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A Fiasco Playset Competition open to all!
*** Mythical / Supernatural! ***


What better way to create a Fiasco than by introducing an element of the mythical or supernatural!

Ghostly goings on in the Frat house; The Beast of Bodmin roaming once more; Monster hunters trying to be the first to provide solid evidence of the Lock Ness Monster; The innocent practical joke that somehow went wrong, and now your group is in the spotlight; Ancient Tibetan Myths that are apparently coming to life; Zombies fighting over who will feed off the human who stumbled in to our lair.

This competition will run throughout May - you have until it hits midnight in the UK (UK matches UTC currently) on the last day (31st)to get a Fiasco playset to my inbox. biffordyoungest (at) gmail (dot) com


The Theme Explained

Fiasco is always about the cast of characters, but there is nothing to say they have to be human characters. I've played as a Cat before now, so why not as a ghost or zombie? That is one angle you might like to take when writing your playset, another could be to simply include some mythical or supernatural element, place, object or need in to the game such as Giant Mutant Penguins or a cursed idol. The scope of the subject has been deliberately left wide open and somewhat vague to encourage diversity and randomness.

Included in that subject are the following:
thumbsup Zombie Frat Parties
thumbsup Druids at Stonehene
thumbsup Demon-Day at the Cult of Luke
thumbsup Most Haunted TV Series
thumbsup Corner-of-the-eye sightings
thumbsup Sudden mutations
thumbsup Mother-in-law's ghost
thumbsup Cursed Crystal Skull from an Incan temple

These are just a few examples. If it includes an element of the mythical or supernatural then it's game for a Fiasco!


Officially Endorsed! & Prizes!

Steve Segedy, of Bully Pulpit Games has once more endorsed this competition and Bully Pulpit are again happy to sponsor us with prizes for the winners. Due to RPGGeek users being world-wide I have suggested a digital prize-pool and they have agreed to allow you to take your pick from their range on DriveThruRPG ( http://rpg.drivethrustuff.com/browse/pub/3097/Bully-Pulpit-G... )

Prizes:

"The winner can choose 3 products from our Drivethru offerings, with second place taking 2 products, and 3rd place taking 1. That way they can choose things they don't already have."


Further, Bully Pulpit Games are happy to make a compilation release of any submissions. These must meet their usual quality standards and also not contain any intellectual property owned by others. This is an Optional Choice of all contest entrants.

This year we also have official backing from The Geek itself! First place gets a voucher for $25 to use at DriveThruRPG; Second place gets $15; Third place gets $10. A huge thank you to the Geek for these prizes!

As well as the monetary prizes The Geek has backed us with 200 GeekGold bag, to which I shall add a further 150gg bag.
This , plus any Geekgold received as tips to this post will get divided up amongst the top three as follows:

d10-1 200 bag + 50% of the tipped GG
d10-2 100 bag + 30% of the tipped GG
d10-3 50 bag + 20% of the tipped GG

EVERY participant to this contest will receive a microbadge!!

Last year Outinthedark very kindly helped me make some cool microbadges for the contest. I need to resubmit them with the name/mouse-over changed to read 2015 but otherwise they will probably remain the same.

The winning three people will get special versions of the microbadge too.

Everyone who enters shall receive this lovely piece of artwork: mb

Third place receives a bronzework : mb
Second place gets a silverwork: mb
And First place gets the goldenwork: mb


Voting

Voting will begin shortly after the Submissions Deadline. Voting will then close on June 14, 2015 at Midnight UK time (currently the same as UTC). Anyone may cast a vote for their top three submissions.

Individals are welcomed and encouraged to upload their playset to the Geek.
I will be compiling all of the entries into one file, for general download, straight after the deadline..
The entries can all be found at: RPG Geek Fiasco Playset Contest 2015: Mythical / Supernatural

You can download/view all the files at https://drive.google.com/open?id=0B0_7Hs6Pyqd1fnRsRlZEcVFKNW...

Rules

1 Your Playset Must follow the standard Fiasco Playset layout as detailed in the next post;
2 Once the playset is submitted there will be no alterations allowed - so get it right first time! (You have a month!);
3 There is no constraint to how long you work on the playset, but it must be submitted by midnight 31st May; (One playset only for the competition);
4 Send your playset to biffordyoungest (at) gmail (dot) com please;
5 Please do not use any one else's intellectual property (such as Star Wars) but do feel free to use stereotypes!
6 If you would like the possibility of your playset being in an anthology release by Bully Pulpit Games please place the following statement on your Credits Page: "I agree that this playset may be used by Bully Pulpit in an anthology of RPGGeek Fiasco Playsets."


The Playsets can all be found here: RPG Geek Fiasco Playset Contest 2015: Mythical / Supernatural


The Winners

The winner was
Jasper van der Meer
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with the playset Let's Be Psychik Friends.

Second place was
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with the playset Teach Me How To Demon.

Third place was
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with the playset This Mundane Life.



Thanks to everyone who entered and voted!

Sam / Bifford
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Re: A Fiasco Playset Competition: Mythical / Supernatural
This is a blatant copy/paste from last years competition thread! I make no apologies lol

Some good Playsets to use as examples:

Bookmark the official site at http://www.bullypulpitgames.com/wiki/index.php?title=Fiasco_...
Then bookmark this site: http://fiascoplaysets.com/ Which is a treaure-trove of playsets!

Available from there worth looking at:

Hard Time Blues
Hard Wired
JM07: Lucky Strike


I also just found a Geeklist listing Fiasco Playset where people can/have commented on them. This is well worth a look at. Fiasco Playsets


Fonts and Templates:

Fiasco uses a few specialised fonts for it's titles, headers and the like. If you look at the official playsets and a lot of the home-made ones you will see the same fonts being used over and again. You do NOT have to use the same fonts! However should you wish to use them then you will need to read sbszine's thread: Fonts for making your own playsets.

This also has links to a template made by IndyRick.
There is another template by dumwytgi here: Fiasco Playset Template

Creating a Playset:

Fiasco playsets have some very specific elements to them which do not alter. Around that are a number of elements that can be changed if you so wish.

Front Cover

Nearly all Fiasco playsets, and certainly the most eye-catching and successful ones have a "block artwork" style to them. Go to the Fiasco page, or the Geeklist above and just browse through the RPG Items looking at the covers.

For the most part they are bi-colour or tri-colour images; something iconic to that playset so you can tell what it is about with one quick glance. The title is usually in some bold font, with the official font being Vertigo.

The cover should have an image; the playset's name; and words to the affect of "A Fiasco Playset written by ######"

Credits / Boilerplate / The Score / Movie Night Page(s)

The next one or two pages should have the following sections to them. (The Score and Movie Night are not required but help to flesh out your playset and make it clearer to the reader what angle you were aiming for in the game).

CREDITS
Written by ####
Artwork by ####

BOILERPLATE
This playset is an accessory for the Fiasco role-playing game by Bully Pulpit Games.
This playset is copyright 2014 by #####.

This playset was written for the "Celebrations" playset competition on RPGGeek.

Fiasco is copyright 2009 by Jason Morningstar. All rights are reserved.

For more information about Fiasco or to download other playsets and materials, visit www.bullypulpitgames.com

[If you want the possibility that your playset might be pulled together in an anthology by Bully Pulpit please also include the following:]

I agree that this playset may be used by Bully Pulpit in an anthology of RPGGeek Fiasco Playsets.

The Score

Some form of explanation as to what your playset is about. This could be an image, descriptive text, in-game text or conversation, etc. Read the free playsets for ideas.

Movie Night

A short list of films, books, series, comics that are commonly known and show where inspiration for characters and game play might be drawn from.
Eg: for a sci-fi playset - "Star Wars, Spaceballs, Starship Troopers, Lexx"


The Important Bit: Relationships; Needs; Locations; Objects:

The next pages set out who the players are, how they are linked to each other and what they need, have and want.
Each player has a relationship with the person to either side of them, so there will always be two relationships for each person.
There is at least one Need, one Location and one Object brought in to play, but usually more.

A bunch of D6 66 are rolled at the start of set-up (2 each of white and black per player). Players take a dice at a time from the resulting pool and choose something from the list you are about to create.

A section is chosen first by one player and then another player may, if they wish, choose one of the items under that section. This continues until everyone has both their relationships pinned down and the remaining dice are used to choose the needs, locations and objects. This can all be done in ANY order!

Example:
Relationships may have: 1.Family 2.Crime 3.Arch-Enemies 4.Work 5.Secrets 6.Hostage
Each of those six Headings then have six tie-ins that tell you who the two people are in that relationship.
So Family might have: 1. Love Partners 2.Might as well be family 3.The seed didn't fall far from the tree 4.Birth parent and child who was put up for adoption 5.Gang family 6.Husband and wife

Flesh out each of your six headings for Relationships then do the same for Needs, Locations and Objects. While every character will have a relationship, not everyone will have a need, location or object assigned to them. In general 2 needs, 2 locations and at least 1 object are used.

An optional extra is to put, at the bottom of each section a few words reminding people of the scene-setting. Eg "...In Alcatraz Prison" or "...at George's Retirement."

So your main section should look something like this: (You do not have to use dice images, numbers work just as well!)


Relationships

1 Header
1 Blah
2 Blah
3 Blah
4 Blah
5 Blah
6 Blah

2 Header
1 Blah
2 Blah
3 Blah
4 Blah
5 Blah
6 Blah

3 Header
1 Blah
2 Blah
3 Blah
4 Blah
5 Blah
6 Blah

4 Header
1 Blah
2 Blah
3 Blah
4 Blah
5 Blah
6 Blah

5 Header
1 Blah
2 Blah
3 Blah
4 Blah
5 Blah
6 Blah

6 Header
1 Blah
2 Blah
3 Blah
4 Blah
5 Blah
6 Blah

...At George's Retirement.



And then the same for Needs, Locations, Objects.


That's it. That's all that is needed.


Going above and beyond!

However! If you want to go above and beyond the call of duty you can also add in, at the back, an "Insta Setup" page and possibly even a custom Tilt Table. An Insta Setup page provides a very quick jumping in point for games where you don't have time to do the rolling and choosing yourself. It's like pre-generated character but for a Fiasco!

For Insta Setup layout please visit http://www.bullypulpitgames.com/wiki/index.php?title=Templat...

The Tilt is something that happens mid-game which basically throws a curve-ball in to the game. The Fiasco rulebook comes with one pre-made which works for all playsets. However if you wish to make your own please do so but make sure it sticks to the same format.
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Re: A Fiasco Playset Competition: Mythical / Supernatural
I really dig this theme, and I'll see what I can do to submit a playset.
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Re: A Fiasco Playset Competition: Mythical / Supernatural
This sounds like fun and the theme is perfect for me but I have never played Fiasco. I'll have to look into picking up a copy of the rules.

Also, you might want to edit the submission deadline in the rules section of your first post (unless we do have until November. That would give me plenty of time to play Fiasco first laugh)

God bless,
Kezle
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Re: A Fiasco Playset Competition: Mythical / Supernatural
Kezle wrote:
This sounds like fun and the theme is perfect for me but I have never played Fiasco. I'll have to look into picking up a copy of the rules.

Also, you might want to edit the submission deadline in the rules section of your first post (unless we do have until November. That would give me plenty of time to play Fiasco first laugh)

Hehe the wife was nagging to go shopping so I missed that bit! (I edited last years post to update it). It's corrected now

As for needing the Fiasco book, you really don't - check out other playsets for ideas and how things generally look/work. Of course getting the rulebook won't hurt and is hugely worth the cost!
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Re: A Fiasco Playset Competition: Mythical / Supernatural
Bifford wrote:
Kezle wrote:
This sounds like fun and the theme is perfect for me but I have never played Fiasco. I'll have to look into picking up a copy of the rules.

Also, you might want to edit the submission deadline in the rules section of your first post (unless we do have until November. That would give me plenty of time to play Fiasco first laugh)

Hehe the wife was nagging to go shopping so I missed that bit! (I edited last years post to update it). It's corrected now

As for needing the Fiasco book, you really don't - check out other playsets for ideas and how things generally look/work. Of course getting the rulebook won't hurt and is hugely worth the cost!
I'll have a look at the playsets then and see if I can work it all out. Whether I'll have time to actually write a playset or not remains to be seen but hopefully I can put together something.

God bless,
Kezle
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Re: A Fiasco Playset Competition: Mythical / Supernatural
Wow, I'll definitely enter this in a week or two!

I very narrowly missed out on a contest not long ago because I only discovered it on the final day, and it really got my creative side going!
So, this'll be a perfect outlet!

I've played Fiasco twice, but for the most part am not too familiar with it, so I'm glad this is open to anyone
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Re: A Fiasco Playset Competition: Mythical / Supernatural
Fantastic!
I entered the Celebrations! contest last November, and it sparked a bout of creativity for me. I not only made a playset that I've been able to play through a few times, but I've also written an RPG from scratch, another RPG using the Risus system, and I'm in the middle of creating my own RPG play system.

So yeah, thanks, Fiasco. And thanks, RPG Geek, for putting this contest on.
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Re: A Fiasco Playset Competition: Mythical / Supernatural
I've dabbled. I'll think about trying this, but...

Surely this is a commonly done theme? Aren't there many in this area already? Like, I've played my fave Keeping on the Borderlands. Isn't there a wealth of these?
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Re: A Fiasco Playset Competition: Mythical / Supernatural
If you are considering buying Fiasco specifically to learn how to build a quality playset, I'd recommend picking up The Fiasco Companion instead, which goes into great detail about playset construction.

PROTIP: "Fiasco red" is CMYK 15/100/100/15!
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Re: A Fiasco Playset Competition: Mythical / Supernatural
cosine wrote:
I've dabbled. I'll think about trying this, but...

Surely this is a commonly done theme? Aren't there many in this area already? Like, I've played my fave Keeping on the Borderlands. Isn't there a wealth of these?

I would just like to quote a Google+ comment made mid-yesterday by Jason Morningstar, who you might recognise as the author of Fiasco:

Jason Morningstar wrote:
"I'd love to see some entries that really handle the theme in a way that gels with Fiasco. +Sean Buckley's Back to the Old House is one of the few that I know of that handles the supernatural well in context"

So there ya go. While there might be playsets out there that use this theme the author thinks there's not that many that really work well.

From my own point of view I chose the theme because while there are plenty of opportunities to have supernatural stuff happening in a playset (and they often do) there's not that many with it as the central plot-line, the driving force.

I hope you choose to write an entry, Eric, I'd be interested to see what you come up with.
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Re: A Fiasco Playset Competition: Mythical / Supernatural
Bifford wrote:
While there might be playsets out there that use this theme the author thinks there's not that many that really work well.

Conforming to someone's very loose "requirements" and feelings makes this seem like it will be very difficult. And not the good difficult; it's discouraging to enter competitions when you've no idea what the standards of quality are or how you can impress the judges.

Some examples of good sets are recommended above.

Hmm... lots of those at http://fiascoplaysets.com/ seem to fit the style sought, but none are judged "good"? "Back To The Old House" doesn't really seem to be supernatural in the way you suggest above, if at all.
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Re: A Fiasco Playset Competition: Mythical / Supernatural
For people like me struggling with this concept, you might find this thread useful;

https://rpggeek.com/thread/1300797/what-do-i-look-playset
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Re: A Fiasco Playset Competition: Mythical / Supernatural
Good luck guys!

This is up my alley, but two contest in two months just isn't in the time budget.

My friend Brian has something that would fit this so nicely... I'm going to encourage him to enter.
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Re: A Fiasco Playset Competition: Mythical / Supernatural
Original_CorPse wrote:
Good luck guys!

This is up my alley, but two contest in two months just isn't in the time budget.

My friend Brian has something that would fit this so nicely... I'm going to encourage him to enter.

Why not work together????
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Re: A Fiasco Playset Competition: Mythical / Supernatural
cosine wrote:
Bifford wrote:
While there might be playsets out there that use this theme the author thinks there's not that many that really work well.

Conforming to someone's very loose "requirements" and feelings makes this seem like it will be very difficult. And not the good difficult; it's discouraging to enter competitions when you've no idea what the standards of quality are or how you can impress the judges.

Some examples of good sets are recommended above.

Hmm... lots of those at http://fiascoplaysets.com/ seem to fit the style sought, but none are judged "good"? "Back To The Old House" doesn't really seem to be supernatural in the way you suggest above, if at all.
Back To The Old House seems to be a set up for a haunted house type story (or at least that's how I read it) so to me that would be supernatural but I can see how it might be played without that.

Mythical/Supernatural is a broad theme and I think that's good since usually I'm not a huge fan of having to conform to a tight category. Besides that, it seems just like any other contest I've entered on RPGG. There are no set judges, everyone can vote. You can try and write something you think will have the widest appeal or simply write what you personally would enjoy and hope for the best.

I don't see the difficulty with the theme, whether or not it is overused, it is generally popular and there is a plenty of room for different concepts. But that's just me and perhaps I have a different approach to entering these sorts of contests

God bless,
Kezle
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Re: A Fiasco Playset Competition: Mythical / Supernatural
Bifford wrote:
Original_CorPse wrote:
Good luck guys!

This is up my alley, but two contest in two months just isn't in the time budget.

My friend Brian has something that would fit this so nicely... I'm going to encourage him to enter.

Why not work together???? :)

I think the piece is largely written... wouldn't want to try to horn in on the credit with the work all but done.
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Re: A Fiasco Playset Competition: Mythical / Supernatural
Original_CorPse wrote:
Bifford wrote:
Original_CorPse wrote:
Good luck guys!

This is up my alley, but two contest in two months just isn't in the time budget.

My friend Brian has something that would fit this so nicely... I'm going to encourage him to enter.

Why not work together????

I think the piece is largely written... wouldn't want to try to horn in on the credit with the work all but done.

Fair enough, and it needs to be a new build anyway
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Re: A Fiasco Playset Competition: Mythical / Supernatural
Kezle wrote:
I don't see the difficulty with the theme, whether or not it is overused, it is generally popular and there is a plenty of room for different concepts. But that's just me and perhaps I have a different approach to entering these sorts of contests

The theme isn't difficult. It's doing well in the competition that seems difficult. Apparently, lots of people have done many playsets in this theme, but it would seem none of those are particularly well regarded or viewed as definitive in genre. That's what makes the idea of the contest compelling... and confusing.

I confess I have a very limited experience with Fiasco. It just isnt in the domain of things I frequent. But the thematic subject matter is of lifelong interest to me. And I like a challenge.

I'm just trying to understand the disconnect as I get started. As a vehicle for trying to do well; "know your audience" and all that.

I've built notes on at least 3 concepts... we shall see. Most likely it will amount to nothing.
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Re: A Fiasco Playset Competition: Mythical / Supernatural
cosine wrote:
Kezle wrote:
I don't see the difficulty with the theme, whether or not it is overused, it is generally popular and there is a plenty of room for different concepts. But that's just me and perhaps I have a different approach to entering these sorts of contests

The theme isn't difficult. It's doing well in the competition that seems difficult. Apparently, lots of people have done many playsets in this theme, but it would seem none of those are particularly well regarded or viewed as definitive in genre. That's what makes the idea of the contest compelling... and confusing.

I confess I have a very limited experience with Fiasco. It just isnt in the domain of things I frequent. But the thematic subject matter is of lifelong interest to me. And I like a challenge.

I'm just trying to understand the disconnect as I get started. As a vehicle for trying to do well; "know your audience" and all that.

I've built notes on at least 3 concepts... we shall see. Most likely it will amount to nothing.
Well Good luck! I hope you can work something out!

God bless,
Kezle
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Re: A Fiasco Playset Competition: Mythical / Supernatural
I am hopeless at graphic design. Is the cover a requirement of the contest?

If it is, I'm sure I can throw something [rather minimalist ] together, but it's best to find out now.

Also, Sam, your original post says "I will be compiling all of the entries into one file, for general download, in the first week of December."

Is that meant to say the first week of June?

Finally, unless I'm misreading something, nobody should be put off by Jason's views on what makes a good playset.
The competition is entirely voted for by RPGG users, so unless Jason also votes, then all the prizes [GeekGold, cash value for DriveThru, freebies from DriveThru, microbadge etc] are all determined by us

I understand that it's the company that will decide what goes into the compilation, but I'm assuming that it's just quality control they're looking for [although I can't really know for sure what that entails] and it sounds like you don't need to win the contest to be considered for the complilation.

If I am wrong though, I'm sure someone will correct me
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Re: A Fiasco Playset Competition: Mythical / Supernatural
So here's the general wisdom on why a supernatural theme in Fiasco is actually pretty hard: Fiasco is about normal-ish situations thrown completely bonkers. Amongst Bully Pulpit's published Playsets, you'll start to notice some trends--weird and gonzo elements only form a handful of the total elements in the playset.

The main idea, and I think I agree with Jason's viewpoint (he was the originator of this), is that if a Fiasco is stuffed to the brim with weird elements, it doesn't have enough grounding to get wild. There has to be a contrast there, and the gonzo elements are best used sparingly. I can definitely attest to that: my experience with the Dragon Slayers playset was definitely inferior to my experience with Last Frontier (an Alaskan small town).

So it's not impossible, but it's a really tricky balance to get right. Too many supernatural elements, and that heavily overshadows the messy human side of things, the fabled sex-power-money trio that drives the needs of characters.
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Bifford "Bring back Ernie" (Sam)
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Re: A Fiasco Playset Competition: Mythical / Supernatural
TomTi89 wrote:
I am hopeless at graphic design. Is the cover a requirement of the contest?

If it is, I'm sure I can throw something [rather minimalist ] together, but it's best to find out now.

It is not a requirement to have a graphical front cover, but you should at least have a front page with the playset's name, the competition name and your name on it. Something to screengrab/post in to the Geek as a "cover". A graphical cover, however simple (a lot of the official playsets use a simple two-tone image) can make your entry stand out and will certainly help give people an idea of what your game is about. I recommend trying, but leave it till last


TomTi89 wrote:
Also, Sam, your original post says "I will be compiling all of the entries into one file, for general download, in the first week of December."

Is that meant to say the first week of June?

Sorted. I missed that in my copy/paste from last years text Thanks.


TomTi89 wrote:
Finally, unless I'm misreading something, nobody should be put off by Jason's views on what makes a good playset.
The competition is entirely voted for by RPGG users, so unless Jason also votes, then all the prizes [GeekGold, cash value for DriveThru, freebies from DriveThru, microbadge etc] are all determined by us

I understand that it's the company that will decide what goes into the compilation, but I'm assuming that it's just quality control they're looking for [although I can't really know for sure what that entails] and it sounds like you don't need to win the contest to be considered for the complilation.

If I am wrong though, I'm sure someone will correct me


Absolutely! This competition is FOR and BY RPGGers and is internally judged. I wouldn't have even posted Jason's text unless the point Eric made came up.

Also, as yet, last years entries have not yet made it into any compilation. I have no idea if they will or not but will email Steve Segedy about it at some point to see.
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Jonas (he/him)
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Re: A Fiasco Playset Competition: Mythical / Supernatural
Bifford wrote:
Also, as yet, last years entries have not yet made it into any compilation. I have no idea if they will or not but will email Steve Segedy about it at some point to see.

I never understand that part as promise on the side of Bully Pulpit Games, just as requesting that they don't have to ask for individual permissions, should they decide to compile them at some point.

Obviously, such a compilation would require at least a little bit of work on their part (but possibly more than a few hours, making sure there are no major typos, copyright infringements or severe quality problems). For a compilation of stuff that would probably be made available for free or at least wouldn't have a chance of making them a lot of money, that work is practically wasted.

That's just my guess, obviously.
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Re: A Fiasco Playset Competition: Mythical / Supernatural
I'm in complete agreement with Andrew. My comment was more a gentle caution not to go for the jugular with the supernatural or mythic elements. Let the humanity of the Relationships and Needs drive the action, colored by weirdness, rather than making them extremely weird right out of the gate. A playset about werewolves fighting vampires is like eating ice cream for dinner. A playset where you wonder if the medical claims processor who lives next door (and is dating your brother) is a werewolf is probably going to be more fun.

Regarding BPG, we have zero influence on the contest or the winners! That we haven't approached any of the previous winners is more a function of being extremely busy with many projects than anything else.

Good luck! I can't wait to see what y'all come up with.
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