The Hotness
Games|People|Company
Legacy of Dragonholt
Star Crossed
Art and Arcana: A Visual History
OSR Solo
Disciples of Bone & Shadow: Core Rules
Run Faster
The Fantasy Trip: Legacy Edition
Ticket of Leave #14: Hark, Now Hear the Sailors Cry
Ironsworn
D&D Essentials Kit
Beamswords and Bazookas
Ninth World Bestiary 3
Pathfinder Roleplaying Game Core Rulebook
The Engagement of Adelaide Endicott
Spookshow
Domains of Dread
HR5: The Glory of Rome Campaign Sourcebook
The Adventurer's Toolkit
Pathfinder Roleplaying Game: Beginner Box
Shadows of a Black Sun
The One Ring Roleplaying Game
Dungeon Master's Guide (D&D 5e)
Numenera: Starter Set
The Wizard's Scroll (Issue 1)
Amazing Tales
Thousand Year Old Vampire
100 Books to Find on a Pugmire Bookshelf
The Sunken Village of Little Corth
MH-13: Decades: One-Shot Adventures
Highfell
Escape from the Coven of the Setting Sun
GMaid
Through Ultan's Door (Issue 2 - Jun 19)
MHHA-3: Infinity Warriors
Blightburg
Players Handbook (AD&D 1e)
Dungeon Masters Guide (AD&D 1e)
Monster Manual (AD&D 1e)
Dungeon Master's Guide (D&D 4e)
Forgotten Realms Player's Guide
Fiend Folio
Arcane Power
The Enemy Within Campaign Volume 1: Shadows Over Bögenhafen
Manual of the Planes
Angmar: Land of the Witch King
Call of Cthulhu (6th Edition)
Dread
Wilderness Survival Guide
Deities & Demigods
Greyhawk Adventures
Recommend
10 
 Thumb up
 Hide
160 Posts
1 , 2 , 3 , 4 , 5  Next »  [7] | 

Diaspora» Forums » Play By Forum

Subject: Local Group: Chapter 1 - Into the Black rss

Your Tags: Add tags
Popular Tags: rpg [+] sci-fi [+] space [+] combat [+] social [+] traveller [+] pbf [+] indie [+] diaspora [+] newbie_gm [+] [View All]
Shawn McCarthy
Canada
Calgary
AB
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
1.1
For the first half an hour, the radio crackles intermittently with safety teams at the anchorage trying to identify and eventually recover the 20m long object drifting near the docks. There's a mention of successful retrieval and then the messages switch to the contents of the shipping can - someone purporting to be a Captain and his crew are being escorted to lockdown for questioning.

The gray disk of Eden Station falls behind the Diplomacy's Failure, first losing visual range and then dropping off rear sensors as the VASNIR ion engines spin up. The ship is automatically following its scheduled exit trajectory, accelerating at just over 1G toward the upper slipknot of Bayou. A navigator and pilot will need to check & correct the course throughout the trip - obviously before approaching the slip or changing course.

Computer systems report a full ration of fuel and R-mass (for today's launch, the tanks were loaded with an ammonia/water slurry). Some of you are already familiar with the ship's layout and easily make your way between the stacked decks of its length, while others need to stop the lift at each floor and read the signs on each platform.
6 
 Thumb up
1.00
 tip
 Hide
  • [+] Dice rolls
Shawn McCarthy
Canada
Calgary
AB
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Ritter is Captain in title, but has enough sense to neither step on the assimilated crew's toes nor that of his team. He's pacing around the command deck with a handheld going over the cargo and crew manifest looking for anything interesting - his two main concerns are making a clean exit and finding out exactly what he just stole.

shawnssica previously rolled 4dF+5 = ( +0 -1 -1 -1) + 5 = + 2 (Brokerage+5) OOC: Good thing this is his bread and butter, that roll was garbage. By the way, I don't plan to magically hand Ritter anything crucial without a public roll. If the roll flubbs, then he's just as in the dark as any other PC. Targets on most mundane skill checks will be +1 or so, and I'll let you know when you ask to do something both the target and most likely skill. If you can narrate another skill in its place, cool.

The logs show 10 cans unloaded on arrival, and 10 loaded along with some smaller items in stowage on the lowest engineering deck. The manifests only list 9 of the crates (including, it seems, the one that we used as a lifeboat - it just contained consumer foodstuffs, no huge loss) and has no details about what was brought inside.

Using (color=gray)OOC tags(/color) - in square brackets, of course - to offset Out of Character chatter, and bolding for speech or key words. If you want to use a signature color or similar flair for your PC's speech, go for it.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brian Cooksey
United States
Nashville
Tennessee
flag msg tools
designer
badge
I'm on a podcast! - www.playontarget.com
Avatar
mbmbmbmbmb
Marko is in the engine room putting things the way they "should be". He no longer wears his Guild officer's uniform but the matte black ring that marks him as a master engineer still adorns the index finger of his left hand. He is dressed in a civilian outfit that is already smudged with the various substances that keep the ship running. He orders his engineering staff about and something close to a smile keeps threatening to appear on his face.

5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ryan Hendricks
United States
San Antonio
Texas
flag msg tools
badge
Avatar
mbmbmbmbmb
Caid takes a deep breath as he fiddles with the piloting controls for Diplomacy's Failure. While he has piloted small craft through the dangerously intwined gravitational pulls of micro-moons, he has never flown a star slipper before. 4df+4 -> ( -1 +1 +0 +1) + 4 -> + 5 (piloting: 4).

It all comes back quickly as Caid plans out a flight in the computer that maximizes the efficient use of their R-mass, food, and need to leave the system quickly.

Afterwards, Caid turns to Ritter, "Captain, there are a number of smuggling closets and panels. I never found anything of worth within them, but I doubt I found all of them."

Thanks Shawn for volunteering to Referee the first session!
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
  • [+]
  • 13301. UncleLothar
  • 4df+4 =
  • ( -1 +1 +0 +1) + 4 =
  • + 5
  • Wed Mar 16, 2011 3:10 pm
Shawn McCarthy
Canada
Calgary
AB
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Ritter looks up from the tablet: "Marko and Mekel both mentioned that there was lots of missing space on this boat. Anyone want to go down the halls kicking every panel? My knees are still killing me..." shooting a quick glance over at Hovid. "Damn scanners still won't register all the cargo."
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Internet rage goon
United States
Altadena
California
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Hovid gives Ritter a sheepish grin, his eyes involuntarily set upon the older man's legs. "Well, I was going to take a look at those Nav charts, but I do have a knack for finding things, the longer they've been lost, the better...and my parents taught me a thing or two about hiding goods on ships. I'll take a look, give me a chance to figure out this old boat as well."

Just as a reminder, I'm out of touch starting tomorrow night for about 10 days...Hovid will just be along for the ride until then, I guess, but feel free to pull him up for skill checks etc.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Shawn McCarthy
Canada
Calgary
AB
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Ritter: "We're about 2 days out from our pivot and another 3 to the slip, and nothing's showing up on the sensors - looks like plenty of time to search and figure out what this beast has hidden."

"Any suggestions for where we're heading when we do reach the slipknot, by the way? First one to suggest Guild space gets a kick in the shins - knee be damned."


OOC/spoiler: with Steve taking the week off, I won't thrust the group into any direct confrontation just yet. There's plenty to do aboard the ship as we accelerate toward the trajectory's midpoint. I'll be out tomorrow evening making offerings to the patron saint of shenanigans, but have been learning Blender quickly and might have some 3D-modeled sexiness to post this weekend.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Cliff
United States
Western Great Lakes - Owashtinong Aajigaaning
Michigan
flag msg tools
badge
Avatar
mbmbmbmbmb
shawnssica wrote:
...Computer systems report a full ration of fuel and R-mass (for today's launch, the tanks were loaded with an ammonia/water slurry).
Suh-weet-ness!


After coming off a lift, and trying to stare at a sign being pointed in the direction and being given a quick run-down - with pleh-hen-ty of initial supervision (No! That vents the power out of the coupling ( nod to Star Wars ), Mekel reviews his I-can't-believe-this-is-happening, but-I-feel-like-a-muchacho-so-where-do-I-begin:

1. Better check out those panels, the good road of humility means showing willingness to act when one provides ideas. Maybe I can find a place suitable for a spiritual center.

2. HAVE TO RUN A FULL DIAGNOSTIC ON THE COMPUTER AND LOOK FOR VIRUSES, BACKDOORS AND CYBER-ROACHES! Rolling for fun and anti-virus - Computer 5 + skidoosh 4df -> ( +1 +1 -1 +0) -> + 1

shawnssica wrote:
The logs show 10 cans unloaded on arrival, and 10 loaded along with some smaller items in stowage on the lowest engineering deck. The manifests only list 9 of the crates


3. Manifests? Logs? Who can I speak to about 10 on the logs and 9 on the manifest? Does this mean we have an extra cask de mystery?

4. Gentlemen, we need a space for spiritual retreat and recuperation. If I'm stuck on a ship with vagabonds, then we're going to need some space to feed the soul.


3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
  • [+]
  • 13390. aboveriver
  • 4df =
  • ( +1 +1 -1 +0) =
  • + 1
  • skidoosh
  • Fri Mar 18, 2011 3:24 am
Shawn McCarthy
Canada
Calgary
AB
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
aboveriver wrote:

1. Better check out those panels, the good road of humility means showing willingness to act when one provides ideas. Maybe I can find a place suitable for a spiritual center.

You spend some time checking out the deck at each stop of the lift, identifying the command deck at the top of the stack, several layers of crew bunks and officer cabins, a galley & mess (kitchen & dining room), the life support systems and on the same floor an EVA room (with two sets of cycling airlocks). After this the cylinder is enclosed - there are no decks as you pass the cargo moorings - until you reach the R-mass and fuel pumps, a provisional nuclear reactor (a few rods, just enough for emergency power and starting the drive), and then the main ionizing drive workings. During this scheduled flight with no overburn or acrobatics, it's warm but not uncomfortable in Engineering.

aboveriver wrote:

2. Computer 5 + aboveriver previously rolled 4df = ( +1 +1 -1 +0) = + 1 (skidoosh)

+6, whew! Whereas someone less skilled would have taken hours to pore over compiled code and everything running on the ship's network (and gain little from it), in a few minutes you've scanned the running services on the main computer. A few minutes longer, you've identified a few insecure points in the Nav system -
What seems to be a backdoor, just leads to a testing menu as far as you can tell.
Some lines of code that could cause a memory error. Probably just sloppy programming, you easily correct it and recompile the program.

aboveriver wrote:

3. Manifests? Logs? Who can I speak to about 10 on the logs and 9 on the manifest? Does this mean we have an extra cask de mystery?
Looking out the window reveals that there are indeed 9 remaining modules. Mystery!

aboveriver wrote:

4. Gentlemen, we need a space for spiritual retreat and recuperation. If I'm stuck on a ship with vagabonds, then we're going to need some space to feed the soul.

By all means, set up a bead curtain and shrine (or whatever you need, description is yours) to worship properly and open it to the crew. Seems like there are lots of empty cubbies and small storage rooms. I'd advise against burning incense in a managed-O2 environment

4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ryan Hendricks
United States
San Antonio
Texas
flag msg tools
badge
Avatar
mbmbmbmbmb
Caid will do some searching, seeing if he can find anything that doesn't match or areas where space-wise there should be something there.

Alertness (I assume): 4df+4 -> ( +0 +0 +0 +0) + 4 -> + 4
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
  • [+]
  • 13447. UncleLothar
  • 4df+4 =
  • ( +0 +0 +0 +0) + 4 =
  • + 4
  • Fri Mar 18, 2011 3:04 pm
Shawn McCarthy
Canada
Calgary
AB
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
UncleLothar wrote:
Caid will do some searching, seeing if he can find anything that doesn't match or areas where space-wise there should be something there.

Alertness (I assume): UncleLothar previously rolled 4df+4 = ( +0 +0 +0 +0) + 4 = + 4


You're poking around on the EVA deck and are about to move to the next level when you notice a slightly off-color panel. Pushing one of the pressure suits aside, you see the paint on the bolts is scraped off - indicating it's been opened at least a few times since the room was last maintained. Removing the bolts and setting the panel aside, you look inside the space: About 1m on each side and not too deep, but more interestingly, it contains a polished chrome cube. There seems to be a handle on the side facing you and it's resting on magnetic lifting pad, currently powered off.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brian Cooksey
United States
Nashville
Tennessee
flag msg tools
designer
badge
I'm on a podcast! - www.playontarget.com
Avatar
mbmbmbmbmb
Once the ship is underway and Marko is satisfied that this new version of the crew is learning to keep out of each others' way, he pulls a small, handpicked group of the engineering staff aside and instructs them to go over the ship with a fine-tooth comb. "We can't do a full check-up until we're docked somewhere but, since we don't know when or where that will be, let's get a jump on it. You all had the chance to leave earlier so we're in this together. If any part of this ship isn't operating properly, it puts us all in danger. Now, go."


Now that Marko is no longer restricted by Guild protocols and policies, he's going to do the space engineer version of tricking out the ship. Which, in his case, means increasing the efficiency and safety of all the systems. Rock on!

He's also concerned about traps left by the departing command crew. Finally, he wants to personally check out critical sections of the ship to make sure there will be no surprises when (not if) they run into trouble.

If anyone wants to run into Marko while he's prowling around the ship, feel free. He's going to be all over the place.


If a roll is required for this: Engineering 4df+5 -> ( +0 -1 +1 +1) + 5 -> + 6
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
  • [+]
  • 13673. Vaklam
  • 4df+5 =
  • ( +0 -1 +1 +1) + 5 =
  • + 6
  • Engineering
  • Fri Mar 18, 2011 4:37 pm
Cliff
United States
Western Great Lakes - Owashtinong Aajigaaning
Michigan
flag msg tools
badge
Avatar
mbmbmbmbmb
shawnssica wrote:

aboveriver wrote:

3. Manifests? Logs? Who can I speak to about 10 on the logs and 9 on the manifest? Does this mean we have an extra cask de mystery?
Looking out the window reveals that there are indeed 9 remaining modules. Mystery!




Manifests... logs... I thought it was one of those the books say one thing and the evidence said something else. Man, no mystery casks.


Ooooh... a cube!
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ryan Hendricks
United States
San Antonio
Texas
flag msg tools
badge
Avatar
mbmbmbmbmb
shawnssica wrote:
UncleLothar wrote:
Caid will do some searching, seeing if he can find anything that doesn't match or areas where space-wise there should be something there.

Alertness (I assume): UncleLothar previously rolled 4df+4 = ( +0 +0 +0 +0) + 4 = + 4


You're poking around on the EVA deck and are about to move to the next level when you notice a slightly off-color panel. Pushing one of the pressure suits aside, you see the paint on the bolts is scraped off - indicating it's been opened at least a few times since the room was last maintained. Removing the bolts and setting the panel aside, you look inside the space: About 1m on each side and not too deep, but more interestingly, it contains a polished chrome cube. There seems to be a handle on the side facing you and it's resting on magnetic lifting pad, currently powered off.


Caid stares at the cube for a long time. His youth taught him better than to play with unknown devices and he wasn't getting paid enough to fiddle with this one. Then again, Caid couldn't remember the last time he had been paid and so, with a shrug, Caid tries to turn the magnetic lifting pad on. Before he does so, Caid radios Ritter, "Captain, I would highly recommend coming to the EVA deck."
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Shawn McCarthy
Canada
Calgary
AB
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
aboveriver wrote:

Manifests... logs... I thought it was one of those the books say one thing and the evidence said something else. Man, no mystery casks.
Ooooh... a cube!


1 was dumped with the Captain & loyal crew as we left the station. Looking out the window, 9 are visible - so 10 were originally there but only 9 were accounted for.

More text tomorrow! P.S. I learned how to draw in 3d. Sorta.

4 
 Thumb up
2.00
 tip
 Hide
  • [+] Dice rolls
Cliff
United States
Western Great Lakes - Owashtinong Aajigaaning
Michigan
flag msg tools
badge
Avatar
mbmbmbmbmb
surprise ...

With one cask missing, too! cool
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Shawn McCarthy
Canada
Calgary
AB
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
UncleLothar wrote:

Caid stares at the cube for a long time. His youth taught him better than to play with unknown devices and he wasn't getting paid enough to fiddle with this one. Then again, Caid couldn't remember the last time he had been paid and so, with a shrug, Caid tries to turn the magnetic lifting pad on. Before he does so, Caid radios Ritter, "Captain, I would highly recommend coming to the EVA deck."



The pad activates with a whir, and lifts a centimeter or so off the deck. The slight interaction of its magnets on the back wall of the cubby imparts enough force that it drifts slowly into the center of the room before you. With a touch on its edge, it stops.

Ritter: "On my way down. What did you find?"

Ritter arrives a few minutes later and taps the power switch, dropping the unit to the floor. The cube itself nearly featureless aside from the handle and a small recessed button on the top face.

Some yellow & black 'FRAGILE' (not English, of course, but in the lingua franca of intersystem trade) tape has been wrapped diagonally around it along with a few shipping labels. One last, unfamiliar label on top reads 'Turing Level 4 / Lockdown / No network!'

Nice find, Caid. Any idea what these labels mean?"
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Shawn McCarthy
Canada
Calgary
AB
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Vaklam wrote:

Now that Marko is no longer restricted by Guild protocols and policies, he's going to do the space engineer version of tricking out the ship. Which, in his case, means increasing the efficiency and safety of all the systems. Rock on!

He's also concerned about traps left by the departing command crew. Finally, he wants to personally check out critical sections of the ship to make sure there will be no surprises when (not if) they run into trouble.

If a roll is required for this: Vaklam previously rolled 4df+5 = ( +0 -1 +1 +1) + 5 = + 6 (Engineering)


All of the systems on the first decks seem to be running in good shape, but you and your crew find a few tweaks to increase the reliability of the R-mass transfers.

Down in the sub-level of the last Engineering deck, Marko is inspecting the electric couplings leading to the ionizing electromagnets. Behind a Dark (aspect) bulkhead there is a bundle of loose wires. I'd included a +5 check here, but dammit, you've beat it again! I'll offer a compel to ignore the wires because of the poor lighting. Accept the Fate point and carry on / reject and pay a point to notice them?
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brian Cooksey
United States
Nashville
Tennessee
flag msg tools
designer
badge
I'm on a podcast! - www.playontarget.com
Avatar
mbmbmbmbmb
shawnssica wrote:
Vaklam wrote:

Now that Marko is no longer restricted by Guild protocols and policies, he's going to do the space engineer version of tricking out the ship. Which, in his case, means increasing the efficiency and safety of all the systems. Rock on!

He's also concerned about traps left by the departing command crew. Finally, he wants to personally check out critical sections of the ship to make sure there will be no surprises when (not if) they run into trouble.

If a roll is required for this: Vaklam previously rolled 4df+5 = ( +0 -1 +1 +1) + 5 = + 6 (Engineering)


All of the systems on the first decks seem to be running in good shape, but you and your crew find a few tweaks to increase the reliability of the R-mass transfers.

Down in the sub-level of the last Engineering deck, Marko is inspecting the electric couplings leading to the ionizing electromagnets. Behind a Dark (aspect) bulkhead there is a bundle of loose wires. I'd included a +5 check here, but dammit, you've beat it again! I'll offer a compel to ignore the wires because of the poor lighting. Accept the Fate point and carry on / reject and pay a point to notice them?


I'll spend a FATE point (reducing my total to 4 - Hm. We should come up with what constitutes a session for purposes of refresh) to notice the wires.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Shawn McCarthy
Canada
Calgary
AB
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Vaklam wrote:

I'll spend a FATE point (reducing my total to 4 - Hm. We should come up with what constitutes a session for purposes of refresh) to notice the wires.


I'm thinking a reset at any major plot cliffhanger, or if anyone has accumulated / depleted too many points. I'll check in with the whole table before resetting due to someone burning points, since it might be interesting to see what happens when they have to start accepting bad deals.

Pointing his flashlight around the hatch, Marko notices the bundle of wires. They don't look frayed as much as cut, and there seems to be about 10cm missing between matching ends.

+6 Engineering to repair - it'll take a while to find a suitable cable elsewhere and install it, but shouldn't be outside of Marko's abilities to patch this up.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brian Cooksey
United States
Nashville
Tennessee
flag msg tools
designer
badge
I'm on a podcast! - www.playontarget.com
Avatar
mbmbmbmbmb
shawnssica wrote:
Pointing his flashlight around the hatch, Marko notices the bundle of wires. They don't look frayed as much as cut, and there seems to be about 10cm missing between matching ends.

+6 Engineering to repair - it'll take a while to find a suitable cable elsewhere and install it, but shouldn't be outside of Marko's abilities to patch this up.


I'll give it a shot. Engineering 4df+5 -> ( -1 +0 +0 +1) + 5 -> + 5

Nearly.

"Ritter," Marko's voice comes over the radio. "I've found evidence of deliberate sabotage. I don't have the materials I need to fix it. Yet."

4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
  • [+]
  • 13896. Vaklam
  • 4df+5 =
  • ( -1 +0 +0 +1) + 5 =
  • + 5
  • Engineering
  • Sat Mar 19, 2011 8:24 pm
Ryan Hendricks
United States
San Antonio
Texas
flag msg tools
badge
Avatar
mbmbmbmbmb
Vaklam wrote:
shawnssica wrote:
Pointing his flashlight around the hatch, Marko notices the bundle of wires. They don't look frayed as much as cut, and there seems to be about 10cm missing between matching ends.

+6 Engineering to repair - it'll take a while to find a suitable cable elsewhere and install it, but shouldn't be outside of Marko's abilities to patch this up.


I'll give it a shot. Vaklam previously rolled 4df+5 = ( -1 +0 +0 +1) + 5 = + 5 (Engineering)

Nearly.

"Ritter," Marko's voice comes over the radio. "I've found evidence of deliberate sabotage. I don't have the materials I need to fix it. Yet."



So, in this case is it a failure or a success that is moved once up the time track?
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ryan Hendricks
United States
San Antonio
Texas
flag msg tools
badge
Avatar
mbmbmbmbmb
shawnssica wrote:
Nice find, Caid. Any idea what these labels mean?"


Fancy tech, either really new or really really old. Best leave toying with it to someone with experience; never know if it might be a mini fusion bomb. Didn't we have a guy who knew some about this stuff...Hovid was his name, right?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Shawn McCarthy
Canada
Calgary
AB
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
UncleLothar wrote:


I'll give it a shot. Vaklam previously rolled 4df+5 = ( -1 +0 +0 +1) + 5 = + 5 (Engineering)

Nearly.

"Ritter," Marko's voice comes over the radio. "I've found evidence of deliberate sabotage. I don't have the materials I need to fix it. Yet."


So, in this case is it a failure or a success that is moved once up the time track?


If I hadn't just hit you up for a FATE point I'd think about pointing to Aspect: Can't leave well enough alone to have you start work immediately (trial and error works with high voltage, right? - )

But yes, I'll bump up the job from a few hours to an evening's work and you don't immediately recognize the function of the wires. You can scour the nearby storage for replacements and get to work, if you'd like.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brian Cooksey
United States
Nashville
Tennessee
flag msg tools
designer
badge
I'm on a podcast! - www.playontarget.com
Avatar
mbmbmbmbmb
shawnssica wrote:
If I hadn't just hit you up for a FATE point I'd think about pointing to Aspect: Can't leave well enough alone to have you start work immediately (trial and error works with high voltage, right? - )


Heh.

shawnssica wrote:
But yes, I'll bump up the job from a few hours to an evening's work and you don't immediately recognize the function of the wires. You can scour the nearby storage for replacements and get to work, if you'd like.


Will do. Marko informs anyone who needs to know that he'll be working on this problem for quite a while. He'll also be seen all over the ship as he scavenges the proper cables, etc. and mutters about the need for a complete inventory.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
1 , 2 , 3 , 4 , 5  Next »  [7] | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.