
Traits acquired: None
Tags acquired: Acrobatics, Blast
Keys bought off: None
New secrets: Sky Song
New keys: None
XP: 9

Naomi Bishop

Conditions: Trapped
Secrets used: None
Dice pool: 7
Traits acquired: None
Tags acquired: Strong, Bone breaking
Keys bought off: None
New secrets: None
New keys: None
XP: 7

Cyrus Vance

Conditions: None
Secrets used: None
Dice pool: 7
Traits acquired: None
Tags acquired: None
Keys bought off: None
New secrets: Secret of Experience
New keys: Key of the Broker
XP: 8

Kale Arkam

Conditions: None
Secrets used: None (so long as what you have now have concealed is something you could have grabbed on the Owl)
Dice pool: 7
Traits acquired: Crew
Tags acquired: Ship Weapons, Crew, Dagger
Keys bought off: None
New secrets: None
New keys: None
XP: 3

Snargle

Conditions: None
Secrets used: None
Dice pool: 7
Traits acquired: None
Tags acquired: The Owl
Keys bought off: None
New secrets: None
New keys: None
XP: 11

The Owl

Conditions: Crippled (main gun disassembled), Slowed (busted steam pipe)
Modifications: Imperial signal module, engine booster unit (currently damaged), goblin pirate ship's gatling gun
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Tom Jode
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Lady Blackbird Blackbird is on the run from an arranged marriage to Count Carlowe. She hired a smuggler skyship, The Owl, to take her from herpalace on the Imperial world of Ilysium to the far reaches of the Remnants, so she could be with her once secret lover, the pirate king Uriah Flint.

However, just before reaching the halfway point of Haven, The Owl was pursued and captured by the Imperial cruiser Hand of Sorrow, under charges of flying a false flag.

Even now Lady Blackbird, her bodyguard, and the crew of The Owl are detained in the brig, while the commander of the cruiser, Captain Hollas, runs the smuggler ship’s registry over the wireless. It’s only a matter of time before they discover the outstanding warrants and learn that The Owl is owned by none other than the infamous outcast Cyrus Vance.

Questions to start us off:

Lady Blackbird: Who is Natasha Syri? What do others know? (except let Naomi give us the details on her relationship with you)
Naomi Bishop: How do you feel about letting your charge get kidnapped by Imperials. And how do you know Natasha? Do you know she is Lady Blackbird? Did you serve her before she ran from her arranged marriage or did you find each other later? (full backstory isn't needed, just let us know if you are in on her disguise or if you are fooled by it too)
Cyrus Vance: What will they find when they run your ship's registry through the wireless? Have you seen any imperials you recognize here?
Kale Arkam: You always have a few key items with you. Do you have anything concealed at the moment that might prove useful (requires using your secret of concealment). Did you notice anything when you were taken from the Owl to your current holding cell? Is there anything on this ship you'd love to get your hands on?
Snargle: Do you look like yourself right now? What size and shape have you adopted and have the guards seen you in any other shape as of yet?

First come first serve (just one of these per person though):
What does your cell look like? Are you shackled?
Have you encountered Captain Hollas before?
Is your cell guarded? By how many guards?


Everyone:
What will you do next?

Note that you are not REQUIRED to answer any or all of these questions. They are there to help guide and focus you. If you have an idea of a direction that is contrary to these questions feel free to go in that direction. The exception to this is questions in RED, which I deem are required to be answered.
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Jan
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Sorry to meddle in, but in game threads aren't put in this main play by forum thread. The purpose of this main thread is for recruitment only. Actual play is made in the play by forum forum's of the actual rpg item, this way it doesn't clutter the whole forum with numerous plays and threads.

http://rpggeek.com/rpgitem/48954/lady-blackbird
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He went overloading on testing and coding and his name was
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Support comes in many forms: community involvement, forum posts, submitting data, running PbF games, word-of-mouth advertising, financial donations... All these are vital to this site, and you have my sincere thanks for participating in any of them.
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Moved to the PbF forum for Lady Blackbird.
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George Carlin
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Cyrus wakes up in one of the cells of the Sorrow's brig. He sits up from the cot and looks around. Pretty standard fair for a cell. Toilet, sink, cot, and a door with a slit in it to allow the guards to check on you. He swings his feet off the bed and starts rubbing his neck. Seems some of the guards on the ship recognized Cyrus from his Imperial days and took a some extra glee in subduing him. Oh well, bruises come with the territory when you take up smuggling for a living.

Cyrus stands and walks over to the door to check it, just to be sure. Unfortunately he finds it locked. Looks like his old comrade isn't taking any chances. Cyrus turns around and leans against the door letting his mind return to his days of Imperial service and how he and Hollas had been in the academy together. They hadn't been friends, far from it, Hollas was one of the reasons Cyrus got cast out of the Imperial navy. All he had been doing was supplying some of the other cadets with goods they couldn't acquire through regular means. Apparently some considered it smuggling though and Hollas had reported him. The Imperials court marshaled him and tossed him out. So needing a way to survive, Cyrus had taken up smuggling full time.

Suddenly a startling thought enters Cyrus' mind....when they run the ship's registry over the wireless, they're going to find out that the Owl had been reported as a smuggling vessel a few times. They may investigate some of the cargo he's got a little closer and that could be bad news. Not to mention they may look into some of his other 'crew' a bit more. He has found himself quite taken with Natasha and despite having a feeling her story doesn't fully add up, he certainly doesn't want any undue scrutiny to come to her. Realizing he can't let that happen he stands up straight and begins to look for a way out.

Made a couple of minor edits and added the last bit of my post. Changed army to navy as the whole ship thing seems more navy like. Also changed it to them being in the academy together, couldn't think of that word earlier.
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Preston Thomas
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Natasha sat in the cell and looked at the others one by one. As far as they knew she was Natasha Syri, daughter of a middle class shipwright. She picked the Owl because she thought the crew seemed highly competent, if not a little cocky, and she liked that.

Natasha eyes Cyrus with envy, for even though he was roughed up pretty badly during the capture of the Owl, he was his own person, free to fly around the system, and doing what he wanted. She had always been sheltered, doing what her parents wanted her to do; studying, learning the “proper” ways of the world, and she was sick and tired of being proper and doing what she was told to do, especially being told that she was going to marry Count Carlowe.

Natasha had other ideas, and her training in sorcery and athletics have led up to this. Although things do not always go as planned…

Naomi looks her with an “I told you so” kind of look, she seems to get that a lot from people lately.
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Chris Fee
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Naomi shifts her gaze from Lady Blackbird, from Natasha she mentally corrects herself, to the rest of the cell they share. It reminds her too much of the pens she lived in with the other fighters before her freedom was purchased.

Naomi sits up with a groan. The beating the soldiers gave her still ringing in her ears. Once her head stops spinning she looks from Natasha to the crew of the Owl. "So, Captain," she says towards Vance's cell, "what's the plan now. I thought you said you could avoid Imperial entanglements. You said you could get us anywhere in the Blue. You said..." She cut herself off, realizing her anger was at herself, not at the crew of the Owl. Slamming her fist into the steel cot, she leaves an impression of her fist.
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Sean Allen
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Snargle stands looking down at the empty commode, exhausted.

This always happens to Snargle. Snargle not remember form I was in. All that hard work take too much concentration...


"Okay, who help Snargle with his problem?", looking hopefully at... no one. Shifting into a short, lean, brown skinned goblin form, Snargle asks, "Maybe Google looked like Snargle before Snargle... ejected his warp core?"

Shifting into another form, this time much taller with an almost human like quality to his features, though never to be mistaken as attractive--no matter how drunk you might be. "How about Gary? Did Snargle look like Gary?"

"Hmmm..maybe Snargle look like Gordon?" with a hint of hope in his voice. A round, cheery and very purple looking goblin looks around the tiny cell.

"I know Snargle change form before we captured--no fault of Snargle's amazingly skillful piloting..."

Snargle looks around the empty cell, wondering if anybody is listening or even cares. How he would love a nice beer right about now: trade in the Donkey Brew found on the Owl for a nice, smooth stout...

Snargle need to see if he can find some beer before he leave big Imperial ship... and maybe a passable auto-pilot module too. Not safe for Snargle to drink and fly.


Snargle deciding it would be best if he just stopped thinking, settles upon his favorite form, that of Google. Give the Imperials what they want: a shifty looking goblin bastard.
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Lawrence Barry
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Kale's head hurt like nobody's business. He rubbed the back of his head, occasionally checking for blood as he cursed himself under his breath. He should have been able to do something! He could have given the Owl just one more boost or maneuver to outwit those Imperials. Kale was disappointed in himself, he didn't like to lose, he didn't like to see his mission in jeopardy.

At least Kale was able to grab his favorite screwdriver and wrench and secret them away on his person when capture became inevitable. He wasn't sure what good they would do him at the moment, but hell if he was going to leave his father's old screwdriver laying about for anyone to grab! Well, at least that's what he told people it was. It had a much deeper meaning to Kale than that.

Kale continued to asses his situation. Maybe he could make something of this after all. A ship like the Sorrow, it was ripe for the pickings. If he could get his hands on some of the ships maneuverability modules he was sure he could adapt them to the Owl and prevent being captured again in the future! Then the mission would succeed. Of course, he had to get out of this cell, recapture the Owl and a million other things, but at least it was something to look forward to.

Kale cleared his throat and looked at his fellow crew members

"Well, what now? Anyone have any brilliant plan to overcome a ship full of Imperials?"
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Tom Jode
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Keys hit: none
Secrets used: none

Story Summary:
You all have regained your wits in a small grouping of cells. Luckily there are no other prisoners to cause you a bother. Now you just need to figure out how to get out of here. And then of course there is still the matter of getting to the Owl. Oh ya, and the Owl sure as heck is gonna need some fuel.

Questions:

Lady Blackbird: Where is your fancy magic to help you now? Or perhaps you could charm a guard into getting just a little too close.
Naomi Bishop: Think you could smash these walls? Might give your hands an awful bruising. And besides, how would you free the others? What's a ridiculously strong woman to do?
Cyrus Vance: What's your plan captain? Do you think you know how to get out of these cells? Give your crew some orders if you think you got it all figured out. If you want to leave it to others to bust out of these cells, then maybe you want to give folks a plan for how to get out of the Hand of Sorrow and away from the imperials.
Kale Arkam: You snuck out some tools, you sneaky devil. Clever enough to use them to escape your cell? Hard to pick a lock with a wrench. But a screwdriver...
Snargle: How might your shape-shifting help get out of your current predicament?

First come first serve (just one of these per person though):
Is your cell cluster guarded? By how many guards? If there are any guards guarding you, are they watching you even now, or are they in another room playing cards or some such thing?

Everyone:
What will you do next?
How will you escape these cells?
Will your action be bold, or will you discuss amongst yourselves to figure out who can do this in a way that arouses the least attention from the Imperials?
Do you notice anything around you that might help you escape?

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Preston Thomas
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From seemingly somewhere else, Natasha hears the sound of Kale's voice and it startles her out of her daydreaming of freedom... ha, "He's right, we've got to get out of here first", she says to her companions.

Just then she hears some commotion from the other side of the outer door. "Shhh, I think someone is coming." She stands up and goes to the front of her cell, ready to put on a show for whoever it is entering.

"I didn't learn etiquette for nothing, time to put it to use", she whispered to herself.
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Sean Allen
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Snargle finding himself looking down into the commode again, then back at the door, then down at the air vent in the wall, ponders his dilemma.

Do Snargle go down sh!tter--Snargle know what down there... Do Snargle go under door--Snargle not so sure about that idea... or, do Snargle go through vent...

Very proud of his choice, Snargle shifts his form to fit into the airduct.

Once inside the airduct he sighs at having yet another choice: climb up or follow the duct to the right. You can't go wrong with right he thinks to himself. After several minutes of climbing and crawling he finds himself looking through a vent into a cell occupied by...
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George Carlin
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Sorry to impose on people but I'm sort of picturing that our cells are in a room with the girls on one side and the boys on another. This way when Natasha or Naomi distract the guard his back will be to me. Hope that isn't a problem with anyone.

Cyrus' mind starts turning furiously trying to figure out a way to get out of their current predicament. From the academy he realizes that on a ship this big there wouldn't be a lot of men with nothing to do but guard some prisoners. So most likely they've just got a couple of guys that periodically check on the prisoners during their rounds. If they can just figure out how to get out of their cells that should at least buy them a little breathing room.

A plan slowly starts to form in his mind. He remembers from his Engineering 203 class that on Imperial ships such as this, the electronics for the cell doors and alarm systems are only accessible through panels in the air shafts. Suddenly Cyrus notices a noise coming from the vent leading into his room as well as the sounds of what is probably an approaching guard. He quickly whispers loud enough for the others to here, "Alright folks, listen up I'm going to make this quick. I've got an idea to get us out of our cells and it's going to require some teamwork. My apologies that we're in this situation but I said I'd get you to your destination and I will, you'll just have to trust me. Natasha or Naomi, I want you to get the approaching guards attention. Do whatever you have to do but keep his attention for as long as possible. With a little luck we'll be out of our cells in just a moment. Kale, stand at your door and get ready."

With that, he turns to the air vent. "Snargle, buddy, glad you've started exploring. Now listen up and listen good. In the vents you should find an access panel. That panel should have the circuits for the doors. I need you to get into that panel and deactivate the doors for Kale's cell and my cell. Try to just deactivate ours though. Then you pop out here into my cell so you can help out with what's going to happen next."

Cyrus then stands up and walks over to his door to look out while putting a hand on the door preparing for when the it hopefully ceases to be locked so he can spring into action.

Edited to add an instruction specifically to kale.
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Chris Fee
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Naomi watches Natasha making herself presentable. Naomi pulls her legs up under her and rests her head on her arms, the image of a depressed and sorrowful prisoner. But more importantly, it puts her in a position to spring forward when she needs to. And she hopes it is soon.
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Lawrence Barry
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Kale was contemplating just how successful he would be trying to pry open the lock with his handy screwdriver when he heard the noise of the approaching guard. Before he could react, Captain Vance began issuing orders.

"Yes sir"

With that, Kale buried the screwdriver back down into his jacket and took out the wrench and positioned himself near the door as the Captain ordered. He wasn't sure what was expected of him at this point, but he readied the trusty wrench to use as a club if the situation called for it. He was pretty sure he could knock a guard upside the head with it!

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Tom Jode
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NOTICE: Kale has taken some action since this post was originally made that changes the situation. Please read this post, and then read to the end of the thread before taking your action.

Keys hit: Cyrus (commander), Kale (fraternity)
(and some of you look like you are just about to hit some keys =)
Secrets used: Snargle (shape warping)
(Kale, I will not count your secret of concealment as used until you actually make use of a concealed item. If you don't use the screwdriver or wrench, you can come up with a new item (or the same item) later and use the secret at that time).

(Great post Cyrus, that's the initiative we need! It may have interrupted others' plans, but its first come first serve on initiative, and besides, the name of the game is improvisation =)

Imperial soldier Nahum Quinn is on his 3PM tour of the cell block, whistling a happy little tune. Nothing could dampen his spirits today after getting the news that his divorce papers had finally gone through.

Coming up onto the cell block, he notices Natasha, who is looking mighty fine. Mi-ghty-fine. Approaching her cell, but staying at arms length, he says "Why hello there pretty lady, what's your name" with a light sneer on his lips.

Difficulties:
Snargle: You can open any two cell doors at random for free. (roll 2d5, 1 = Cyrus, 2 = Kale, 3 = Snargle's (currently empty), 4 = Natasha, 5 = Naomi). If you want to attempt to open two specific doors that is difficulty 3. On a failure of this attempt one random door will open. Roll a 1d5. Alternatively, you can open 3 random doors (instead of 2) with difficulty 1 by just smashing the circuit panel. On failure one random door will open instead. For all of these random rolls, if you randomly open the same door twice (say you roll 2d5 and get 3 twice) then re-roll the extra die. In other words, on a 2d5 you are guranteed to open 2 different doors).
Kale: If you want to try to pick the lock QUICKLY (while the guard is distracted, so you can't hesistate or wait til Snargle succeeds) that will be difficulty 3 (normally 4 but a bonus due to your screwdriver). If you want to take your time (guard will likely notice and approach your cell. Will you finish the lockpicking in time?) that is difficulty 2. If you are able to QUICKLY escape your cell (either via Snargle or via your lockpicking) you can try and sneak up to him and disable him for difficulty 2. On failure he will shout for help.
Natasha: To distract the guard for 15-30 seconds is free. To get him to come closer to your cell (within arms reach) is difficulty 3. On failure he will notice Kale and Cyrus looking sneaky. If things get hectic and you want to use some magic against the guard it will be difficulty 3 for most anything you want to try. If you come up with something interesting I might make it difficulty 2 or 4 depending on what you describe.
Naomi: Breaking out of your cell aggressively (ie, it will make a ruckus) is free. To disable the guard (including killing him if you wish) is difficulty 3. If you fail he yells out for help. You will NOT take on "injured" for failing.
Cyrus: If for whatever reason things get hairy and you want to warp out of your cell it is free, but it will use your secret of warpblood.

If ANYBODY wants to attempt to disable the guard, it is difficulty 3. On failure you will take on the "injured" condition and the guard will yell for help. How close is help? That's up to you...
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Lawrence Barry
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Kale, seeing as the guard has been distracted, decides it best to take things into his own hands instead of waiting for the goblin to produce. He quickly retrieves the screwdriver from his jacket in an attempt to quickly open the door.

1 + Burglar + Dextrous + Locks 4custom2{0;1} = (1 + 1 + 1 + 0) = 3

OOC: I apologize if I did the roll wrong! I think this is right

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  • 104994. Quest22
  • 4custom2{0;1} =
  • (1 + 1 + 1 + 0) =
  • 3
  • 1 + Burglar + Dextrous + Locks
  • Thu Feb 9, 2012 5:34 pm
Tom Jode
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Kale successfully picks the lock with a lucky roll. Your door is now unlocked. You can disable the guard with your wrench for difficulty 2 if you like. Feel free to make another post describing how you disable the guard.
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Lawrence Barry
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Smiling once again at his lucky screwdriver, Kale pops the lock and slowly opens the door. Seeing that the guard is still engaged in a conversation with Natasha, Kale slowly creeps up to the guard to bash him over the head with his wrench in an attempt to free his shipmates.

1 + Tricky + Dirty Fighting 3custom2{0;1} = (0 + 1 + 1) = 2
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  • Thu Feb 9, 2012 5:39 pm
Tom Jode
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Another lucky roll from Kale! (you could have also used the "Quiet" tag). The guard is down. Kale, I think your action is done for now until the others get a turn.

Everyone note that the guard is down, and went down quietly. As there were no other guards around you currently have an advantage in that you are free and no one who is conscious on the ship is aware of it.

Naomi, feel free to smash your way out, but it will make a ruckus and draw attention. To smash your way out quietly is difficulty 5.

Snargle buddy, your help is still needed. I give you two options now. You can push some buttons on the panel and 3 random doors will open. For difficulty 3 you can attempt to open all of the cells, on a failure you will accidentally smash the panel and ALL doors will still open, but some imperial engineer in a control room somewhere will surely notice, and send someone to find out whats going on. (note that if you choose to do nothing to the control panel then that means you ignored Cyrus' orders, and I may revoke the key of command he hit.

Cyrus and Lady Blackburn, you might have some ideas for how to get out of your cells independent of Snargle.

Questions:
Cyrus:
How do you feel that Kale disregarded your orders? Or did he disregard them? You didn't tell him specifically what to do, but it does seems he acted a little hastily. Just a handful of seconds after you told him to stand by his door and be ready he started picking the lock, walked out, and took out the guard. You tell me if this is in line with what you expected from Kale. (Note: I had told Kale he hit his bond of fraternity key for obeying your orders, if you deem he did not obey them it will be revoked, I think I awarded it a little too hastily =).
Do you have any ideas on how to get off this ship? Which direction? And be sure to avoid imperials!
Naomi: How does it feel that that you weren't the one to smash up that guard?
Natasha: What did you think watching Kale so handily take care of this situation?

Everybody: What now? You still need to get some fuel, and some basic provisions (food and drink) would be nice, get to the Owl, and escape the ship.
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Chris Fee
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No fair! They're using brains against us! We removed our brains to make room for guns and explosives!
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Naomi watches the ship's mechanic hit the guard from behind. Seems to know just where to hit a man to drop him, she thinks admiringly. Course, it was a bit too gentle.

Naomi springs to her feet and gets to her door. "Nice. Now finish him off and get us out of here." She shifts from foot to foot, her one fist clenching and unclenching and the other softly tapping on the door's lock, getting slightly harder with each tap as her impatience starts to rise.

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George Carlin
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"Damnit Kale, why are you disregarding my orders? I told you to wait. You know how risky that was? You could have gotten yourself killed. Had you just waited for Snargle we would both have been free and I could have at least backed you up if things went south!" Cyrus says through gritted teeth. He then takes a deep breath and gets a hold of himself. "Anyway, nice job bud. Now quickly search him and see if he's got some sort of key card on him. Snargle, hold off a second before messing with the circuitry."

Cyrus then hears the tapping from Naomi's cell getting louder and hears her comment. "Hey now miss, just calm down a second. First off, we're not killing anyone. This is just a regular guy doing his job, he doesn't deserve to die. Also, if you keep pounding on that lock like that, you're going to get an entire security detail down here, armed. You look like you can handle yourself, but not against an entire squad of armed soldiers. So just relax and we'll be out in a second. Like I said you guys have to trust me."
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Chris Fee
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"Then get us out of here. I don't like...being in...a cage!"
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"Let's go Captain, we need to get the rest of us out of these cells and get moving."

Natasha eyes the guard, he looks about the right size...

"I have an idea. We need to get the clothes off of that guard."

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Sean Allen
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Snargle with an obvious look of disappointment upon seeing Cyrus, Snargle much rather stumble into tiny cell with foxy Natasha. Should have gone up...

"Captain, Snargle thinks he saw a way to open cell doors. Snargle going to dazzle captain (and foxy Natasha) with amazing goblin prowess. Snargle going to," flashing a big goblin grin, "open ALL the cells doors."

Before the captain can say a word, Snargle is gone, squirming his way back through the air duct, to the panel he suspects will open the cell doors.

OOC: looking back I'm not sure what roll I need to make in order to pull off opening all the cell doors vs. sending a clear signal that something is up in the cell block.
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