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Book 0: An Introduction to Traveller» Forums » Reviews

Subject: An advertorial with some value rss

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Danny Stevens
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Ok, Book Zero is basically an ad for Traveller. It doesn't teach you how to play or referee. The closest it comes to that is the "Playing Traveller" chapter, listing 14 steps to get you into playing.

However the book does give you a map to all the parts of the Classic Traveller family and how they hang together, going through the core rule books, the extra rule books like Citizens of the Imperium and High Guard, the supplements and the adventure modules. I didn't even know about the Double Adventures which are short adventures that come together in pairs of about 20 pages each. I'll have to go and check those out!

The pdf itself is formatted in the exact same style as all the Classic Traveller books and has one illustration of a space suited human with a laser rifle, and a few cover illustrations from other books and the Journal of the Traveller's Aid Society.

Most of the stuff about FASA is out of date by a decade or two but the stuff about Traveller itself doesn't age.

It only took about 15 minutes to read the whole thing and it reignited a little enthusiasm for this grand old game. Since its a free download pdf its probably worth a read for those that are interested in Classic Traveller.
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Paul Dale
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For something that is fluff, Book 0 has to be one of the best. I really enjoyed it when I bought it in the 80s.

Definitely check out the double adventures. You cannot claim to have played Traveller until you've died in Across the Bright Face


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Eric Dodd
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Indeed! Book Zero came included with Deluxe Traveller to help purchasers make sense of what fitted where.

Another Double adventure I recommend is Double Adventure 1: Shadows / Annic Nova.
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