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Havoc Brigade» Forums » Play By Forum

Subject: 2019 New Player Initiative Out Of Character Thread rss

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Jamie Tang
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You are reading the Out of Character Thread for Havoc Brigade (If you are not a player in the game, that is a bit odd.)
You probably wanted the 2019 Havoc Brigade IN Character Thread which is very funny.

GETTING THINGS DONE
At the heart of Havoc Brigade lies a very simple system. It's this:
Announce you're trying to do a thing. Roll a D6. If you roll 4, 5 or 6, you succeed at that thing, so long as it's physically possible. The GM will roll her own dice, and successes on her roll cancel out successes on yours.
However, you can add dice to your roll – and increase your chance of success - by using things on your character sheet.
SKILLS add one die to an appropriate action. You can only add one die from skills to any given roll.
EQUIPMENT adds one die, so long as you explain how it's useful to your action. You can use equipment a limited number of times before it “runs out;” when that happens, it's either broken, lost, out of ammo, or you get bored of it.
You can use as many different pieces of equipment as you like on a roll, so long as you can convince the GM that they're applicable, but you may only use each piece of equipment once per roll.
DRIVES add two dice so long as you're working toward satisfying them. Like equipment, drives are limited-use, and you can use as many of them as the GM deems applicable per roll – but you can only use each drive once per roll.
MAYHEM adds anywhere from two to LOADS of dice, but you can only engage in mayhem once per game. It's a bit complicated, though, so we'll go into it in more detail later.
THAT'S DEAD GOOD!
Each orc has two slots on their sheet labelled “That's Dead Good!” If another character fails a roll but you think what they're attempting to do is dead good and fits with the orc mindset, you can say it's DEAD GOOD and they may re-roll all their dice. Cross off one of the slots whenever you use it. You can't proclaim your own roll is DEAD GOOD.
CUNNIN' PLAN
Orcs have problems working together under pressure – especially these orcs – but sometimes they can help each other out with ideas. Once per game, you can come up with a CUNNIN' PLAN for another orc to enact before they take their action.
If the character you've chosen acts on your advice, they add 2 dice to their roll whilst attempting to act it out.
DIFFICULTY AND COMBAT
The GM rolls dice against a player's roll to represent the difficulty of the task.
If the player is acting against a group of humans or creature (a Non-Player Character or NPC), the NPC can use dice from their equipment much in the same way an orc would.
If the orcs are acting against an obstacle, the GM assigns a difficulty rating to it from zero (pretty easy) to three (pretty hard). Often, if the player is overcoming an obstacle and doing so would make it easier to harm humans (climbing up a high wall to attack defenders, for example) then the group can treat the action as an attack against morale.
The GM can always add dice to their hand from the suspicion pool, if they feel it's appropriate. See the suspicion section later on for more details.
If the task is dangerous (i.e. combat, running through a burning cellar, leaping off a building) any successes one side has over the other are applied as wounds to the losing party if the losing party can take wounds.
When orcs fight guards, they attack the morale of a group, so be flexible about what can harm the enemies. An orc smashing in heads with an axe is certainly going to impact morale, but so is climbing a wall and shouting a blood-curse, or starting a fire, or trapping reinforcements behind a locked door. Encourage players to be creative; the system can take it.
GM ACTIONS
The GM's characters don't act like the player characters – they can only react to what the orcs are doing, usually by defending themselves, dying messily, or running away.
INITIATIVE
No such thing. Go in whatever order you like; every character can act once per turn.
WOUNDS AND HEALING
Orcs have five wound boxes; once these are all ticked off, the orc is Dyin', and will die at the end of the scene unless they're a) healed before then or b) take more damage. Dyin' orcs can act as normal; orcs are too tough to let something like their imminent demise get in the way of a good fight.
Orcs can heal themselves, or each other, but each orc can only attempt to be healed once per scene.
Goblins can't “heal” because any wound serious enough to harm an orc just flat-out kills a goblin, but thanks to regional infestation you can generally scare up some nearby goblins to take their place by shouting loudly enough.
SCAVENGING
After a fight, or when they find a particularly useful stash of supplies, the orcs can scavenge for equipment – but only once per scene!
GM, roll a die – that's how many useful pieces of equipment the characters can scavenge from this scene. If you want to determine the sort of equipment that the characters can take (i.e. “A keen axe,” “A big rock,” “A human leg”) then go ahead, otherwise, ask the players what they want to find and work something out together.
Players, work out between yourselves who gets what.
When you claim equipment, put it down on your scavenging list. You must fill in the equipment from the highest to the lowest space available. Once you run out of spaces, you can't claim any more equipment.
(This isn't an encumbrance thing, but more of a pacing and story concern. You can find any number of swords in the city by prying them out of the hands of dead guards, but unless you write one of them down as especially important to you, it won't have any mechanical benefit.)
As well as equipment, you can scavenge allies (if you can find 'em) or put plans into motion. If you prime a catapult to fire on the palace walls in half an hour using a convoluted timing device, and write down “Imminent Catapult Barrage” under your equipment, when you arrive at the palace walls you can grab those extra dice and roll 'em as the rocks hit home.
SUSPICION
Orcs make a lot of noise.
GM, whenever a player character does something that's likely to draw attention (like stealing a big machine, or starting a fire, or a brawl with guards in a city street, or whatever) throw a die into a central pot – the SUSPICION POT.
Be generous with these, because they give you power but also help out the orcs. If they do something REALLY noisy (blowing up a building, riding a bunch of elephants into the palace gardens, catapult barrage) then throw in anything up to three dice at a time.
When orcs do something that's likely to help them blend in (like moving quietly, disguising themselves, silently eliminating guards, etc) then you remove a die from the pot.
Be generous with this too, however stupid the characters' actions may sound. If they do something really cunning and sneaky, take out more than one – anything up to three. Odds are this will not happen very often.
When you roll dice for your antagonists, you can add dice from this pot.
This represents extra guards, better equipment, decent lines of sight, proper armour rather than the light stuff the guards normally wear on patrol, and so on.
When you roll a die, it isn't used up. Your pool is refreshed to its full value at the end of every turn. (A turn is over once all the player characters have acted.)
Each area on the map has a “default” level of suspicion; it can't go any lower than this. They are as follows – take a guess at which area is which, if you're not sure:
Forest, farms, and outskirts: 2
City walls and poor districts: 3
Middle-class and commercial districts: 4
Upper-class districts: 5
The Palace, the Wizards' Tower, and the Machinists' Guild: 6
The current suspicion total is maintained between scenes.
MAYHEM
Suspicion can also be used to the orcs' favour. Once per game, every character can engage in MAYHEM, using an orc's (or a goblin's) natural ability to draw strength from chaos. When you engage in mayhem, grab all the dice in the suspicion pool (whether the GM's rolled them this turn or not) and describe some awesome action themed around your character's mayhem ability. The GM rolls against you at the base suspicion value for the area.
Once the mayhem power has been resolved, the GM's pool returns to the base value for the area.
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Jamie Tang
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“SERGEANT” SHIVVIT DEADEYE, Half-Orc Mercenary Infiltrator -- an alias of

Sam K
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The “Sergeant” (not actually a Sergeant) is cunning and sneaky, and his heritage has meant that he's worked for the human armies on more than one occasion as a mercenary – his breadth of knowledge on humans is unparalleled, although he tends to make educated guesses more often than he relies on hard evidence to come to conclusions. No-one really wants him to be here because he's obviously a human sympathiser, but his knowledge of the human world and his skills at sneaking should prove invaluable.

SKILLS
Infiltratin'
Shootin' Stuff
Knowin' About Human Stuff

EQUIPMENT
Big crossbow, special bolts O O O O
Light mercenary regiment armour O O O
Dirty great knife O O
Grappling hook O O
All-weather cloak O

DRIVES Carry out excellent battle plans O O
Talk to and learn about humans O O

SCAVENGE
Tent Pole O O
_______________________________ O O O
_______________________________ O O O O

WOUNDS
Bumped O
Bashed O
Smashed O
Mangled O
Dyin' O

THAT'S DEAD GOOD! O O

CUNNIN' PLAN O

MAYHEM In their midst O
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MOONTOOF, Wyrdforest Shaman, invoked by

Rae Zin were here
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Moontoof hails from the Wyrdforest, the ancient home of the Northern Orcs. Living apart from modern orc culture for his entire life has made him attuned to the natural world, but he remains distrustful of the “new” orc ways of things; like tactical planning, agriculture, the written word, armour not made out of dead things, and not immediately attacking humans on sight. He's learning, though. No-one else wants him there because he's a curmudgeonly old bastard, but his healing powers are going to be vital if the orcs are going to get out of the city alive.

SKILLS
Healin'
Magic Being'
Spooky Huntin'

EQUIPMENT
Stash of Wyrdforest magic mushrooms O O O
Massive stone axe O O O
Hunting bow O O
Thunderbear cloak O O
Pet Gnash-hound O O

DRIVES
To encourage the Old Ways (whatever those are), and see them work in your favour O O
To hunt and eat some rare animal O O

SCAVENGE
Stupendous Stick of Stoking O O
Cow named "Doggie Too" O O O
Shiny Armor O O O O

WOUNDS
Bumped O
Bashed O
Smashed O
Mangled O
Dyin' O

THAT'S DEAD GOOD! O O

CUNNIN' PLAN O

MAYHEM Channel the beast O
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THE OX, Iron Clan Bruiser -- guided by

Ammery Vanz
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One of the bigger orcs from Iron Clan, The Ox is a massive armoured brute and an engine of destruction on the front lines of battle. No-one really wants her to be here on account of the way that she's a) thick and b) keen to make lots of noise, but she's so big that no-one really felt like getting their teeth knocked out for asking her to stay back at the camp.

SKILLS
Hittin' Stuff
Shoutin'
Bein' Tough

EQUIPMENT
Enormous Sword O O O O O
Suit of inch-thick platemail O O O O
Several lengths of chain O O O

DRIVES
To prove “just hitting things” is a viable alternative to complicated battle plans O O
To fight a powerful enemy champion O O

SCAVENGE
Big Cake O O
Pot Full of Porridge?
_______________________________ O O O
_______________________________ O O O O

WOUNDS
Bumped O
Bashed O
Smashed O
Mangled O
Dyin' O

THAT'S DEAD GOOD! O O

CUNNIN' PLAN O

MAYHEM Unbreakable O


GM's favorite image
She holds out her potted foot towards the orcs so that they might remove it. Kind of like a giant, smelly, orcish Cinderella with metal armor and a sword and a pot on her foot instead of a dainty shoe. So really not like Cinderella at all.
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PROFANIUS, devout Paladin of Bog-Al-Karukk -- will be played by

R Kam
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Bog-Al-Karukk pulled the first orcs from the ground like parsnips, say the ancient legends of the people, and he taught them that life is hard and success is theirs for the taking, if they are strong enough to do so. Profanius is Bog-Al-Karukk's hand in the mortal realm. No-one else wants him to be there because he goes on about Bog-Al-Karukk a LOT, but he's a strong fighter and knows hidden human cults in the city that worship his god.

SKILLS
Hittin' Stuff for Bog-Al-Karukk
Shootin' Stuff for Bog-Al-Karukk
Bein' Cruel for Bog-Al-Karukk

EQUIPMENT
Rusty armour of Bog-Al-Karukk O O O O
Ancient sword of Bog-Al-Karukk O O O
Mud-anointed bow of Bog-Al-Karukk O O
Sacred parsnip of Bog-Al-Karukk O O

DRIVES
To spread the word of Bog-Al-Karukk (whatever that may be, the scriptures are vague*) O O
To prove the supremacy of Bog-Al-Karukk over inferior gods O O

SCAVENGE
Quartermaster's Tent O O
_______________________________ O O O
_______________________________ O O O O

WOUNDS
Bumped O
Bashed O
Smashed O
Mangled O
Dyin' O

THAT'S DEAD GOOD (in the eyes of Bog-Al-Karukk)! O O

CUNNIN' PLAN O

MAYHEM Dark miracle of Bog-Al-Karukk O

GM's favorite image
"Ohhhhhh Bog-Al Karruk / Mighty and Terrible / Please do not smite us / We are so smellible... hmm hhmmm hmmm... something about parsnips..." Then he gets to the best bit which is the chorus, and sings it at the top of his lungs. "SMITE THE UNBELIEVER! SMITE THE UNBELIEVER! CRUSH THEM WITH YOUR BIG GIANT HANDS..."
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WRENCH, Copper Clan Inventor -- channeled by

Simon Wilcock
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Wrench is a renegade from a group of renegades; the Copper Clan, a rag-tag group of engineers and alchemists, exiled him on account of his wild experiments and obsession with speed. No-one wants him on the mission because he's easily distracted and obsessed with speed, but his knowledge of human, dwarven and gnomish technology could prove invaluable. Plus, he carries around something he calls a “railgun” which destroys pretty much anything he points it at, so that's good too.

SKILLS
Shootin' Stuff
Knowing About Machines
Goin' Fast

EQUIPMENT
Electro-lodestone-powered railgun O O O O
Bag of heavy tools O O
Welding mask O O
Welding torch O O
Jar of unstable, explosive fluid O

DRIVES
To go FAST O O
To nick some awesome technology O O

SCAVENGE
3-Wheeled Cart O O
_______________________________ O O
_______________________________ O O O
_______________________________ O O O O

WOUNDS
Bumped O
Bashed O
Smashed O
Mangled O
Dyin' O

THAT'S DEAD GOOD!
O O

CUNNIN' PLAN O

MAYHEM Rapid, destructive invention O
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THE GOBLINS -- will be run by

Cindy McDaniel
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Six goblins who have tagged along for the ride. No-one else wants the goblins to be there because they're goblins, but they'll prove useful cannon fodder and, if it comes down to it, food.

SKILLS
Creatin' a Distraction
Hidin'
Swarming over Blokes

EQUIPMENT
Stolen Glasses O
A large coat O
A book, some (most) pages missing O
Soiled wig O
A suspicious quantity of dynamite O
“Trained” hedgehog O
Dog on a string O
Assorted moss O
Dented tophat O
Brick in a sock O
Magic wand with one charge remaining O
Bees? O
3 fish with lungs O
Miscellaneous, unlabelled keys O
Rusty saw O

DRIVES
To help the orcs achieve their mission O O
To not die O O

SCAVENGE
Perfume O
Jester Hat O
_______________________________ O
_______________________________ O O O O

TEAM MEMBERS (Cross off one of them when you take a wound)
Stinky Pete O
“Brain” O
Stab the Sneaky One O
Bang Explosives “Expert” O
Snot, “Cleric” O
Gobblit, “Gourmand” O

The goblins can be healed by finding more goblins. Invent new names and personalities/careers for the new team members.

THAT'S DEAD GOOD! O O

CUNNIN' PLAN O

MAYHEM Run amok O
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Cindy McDaniel
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The goblins look really fun. I would like to play them.
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R Kam
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I'd be up for being profanius if that's ok?
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Jamie Tang
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I'm going through some "how-to" posts and using chunks of them.

For posts in the OOC thread, you can use any kind of formatting that you like. Usually players just type and maybe add some bold or italics.

For posts in the IC thread, first post your character's name. When you speak or think, use a consistent color. Spoken text should be in your color and bold; thoughts should be in your color and italics. Every player should choose a different color and stick with the same color throughout the game.

It helps if you "thumb" other players' posts that you have read, so that everybody knows who is where in reading the thread. (Do not thumb your own posts.)

As for editing posts: if you fix small textual mistakes, you do not need to worry, but if you are making big changes to a post which was already read by someone, then you should make a new post, or write a new post in the thread stating that you made a change to a previous post. As GM, I sometimes have to "develop" posts over multiple edits; usually I will then put a remark "Post in progress" in red in the post, so that it is clear that the post is not finished yet.

Conditional posts can be helpful: If I see this, I do X; if I see that, I do Y. Anything that helps the GM keep the action moving is always appreciated. Posting your general combat strategy and letting the GM take over now and then keeps things moving. (I had a play by email game where my paladin entered each room and cast "Detect Evil.") You don't want the game to drag waiting for interaction that really adds no value because the optimal choice is obvious to everyone.

Write out standard questions for NPCs. When you meet someone new, ask the GM to run through the list and provide the answers. In PbF, talking to every NPC back and forth can take a lot of time. Decide on standard marching orders, door breaching techniques, attack priorities, standard fighting, retreat strategies, etc.

PbF games can have far more complicated plots and world environments as everyone has more time to develop the story. However, compared to face to face gaming, PBF combat is much s-l-o-w-e-r. Anything you can do to automate things and keep the story moving is good.

A common cause of PBF games losing momentum is that people are waiting for someone else to post. There is a balance between players who post more frequently vs those who struggle to post twice a week (because of real life pffft). It is nice to wait for others to read the thread and decide on their actions. However, we will keep things moving.

The tabletop version of Havoc Brigade doesn't use initiative and notably the first word in the title is "havoc" so things contributing to chaos are just fine. (You are supposed to wait to move until everyone's had a turn, but we don't have to stick with that.) Chime in whenever you want with whatever stupid idea you have.

We will be using the geek die roller in combat. When you post, you will see a button marked "Roll" to the right of "Insert Geek Link." There is a nice explanation of how to use it when you click on it. In this game we will be rolling D6 and counting 4,5,6 as successes; for instance, 5d6c[4] 5d6c[4] = (2, 2, 4, 5, 6) = 3. For that matter, you could roll whatever number of virtual sides you want and say that success is 50%. 4d90c[45] 4d90c[45] = (48, 40, 60, 40) = 2 Click on the blue numbers or below the post to see the die rolls, so that you can react to them in your post.
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  • 5d6c[4] =
  • (2, 2, 4, 5, 6) =
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  • Sat Mar 23, 2019 6:18 pm
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  • 4d90c[45] =
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  • Sat Mar 23, 2019 6:20 pm
Sam K
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All the characters look great. I think I'll take Shivvit
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Jamie Tang
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Start out by introducing yourselves in the IC thread. You are representatives of different clans of Orc-dom, so you don't know each other. You might not care much about anyone else, but you should know relative strengths as far as the mission goes.

Someone should come up with an idea of what to do.
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Simon Wilcock
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Hey, a little late to the party, can I be Wrench?

I like inventing things and can count to three. Number-smarts.
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Jamie Tang
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Great start by the Goblins and Profanius!

Release the Bees! surprise

sign of the Holy Parsnip

Let's see what our military strategist Sergeant advises.
As for our new Wrench, counting to three shows mathematical genius. What techno-marvelous idea do you have?
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Cindy, you've hijacked all the colors of blue! R Kam, voting is a brilliant idea, and I love Simon's description of what voting is. You're all doing an excellent job with dialogue and actions. Now, let's see what visions Moontoof will bring.
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Simon Wilcock
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aha - Montoof is to be played by the infamous Taen, I see !

We have crossed swords and dice a few times on the PbF trail

hey, Taen we meet again
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Welcome Taen!!

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Hello, everyone, and thanks for the warm welcome. I should start with introductions...

My name is Taen, I'm in my early 40s, and being with young kids is one main reason why I'm playing games on the Geek. I can play games anytime here, when my kids are asleep, even as I lie in bed or am taking the train to work.

I play mostly D&D/Pathfinder and other games involving magic on the Geek. When I did Marvel, I played Scarlet Witch. Ok, that pretty much gave away why I took Moontoof the Wyrdforest Shaman. I've also done sci-fi, which till this day remains difficult for me. I've done silly games like Toons, which I enjoy. So, this is like a mix of magic and silly, which is probably going to be very very fun.

I have to admit, that I went for the other game run by Jamie first, and this as a second choice. I'm glad there's a seat left, and Jamie kindly accepted my application.

Double hi to Sam and Simon. Good to see you here too.

@Simon: Whatever infamous thing you said I did or made you perceive me that way, I didn't do it.

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I should add that playing Moontoof will probably see some cussing, rude or pompous behaviour, negativity, and only bad things. He's not going to kiss or hug any orc, any praise could be as kind as a slap across your orc's/goblin's cheek, and he might kill an orc/goblin if it so much as steps on his little toe.

So, I apologise in advance, if I'm any of the above in the IC thread. I guarantee am quite certain most probably don't mean it.

shake
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Sam K
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It will be fun to have you on this side of the screen too, Taen
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Jamie Tang
United States
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Maryland
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It looks like The Puffin is the only new player and in fact is new to the Geek!

Introduction: My name is Jamie. I started out playing Dungeons and Dragons in high school and then didn't play any RPGs for several decades. I occasionally play with Pathfinder Society -- which is a great innovation allowing for pick-up scenarios -- but dislike that it has so many rules and exceptions. I like PbF because it gives me time to think about the story aspects. These days I like indie RPGs and one-shot scenarios.

Mostly I play boardgames. I met my husband at the original Games Club of Maryland site just over 20 years ago. GCOM has now grown to 40 locations and 3 multi-day conventions. We host on second Sundays of most months if you're ever in the area.
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R Kam
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Hi,

Yes, I only joined a couple of months ago! Been lurking ever since ninja

So excited to be playing... I'm actually pretty new to RPGs as well- have only done one face-to-face d&d intro campaign & starting on a second. I'm generally more on the board games side too and have a worryingly growing collection!

I'm also really into graphics/photoshop etc and have joined the bannermakers guild. Just made myself a Profanius banner for fun (below)- if anyone else wants one I can do us all a matching set?
Let me know- won't take me long to change the writing etc.meeple





My name's Becky btw. Looking forward to Orcing around with you all.


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Jamie Tang
United States
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Banners would be awesome.
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Cindy McDaniel
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That banner is nice. I would love one,thanks.
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Sam K
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Any and all banners are awesome
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