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RPG» Forums » Actual Play » Play by Forum

Subject: Compendium of Play-by-Forum Character Sheet Templates rss

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Kat Tastrophy
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Katastrophy9 wrote:
Thank you all for the additions to the list and good luck to all the 2017 Newbie Initiative participants!

(Updated main list in forum post #1 with direct links to new sheets added)


(Updated main list in forum post #1 with direct links to new sheets added for Ghost Lines and Delta Green)
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Robin DH
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Dungeons & Dragons - 5th Edition


RACE ................ CLASS/LEVEL ............... / ..
BACKGROUND ................ ALIGNMENT ....................

score mod. save score mod. save
CHARISMA {..} [..] (..) CONSTITUTION {..} [..] (..)
DEXTERITY {..} [..] (..) INTELLIGENCE {..} [..] (..)
STRENGTH {..} [..] (..) WISDOM {..} [..] (..)

ARMOR CLASS [..] SPEED [..] INITIATIVE [..] PROFICIENCY [..]
HIT POINTS: -maximum [..] -current [..] -temporary [..]
DEATH SAVES: -successes[./3] -failures [./3] HIT DIE [d..+.]

[-] ... ACROBATICS (Dex) [-] ... MEDICINE (Wis)
[-] ... ANIMAL HANDLING (Wis) [-] ... NATURE (Int)
[-] ... ARCANA (Int) [-] ... PERCEPTION (Wis)
[-] ... ATHLETICS (Str) [-] ... PERFORMANCE (Cha)
[-] ... DECEPTION (Cha) [-] ... PERSUASION (Cha)
[-] ... HISTORY (Int) [-] ... RELIGION (Int)
[-] ... INSIGHT (Wis) [-] ... SLEIGHT OF HAND (Dex)
[-] ... INTIMIDATION (Cha) [-] ... STEALTH (Dex)
[-] ... INVESTIGATION (Int) [-] ... SURVIVAL (Wis)

weapon/power bonus damage damage type notes
................ [+..] [.d..+.] ............. .........................
................ [+..] [.d..+.] ............. .........................
................ [+..] [.d..+.] ............. .........................

RACE / CLASS / BACKGROUND FEATURES
feature notes source
....... ........................................................ race
....... ........................................................ class
....... ........................................................ background
....... ........................................................ ..........

SPELL DC [..] CASTING BONUS [..] SPELL ABILITY [...] SPELL LEVEL [.]

SPELL {1} {2} {3} {4} {5} {6} {7} {8} {9}
SLOTS: ./. ./. ./. ./. ./. ./. ./. ./. ./.

SPELLS KNOWN
lvl. name target range duration effect
{0} .......... ...... ..... ........ .............................
{1} .......... ...... ..... ........ .............................
{2} .......... ...... ..... ........ .............................
{3} .......... ...... ..... ........ .............................
{4} .......... ...... ..... ........ .............................
{5} .......... ...... ..... ........ .............................
{6} .......... ...... ..... ........ .............................
{7} .......... ...... ..... ........ .............................
{8} .......... ...... ..... ........ .............................
{9} .......... ...... ..... ........ .............................

EQUIPMENT
...

.. platinum pieces .. gold crowns .. silver schillings .. brass pennies

PERSONALITY/IDEALS/BONDS/FLAWS
...

STORY
...

LANGUAGES
common, ...

NOTES
...
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Fred M
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Starfinder Character Sheet

CHARACTER NAME:
Class/Level: Race: Theme:
Size: Speed: ##ft. Gender: Home World:
Alignment: Deity: Player:

DESCRIPTION

INITIATIVE: +# (=# dex + + misc);

HEALTH AND RESOLVE
STA: ##/## HP: ##/## RES: ##/##

ARMOR CLASS
EAC: ## (=10 +# armor +# dex +# misc)
KAC: ## (=10 +# armor +# dex +# misc)
AC vs. CBM: ## (=8 +# KAC)
DR: Resistances:

SAVING THROWS
Fort: # (= # base +# con +# misc)
Ref: # (= # base +# dex +# misc)
Will: # (= # base +# wis +# misc)

ATTACK BONUSES
BAB: #
Melee: # (= bab +# str += misc)
Ranged: # (= bab +# dex += misc)
Thrown: # (= bab +# str += misc)

WEAPONS
Weapon: Level: Attack: # Damage: #d#
Critical: ##-##/x# Range: ## Type: Ammo/Usage: Special:

Weapon: Level: Attack: # Damage: #d#
Critical: ##-##/x# Range: ## Type: Ammo/Usage: Special:

ABILITY SCORES
(Format: Score, modifier, upgraded score, upgraded modifier)
Str: ## (+#); ## (+#)
Dex: ## (+#); ## (+#)
Con: ## (+#); ## (+#)
Int: ## (+#); ## (+#)
Wis: ## (+#); ## (+#)
Cha: ## (+#); ## (+#)

SKILLS
Skill ranks per level: #
Class Ability Misc
Name of Skill Total Ranks Bonus Mod Mod
Acrobatics* (dex) # 0 # # #
Athletics* (str) # 0 # # #
Bluff (cha) # 0 # # #
Computers (int) # 0 # # #
Culture (int) # 0 # # #
Diplomacy (cha) # 0 # # #
Disguise (cha) # 0 # # #
Engineering (int) # 0 # # #
Intimidate (cha) # 0 # # #
Life Science (int) # 0 # # #
Medicine (int) # 0 # # #
Mysticism (wis) # 0 # # #
Perception (wis) # 0 # # #
Physical science (int) # 0 # # #
Piloting (dex) # 0 # # #
Profession: # 0 # # #
(cha, int or wis)
Profession: # 0 # # #
(cha, int or wis)
Sense Motive (wis) # 0 # # #
Sleight of Hand* (dex) # 0 # # #
Stealth* (dex) # 0 # # #
Survival (wis) # 0 # # #

When you put a skill rank in a Trained Only skill, remove the [ i] [/ i] tags.
For Class Skills, add [ b] before the skill and [ /b] after the skill (without the spaces)
* = Armor check penalty applies


Skill notes:

ABILITIES

FEATS AND PROFICIENCIES

LANGUAGES
Common

EQUIPMENT
Name Level Bulk



Credits: ## Total Bulk: ##
Other Wealth:

CARRYING CAPACITY
Unencumbered: ## Encumbered: ## Overburdened: ##

EXPERIENCE POINTS
XP Earned: ### Next Level: ###

SPELLS KNOWN
0th Spells known: # –

1st Spells known: # Spells per day: # Spell slots used: # –

2nd Spells known: # Spells per day: # Spell slots used: # –

3rd Spells known: # Spells per day: # Spell slots used: # –

4th Spells known: # Spells per day: # Spell slots used: # –

5th Spells known: # Spells per day: # Spell slots used: # –

6th Spells known: # Spells per day: # Spell slots used: # –

HISTORY
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Fred M
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Starfinder Starship Sheet

STARSHIP NAME:
Tier:
Make and Model:
Size: Frame: Speed:
Maneuverability:
Drift Rating:

DEFENSE
AC: # (=10 +# pilot ranks +# armor bonus +# size mod +# misc mod)
TL: # (=10 +# pilot ranks +# counter measures +# size mod +# misc mod)
Hull Points: ##/##
Damage Threshold: ## Critical Threshold: ##
Shield Total: ##
Modifiers: ##

SHIELDS:
Forward:

Port:

Aft:

Starboard:

WEAPONS
Forward:

Port:

Aft:

Starboard:

Turret:

CREW
Captain:
Engineers:
Gunners:
Pilot:
Science Officers:

NOTES

SYSTEMS

Power Core:
Drift Engine:

EXPANSION BAYS

CARGO/PASSENGERS

CRITICAL DAMAGE
System Glitching Malfunctioning Wrecked
Life Support (1-10) [ ] [ ] [ ]
Sensors (11-30) [ ] [ ] [ ]
Weapons Array (31-60)
Forward (1) [ ] [ ] [ ]
Starboard (2) [ ] [ ] [ ]
Aft (3) [ ] [ ] [ ]
Port (4) [ ] [ ] [ ]
Engines (61-80) [ ] [ ] [ ]
Power Core (81-100) [ ] [ ] [ ]
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Kat Tastrophy
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Katastrophy9 wrote:
Katastrophy9 wrote:
Thank you all for the additions to the list and good luck to all the 2017 Newbie Initiative participants!

(Updated main list in forum post #1 with direct links to new sheets added)


(Updated main list in forum post #1 with direct links to new sheets added for Ghost Lines and Delta Green)


Thank you yeancientone and derf_red for the latest sheet additions (D&D 5th Ed and Starfinder). Added to TOC for your ease of access!
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Bifford the Youngest (Sam)
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This is entirely stolen from Carrie - not sure why it's not been posted here before!!

Blades in the Dark


Name:
Alias:
Crew:
Look:
Heritage:
Background:
Vice/Purveyor: faith gambling luxury obligation pleasure stupor weird

Stress: [ ][ ][ ][ ][ ][ ][ ][ ][ ]
Trauma: [ ][ ][ ][ ] (cold) (haunted) (obsessed) (paranoid) (reckless) (soft) (unstable) (vicious)
Harm: [ ]Level 4: ------------ (Dead)
[ ]Level 3: [ ][ ][ ][ ] (Need Help)
[ ]Level 2: [ ][ ][ ][ ] (-1D)
[ ]Level 1: [ ][ ][ ][ ] (Less Effect)

Armor Uses: Armor [ ] | Heavy [ ] | Special [ ]

Playbook: [ ][ ][ ][ ][ ][ ][ ][ ]

[Special Abilities go here]

Insight: [ ][ ][ ][ ][ ][ ]
[ ] . [ ][ ][ ] Hunt
[ ] . [ ][ ][ ] Study
[ ] . [ ][ ][ ] Survey
[ ] . [ ][ ][ ] Tinker

Prowess: [ ][ ][ ][ ][ ][ ]
[ ] . [ ][ ][ ] Finesse
[ ] . [ ][ ][ ] Prowl
[ ] . [ ][ ][ ] Skirmish
[ ] . [ ][ ][ ] Wreck

Resolve: [ ][ ][ ][ ][ ][ ]
[ ] . [ ][ ][ ] Attune
[ ] . [ ][ ][ ] Command
[ ] . [ ][ ][ ] Consort
[ ] . [ ][ ][ ] Sway

Bonus Die: [ ] Push yourself (take 2 stress) -or- accept a devil's bargain.

Friends:
NS
NS
NS
NS
NS

Items: Load: (3 light | 5 normal | 6 heavy)
[ ][ ] [ ][ ]
[ ][ ] [ ][ ]
[ ][ ] [ ][ ]
[ ][ ] [ ][ ]
[ ][ ] [ ][ ]
[ ][ ] [ ][ ]
[ ][ ] [ ][ ]
[ ][ ] [ ][ ]

XP:
• Every time you roll a desperate action, mark xp in that action's attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2xp if that item occurred multiple times.
• You addressed a challenge with _________________________________________
• You expressed your beliefs, drives, heritage, or background.
• You struggled with issues from your vice or traumas during the session.

TEAMWORK:
Assist a teammate.
Lead a group action.
Protect a teammate.
Set up a teammate.

PLANNING & LOAD: (Choose a plan, provide the detail. Choose your load limit for the operation.)
• Assault: Point of attack
• Deception: Method
• Stealth: Entry point
• Occult: Arcane power
• Social: Connection
• Transport: Route

GATHER INFORMATION:
• What do they intend to do?
• How can I get them to [X]?
• What are they really feeling?
• What should I lookout for?
• Where's the weakness here?
• How can I find [X]?
• What's really going on here?

Coins: [ ][ ][ ][ ]
Stash: [ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]

Notes:

Heritage Options: Akoros—The Dagger Isles-Iruvia—Severos—Skovlan—Tycheros
Background Options: Academic—Labor—Law-Trade—Military—Noble—Underworld
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Probably because I often forget where to find this thread - I'm subscribed to so many (and forget it is conveniently located in the PbF forum!)
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Bifford the Youngest (Sam)
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adularia25 wrote:
Probably because I often forget where to find this thread - I'm subscribed to so many (and forget it is conveniently located in the PbF forum!)


One very useful word for you, Carrie - Quicklinks!

You use those 10x10 quicklinks top right of the page, right??
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Jeff Woodman
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<eyes wide in wonder>

I never noticed those before... wow
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Alex Nguyen
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I use the quick links for immediate daily things (like games I'm in, etc.)
There's also the ability to bookmark stuff (threads, geeklists, etc.) for long-term findability.
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Bifford wrote:
adularia25 wrote:
Probably because I often forget where to find this thread - I'm subscribed to so many (and forget it is conveniently located in the PbF forum!)


One very useful word for you, Carrie - Quicklinks!

You use those 10x10 quicklinks top right of the page, right??

They are filled. Yes. All 10x10 of them.
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Patrick McInally
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Rust monsters: separating the wheat from the chaff since 1976.
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I didn't see one for Apocalypse World, which surprised me. So I based this off of Kat Tastrophy's Monster of the Week Sheet. I'm new to AW, however, so the sheet is likely imperfect. Suggestions very welcome!

{Note: Originally this sheet had mature language / content pulled from the AW book itself, but as this thread isn't marked mature content I've sterilized it.}

APOCALYPSE WORLD


Character Name

PLAYBOOK

LOOK
Gender Identity
Fashion
Eyes
Body

STATS

{Pick only one line from your playbook for rating attributes above}

* Highlight Two Focus Stats (One chosen by the MC, one by the player with the highest Hx to you)

Cool +/-
~ How calm and collected you are; added to die roll for act under fire basic move

Hard +/-
~ How strong and mean you are in a fight; added to die roll for go aggro, sucker someone, and do battle basic moves

Hot +/-
~ How pleasant and persuasive you are; added to die roll for seduce or manipulate someone basic move

Sharp +/-
~ How observant you are; added to die roll for read a sitch and read a person basic moves

Weird +/-
~ How attuned to the Maelstrom you are; added to die roll for open your brain basic move

Hx
~ History with each PC, how well you know each. Copy and paste additional Hx lines for each PC in the game. Your Hx to them may be different than their's to you; added to die roll for help or interfere basic move

PLAYBOOK MOVES
Move: description
Move: description
Move: description
Sex/Special Move: description

BASIC MOVES
Act Under Fire + cool: used for any difficult or dangerous action that isn’t covered by another move.
Go Aggro + Hard: use violence or the threat of violence to control somebody else's behaviour.
Seize By Force + Hard: “seize” very broadly, the upper hand, momentum, the moment, this is strictly a move for when guns and knives and crowbars are already out on both sides.
Seduce or Manipulate + Hot: used to try and get someone to do something for you, or have sex with you, with leverage (some kind of promise).
Read a Sitch + Sharp: Read a charged situation. Can't read the same situation more than once.
Read a Person + Sharp: Carefully studying a person through a conversation when the interaction is genuinely charged.
Open Your Brain + Weird: Choose a topic. Open your mind to the Psychic Maelstrom. The MC will mess with you, but you just might learn something. Maybe.
Help or Interfere +Hx : +1 if helping, -2 if interfering.
Suffer Harm: Roll+harm suffered (after armor). LOW is better!

{Get all these basic Character moves, plus pick the appropriate number of moves from your playbook}

HARM
Will heal over time
Requires Care to Heal
Gets Worse Over Time unless stabilized
Dead/Dying, can be revived
Any more Harm than this and you're Dead For Reals.

UNIQUE PLAYBOOK CHARACTER FACETS
{These facets can define Special Weapons, Gangs, Dens, Cults, etc. Refer to your character playbook for particulars.}




GEAR
-Item- -Harm- -Range- -Description-
Item-Name # ? what,how,when

{Refer to your character playbook for unique equipping instructions and enter the item name, harm (or armour) tag level, range tag, and the descriptive tags in the table.}

BARTER
If you give 1-barter to someone, but with strings attached, it counts as manipulating them and hitting the roll with a 10+, no roll required.
Otherwise, Roll+Sharp
Some Playbooks have special Barter Moves that can be listed here.

INTRODUCTIONS
{Describe how your character looks and key characteristics of persona, behavior, etc. What are you good at? What drives you? What personality traits stand out?}

Hx
1.

2.

3.

{Pick 1, 2, or 3 Hx choices from your playbook, no more than 1 per other character. Each character will describe their memories, relationships, etc. based on selected Hx defining their backstory.}

EXPERIENCE
Experience -
{Gain when: rolling one of two highlighted stats; Hx with someone goes to +/-4; when a move tells you to.}

Once you've earned your 5th star, you gain an IMPROVEMENT.

IMPROVEMENTS



{An improvement in your playbook can only be selected once when leveling up. Clearly note it so it is not accidentally selected twice}

ADVANCED IMPROVEMENTS



{Once you level up fives times, you may start choosing from the advanced improvements list in additional to your regular improvements.}

NOTES
For keeping track of the really real stuff, like who you want to bed or kill (or both).
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Character Name:


Class / Level .........../... Background ............. Faction .............

Race .............. Alignment ............. XP .......

MOD SAVE
STRENGTH {..} [..] (..) [..] INSPIRATION
DEXTERITY {..} [..] (..) (..) PROFICIENCY BONUS
CONSTITUTION {..} [..] (..)
INTELLIGENCE {..} [..] (..) ARMOR CLASS {..}
WISDOM {..} [..] (..) INITIATIVE [..]
CHARISMA {..} [..] (..) SPEED [..]

{..} PASSIVE WISDOM (Perception)

HIT POINTS MAX[..] Current[..] Temporary[..]
HIT DIE Total {d## +#} Current [d..+.]
DEATH SAVES Successes [.] [.] [.]
Failures [.] [.] [.]

SKILLS ATTACKS & SPELLCASTING
[-] ... Acrobatics (Dex) Name ATK Bonus DMG/Type
[-] ... Animal Handling (Wis) ................ [+..] .............
[-] ... Arcana (Int) ................ [+..] .............
[-] ... Athletics (Str) ................ [+..] .............
[-] ... Deception (Cha) ................ [+..] .............
[-] ... History (Int) ................ [+..] .............
[-] ... Insight (Wis) ................ [+..] .............
[-] ... Intimidation (Cha) ................ [+..] .............
[-] ... Investigation (Int) ................ [+..] .............
[-] ... Medicine (Wis)
[-] ... Nature (Int) Notes
[-] ... Perception (Wis) ...........................................
[-] ... Performance (Cha) ...........................................
[-] ... Persuasion (Cha) ...........................................
[-] ... Religion (Int) ...........................................
[-] ... Sleight of Hand (Dex) ...........................................
[-] ... Stealth (Dex)
[-] ... Survival (Wis)

OTHER PROFICIENCIES & LANGUAGES PERSONALITY TRAITS
............................... ...............................
............................... ...............................
............................... ...............................
............................... ...............................
............................... ...............................

IDEALS BONDS
............................... ...............................
............................... ...............................
............................... ...............................
............................... ...............................
............................... ...............................

FLAWS FEATURES & TRAITS
............................... ...............................
............................... ...............................
............................... ...............................
............................... ...............................
............................... ...............................

EQUIPMENT TREASURE
CP {..} ............................... (..) Total Non-Consumable Magic Items
SP {..} ............................... ...............................
EP {..} ............................... ...............................
GP {..} ............................... ...............................
PP {..} ............................... ...............................
............................... ...............................
............................... ...............................
............................... ...............................
............................... ...............................

SPELLS
Spell DC [..] Casting Bonus [..] Spell Ability [...] Spell Level [.]

Spell {1} {2} {3} {4} {5} {6} {7} {8} {9}
Slots ./. ./. ./. ./. ./. ./. ./. ./. ./.

SPELLS KNOWN
Lvl Name Target Range Duration Effect
{0} .......... ...... ..... ........ .............................
{1} .......... ...... ..... ........ .............................
{2} .......... ...... ..... ........ .............................
{3} .......... ...... ..... ........ .............................
{4} .......... ...... ..... ........ .............................
{5} .......... ...... ..... ........ .............................
{6} .......... ...... ..... ........ .............................
{7} .......... ...... ..... ........ .............................
{8} .......... ...... ..... ........ .............................
{9} .......... ...... ..... ........ .............................


CHARACTER APPEARANCE
[IMAGEID=]

Age: Height: Weight:
Eyes: Skin: Hair:


CHARACTER BACKSTORY
..............

ALLIES & ORGANIZATIONS
Faction Rank:
..............

ADDITIONAL FEATURES & TRAITS
..............


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