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RPG» Forums » General Discussion » RPG Design

Subject: Let's Make a Derelict Together rss

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Clark Timmins
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Let's make this derelict together. Here's how this is gonna work. First, look at the maps on the right and then pick an area you want to develop. Reply here and "claim" the area. For now, please limit yourself to one or two areas so everybody who wants to can jump in. Later on any remaining spaces can be picked up. Everything is now up for grabs!

When you are done with bare bones of your area then go to the project wiki (https://rpggeek.com/wiki/page/RPGG_Build_a_Derelict_Together)and put your stuff in, so other creators can riff off what you're doing. At intervals, revise your section(s) until they're done (only you can know when you're done with your part). Be system neutral as much as you can and please don't step on intellectual property rights - so we can share this around without problems.

Because this is a complex environment, let's make these assumptions:

- "General" science fiction feel - some high tech is OK, but let's keep it system/genre/franchise neutral (no "The Force", no "The Holodeck", no "The Stargate", etc.)

- By necessity it will be a "gonzo" style derelict, more along the lines of Metamorphosis Alpha than something more controlled. You can assume that artificial gravity, food distribution, and life support are all functioning normally within your area (unless you don't want them to be, and then so specify).

- If you are venting your area into space then it *must* be mechanically sealed off from the rest of the ship (so you don't vent everybody's area) and you'll need to mention it's so vented, etc., and there should be some type of hint/warning about that besides just a closed door.

- The normal crew (if any survive) is not in control and not in a position to regain control. If your area is a "normal crew area" you can decide if they're there or not, etc., but for whatever reason they should be more-or-less stuck and needing rescue.

- The prisoners can be an ugly mix of whatever you want. Assume they have been (mostly) freed. Prisoner critters/thingies need not be confined to the prisoner bay areas - many may have wandered and set up shop someplace else. They may or may not have formed groups, alliances, whatever.

- Your area's general look and feel should be consonant with the description given on the maps. But what's happened lately may change that around as you desire.

We need somebody to develop some special things:

Introduction (a general intro that expands on the situation, assumptions, etc.; try to be flexible to support other designers' vision)

Close Space/Anomalous Conditions (what's in the immediate vicinity, if anything, and what anomalous space conditions may or may not exist, etc. - something caused this situation... maybe it's still about?)

Random Events (could be wandering critters, could be random system fluctuations, could be... anything you can imagine.)

Thanks to Paratime Design for being so awesome.

Let's be done with all the entries by the end of September. Any unclaimed or unfinished zone by the end of September will be assumed to be empty (and possibly open to space).

Note on the lower floor - whoever takes these areas should note how the areas get accessed - the map isn't that clear (to me).

Note on areas Lower 2, Middle 2, Upper 15a/b - these are external engines so... maybe boring? Or you'll have to think something up!

Here are the claimable areas, with some notes you can ignore

Introduction cosine
Close Space/Anomalous Conditions
Random Events ThroughTheDeckGlass
Lower 1 cosine
Lower 2 adularia25
Lower 3 heavydisking
Lower 4 pdzoch
Middle 1 adularia25
Middle 2 adularia25
Middle 3 heavydisking
Middle 4 Mavis101
Middle 5 Purplebroccoli
Middle 6 Purplebroccoli
Middle 7 kazozza
Middle 8 aramis
Middle 9 aramis
Middle 10
Middle 11a/b carlc
Middle 11c/d Bombadillo
Middle 12a adularia25
Middle 12b Bombadillo
Upper 1 carlc
Upper 2 lorddillon
Upper 3 dragontrainer
Upper 4 Mavis101
Upper 5 Red Wine Pie
Upper 6 Purplebroccoli
Upper 7 lorddillon
Upper 8 kazozza
Upper 9 adularia25
Upper 10 adularia25
Upper 11 adularia25
Upper 12 sdonohue
Upper 13 adularia25
Upper 14 Bitsko
Upper 15 adularia25
Thanks cosine
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Clark Timmins
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Re: Lets Make a Derelict Together
I guess I should've mentioned - the basic assumption is that a prisoner transport ship has gone dark; the crew is no longer in control; nobody knows what's going on; the prisoners are assumed to be out and about
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Patrick Zoch
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Re: Lets Make a Derelict Together
I'll Take Lower 4: Dual Laser Turbine.

Initial Concept. Accessible from only outside (no airlock -- this is a prisoner transport, so it was not intended to get into fights and especially not long ones where a repair would be needed)

This system has been sabotaged -- may have been done before departure.
Or it may have been disabled by some space micro organism.

I could go either way - whether the events that resulted in the ship's current status was done by accident or design.
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M. B. Downey
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Re: Lets Make a Derelict Together
Should we consider splitting up the 3 fuel areas?
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M. B. Downey
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Re: Lets Make a Derelict Together
downeymb wrote:
Should we consider splitting up the 3 fuel areas?


I was talking about the lower fuel areas, but really we should consider splitting multiple fuel areas. The middle floor clearly has them separated, so those two should have the possibility of being different.

Unless they're all one really big area? I was picturing multiple containers.
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Clark Timmins
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Re: Lets Make a Derelict Together
Whoever grabs the fuel area can decide if they are "one big tank" or separate tanks, if they're all just full of fuel, if some are, or if shenanigans are going on in them.
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Re: Lets Make a Derelict Together
ctimmins wrote:
Note on the lower floor - whoever takes these areas should note how the areas get accessed - the map isn't that clear (to me).


I think there are ladders going down from the middle section, to the right of the lifts (4) and between the weapons lockers (6).
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Re: Lets Make a Derelict Together
Also, thanks for doing this Clark! I am glad to see more RPGGeek things being done and designed.
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Re: Lets Make a Derelict Together
I'd like to take charge of Upper 12.
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Mavis
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Re: Lets Make a Derelict Together
I would like to take the elevators for Upper and Middle decks please.
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DMSamuel
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Re: Lets Make a Derelict Together
I'd like upper 7 and upper 2, if I can take both of those.
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Eric Jome
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Re: Lets Make a Derelict Together
Can I have lower 1 (engineering)?
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Re: Lets Make a Derelict Together
cosine wrote:
Can I have lower 1 (engineering)?

Can I propose a wandering monster/prisoner in your area?

I was going to call him 'The Cracker', a 4 armed octopus-like, camouflage capable, bio-harpoon wielding, alien wanted for murdering his food. Has a chance of cracking space suits, and on fleshy beings has a chance of puncturing equipment behind them. Likes the warmth of various engineering areas, but is not above acquiring more food, particularly if disturbed. The bio harpoon runs the length of his body, propelled by hydraulics, and tipped with corundum. Mini feeder tentacles serve to transport cracked food to the mouth.

For camo reference, see Hank from the movie Finding Dory.


Edit: I'll incorporate this into one of the random events.
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Re: Lets Make a Derelict Together
ThroughTheDeckGlass wrote:

Can I propose a wandering monster/prisoner in your area?


Why don't you just take the location instead of me? You seem to have a good idea already together.
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Carl Clare
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Re: Lets Make a Derelict Together
I may regret this but I'll have a go at 11a/b.

I make it 25 cells and two larger rooms?
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Clark Timmins
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Re: Lets Make a Derelict Together
carlc wrote:
I make it 25 cells and two larger rooms?

You make it how you want it. You can go cell by cell or more general or anything in between.
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Re: Lets Make a Derelict Together
ctimmins wrote:
carlc wrote:
I make it 25 cells and two larger rooms?

You make it how you want it. You can go cell by cell or more general or anything in between.


Actually I was checking my ability to count...

Thanks Clark. I intend to populate some cells and have others empty(ish).
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Andy W
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Re: Lets Make a Derelict Together
I'll take Upper 3 (Security Computer).
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Caroline Berg
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Re: Lets Make a Derelict Together
Can we have more than one area?

I'd love to take both Middle 12a (the first set of isolation cells) and Upper 9 (the galley).
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cosine wrote:
ThroughTheDeckGlass wrote:

Can I propose a wandering monster/prisoner in your area?


Why don't you just take the location instead of me? You seem to have a good idea already together.


Nah, I don't have room ideas, and if needed this guy can be someplace else, maybe even wandering the whole ship.
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I've expanded on my room.

Is there somewhere that my two scumbags could've scavenged some kind of superheater? It might be good if it's part of the ship that people will want back rather than just needing to use the bathroom.
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Alain Curato
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I will wait and see if anything you write sparks an idea in me.

thumbsupthumbsupthumbsup to everyone.
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ThroughTheDeckGlass wrote:
cosine wrote:
ThroughTheDeckGlass wrote:

Can I propose a wandering monster/prisoner in your area?


Why don't you just take the location instead of me? You seem to have a good idea already together.


Nah, I don't have room ideas, and if needed this guy can be someplace else, maybe even wandering the whole ship.


Thinking about this a bit more, could I have Random Events? I think I can mix wandering monsters/prisoners and events.
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Carl Clare
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adularia25 wrote:
Can we have more than one area?

I'd love to take both Middle 12a (the first set of isolation cells) and Upper 9 (the galley).


Caroline,

Just to make sure that I don't step in your toes. I'm presuming the isolation cells are in the 4 black areas in the middle of the area?
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Caroline Berg
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carlc wrote:
adularia25 wrote:
Can we have more than one area?

I'd love to take both Middle 12a (the first set of isolation cells) and Upper 9 (the galley).


Caroline,

Just to make sure that I don't step in your toes. I'm presuming the isolation cells are in the 4 black areas in the middle of the area?

Yep!



The black areas are the walls/pillars, and there are eight small cells within those four.
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