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Call of Cthulhu (2nd - 6th Edition)» Forums » Play By Forum

Subject: Call of Cthulhu - Sucker Punch Play-By-Forum Thread rss

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DMSamuel
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This is the thread for our new CoC Game: Sucker Punch

I will be using the 6th Edition rules. I’m not sure what the differences are between the editions, but I think you will probably be fine if you are familiar with a recent edition.

I have a short pdf file that I will email to all of the players. The pdf contains all of the character generation info that you need to know for the game (info to be included in a geekmail). Please respond to the geekmail as soon as possible so that we can get this show on the road.

Here are some Play-By-Forum rules that I will be implementing. Please make every effort to adhere to these rules. Hopefully they will make it possible to hold this game to only one thread (as opposed to an Out-Of-Character thread and a separate In-Character thread.

1) I want to try a twice per week minimum posting schedule at the beginning. If that proves to be too slow, we can increase it as long as everyone agrees.

2) Things that are direct quotes, i.e. is your character speaking out loud, are to be posted in color. Optimally everyone will pick a different color, but that is not absolutely necessary.

3) Things that your character is thinking are to be typed in italics.

4) Things that your character is doing can be typed normally.

5) Out of Character questions have three attributes that tell them that it is out of character meta-gaming or cross-talk:
a. They should be posted with a line of three equals signs (like this: = = =) above and below them
b. They should have a square bracket at the beginning and a square bracket at the end, like this: [OOC question].
c. They should have the name of the person you are talking to in bold at the beginning of the question. [Joe: are you...?]

6) I highly encourage game cross talk, i.e. things your character is doing and saying, thinking, wondering,and what they are saying to the other characters that build camaraderie or let everyone get to know each other.

7) I also highly encourage true role-playing, where you will say something that adds to the relationships of the characters and the setting. For example, if you want to talk to another player and invoke a familiarity, you might say something like: "Hey Joe, remember that time in college when Suzy Deminda said she saw a ghost in Walker hall? This is reminding me of that." I heartily encourage that and I will approve all of it unless it is in direct conflict with my story-line (which probably won’t happen). This builds a history between people and then you end up getting a shared knowledge, so that is good - go with it.

= = =

Character Creation Information:

1) You are to make a beginning investigator using the standard rules from 6th ed (or the pdf I send you)

2) Occupation: Feel free to pick any occupation that you desire. If it is an occupation that is not listed in the rulebook, write a few sentences about what your job is and what you do. Everyone should write a paragraph about what the investigator’s chosen profession bring to the character, or a story about why they are doing that job (e.g. wife’s father owns company and I couldn’t refuse a middle mgmt position there, even though it isn’t what I really wanted to do) - that sort of thing.

3) Make up a paragraph or so of background about your character. Anything that gives insight into who he/she is will be a good start.

4) When you are done: post your character info in this thread. Once everyone has done that and I have looked at the characters, I will post the first actual session prompt.

5) If you have any questions RE char gen or there is something important that I forgot, post here and I will answer it.

= = =

Scenario Information:

All I will tell you right now is:

1) All of your characters know each other. You all met in college.
a. If your int score precludes a college level education, don’t worry, you still met everyone else when they were in college. You are all traveling somewhere (to the same place, but not necessarily traveling together).

2) The year is 1926

3) Events will occur mostly in a small town, Gavinville, located in Central New York.

= = =

Now that you know all that, feel free to post here about character ideas and talk amongst yourselves regarding the final makeup of the group.

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Here's a character for me, acceptable?

Fritz Bacmeister, aged 28 is the son of german immigrant and Bostonian mother. He earns his living with a mixture of Fencing ( with a foil ) for prize money and presenting lectures on the sport and history of Fencing and Germanic Dueling. His earnings come rather more from the latter than the former. His father being of good Germanic stock encouraged his son in all things martial, hoping he would enter Military service. However the young Fritz was sport mad and fell in love with Fencing.

He is a "name" on the Fencing circuit, and his greatest disapointment was missing the 1924 Paris Olympics due to an untimely elbow injury, only somewhat mitigated by the competition being won by his good friend Roger Ducret (French).

STR 9 CON 8 POW 9 DEX 17 APP 10 SIZ 15 INT 13 EDU 13 SAN 45
Damage Bonus +0 Idea 65 Luck 45 Know 65 HP 12 MP 9 Dodge 34
Own Language : English 65

Occupation Skills (Fencing/Lecturer) : Fencing(0)+85 Persuade(15)+45 Spot Hidden(25)+55 First Aid(30)+35 Law(5)+40

Hobby Skills : Occult(5)+40 Library Use(25)+20 German(1)+50 Climb(40)+20

Edit : Income $4500, Savings $2250

Edit 2 : Fritz has lectured at MU a number of times over a number of years and was paid well on all occasions. He has a number of contacts in many universities and country wide sporting organisations. His notional home is a small house in Lovecraft country [actual location to be specified], but he's not often there due to being on the lecturing and Fencing circuits. That said, he's currently "resting" at home.

Edit 3 : added 25pts to occupation skills and added Own Language.

[Off Topic : Some Fencing results in the 1924 Olympics were controversial, and led to two seperate actual duels!]
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DMSamuel
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Excellent - looks good.

Are you seeing yourself affiliated with Miskatonic University, or more as a private fencing coach/paid lecturer on-call type of person?

Just trying to figure out where your home-base would be.
 
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lorddillon wrote:
Excellent - looks good.

Are you seeing yourself affiliated with Miskatonic University, or more as a private fencing coach/paid lecturer on-call type of person?

Just trying to figure out where your home-base would be.

Fritz has lectured at MU a number of times over a number of years and was paid well on all occasions. He has a number of contacts in many universities and country wide sporting organisations. His notional home is a small house in Lovecraft country [actual location to be specified], but he's not often there due to being on the lecturing and Fencing circuits. That said, he's currently "resting" at home.
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Here's the basics for my character. I'll develop him some more later on. Just to clear this with the keeper.

Elliot Wilson, aged 29. His mother died when he was 5, so he doesn't have a lot of memories of her. Raised by his father Stanley, a taxidermist. Learned the craft whilst growing up. Started studies as a Doctor of medicine at Miskatonic University but dropped out when his father died (resulting in only a basic knowledge of medicine). He took over the family business in 1923. He currently owns a shop in Kingsport.

STR 10 CON 10 POW 10 DEX 14 APP 7 SIZ 13 INT 11 EDU 13 SAN 50
Damage Bonus +0 Idea 55 Luck 50 Know 65 HP 12 MP 10

Income: $10.000, Assets $50.000 (this includes the shop and everything in it)

= = =

I know the income is pretty high. But I rolled a 10 first and chose to re-roll which resulted in a 9. I guess his business is going great. But feel free to lower it if you want.

= = =

Occupation Skills (Taxidermist):
Biology (1)+60 (animal anatomy and general biology from Doctor studies)
Craft (Taxidermy) (5)+60
Fast Talk (5)+40 (shopkeeper / salesman)
First Aid (30)+20
Library Use (25)+30
Medicine (5)+40
Other Language (Latin) (1)+10
Native language is American English at 65.

Hobby Skills:
Chemistry (1)+30
Natural History (10)+50
Track (10)+30
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Alright, I hope this will make sense. I'm not sure if I got my facts right.

Jack Tyler is a 28 year old teacher of history in the same college he, and the rest of our heroes, graduated from. He was always the silent sort - never too eager to party, keeping to himself and staying out of trouble. He loved books from an early age and spent a lot of his free time in libraries.
After finishing his education he decided to trek a bit and change his surroundings for a bit. He has been to many places around the USA, doing small jobs here and there, and he spent quite a long time in Canada, where he learned some French. Upon getting back to Gavinville he tried to get a job as lecturer in the College and was finally accepted for a term. His lifestyle has made him not very good with money, which is the reason why he struggles financially more often than not.

STR 10 CON 10 POW 15 DEX 8 APP 9 SIZ 15 INT 16 EDU 17 SAN 75
Damage Bonus +1d4 Luck 75 Idea 80 Know 85 Hit Points 13 Magic Points 15

Cash - $2500

Occupation Skill Points pool = 340
Bargain (05) + 20 = 25
Credit Rating (15) + 20 = 35
Library Use (25) + 55 = 80
Other Language (01) + 30 = 31 [French]
Persuade (15) + 60 = 75
Psychology (05) + 40 = 45
+
Archaeology (01) + 65 = 66
History (20) + 50 = 70

Additional Skill Points pool = 160
Swim (25) + 30 = 55
Occult (05) + 60 = 65
Climb (40) + 30 = 70
Listen (25) + 40 = 65

+ Native Language = American English (80)

Does this seem about right?
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DMSamuel
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Okay, a few notes RE the investigators so far:

They all look good - they should work well together!

= = =

Occupation skill points = EDU x 20
Hobby/Interest skill points = INT x 10

I think everyone's maths are correct except FNH1. I calculate EDU (13) x 20 = 260, but Fritz only has 160 points allocated to occupational skills - I would add 25 points to the occupational skills other than Fencing, which is already high; hobby skills look okay.

= = =

In terms of languages, I need to know what your native language is, and your base score for that is EDU x 5.

I also need to know if you took a second language. If you did, you need at least INT x 5 points to pass as a native speaker of that language.

= = =

We are waiting on Barad_the_Dwarf and Stelio to submit investigators and then we can get on our way.
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Thomas Madison, a 29 year old Forensic Specialist at the local police. Thomas is generally a drop out. His parents George and Francine sent him to the university to get him a proper education. While having a good and long education Thomas never really finished something good. When he finally quit school he had no actual diploma. He then sollicted with the police and started as a detective. Since he had a good idea of a lot of specialisations he then went quickly to the forensic department.

He loves to read, sometimes goes shooting with his colleagues from the force, is an amateur astronomer and at university was part of the Javelin throwing team, but he quit that because of his poor constitution.

STR 16 CON 6 POW 13 DEX 11 APP 14 SIZ 12 INT 11 EDU 17 SAN 65
Damage Bonus +1D4 Idea 55 Luck 65 Know 85 HP 14 MP 13

Income: $ 3500 – Savings: $ 17500

Forensic Specialist (Investigators compagnion 1920). A rather new occupation, the forensic specialist is usually a detective with a knack for collecting and analylizing fingerprints, blood samples and other forensic evidence. Because of their preoccupation with this pursuit, they are usually passed over in the course of normal promotions. Immune to sanity losses due to viewing most murder or injury scenes.

Education skills:
Chemistry (0+48) 48
Forensics (0+48) 48
Law (5+48) 53
Medicine (5+50) 55
Pharmacy (0+48) 48
Photography (10+48) 58
Spot Hidden (25+50) 75

Intrest skills:

Handgun (20+20) 40
Astronomy (0+40) 40
Throw (25+30) 55
Library Use (25+20) 45

Native language: English 85

------------------------------
I find this immunity to sanity loss a bit strange. I would suggest that I’m not that scared at ‘the normal’ incidents like suicide, simple injury’s.
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Quote:
I find this immunity to sanity loss a bit strange. I would suggest that I’m not that scared at ‘the normal’ incidents like suicide, simple injury’s.

Are you worried you won't lose enough sanity? goo

Quote:
In terms of languages, I need to know what your native language is, and your base score for that is EDU x 5

Native language is English at 65.
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lorddillon wrote:

I think everyone's maths are correct except FNH1. I calculate EDU (13) x 20 = 260, but Fritz only has 160 points allocated to occupational skills - I would add 25 points to the occupational skills other than Fencing, which is already high; hobby skills look okay.

I've updated the profile post .
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Barad_the_dwarf wrote:
I find this immunity to sanity loss a bit strange. I would suggest that I’m not that scared at ‘the normal’ incidents like suicide, simple injury’s.

I agree - I think you should be immune to the sanity loss for witnessing the more, shall we say "mundane" horribleness that members of the police force are faced with.
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For your consideration...

---

Phil Hook (born Felte Houcke; immigration simplified his name) is a Belgian immigrant to the USA. When he was 16, he and his mother fled to America during the Great War (his father having died in the attack on Leuven). Keen to ensure his future, his mother used most of their remaining savings to pay for his further education and the renamed "Phil Hook" built on his existing knowledge by studying languages at college.

He worked hard and got good results including a postgraduate degree, but he lacked the imagination and entrepreneurial flair to capitalise on his abilities. So it is that he now works as a translator, earning a simple living amongst the disparate ethnicities of New York.

His main hobby is photography, and he has taken advantage of the recent availability of affordable cameras to the wider public (although he doesn't have much artistic flair). He particularly enjoys getting out into the countryside in his Model T Ford to take his photos, sometimes hiking up in the Appalachians. He takes good care of both his photographic equipment and his car, maintaining them himself in order to save money.

Phil is a quiet, introspective individual, still haunted by the horrors of war that he witnessed as a teenager. This introversion makes it difficult for him to make friends, so he is keen to retain the few he has from his college days, and would gladly help them out if they asked. Lately he has felt that his life lacks direction, that he is just living day to day without ambition. He is concerned that he has few future prospects and wonders what he can do with his lot in life.

---

STR 9 CON 16 POW 10 DEX 9 APP 11 SIZ 10 INT 13 EDU 19 SAN 50
Damage Bonus none Luck 50 Idea 65 Know 95 Hit Points 13 Magic Points 10
Income $1500 ($750 cash, $750 stocks, $6000 other assets)
Assets of note: car (Model T), photographic equipment, hiking gear

Occupation: Translator (using Author as a proxy, with Listen as the extra skill)

Occupation skills [380]
History (20+5) 25
Library Use (25+5) 30 (not essential for languages)
Listen (25+15) 40
Occult (5+0) 5
Other Language (English) (1+69) 70 [fluent]
Other Language (French) (1+79) 80 [fluent]
Other Language (German) (1+79) 80 [fluent]
Other Language (Italian) (1+64) 65 [fluent]
Other Language (Latin) (1+49) 50
Own Language (Dutch) (95+0) 95
Persuade (15+5) 20
Psychology (5+10) 15

Personal interest skills [130]
Bargain (5+5) 10
Chemistry (1+10) 11 (developing photographs)
Climb (40+10) 50 (hiking in the mountains)
Drive Automobile (20+10) 30
Electrical Repair (10+5) 15
Hide (10+10) 20 (wildlife photography)
Mechanical Repair (20+15) 35
Natural History (10+10) 20 (wildlife photography)
Navigate (10+5) 15 (hiking)
Photography (10+25) 35
Physics (1+10) 11 (optics for camera lenses)
Spot Hidden (25+10) 35 (wildlife photography)
Swim (25+5) 30

---

That should give Barad and Wouter plenty of opportunity to make Phil "remember" something from Belgium. Both of you, do feel free to correct any mistakes I make about anything from your home country.
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Very nice indeed!

Alright, I think I have all I need. I will write up the initial information and I plan to post it here this evening or tomorrow morning at the latest.

Feel free to ask questions about each other and banter a bit back and forth to get to know each other (after all, you did become quite good friends in college)... but don't feel obligated, of course.

Cheers,
Sam

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Introductory Post for Sucker Punch

= = =

You all went to college together and as you have been building your lives the past 6 years, have kept in touch with each other. The five of you all still live in the same general area of Arkham/Kingsport/Innsmouth, Massachusetts, a pleasant 10 mile (16 km) area with a bustling college town economy. About once every 6 weeks you all try to get together and have a beer down at the local pub.

Bruce Randall Brown, a former friend and classmate at Miskatonic University, has recently called upon you to come for a visit. Bruce married his college sweetheart and moved away shortly after graduation. While you have all kept in touch, Bruce has fallen somewhat out of touch with everyone. The few times you have spoken to him at length, you learned that he has a demanding job at his wife’s father’s business, the Ford Hotel, where he is the assistant manager. He lives in Gavinville, New York, a small town a few miles North-West of Albany, just across the state line.

Bruce has called upon all of you separately and asked that you come and see his new house. Rather nervously, he also tells you the good news that Peggy, his wife, is pregnant with their first child. He sells the idea as a sort-of college reunion, and he prefers to have it during a week "before the baby comes." Everyone agrees on a week in late Spring, when school has released and the weather has not quite reached the sweltering and humid phases.

A few weeks before the visit, Bruce calls Elliot and asks him to bring his field taxidermy kit. He also calls Thomas and asks him to bring his investigation kit, similar to the black bag that old style doctors carry around in this time-period.

Thinking these requests rather odd, Elliot and Thomas press him for reasons. Bruce explains that there is something weird going on in town and tells you about the strange case of Sarah Meyers. "She was a patron at the hotel and one morning in the middle of breakfast in the dining room, she froze. Without warning she stopped moving - literally. She didn’t move a muscle or speak a word. Her husband, Bill, was greatly concerned of course, and had us summon the local constable and the doctor. No one could get Sarah to move or speak. Strangely, she could be posed in any position and her body would remain that way for a time, and then relax down, her limbs at her sides." Sarah Myers died two days later. She was 24 years old. They chit-chat with Bruce for a few more minutes and then hang up. Elliot and Thomas waste no time telling Fritz, Jack, and Phil of the conversation

Two weeks later, Bruce again calls on Thomas. He seems out of sorts and starts talking about weird ailments. The Meyers incident happened three weeks ago and they thought it was a secluded event, Bruce explains, "and then Robert Clemmens fell down. Bobby C, that’s what we called him, was the Gavinville Fire-Chief. He was a burly man in his late 30s with a wife and three almost-grown children. He went to the doctor three days ago, complaining that he couldn’t get to sleep - for days. Doc Tegan told him try to relax and take some time off, go fishing, get away from the station. Yesterday, Bobby told his wife that he hadn’t slept in 6 days. He left the house to go over to Ham’s Grocery to talk to his best friend, Fred Ham. On the way to the store he fell down dead. Just walking down the street and keeled over, dead!"

"And there’s other stuff too... I just. I don’t know. I worry for Peg and the baby. I don’t know what’s going on here. It’s all so... strange. I know you see all kinds of weird stuff and I was hoping you could talk to Doc Tegan, maybe find out what’s going on? Have a look around? I don’t know. Maybe I’m just over-reacting, with the stress and all. The hotel didn’t do so well this past year and old man Ford has really been on my case. I’m about ready to- Oh, I have to go. I’ll mail you some newspaper clippings so that you can see for yourself. See you in a few days." And he hung up the phone.

A few days later, three days before you are to leave to go to Gavinville, you receive a news clipping in the mail (from the Gavinville Daily Record, April 29th, 1926) with the following short story:



= = =

And the next step is yours...

Tell me your next actions, questions, and thoughts by Sunday afternoon and I will respond no later than Monday morning.


edited to correct time-line
edited to add news clipping (thanks FNH1)
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= = =

[Well, we're starting from the same general area and we've been in contact with each other between the initial invitations and the date of the visit, so we can have made arrangements to travel together.

It's nearly a four hour drive in a Model T (top speed around 40mph to 45mph) and the weather promises to be glorious; it should be a lovely journey. Phil will be happy to drive there, although we'll need a second car in order to get all five of us there.

Based on Bruce's recommendations, Phil will book into a cheap hotel. You more affluent folks may prefer to stay somewhere more salubrious. ]

= = =

Epidemic: that's an alarming word. It's concerning. Thomas or Elliot: have you heard about this kind of illness before? Could it really be Spanish Flu? It sounds weird to me, not like flu. It would be good to know whether we should be taking any precautions before going. I'd hate to turn down Bruce's invite though, so I think we should go anyway. We should just be careful, you know?

[Psychology check required?] It seems odd that the doctor would be so alarmist when talking to a reporter. I imagine that he would try to discourage us from visiting if we spoke to him directly. I wonder why.

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= = =
[Well, I can't drive, so somebody else will have to take the other wheel. If only Phil can do it, then I guess it's the train for some of us.]
= = =

Maybe we should stop at Bruce's Hotel? You know, to help him out if the business isn't going very well? I'm rather sceptic of this whole "epidemic" idea. Doesn't seem right for some reason. But I guess that depends on how expensive that place is... A cheap motel sounds better, financially speaking - at least to me.

= = =
[ GM: I'd like to check if I know anything about this kind of sickness from history or maybe my knowledge of the Occult. How do we proceed?]
= = =
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I think Jack is right, let's stay at Bruce's place, and I'm sure we'll get a discount, or darn it, he should put us up for free, we're helping him out after all.

I'm happy to travel by train, if a train heads that way, and that will let you guys use the car. I feel quite concerned about Bruce. He seems very worried, too worried about a couple of deaths in his town. People die all the time, after all.

I feel we should get going as soon as possible, perhaps we should have gone sooner. I'll buy a copy of the national papers and see if any mention of a plague appears, or... what did he call it, flu? I'll look to see if there are any mention of flu in the press.


====

nips to the corner shop to buy national papers, then spends some time scanning them for stories about epidemics. Or for that matter, any mention what so ever of Gavinville.

====

Hmmm... what will I be packing for the trip
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Don't panick that quickly guys. It's probably just a coincidence or Bruce is just letting us believe that there is something behind all this. It's just like college all over, Bruce liked to make up stories like that getting us all worked up just to scare us. Remember that time at the graveyard where he and Joe Bisham pretented their were living deads? I still shiver about how they looked, the bastardsI'm taking my tools just in case, but you will see, it will al be one of Bruce his old jokes. What that illnes is I didn't hear of something simular, but I'm going to check my books to see if I can't find anything

All the hotels are fine by me, just give me a good bed and good meals and I'm just fine. See you guys soon!


====

A ride with a car would be nice for me.

I do a medicine check to see if I recognize the symptoms.

====
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Wouter Dhondt
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The illness sounds very strange to me. Two totally different symptoms? The only thing they have in common is they both died suddenly. I don't think these two cases are related at all. I think Thomas is right and Bruce is just trying to scare us.

But I can check it if this comforts you. I don't really remember all that much from my college days, but maybe I can check my old books.

Staying at the Ford Hotel is fine by me. And we are going on this trip to visit an old friend, right guys? So why split up and stay at different hotels?

I'd be happy to accompany Fritz by train. Maybe I can get some revenge. Our last blackjack game didn't go very well for me.


= = =

[GM: Do I know something about this illness or recognize the symptoms? A skill check?]

= = =
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F H
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Lets have another look at that clipping...

[IMAGE REDACTED]

[
I hope I picked an appropriate date
Ref 1 : http://www.hf.rim.or.jp/~kaji/cal/cal.cgi?1926
Ref 2 : http://www.fodey.com/generators/newspaper/snippet.asp
]
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DMSamuel
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FNH1 wrote:

That's Awesome - thanks! I'll use it in the future.
 
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DMSamuel
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FNH1 wrote:
I hope I picked an appropriate date

I actually pushed it back a little bit, but you were really close.

I updated the original post to show the newspaper clipping with the correct date and also with a byline so you could see the name of the author.

I will be answering your inquiries shortly.

Cheers,
Sam
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Just to clarify, if I say to make a skill roll, that means to make a d100 (%, percentile roll) and you must roll under the skill level you have in order to succeed. So if your skill is a 35, you must roll 35 or lower on d100 to succeed.

We will go with the honor system on this one. Use whatever dice rolling program (or real dice like I do) that you want to generate the d100 roll. When you post the results, say: I succeed/fail with a #% (that you rolled).

Okay, I'll respond to the queries in order.
= = =

[Stelio: Yes, make a Psychology Roll if you want to see if Phil can gain any insight into why a doctor would seem so alarmist.]

[Kristof: You can do a Library Use Roll to determine if Jack can find anything in history that is similar to the illness described by Bruce. This activity will take 4 hours and you will have to go to the Orne Library at Miskatonic Uni to perform this action.]

[FNH1: You can also do a Library Use Roll to see if Fritz finds anything when he checks the local and national papers for articles about strange illnesses, flu cases, and Gavinville. This only takes a few minutes to buy the papers, but you will spend a couple of hours studying them.]

[Barad: Do your Medicine Roll to check if Thomas remembers anything similar in his studies; give yourself a +10 to the skill since Thomas has forensics as well. If you don't succeed, you can choose to consult some books you have around the crime lab and see if anything looks similar; that would then be a Library Use Roll, but with a -5 penalty since you already used a skill for this task.]

[Kwakkie: You can do a Biology Roll or a Medicine Roll, your choice, but they may give you slightly different information. Your third choice would be for Elliot to accompany Jack to the Orne Library and do a Library Use Roll to see if he can find out anything about the illness. Let me know which one you want to do, and what the result was.]

= = =

1. So I have it that everyone agrees to stay at the Ford Hotel, where Bruce is working?

2. I have Fritz and Elliot by train and Phil driving his Model T, with Jack and Thomas as passengers. Correct?

3. Let me know if there is anything else you want to do in town before you all leave for Gavinville.
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Wouter Dhondt
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My armor is contempt. My shield is disgust. My sword is hatred. In the Emperor's name, let none survive.
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Song of my soul, my voice is dead; Die thou, unsung, as tears unshed. Shall dry and die in Lost Carcosa.
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I am going home to do some packing, finish some work so I can close the shop for a while and to check my old college books.

= = =

[GM: Medicine roll seems the most logical. I succeed with a 15%.]

= = =
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[Fritz : Rolled 38 for Library use (success), for scanning the papers for mentions of flu and Gavinville.]

Packing a bag with three changes of clothing, pipe, tobacco, matches, bible, Wallet.

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