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Subject: A Small Part of the Pantomime [OOC] rss

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Jeff Woodman
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I'm going to have to come up with a number of ways of saying "Kale blinks slowly at Snargle"
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Paul T
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Poor old Scherb GMs a PbF with my Glaswegian Dwarf Priest... Ah ken 'ee disnae always grasp wot tha wee jimmy is sayin' from one post tae tha next...

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Jeff Woodman
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Jason Panella
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I think Cyrus is going to have an in-game reaction to Snargle's comments, Paul.
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Jim Parkin
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Hahaha. As humble GM, I'm trying my hand at Victorian slang but I can't expect to compete with a local, as it were...
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Jim Parkin
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This is really all I keep thinking of...

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Jeff Woodman
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Greetings sky pirates! I'll be heading away on a slow boat to Alaska soon (we depart Saturday) and that means you're likely to loose me soon given the horrible prices of internet at sea. I'll check in a couple times but starting Saturday I'll need you to bot me along to keep things moving.
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Jim Parkin
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Word. Have a great trip!
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Jim Parkin
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Andy, Key of the Imposter, fo sho. Get dat XP.

I've modeled Hollas with a few different challenge thresholds depending on how you all try to tackle him. He's more-or-less the "boss" of this part of the story, so I wanted to make him a bit more complex than a one-and-done NPC. As such, he has a challenge rating of "4" for conversation/deception/persuasion etc..., so Natasha's attempt is one success short. That said, this is perfect opportunity for someone else to Help so Andy can potentially boost his roll. If you'd like to do this, please have your character vouch for Natasha in dialogue and aid her in convincing Hollas. Think of how it would pan out were this a real situation.

Right now, Hollas is squinting at Natasha, considering her story.
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Jason Panella
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Hey all, I'm GMing a bunch of games at a local convention today and tomorrow, so I probably won't be able to check here 'til late Saturday night.
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Jim Parkin
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dragontrainer wrote:
Natasha is pleased to find each ship is outfitted the same way.

In each are a stash meant for two people. In total she finds:

- 8 daily rations
- 48 cans of water
- 4 short range communication devices (currently uncharged)
- 4 rifles
- 12 clips of ammo
- 4 sleeping bags with a thin alloy coating which masks heat signatures
- 2 auditory assault cans (one use each) which emit a high frequency blast focused in the direction its pointed, disorienting anyone with human auditory functions within the target area.
- 2 thermite flares which can burn through most interior metal, or in a pinch may be used to weld together heavy metal plates to seal small hull breaches
- 2 bibles

In the lockers are hooks that look like they would hold jackets/helmets of some type, but the hooks are empty.

She is more pleased that Prunk was not lying in wait.
Fantastic!

Prunk is, indeed, not here. Carry on!
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Paul T
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Away at a wedding this weekend, everyone. I'll try and keep up but bot as necessary!

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Jeff Woodman
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Thinking back on it all, Cyrus always did say that Prunk needed to... lighten up, as a recruit.

On a side note we also know why the Cap'n doesn't let Kale keep burny type things now.
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Jim Parkin
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I love the idea of that "spare" thermite charge sitting around on the Hand of Sorrow.
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Paul T
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Cross post:

Hi everyone,

I am now off on hols for two weeks in sunny Spain. The villa has wi-fi so I should be able to post at least once a day. However it being a holiday I probably won't be as frequent as usual! Feel free to bot my character as necessary.

Paul.
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Jim Parkin
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1. Feel free to describe the exit of The Owl from the Hand of Sorrow. Spoiler: Hollas is actually a stand-up guy and isn't releasing you as a trick... setting off that delicious thermite charge, though, well, who knows?

2. This is a good opportunity for refreshment scenes between characters to get your dice pools back. Look over the rule snapshot for those and give it a shot--it's some narrative juicyness.
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Jeff Woodman
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Perhaps a refreshing scene and key of fraternity?
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Jim Parkin
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Key of Fraternity, yes. As to a refreshment scene, as I read it, it take two to tango, as it were. If Cyrus digs in a little deeper with Kale, I'd give it my thumb's up. You'd also allow Kale to remove the "injured" condition and narrate accordingly.

Same goes for other players. If you're willing to take a moment from the progression of the story and ask probing PC-to-PC questions/divulge more about the behind-the-scenes aspects of the characters' histories with each other, that counts as a refreshment scene.

This part of the game structure is centered solely on character development.
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Jeff Woodman
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Ah! I get it. Thanks Jim.
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Jim Parkin
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Just checking in. We are at a good stopping point if folks would like to bow out or call it. Otherwise, we ought to get some more refreshment scenes going and move onto the aecond half.

Everyone has been excellent. I'm cool either way.
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Paul T
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I'm cool to continue although I am struggling with this style of play which is a little too loose for me. That said I will be able to finish the adventure which won't be a problem

I am still on vacation at the moment and unable to read my pdf re refreshment scenes hence no posts. I seem to recall that refreshment scenes are a lot more involved so I will need to be able to think a bit more on them (especially with Snargle being a goblin character)... which isn't really doable while I am away!
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Jeff Woodman
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ALL TEH FEELS!!! Kale's having them all! Thanks Cap!
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Jim Parkin
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It's all quite good!

Now someone give that Goblin some love.
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Paul T
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Haven't forgotten!

Will do my refresh this week. Is it okay for Snargle to do his refresh with The Owl? I'm working on him chatting away to the ships computer? It just sounds very Snargle!
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Jim Parkin
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Withywindle wrote:
Haven't forgotten!

Will do my refresh this week. Is it okay for Snargle to do his refresh with The Owl? I'm working on him chatting away to the ships computer? It just sounds very Snargle!
That is so fantastic, Paul. Yes. Brilliant.
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