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RPG» Forums » Actual Play » Play by Forum

Subject: Compendium of Play-by-Forum Character Sheet Templates rss

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Kat Tastrophy
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Katastrophy9 wrote:
Thank you all for the additions to the list and good luck to all the 2017 Newbie Initiative participants!

(Updated main list in forum post #1 with direct links to new sheets added)


(Updated main list in forum post #1 with direct links to new sheets added for Ghost Lines and Delta Green)
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Robin DH
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Dungeons & Dragons - 5th Edition


RACE ................ CLASS/LEVEL ............... / ..
BACKGROUND ................ ALIGNMENT ....................

score mod. save score mod. save
CHARISMA {..} [..] (..) CONSTITUTION {..} [..] (..)
DEXTERITY {..} [..] (..) INTELLIGENCE {..} [..] (..)
STRENGTH {..} [..] (..) WISDOM {..} [..] (..)

ARMOR CLASS [..] SPEED [..] INITIATIVE [..] PROFICIENCY [..]
HIT POINTS: -maximum [..] -current [..] -temporary [..]
DEATH SAVES: -successes[./3] -failures [./3] HIT DIE [d..+.]

[-] ... ACROBATICS (Dex) [-] ... MEDICINE (Wis)
[-] ... ANIMAL HANDLING (Wis) [-] ... NATURE (Int)
[-] ... ARCANA (Int) [-] ... PERCEPTION (Wis)
[-] ... ATHLETICS (Str) [-] ... PERFORMANCE (Cha)
[-] ... DECEPTION (Cha) [-] ... PERSUASION (Cha)
[-] ... HISTORY (Int) [-] ... RELIGION (Int)
[-] ... INSIGHT (Wis) [-] ... SLEIGHT OF HAND (Dex)
[-] ... INTIMIDATION (Cha) [-] ... STEALTH (Dex)
[-] ... INVESTIGATION (Int) [-] ... SURVIVAL (Wis)

weapon/power bonus damage damage type notes
................ [+..] [.d..+.] ............. .........................
................ [+..] [.d..+.] ............. .........................
................ [+..] [.d..+.] ............. .........................

RACE / CLASS / BACKGROUND FEATURES
feature notes source
....... ........................................................ race
....... ........................................................ class
....... ........................................................ background
....... ........................................................ ..........

SPELL DC [..] CASTING BONUS [..] SPELL ABILITY [...] SPELL LEVEL [.]

SPELL {1} {2} {3} {4} {5} {6} {7} {8} {9}
SLOTS: ./. ./. ./. ./. ./. ./. ./. ./. ./.

SPELLS KNOWN
lvl. name target range duration effect
{0} .......... ...... ..... ........ .............................
{1} .......... ...... ..... ........ .............................
{2} .......... ...... ..... ........ .............................
{3} .......... ...... ..... ........ .............................
{4} .......... ...... ..... ........ .............................
{5} .......... ...... ..... ........ .............................
{6} .......... ...... ..... ........ .............................
{7} .......... ...... ..... ........ .............................
{8} .......... ...... ..... ........ .............................
{9} .......... ...... ..... ........ .............................

EQUIPMENT
...

.. platinum pieces .. gold crowns .. silver schillings .. brass pennies

PERSONALITY/IDEALS/BONDS/FLAWS
...

STORY
...

LANGUAGES
common, ...

NOTES
...
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Fred M
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Starfinder Character Sheet

CHARACTER NAME:
Class/Level: Race: Theme:
Size: Speed: ##ft. Gender: Home World:
Alignment: Deity: Player:

DESCRIPTION

INITIATIVE: +# (=# dex + + misc);

HEALTH AND RESOLVE
STA: ##/## HP: ##/## RES: ##/##

ARMOR CLASS
EAC: ## (=10 +# armor +# dex +# misc)
KAC: ## (=10 +# armor +# dex +# misc)
AC vs. CBM: ## (=8 +# KAC)
DR: Resistances:

SAVING THROWS
Fort: # (= # base +# con +# misc)
Ref: # (= # base +# dex +# misc)
Will: # (= # base +# wis +# misc)

ATTACK BONUSES
BAB: #
Melee: # (= bab +# str += misc)
Ranged: # (= bab +# dex += misc)
Thrown: # (= bab +# str += misc)

WEAPONS
Weapon: Level: Attack: # Damage: #d#
Critical: ##-##/x# Range: ## Type: Ammo/Usage: Special:

Weapon: Level: Attack: # Damage: #d#
Critical: ##-##/x# Range: ## Type: Ammo/Usage: Special:

ABILITY SCORES
(Format: Score, modifier, upgraded score, upgraded modifier)
Str: ## (+#); ## (+#)
Dex: ## (+#); ## (+#)
Con: ## (+#); ## (+#)
Int: ## (+#); ## (+#)
Wis: ## (+#); ## (+#)
Cha: ## (+#); ## (+#)

SKILLS
Skill ranks per level: #
Class Ability Misc
Name of Skill Total Ranks Bonus Mod Mod
Acrobatics* (dex) # 0 # # #
Athletics* (str) # 0 # # #
Bluff (cha) # 0 # # #
Computers (int) # 0 # # #
Culture (int) # 0 # # #
Diplomacy (cha) # 0 # # #
Disguise (cha) # 0 # # #
Engineering (int) # 0 # # #
Intimidate (cha) # 0 # # #
Life Science (int) # 0 # # #
Medicine (int) # 0 # # #
Mysticism (wis) # 0 # # #
Perception (wis) # 0 # # #
Physical science (int) # 0 # # #
Piloting (dex) # 0 # # #
Profession: # 0 # # #
(cha, int or wis)
Profession: # 0 # # #
(cha, int or wis)
Sense Motive (wis) # 0 # # #
Sleight of Hand* (dex) # 0 # # #
Stealth* (dex) # 0 # # #
Survival (wis) # 0 # # #

When you put a skill rank in a Trained Only skill, remove the [ i] [/ i] tags.
For Class Skills, add [ b] before the skill and [ /b] after the skill (without the spaces)
* = Armor check penalty applies


Skill notes:

ABILITIES

FEATS AND PROFICIENCIES

LANGUAGES
Common

EQUIPMENT
Name Level Bulk



Credits: ## Total Bulk: ##
Other Wealth:

CARRYING CAPACITY
Unencumbered: ## Encumbered: ## Overburdened: ##

EXPERIENCE POINTS
XP Earned: ### Next Level: ###

SPELLS KNOWN
0th Spells known: # –

1st Spells known: # Spells per day: # Spell slots used: # –

2nd Spells known: # Spells per day: # Spell slots used: # –

3rd Spells known: # Spells per day: # Spell slots used: # –

4th Spells known: # Spells per day: # Spell slots used: # –

5th Spells known: # Spells per day: # Spell slots used: # –

6th Spells known: # Spells per day: # Spell slots used: # –

HISTORY
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Fred M
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Starfinder Starship Sheet

STARSHIP NAME:
Tier:
Make and Model:
Size: Frame: Speed:
Maneuverability:
Drift Rating:

DEFENSE
AC: # (=10 +# pilot ranks +# armor bonus +# size mod +# misc mod)
TL: # (=10 +# pilot ranks +# counter measures +# size mod +# misc mod)
Hull Points: ##/##
Damage Threshold: ## Critical Threshold: ##
Shield Total: ##
Modifiers: ##

SHIELDS:
Forward:

Port:

Aft:

Starboard:

WEAPONS
Forward:

Port:

Aft:

Starboard:

Turret:

CREW
Captain:
Engineers:
Gunners:
Pilot:
Science Officers:

NOTES

SYSTEMS

Power Core:
Drift Engine:

EXPANSION BAYS

CARGO/PASSENGERS

CRITICAL DAMAGE
System Glitching Malfunctioning Wrecked
Life Support (1-10) [ ] [ ] [ ]
Sensors (11-30) [ ] [ ] [ ]
Weapons Array (31-60)
Forward (1) [ ] [ ] [ ]
Starboard (2) [ ] [ ] [ ]
Aft (3) [ ] [ ] [ ]
Port (4) [ ] [ ] [ ]
Engines (61-80) [ ] [ ] [ ]
Power Core (81-100) [ ] [ ] [ ]
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Kat Tastrophy
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Katastrophy9 wrote:
Katastrophy9 wrote:
Thank you all for the additions to the list and good luck to all the 2017 Newbie Initiative participants!

(Updated main list in forum post #1 with direct links to new sheets added)


(Updated main list in forum post #1 with direct links to new sheets added for Ghost Lines and Delta Green)


Thank you yeancientone and derf_red for the latest sheet additions (D&D 5th Ed and Starfinder). Added to TOC for your ease of access!
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Bifford the Youngest (Sam)
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This is entirely stolen from Carrie - not sure why it's not been posted here before!!

Blades in the Dark


Name:
Alias:
Crew:
Look:
Heritage:
Background:
Vice/Purveyor: faith gambling luxury obligation pleasure stupor weird

Stress: [ ][ ][ ][ ][ ][ ][ ][ ][ ]
Trauma: [ ][ ][ ][ ] (cold) (haunted) (obsessed) (paranoid) (reckless) (soft) (unstable) (vicious)
Harm: [ ]Level 4: ------------ (Dead)
[ ]Level 3: [ ][ ][ ][ ] (Need Help)
[ ]Level 2: [ ][ ][ ][ ] (-1D)
[ ]Level 1: [ ][ ][ ][ ] (Less Effect)

Armor Uses: Armor [ ] | Heavy [ ] | Special [ ]

Playbook: [ ][ ][ ][ ][ ][ ][ ][ ]

[Special Abilities go here]

Insight: [ ][ ][ ][ ][ ][ ]
[ ] . [ ][ ][ ] Hunt
[ ] . [ ][ ][ ] Study
[ ] . [ ][ ][ ] Survey
[ ] . [ ][ ][ ] Tinker

Prowess: [ ][ ][ ][ ][ ][ ]
[ ] . [ ][ ][ ] Finesse
[ ] . [ ][ ][ ] Prowl
[ ] . [ ][ ][ ] Skirmish
[ ] . [ ][ ][ ] Wreck

Resolve: [ ][ ][ ][ ][ ][ ]
[ ] . [ ][ ][ ] Attune
[ ] . [ ][ ][ ] Command
[ ] . [ ][ ][ ] Consort
[ ] . [ ][ ][ ] Sway

Bonus Die: [ ] Push yourself (take 2 stress) -or- accept a devil's bargain.

Friends:
NS
NS
NS
NS
NS

Items: Load: (3 light | 5 normal | 6 heavy)
[ ][ ] [ ][ ]
[ ][ ] [ ][ ]
[ ][ ] [ ][ ]
[ ][ ] [ ][ ]
[ ][ ] [ ][ ]
[ ][ ] [ ][ ]
[ ][ ] [ ][ ]
[ ][ ] [ ][ ]

XP:
• Every time you roll a desperate action, mark xp in that action's attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2xp if that item occurred multiple times.
• You addressed a challenge with _________________________________________
• You expressed your beliefs, drives, heritage, or background.
• You struggled with issues from your vice or traumas during the session.

TEAMWORK:
Assist a teammate.
Lead a group action.
Protect a teammate.
Set up a teammate.

PLANNING & LOAD: (Choose a plan, provide the detail. Choose your load limit for the operation.)
• Assault: Point of attack
• Deception: Method
• Stealth: Entry point
• Occult: Arcane power
• Social: Connection
• Transport: Route

GATHER INFORMATION:
• What do they intend to do?
• How can I get them to [X]?
• What are they really feeling?
• What should I lookout for?
• Where's the weakness here?
• How can I find [X]?
• What's really going on here?

Coins: [ ][ ][ ][ ]
Stash: [ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]

Notes:

Heritage Options: Akoros—The Dagger Isles-Iruvia—Severos—Skovlan—Tycheros
Background Options: Academic—Labor—Law-Trade—Military—Noble—Underworld
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Probably because I often forget where to find this thread - I'm subscribed to so many (and forget it is conveniently located in the PbF forum!)
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Bifford the Youngest (Sam)
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adularia25 wrote:
Probably because I often forget where to find this thread - I'm subscribed to so many (and forget it is conveniently located in the PbF forum!)


One very useful word for you, Carrie - Quicklinks!

You use those 10x10 quicklinks top right of the page, right??
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Jeff Woodman
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<eyes wide in wonder>

I never noticed those before... wow
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Alex Nguyen
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I use the quick links for immediate daily things (like games I'm in, etc.)
There's also the ability to bookmark stuff (threads, geeklists, etc.) for long-term findability.
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Bifford wrote:
adularia25 wrote:
Probably because I often forget where to find this thread - I'm subscribed to so many (and forget it is conveniently located in the PbF forum!)


One very useful word for you, Carrie - Quicklinks!

You use those 10x10 quicklinks top right of the page, right??

They are filled. Yes. All 10x10 of them.
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Patrick McInally
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I didn't see one for Apocalypse World, which surprised me. So I based this off of Kat Tastrophy's Monster of the Week Sheet. I'm new to AW, however, so the sheet is likely imperfect. Suggestions very welcome!

{Note: Originally this sheet had mature language / content pulled from the AW book itself, but as this thread isn't marked mature content I've sterilized it.}

APOCALYPSE WORLD


Character Name

PLAYBOOK

LOOK
Gender Identity
Fashion
Eyes
Body

STATS

{Pick only one line from your playbook for rating attributes above}

* Highlight Two Focus Stats (One chosen by the MC, one by the player with the highest Hx to you)

Cool +/-
~ How calm and collected you are; added to die roll for act under fire basic move

Hard +/-
~ How strong and mean you are in a fight; added to die roll for go aggro, sucker someone, and do battle basic moves

Hot +/-
~ How pleasant and persuasive you are; added to die roll for seduce or manipulate someone basic move

Sharp +/-
~ How observant you are; added to die roll for read a sitch and read a person basic moves

Weird +/-
~ How attuned to the Maelstrom you are; added to die roll for open your brain basic move

Hx
~ History with each PC, how well you know each. Copy and paste additional Hx lines for each PC in the game. Your Hx to them may be different than their's to you; added to die roll for help or interfere basic move

PLAYBOOK MOVES
Move: description
Move: description
Move: description
Sex/Special Move: description

BASIC MOVES
Act Under Fire + cool: used for any difficult or dangerous action that isn’t covered by another move.
Go Aggro + Hard: use violence or the threat of violence to control somebody else's behaviour.
Seize By Force + Hard: “seize” very broadly, the upper hand, momentum, the moment, this is strictly a move for when guns and knives and crowbars are already out on both sides.
Seduce or Manipulate + Hot: used to try and get someone to do something for you, or have sex with you, with leverage (some kind of promise).
Read a Sitch + Sharp: Read a charged situation. Can't read the same situation more than once.
Read a Person + Sharp: Carefully studying a person through a conversation when the interaction is genuinely charged.
Open Your Brain + Weird: Choose a topic. Open your mind to the Psychic Maelstrom. The MC will mess with you, but you just might learn something. Maybe.
Help or Interfere +Hx : +1 if helping, -2 if interfering.
Suffer Harm: Roll+harm suffered (after armor). LOW is better!

{Get all these basic Character moves, plus pick the appropriate number of moves from your playbook}

HARM
Will heal over time
Requires Care to Heal
Gets Worse Over Time unless stabilized
Dead/Dying, can be revived
Any more Harm than this and you're Dead For Reals.

UNIQUE PLAYBOOK CHARACTER FACETS
{These facets can define Special Weapons, Gangs, Dens, Cults, etc. Refer to your character playbook for particulars.}




GEAR
-Item- -Harm- -Range- -Description-
Item-Name # ? what,how,when

{Refer to your character playbook for unique equipping instructions and enter the item name, harm (or armour) tag level, range tag, and the descriptive tags in the table.}

BARTER
If you give 1-barter to someone, but with strings attached, it counts as manipulating them and hitting the roll with a 10+, no roll required.
Otherwise, Roll+Sharp
Some Playbooks have special Barter Moves that can be listed here.

INTRODUCTIONS
{Describe how your character looks and key characteristics of persona, behavior, etc. What are you good at? What drives you? What personality traits stand out?}

Hx
1.

2.

3.

{Pick 1, 2, or 3 Hx choices from your playbook, no more than 1 per other character. Each character will describe their memories, relationships, etc. based on selected Hx defining their backstory.}

EXPERIENCE
Experience -
{Gain when: rolling one of two highlighted stats; Hx with someone goes to +/-4; when a move tells you to.}

Once you've earned your 5th star, you gain an IMPROVEMENT.

IMPROVEMENTS



{An improvement in your playbook can only be selected once when leveling up. Clearly note it so it is not accidentally selected twice}

ADVANCED IMPROVEMENTS



{Once you level up fives times, you may start choosing from the advanced improvements list in additional to your regular improvements.}

NOTES
For keeping track of the really real stuff, like who you want to bed or kill (or both).
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Kat Tastrophy
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Character Name:


Class / Level .........../... Background ............. Faction .............

Race .............. Alignment ............. XP .......

MOD SAVE
STRENGTH {..} [..] (..) [..] INSPIRATION
DEXTERITY {..} [..] (..) (..) PROFICIENCY BONUS
CONSTITUTION {..} [..] (..)
INTELLIGENCE {..} [..] (..) ARMOR CLASS {..}
WISDOM {..} [..] (..) INITIATIVE [..]
CHARISMA {..} [..] (..) SPEED [..]

{..} PASSIVE WISDOM (Perception)

HIT POINTS MAX[..] Current[..] Temporary[..]
HIT DIE Total {d## +#} Current [d..+.]
DEATH SAVES Successes [.] [.] [.]
Failures [.] [.] [.]

SKILLS ATTACKS & SPELLCASTING
[-] ... Acrobatics (Dex) Name ATK Bonus DMG/Type
[-] ... Animal Handling (Wis) ................ [+..] .............
[-] ... Arcana (Int) ................ [+..] .............
[-] ... Athletics (Str) ................ [+..] .............
[-] ... Deception (Cha) ................ [+..] .............
[-] ... History (Int) ................ [+..] .............
[-] ... Insight (Wis) ................ [+..] .............
[-] ... Intimidation (Cha) ................ [+..] .............
[-] ... Investigation (Int) ................ [+..] .............
[-] ... Medicine (Wis)
[-] ... Nature (Int) Notes
[-] ... Perception (Wis) ...........................................
[-] ... Performance (Cha) ...........................................
[-] ... Persuasion (Cha) ...........................................
[-] ... Religion (Int) ...........................................
[-] ... Sleight of Hand (Dex) ...........................................
[-] ... Stealth (Dex)
[-] ... Survival (Wis)

OTHER PROFICIENCIES & LANGUAGES PERSONALITY TRAITS
............................... ...............................
............................... ...............................
............................... ...............................
............................... ...............................
............................... ...............................

IDEALS BONDS
............................... ...............................
............................... ...............................
............................... ...............................
............................... ...............................
............................... ...............................

FLAWS FEATURES & TRAITS
............................... ...............................
............................... ...............................
............................... ...............................
............................... ...............................
............................... ...............................

EQUIPMENT TREASURE
CP {..} ............................... (..) Total Non-Consumable Magic Items
SP {..} ............................... ...............................
EP {..} ............................... ...............................
GP {..} ............................... ...............................
PP {..} ............................... ...............................
............................... ...............................
............................... ...............................
............................... ...............................
............................... ...............................

SPELLS
Spell DC [..] Casting Bonus [..] Spell Ability [...] Spell Level [.]

Spell {1} {2} {3} {4} {5} {6} {7} {8} {9}
Slots ./. ./. ./. ./. ./. ./. ./. ./. ./.

SPELLS KNOWN
Lvl Name Target Range Duration Effect
{0} .......... ...... ..... ........ .............................
{1} .......... ...... ..... ........ .............................
{2} .......... ...... ..... ........ .............................
{3} .......... ...... ..... ........ .............................
{4} .......... ...... ..... ........ .............................
{5} .......... ...... ..... ........ .............................
{6} .......... ...... ..... ........ .............................
{7} .......... ...... ..... ........ .............................
{8} .......... ...... ..... ........ .............................
{9} .......... ...... ..... ........ .............................


CHARACTER APPEARANCE
[IMAGEID=]

Age: Height: Weight:
Eyes: Skin: Hair:


CHARACTER BACKSTORY
..............

ALLIES & ORGANIZATIONS
Faction Rank:
..............

ADDITIONAL FEATURES & TRAITS
..............


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Patrick McInally
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ADVANCED WORLD OF DUNGEONS
(A hack of The Streets of Marienburg-->World of Dungeons-->Dungeon World Roleplaying Game

Character Name

DESCRIPTION

Gender Identity: We're an equal opportunity adventuring company!
Heroic Look: Short & Sweet (choose a few key words)
Eyes & Hair: Short & Sweet (choose a few key words)
Body & Fitness: Short & Sweet (choose a few key words)

CLASS: XXXXX
LEVEL: 1st
XP: 0 of 1000
HIT DICE: 1 + con mod

ATTRIBUTES

STR: x (+0) DEX: x (+0) CON: x (+0)
INT: x (+0) WIS: x (+0) CHA: x (+0)

COMBAT

Current/Max HP: 00 / 00
Damage: d6 (modifiers or extra dice)
Armour: 0 (Armor negates damage)
Speed: Fast, Normal, or Slow
Special: xx

SKILLS ( indicates 'proficiency')
Note: Anyone may use any skill. 'Proficiency' means you cannot technically fail at a skill, though your success may come at terrible cost!


ATHLETICS - You climb, race, and swim things (STR/DEX/CON)
AWARENESS - You see things (WIS)
DECEPTION - You damned, dirty liar (CHA)
DECIPHER - You solve things (INT)
HEAL - You diagnose and treat things (INT/WIS)
LEADERSHIP - You inspire things (CHA)
LORE - You know things (INT)
STEALTH - You evade things (DEX/INT)
SURVIVAL - You endure things (CON/WIS)
OTHER - You do something else (???)

CHARACTER ABILITIES

NAME - description
NAME - description
NAME - description

EQUIPMENT

Weapons (Type / Damage / Special)
Item:
Item:
Item:
Armour (None, Light, or Heavy + Shield)
Item:
Item:
On Your Person or in your pack
Item:
Item:
Item:
Item:
Item:
Item:
Owned but elsewhere
Item:
Item:

HIRELINGS

Type: Name, (cost sp/day), HP, item(s)
Type: Name, (cost sp/day), HP, item(s)

NOTES:




TREASURE (Value in Silver Pieces)
Silver Pieces: 60
Gems (SP): 0
Jewelry (SP): 0
Other (SP): 0

CHARACTER BACKGROUND

Keep it simple.
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Jeff Woodman
Canada
Coaldale
Alberta
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Boo!
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Tales from the Loop



Name:
Type:
Age:
Luck:
Experience (max 10):


Speaking voice
Thinking voice

Drive:

Anchor:

Problem:

Pride:

Favourite song:

Description:


STATS

Body:
Tech:
Heart:
Mind:

Skills

Sneak (body) :
Force (body) :
Move (body) :
Tinker (tech) :
Program (tech) :
Calculate (tech) :
Contact (heart) :
Charm (heart) :
Lead (heart) :
Investigate (mind):
Comprehend (mind) :
Empathize (mind) :

Iconic Item (+2):

other Items:




Relationships:
Other Kids:


Significant Adults:



Hideout:



Conditions:
Upset [ ] Scared [ ] Exhausted [ ] Injured [ ] Broken [ ]


Notes:




PbF post tag:

Name:
Speaking voice
Thinking voice
Luck:
Conditions: Upset [ ] Scared [ ] Exhausted [ ] Injured [ ] Broken [ ]
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Doctor Who: Solitaire Story Game (Second edition)


____ _ __ ___ ___
| _ \ ___ ___| |_ ___ _ __ \ \ / / |__ ___ D>=O===' '.
| | | |/ _ \ / __| __/ _ \| '__| \ \ /\ / /| '_ \ / _ \ |======|
| |_| | (_) | (__| || (_) | | \ V V / | | | | (_) | |======|
|____/ \___/ \___|\__\___/|_| \_/\_/ |_| |_|\___/ )--/]IIIIII]
|_______|
SOLITAIRE STORY GAME ADVENTURE SHEET C O O O D
C O O O D
╒══════════════════════════════════════════════════════════╕ C O O O D
│ THE DOCTOR │ C__O__O__O__D
│ │ [_____________]
╞═══════════════════════════════════╤══════════════════════╡
│ GADGETS: │SKILLS: ├───────────────────────────────┐
│ │ │Regenerations left: │
├───────────────────────────────────┤ │ │
│ ABILITIES: │ ├───────────────────────────────┘
│ │ │
├─────────────────────────────┬─────┴───────┬──────────────┤ ┌─┐ ┌─┐ ┌─┐
│ The Doctor --> BRAINS: xx │ BRAWN: xx │ BRAVERY: xx │ stun│ │ wound│ │ serious│ │
╞════════════════╤════════════╪═════════════╪══════════════╪═════╪═╪══════╪═╪════════╪═╡
│ Companion │ │ │ │ stun│ │ wound│ │ serious│ │ Skills:
├────────────────┼────────────┼─────────────┼──────────────┤ ├─┤ ├─┤ ├─┤
│ Companion │ │ │ │ stun│ │ wound│ │ serious│ │ Skills:
├────────────────┼────────────┼─────────────┼──────────────┤ ├─┤ ├─┤ ├─┤
│ Companion │ │ │ │ stun│ │ wound│ │ serious│ │ Skills:
├────────────────┼────────────┼─────────────┼──────────────┤ ├─┤ ├─┤ ├─┤
│ Companion │ │ │ │ stun│ │ wound│ │ serious│ │ Skills:
├────────────────┼────────────┼─────────────┼──────────────┤ ├─┤ ├─┤ ├─┤
│ Ally │ │ │ │ stun│ │ wound│ │ serious│ │ Skills:
├────────────────┼────────────┼─────────────┼──────────────┤ ├─┤ ├─┤ ├─┤
│ Ally │ │ │ │ stun│ │ wound│ │ serious│ │ Skills:
├────────────────┼────────────┼─────────────┼──────────────┤ ├─┤ ├─┤ ├─┤
│ Ally │ │ │ │ stun│ │ wound│ │ serious│ │ Skills:
├────────────────┼────────────┼─────────────┼──────────────┤ ├─┤ ├─┤ ├─┤
│ Ally │ │ │ │ stun│ │ wound│ │ serious│ │ Skills:
├────────────────┼────────────┼─────────────┼──────────────┤ ├─┤ ├─┤ ├─┤
│ Ally │ │ │ │ stun│ │ wound│ │ serious│ │ Skills:
├────────────────┼────────────┼─────────────┼──────────────┤ ├─┤ ├─┤ ├─┤
│ Ally │ │ │ │ stun│ │ wound│ │ serious│ │ Skills:
├────────────────┼────────────┼─────────────┼──────────────┤ ├─┤ ├─┤ ├─┤
│ Ally │ │ │ │ stun│ │ wound│ │ serious│ │ Skills:
└────────────────┴────────────┴─────────────┴──────────────┘ └─┘ └─┘ └─┘

ADVENTURE: ENEMY: GOAL: DM: LUCK:

TURN: 0 1 2 3 4 5 6 7 8 9 10 11 12
┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬──┬──┬──┐
│X│ │ │ │ │ │ │ │ │ │ │ │ │
└─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴──┴──┴──┘

SEASON: EPISODE: SCALING:

RECORD OF EVENTS
───────────────────────────────────────────────────────────







DWSSG 2e designed by Simon Cogan
USP45's adventure sheet v.1




I found myself somewhere (ok fine, it was at work) without access to my printed Dr. Who character sheet and wished I had a digital one with me. This might also be useful for an idea I have to bring it to forum play. A solo game for use with multiple people? With Dr. Who anything's possible...

Because this is listed over at BGG I don't think I can add it to the geeklist.
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Professor of Pain
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Minnesota
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Robert E. Howard's Conan: Adventures in an Age Undreamed Of

See here for an example of the character sheet in use: Mönkhbat character sheet
_________________________________________________________________

Name

Archetype:
Homeland:


Attributes
Skills Focus Expertise

Agility 10
Skill Name +# +#

Awareness 10
Skill Name +# +#

Brawn #
Skill Name +# +#

Coordination #
Skill Name +# +#

Intelligence #
Skill Name +# +#

Personality 10
Skill Name +# +#

Willpower #
Skill Name +# +#


Starting Fortune Points: #
Social Standing: #
Renown: #


Combat Stats
Vigor = # Resolve = #

Bonus Damage (additional combat dice)
Melee # Ranged # Mental #

Weapon Reach/Range Damage Size Qualities Encumbrance
item name # # # qual.s #


Item Armor Type Covers Soak Qualities Encumbrance
item name type location # qual.s #



Aspects:
Nature:
Languages:
Trait:

Talents:

XP:

Gold:

Equipment


Encumbrance:

Religion:

Physical Description

Background
Hither came [CHARACTER NAME], born in the land of...
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Star Trek Adventures

See here for an example of the sheet in use: Kovar character sheet
_______________________________________________________________________________________________


Rank Name, Position

PERSONAL DETAILS
Player:
Species:
Age:
Gender:
Environment:
Upbringing:

STARFLEET SERVICE
Academy:
Career:
Career Event 1:
Career Event 2:

SERVICE RECORD
Reputation: #
Milestones: Spent: #
Spotlight Milestones: #
Arc Milestones: #

ATTRIBUTES
Control: #, Fitness: #, Presence: #
Daring: #, Insight: #, Reason: #

DISCIPLINES
Command: #, Security: #, Science: #
Conn: #, Engineering: #, Medicine: #

PHYSICAL EVALUATION
Stress: #, Damage Bonus: #

TRAITS


VALUES


FOCUSES


TALENTS


STANDARD EQUIPMENT



Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description. Background description.
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Eric Dodd
New Zealand
Martinborough
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Building on Kat's Fighting Fantasy Sheet, here's one for Advanced Fighting Fantasy.

ADVANCED FIGHTING FANTASY

NAME:
RACE:
CLASS:


ATTRIBUTES
Skill (Initial = ## ) ##
Stamina (Initial= ## ) ##
Luck (Initial= ## ) ##
{Set your initial attributes by rolling the following: SKILL 1d6+6, STAMINA 2d6+12, LUCK 1d6+6. Keep a record of your initial attribute number and your changing number as it will fluctuate but certain actions can only return your attribute back to its initial level}

SKILL determines the maximum points you have to spend on Special Skills. Special Skill value = SKILL + points spent.


SPECIAL SKILLS
-Combat Skills (eg) Hand to Hand and Ranged Weapons

-Movement Skills Climb, Dodge, Jump, Ride, Swim

-Stealth Skills (eg) Awareness, Hide, Lock Picking, Sneak

-Learning Skills (eg) Con, Etiquette, Languages, Lore Skills, Magic*

[i]*Spell use requires the Magic special skill. Each point of Magic gives 3 points of spells to use. Reduce final SKILL total by Magic value.


-Spells and Stamina Cost




INVENTORY
Gold : ##
Jewels :
Potions :
Provisions : ##
{Provisions restore STAMINA (add 4) and will only restore STAMINA to your initial number.}


EQUIPMENT / ITEMS CARRIED :
- Backpack
-
-
-


EXPERIENCE POINTS:


CHARACTER DESCRIPTION
-Background

-Personality

-Quotes

-Notes
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Nikola Cimbaljević
Serbia
Belgrade
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____ _____ ______ _ _ _ ______ _____ ______ _ _ _____
/ __ \| __ \| ____| \ | | | | | ____/ ____| ____| \ | | __ \
| | | | |__) | |__ | \| | | | | |__ | | __| |__ | \| | | | |
| | | | ___/| __| | . ` | | | | __|| | |_ | __| | . ` | | | |
| |__| | | | |____| |\ | | |____| |___| |__| | |____| |\ | |__| |
\____/|_| |______|_| \_| |______|______\_____|______|_| \_|_____/


CHARACTER SHEET

Name:
Level:
XP:
Archetype:


Description:
DescriptionDescriptionDescriptionDescriptionDescriptionDescriptionDescriptionDescriptionDescriptionDescription

Perks: Perk1 / Perk2
Flaws: Flaw1 / Flaw2


Hit Points: XX/XX

--------------------------------------
Guard: XX (10 + Agility + Might + Armor + Feats)
Toughness: XX (10 + Fortitude + Will + Feats)
Resolve: XX (10 + Presence + Will +Feats)
-------------------------------------

Legend Points: XX
Speed: XXft
Wealth Level: XX
Initiative: d20 + Agility DICE
Adventage: X


SPENT TOTAL
Attributes XX XX
-------------------------------------
Physical
SCORE COST DICE
Agilite 0 0 1d0
Fortitude 0 0 1d0
Might 0 0 1d0

-------------------------------------
Mental
SCORE COST DICE
Learning 0 0 1d0
Logic 0 0 1d0
Perception 0 0 1d0
Will 0 0 1d0

-------------------------------------
Social
SCORE COST DICE
Deception 0 0 1d0
Persuasion 0 0 1d0
Presence 0 0 1d0

-------------------------------------
Extraordinary
SCORE COST DICE
Alteration 0 0 1d0
Creation 0 0 1d0
Energy 0 0 1d0
Entropy 0 0 1d0
Influence 0 0 1d0
Movement 0 0 1d0
Prescience 0 0 1d0
Protection 0 0 1d0


-------------------------------------
SPENT TOTAL
Feats: XX XX

NAME COST
Feat1 XX
Feat2 XX
Feat3 XX
...


-------------------------------------
Actions:

NAME ATTRIBUTE vs TARGET SPECIAL
Attack1 xxxxxxxx vs xxxxxx xxxxxxx
Attack2 xxxxxxxx vs xxxxxx xxxxxxx
...
Bane1 xxxxxxxx vs xxxxxx xxxxxxx
Bane2 xxxxxxxx vs xxxxxx xxxxxxx
...
Boon2 xxxxxxxx vs xxxxxx xxxxxxx
Boon2 xxxxxxxx vs xxxxxx xxxxxxx
...

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Richard
United Kingdom
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I woke up in Escher's World today...
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Beyond the Wall and Other Adventures

(Character Name) the (Playbook Archetype)
Class:
Level:

Base attack bonus:
Initiative:
Armour Class:
Hit points: (Current / Maximum)
Fortune Points:

Attribute Scores

STR: XX (+Y)
DEX: XX (+Y)
CON: XX (+Y)
INT: XX (+Y)
WIS: XX (+Y)
CHA: XX (+Y)


Saving Throws
Poison
Breath Weapon
Polymorph
Spells
Magic Item

Skills


Class Abilities


Weapons


Equipment


Background



Character Generation / Playbook notes
If using a character playbook, this section allows you to keep track of progress as you generate the character by working through the playbook.

Starting Attributes: STR 8, DEX 8, CON 8, INT 8, WIS 8, CHA 8

Table 1:
Table 2:
Table 3:
Table 4:
Table 5:
Table 6:
Table 7:

Current Attributes: STR 8, DEX 8, CON 8, INT 8, WIS 8, CHA 8
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The entry below isn't strictly a character sheet, but a logsheet for D&D Adventurers League characters with the things they're supposed to track from adventure to adventure.
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Adventure Logsheet

Character Name:
Classes and Levels:
Faction:

Player Name:
DCI #


Adventure Name:
Session / Dates:
DM Name and DCI #:

XP
Gold
Downtime Days
Faction Renown
# of Magic Items

Starting Value
X xp
X gp
X days
X renown
X magic items
Gained/Lost
+Y xp
+Y gp
+Y days
+Y renown
+Y magic items
New Total
Z xp
Z gp
Z days
Z renown
Z magic items









Adventure Notes / Downtime Activity
Notes here


Adventure Name:
Session / Dates:
DM Name and DCI #:

XP
Gold
Downtime Days
Faction Renown
# of Magic Items

Starting Value
X xp
X gp
X days
X renown
X magic items
Gained/Lost
+Y xp
+Y gp
+Y days
+Y renown
+Y magic items
New Total
Z xp
Z gp
Z days
Z renown
Z magic items









Adventure Notes / Downtime Activity
Notes here


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Lottie Kingsmith
Australia
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The One Ring
Here is a character sheet for The One Ring by Cubicle7, a role playing game set Tolkien's Middle Earth in the period between 'The Hobbit' and 'The Lord of the Rings'. The sheet mimics the layout of the official sheet by using tables created with the floatleft and floatright tags.

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The One Ring


----------------------------- Bagbo Bilbins------------------------------
Culture
Blessing
Calling
Background
Wayward Elf
Folk of the Dusk
Warden
Noble

Standard

Weakness

Martial

Lure of Power
Experience
28 (28)

Valour
1

Wisdom
2


------------------------------ Traits ---------------------------
Specialties
Distinctive features
Herb-lore, Smoking, Folk-lore
Fair-spoken, Quick of Hearing


-------------------------- Attributes & Common Skills ----------------------------
Body

○○○○○○
●●●○○○
●●○○○○
○○○○○○
○○○○○○
○○○○○○
5 (8)

Awe
Athletics
Awareness
Explore
Song
Craft
| Heart

| ○○○○○○
| ●●●○○○
| ●●○○○○
| ○○○○○○
| ○○○○○○
| ○○○○○○
6 (8)

Inspire
Travel
Insight
Healing
Courtesy
Battle
| Wits

| ○○○○○○
| ●●●○○○
| ●●○○○○
| ○○○○○○
| ○○○○○○
| ○○○○○○
4 (5)

Persuade
Stealth
Search
Hunting
Riddle
Lore

Skill Group
<-- Personality
<-- Movement
<-- Perception
<-- Survival
<-- Custom
<-- Vocation


○○○
○○○
○○○
○○○
○○○
○○○


------------------- Weapon Skills --------------------


○○○○○○
○○○○○○
○○○○○○
○○○○○○

Weapon
Weapon 1
Weapon 2
Weapon 3
W4

Damage
d1
d2
d3
d4

Edge
e1
e2
e3
e4

Injury
i1
i2
i3
i4

Enc.
e1
e2
e3
e4
Damage
5 (5)

Parry
1 (+1)

Armour
2 (+1)



------- Rewards --------
Reward1
Reward2
Reward3
Reward4
------- Virtues --------
Virtue1
Virtue2
Virtue3
Virtue4



----------- Armour & Other Gear -------------

Armour
Headgear
Shield
Other1
Other2
Other3


Armour Desc
Headgear Desc
Shield Desc
Other1 Desc
Other2 Desc
Other3 Desc
Encumbrance
Armour Enc
Headg End
Shield Enc
Other1 Enc
Other2 Enc
Other3 Enc



-------------------- Condition ---------------------
14
28
14
14
0
Endurance
Start
Fatigue tot
Fatigue encumbrance
Fatigue travel

12
15
3
0
0

Hope
Start
Shadow total
Shadow temporary
Shadow permanent



Fellowship
13
Advancement
3
Treasure
0
Standing
0



-------------------- Company -------------------------------------
Guide
Scout
Huntsman
Lookout-Man


Fellowship Focus







-------------------- Fellowship Phase --------------------------
Sanctuaries
Patron




-------------------- Tale of Years ---------------------------------
Year








Event Description






Year








Event Description








-------------------- Game Mechanics ---------------------------------

Feat Die 1custom12{iid:2422681;iid:2422680;iid:2422679;iid:2422678;iid:2422677;iid:2422676;iid:2422675;iid:2422674;iid:2422672;iid:2422671;iid:2422682;iid:2422683} -> ( iid:2422683) -> (
) [+]
Success Die 1custom6{iid:2422665;iid:2422666;iid:2422667;iid:2422668;iid:2422669;iid:2422670} -> ( iid:2422665) -> (
) [+]

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  • 1289808. LottieK
  • 1custom12{iid:2422681;iid:2422680;iid:2422679;iid:2422678;iid:2422677;iid:2422676;iid:2422675;iid:2422674;iid:2422672;iid:2422671;iid:2422682;iid:2422683} =
  • ( iid:2422683) =
  • ( iid:2422683)
  • Feat Die
  • Sat May 5, 2018 10:13 am
  • [+]
  • 1289809. LottieK
  • 1custom6{iid:2422665;iid:2422666;iid:2422667;iid:2422668;iid:2422669;iid:2422670} =
  • ( iid:2422665) =
  • ( iid:2422665)
  • Success Die
  • Sat May 5, 2018 10:14 am
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