The Hotness
Star Trek: Alpha Quadrant
The Marvel Universe Roleplaying Game
Tales From the Loop
Isengard and Northern Gondor
Pathfinder Roleplaying Game Core Rulebook
Maximum Mayhem Dungeons #2: The Secret Machines of the Star Spawn
Paranoia: Red Clearance Edition
JG08: Camp Death: The Final Chapter
Mythic Game Master Emulator
Mouse Guard Roleplaying Game Box Set
Dungeon Crawl Classics Role Playing Game
Our Last Best Hope
East Texas University
The GameMaster's Apprentice
Ultimate Herbalism
Veins of the Earth
Gateway: The Tabletop Roleplaying Game
Reef of Madness
JG07: Rod and Reproof
Call of Cthulhu (5th Edition)
B2: The Keep on the Borderlands
A Song of Ice and Fire Roleplaying
Into the Troll Realms
The Great Pendragon Campaign
GURPS Warehouse 23: Things THEY Don't Want You To Have
The Judge Dredd Roleplaying Game
Sweet Agatha
Heart of Ice
Pathfinder Roleplaying Game: Beginner Box
Star Wars: Edge of the Empire Beginner Game
Fate Core System
The Quiet Year
Old School Adventures Accessory AX2: d30 Sandbox Companion
Dungeons & Dragons Starter Set
Mutant: Year Zero Core Book
Blades in the Dark
Barrowmaze Complete
Volo's Guide to Monsters
Masks: A New Generation
RPG Geek Random Tables
Agros Mortius
Tales from the Yawning Portal
Fifty Quick Human NPCs
Gateway Character Sheet
A Pirate's Life For Me
Ultimate Characters Guide
Monster Manual (AD&D 1e)
 Thumb up
1 Posts

Jade Regent Player's Guide» Forums » Reviews

Subject: Want to go on an Epic Quest? Start here! rss

Your Tags: Add tags
Popular Tags: [View All]
Merric Blackman
flag msg tools
Ramping up my reviewing.
Happily playing games for many, many years.
The Jade Regent Player's Guide is a 28-page full-colour PDF that details the background, character options and a few new rules for the Jade Regent adventure path for the Pathfinder RPG.

One thing that Paizo do really, really well is background material for their adventure paths. Their first attempt to really give a lot of background - back in the Dungeon Magazine days of the Savage Tide - was brilliant. So brilliant that the entire AP fell apart for my group once we left the starting town for the Isle of Dread and all that the excellent background material was wasted. (Sassarine would have been a great place for the AP; it wasn't as good away from it!)

The Jade Regent Player's Guide has learnt from this. Instead of focusing on lots of details about the place you're leaving, it looks more at what characters would fit best into the campaign, and their interactions with the NPCs you'll be travelling with. So, if you want to play a Witch, you'll probably find the adventure difficult, and even more so if your familiar is unusual. On the other hand, Rangers will work well - and the Guide gives suggestions as to the skills and favoured enemies that will be best in the campaign.

Characters also begin with two campaign traits; basically half-feats that tie-in to the four NPCs you travel with. The NPCs each get half-page descriptions, which is terribly important if the players are to interact with them properly.

The traits, listed by name only, are: Best Friend, Caravan Guard, Childhood Crush, Foster Child, Friend of the Family, Hero Worship, Rescued, Student Survivalist and Younger Sibling.

Notes are also give for playing the NPCs as PCs; something that might actually be advisable in this game.

Basic rules for keeping track of PCs relationship levels with the NPCs are also here, including the possibility of romance (something the Guide rightfully notes will not be to everyone's taste).

This takes up the first 15 pages of the Guide. The remainder of the Guide is given to rules on merchant caravans... which, as this will be a road trip adventure path, are something you will get very, very used to as the adventure progresses. Believe it or not, there's actually a caravan character sheet, and the caravan can gain feats as it gets more experienced. It does make sense, and the rules are fairly thorough, but you're forgiven if you don't want to use them: they're quite optional in the campaign.

So, that's the Jade Regent Player's Guide. It's perhaps a little light on character background detail, but at least it allows the characters to start with strong relationships with the NPCs of the adventure: something that is likely to prove very important. And, for those people who want a little more interest in their travels, the caravan rules add that. If you're planning on going on a trip to the lands of the Jade Regent, start here!
 Thumb up
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.