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Subject: Pirates - Blue Squadron - IC rss

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Jan
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Okay, Wailer can disrupt them and you can make your way over to the back of the ship. Make a easy hide check to get there unnoticed.
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Brian Thomas
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Easy is 10, right?

Hide check 4d6+1 (need 10): 4d6+1 = (4 + 5 + 3 + 4) + 1 = 17
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  • 107219. bwt2q
  • 4d6+1 =
  • (4 + 5 + 3 + 4) + 1 =
  • 17
  • Hide check 4d6+1 (need 10):
  • Wed Feb 15, 2012 7:36 pm
Peaceful Gamin'
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Ok, I'll disable the bikes, then follow to the ship
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After the bikes have been unobtrusively altered so they don't start up due to a minute misalignment in the charge-discharge coupling, Wailer follows his fellows silently 3d6+1 = (4 + 3 + 6) + 1 = 14
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  • 107288. salish99
  • 3d6+1 =
  • (4 + 3 + 6) + 1 =
  • 14
  • Wed Feb 15, 2012 10:04 pm
Michael Pank
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I'm still waiting outside, I guess I'll follow the rest of the group.

Hide 1d6 + 1d6 + 1d6+1 = (3) + (4) + (1) + 1 = 9
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  • 107307. penroff4
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  • (3) + (4) + (1) + 1 =
  • 9
  • Thu Feb 16, 2012 12:01 am
Dark Overlord
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2d6+1 = (3 + 3) + 1 = 7Follwing quietly (or not)
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  • 107411. jaybarlekamp
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  • Thu Feb 16, 2012 11:18 am
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The guard in the tower has heard something and turns around to have a look.

2d6 = (5 + 1) = 6

Since he rolled lower then both off you he fails to notice you and looks back out again.

You all get to the back of the ship.
 
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  • 107421. Barad_the_dwarf
  • 2d6 =
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  • Thu Feb 16, 2012 12:15 pm
Brian Thomas
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Here are the relevant details:
Barad_the_dwarf wrote:
They've left a skiff there by the unloaded cargo. And there are the crates with the "Outrider Shipping" markings. Just what we came for.
Barad_the_dwarf wrote:
You have seen the boxes marked: Outrider Shipping, there are six crates you have seen next to the spaceship.
Barad_the_dwarf wrote:
There are 2 pirates hanging out at the crates, they have their back turned to you.

First order of business is to take care of the guards quietly. Then we have 6 large crates that we need to get loaded onto the skiff before we can blast out of here - that sounds tricky, especially if the Pirates realize we're here.

Barad - Is there any way for us to board the Corvette? I think we should look into either disabling it or taking it with us.

Also, is there anything we can use to move those crates around? I'm assuming they are heavy?
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"Are the markings distinct enough and the seals in place that we can be sure our stuff is still in side, these aren't fakes, or simly coïncidentally here, and that this doesn't smell like an imperially laid trap?", Wailer muses
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Jan
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At the front of the ship there is a boarding dock. It's open so you can get into the corvette. Like you already know, flying with it isn't possible because you have not enough crewmembers.
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salish99 wrote:
"Are the markings distinct enough and the seals in place that we can be sure our stuff is still in side, these aren't fakes, or simly coïncidentally here, and that this doesn't smell like an imperially laid trap?", Wailer muses

Well there are still 6 crates there, they look unopened.
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Barad_the_dwarf wrote:
salish99 wrote:
"Are the markings distinct enough and the seals in place that we can be sure our stuff is still in side, these aren't fakes, or simly coïncidentally here, and that this doesn't smell like an imperially laid trap?", Wailer muses

Well there are still 6 crates there, they look unopened.

How many were stolen from us originally?
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Jan
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six where on the transport
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David Pierce
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Is there any way to check for tracking devices?
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An easy security check should do.
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Brian Thomas
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"Let's focus, ladies. We have two guards to take care of before we need to start worrying about this being some sort of elaborate trap."


We can't check the crates until we remove the guards. We can't board the corvette until we remove the guards. We can't load the crates and get out of here until we... yep, you guessed it - take care of the guards.

So. Do we blast them and see how fast we can get out of here, or do we try to take them down quietly?

Using my lightsaber for a sneak attack is against the Jedi code, and probably gets me a dark side point. Not good.

Marrab and Roulan are our best brawlers, so they are (probably) the best option for a quiet take down. Or we just blast them. Thoughts?
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I'm all for quiet.
If it fails, we non-Brawlers can stand back here and cover with our blaster. I'm a lousy shot, though...
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David Pierce
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I'm in, let's do this! What do I need to roll?

Roulan: I'm going to go pound that guy!

Melee 3d6 3d6 = (4 + 1 + 1) = 6
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  • 107968. Maddtrippin
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  • Melee 3d6
  • Fri Feb 17, 2012 10:03 pm
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He's not standing right around the corner, but is a few feet away. What will you do, just run straight at him and knock him out or are you first sneaking? And are you doing both guys or is someone else coming with you?
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So any updates?
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I'm covering Roulan who sneaks up to guy 1 with my blaster.
I suggest a similar pairing takes care of the second guard?
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Michael Pank
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I can cover Reiywor the 8th while he sneaks up on the other guy.
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David Pierce
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Sneak Check 3d6 = (5 + 5 + 4) = 14
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  • 108648. Maddtrippin
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  • Mon Feb 20, 2012 2:49 pm
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Okay, where do you hit him? Please roll your attack.
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David Pierce
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Melee attack to the back of the head Melee 3d6 = (2 + 5 + 3) = 10
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  • 108732. Maddtrippin
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  • Melee
  • Mon Feb 20, 2012 7:18 pm
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