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RPG» Forums » Actual Play » Play by Forum

Subject: Compendium of Play-by-Forum Character Sheet Templates rss

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William
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The Strange Character Sheet
The Strange

Name :
Is a (descriptor) (type) who (focus)
on (location)

Tier :
Effort :
XP :

STATS
MIGHT
Pool
Current
Edge

SPEED
Pool
Current
Edge

INTELLECT
Pool
Current
Edge

SKILLS
(T)(S)
(T)(S)
(T)(S)
(T)(S)
(T)(S)
(T)(S)
(T)(S)
(T)(S)

ARMOR


DAMAGE
( ) Hale
( ) Impaired
( ) Debilitated

RECOVERY
1D6 + ( )

( ) 1 Action
( ) 10 Minutes
( ) 1 Hour
( ) 10 Hours

ATTACKS
Attack - Mod - Damage


SPECIAL ABILITIES


Inabilities

POSSESSIONS - money ( )
Equipment



Oddities


Artifacts


CYPHERS - Limit ( )


BACKGROUND
type


foci


INITIAL CONNECTION


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MONSTER OF THE WEEK

NAME :

LOOK
Gender / Construct :
Eyes:
Apparel / Clothing :

RATINGS
Charm +/-
~ How pleasant and persuasive you are; added to die roll for manipulate someone basic move

Cool
~ How calm and collected you are; added to die roll for act under pressure and help out basic moves

Sharp +/-
~ How observant you are; added to die roll for investigate a mystery and read a bad situation basic moves

Tough +/-
~ How strong and mean you are in a fight; added to die roll for kick some ass and protect someone basic moves

Weird +/-
~ How attuned to the supernatural you are; added to die roll for use magic basic move
{Pick only one line from your playbook for rating attributes above}


MOVES
Playbook
?:
?:
?:

Basic
Act Under Pressure: used for any difficult or dangerous action that isn’t covered by another move.
Help Out: used to help another hunter do something. If you succeed, you’ll give them a bonus on their task.
Investigate a Mystery: used to work out what kind of monster you are dealing with, what it can do, and what it’s planning.
Kick Some Ass: used for fighting. Fighting monsters, mainly.
Manipulate Someone: used to try and get someone to do something for you, after you give them some kind of reason.
Protect Someone: used to save someone from danger.
Read a Bad Situation: used to work out what dangers are immediately threatening you. For instance, if you think you are walking into a trap, or want to do some tactical analysis.
Use Magic: used to cast magic spells or use enchanted items.
{Get all these basic Hunter moves, plus pick the appropriate number of moves from your character playbook}

LUCK
Okay Doomed
{Mark luck with an empty to change a roll to 12 or avoid all harm from an injury}

HARM
Okay E Dying
{When you reach 4 or more , mark unstable.}

Unstable:
{Unstable injuries will worsen as time passes}

EXPERIENCE
Experience -
{Whenever you roll and get a total of 6 or less, or when a move tells you to, mark an experience }

UNIQUE PLAYBOOK CHARACTER FACETS
?:

{These facets can define Special Weapons, Fate, Heat, Underworld, Mission, Haven, Sect, Monster Breed, Agency, Combat Magic, Dark Side, etc. Refer to your character playbook for particulars.}

GEAR
-Item- -Harm- -Range- -Description-
Item-Name # ? what,how,when

{Refer to your character playbook for unique equipping instructions and enter the item name, harm (or armour) tag level, range tag, and the descriptive tags in the table.}

INTRODUCTIONS
?
{Describe how your hunter looks and key characteristics of persona, behavior, etc. What are you good at? What drives you? What personality traits stand out?}

HISTORY
1.

2.

{Pick a history choice from your playbook, or the Keeper’s listing, for each of the other Hunters. Each Hunter will describe their memories, relationships, etc. based on two selected history choices defining their backstory.}

LEVELING UP
Level : ##
{Whenever you mark the fifth experience you level up. Empty all experience and choose an improvement from your playbook.}

IMPROVEMENTS
Get ___
Take ___
Gain ___
{An improvement in your playbook can only be selected once when leveling up.}

ADVANCED IMPROVEMENTS
Get ___
Take ___
Gain ___
{When you level up fives times, start choosing from the advanced improvements list.}

NOTES
>
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Advanced Dungeons & Dragons Player Character Sheet

Character Name:
Place of Origin: Race:
Class: Level: #
Alignment: Religion:
Patron Deity(s): Deity Alignment of:



ABILITIES
Strength: ## | Exp ##% | Hit Adj =/- # | Dam Adj +/- # | Open Doors #-# | Bend Bars ##% |
Intelligence: ## |Add Lang. # | Know Spell #% | Min # Spells ## | Max # Spells ## |
Wisdom: ## |Magical Atk Adj # | Spell Bonus # | Spell Fail ##% |
Dexterity: ## |Reaction Adj +/- # | Missile Adj # | Defense Adj +/- # |
Constitution: ## |Hit Point Adj +/- # | System Shock ##% | Resurrect Survival ##% |
Charisma: ## |Max Henchmen # | Loyalty Base ? | Reaction Adj ? |

SAVING THROWS
Paralyzation / Poison: ##
Petrification / Polymorph: ##
Rod, Staff or Wand: ##
Breath Weapon: ##
Spells: ##


Saving Throw Adjustments
+/- ## -?- | +/- ## -?-
+/- ## -?- | +/- ## -?-
+/- ## -?- | +/- ## -?-

{List each condition individual with adjustment preceding.}

RESISTANCES: -?-

DETECTION: -?-

LANGUAGES: -?-

PSIONICS: Atk/Def Str: ## Atk Modes: -?- Def Modes: -?-
Major Disciplines:
Minor Disciplines:



COMBAT
AC: ## Armor Worn: -?- AC Base: ## Condition:
Dex Adj: +/- # Magical Adj: +/- # Shieldless AC: ## Rear AC: ##

Hit Points: ## Const Adj: +/- ## Hit Die Type: d##
Surprise: Dex Adj: +/- ## Rear Attacks Adj: +/- ##
Special Adjustments:
Wounds:


WEAPONS PROFICIENCY:
Number of: # Non-Proficient Penalty: -##

COMBAT ADJUSTMENTS
Total “To Hit” Adj: +/- ## Total Damage Adj: +/- ##
+/- -?- | +/- -?-
+/- -?- | +/- -?-
+/- -?- | +/- -?-

{Enter each combat adjustment number and condition (-?-) in listing then total for Hit and Damage.}

WEAPONS
-Weapon- -Max Adj- -Space Req/Range- -THAC0- -Dam vs Size (S-M/L)-
type? ## #’ / #-##-## ## 1-# / 1-##L
type? ## #’ / #-##-## ## 1-# / 1-##L
type? ## #’ / #-##-## ## 1-# / 1-##L
type? ## #’ / #-##-## ## 1-# / 1-##L


WEAPON IN HAND: -?-

To Hit Armor Class (THAC0)
| 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
| ## | ## | ## | ## | ## | ## | ## | ## | ## | ## |


WEAPONLESS COMBAT
-Type- -Attack Adj- -Damage Adj- -Defense Adj-
Pummeling +/- ## +/- ## +/- ##
Grappling +/- ## +/- ## +/- ##
Overbearing +/- ## +/- ## +/- ##


SPELLS KNOWN

( ) -?-
( ) -?-
( ) -?-
( ) -?-
( ) -?-


( ) -?-
( ) -?-
( ) -?-
( ) -?-
( ) -?-


( ) -?-
( ) -?-
( ) -?-
( ) -?-
( ) -?-



Spells Memorized Per Level: 1st - # 2nd - # 3rd - # 4th - #
Magic Components:


CLASS - MAGE
MORALE MODIFIER:
MASTER:
SCHOOL:
Familiar / Pet:
Special Abilities:


CLASS - CLERIC
MORALE MODIFIER:
PARISH: HOLY SYMBOL:
Status in Church: Tithings: ##%
Church’s Influence:


TURNING UNDEAD

( ) Skeleton
( ) Zombie
( ) Ghoul
( ) Shadow
( ) -?-


( ) Wight
( ) Grast
( ) Wraith
( ) Mummy
( ) -?-


( ) Spectre
( ) Vampire
( ) Ghost
( ) Lich
( ) -?-





CLASS - THIEF
MORALE MODIFIER:
Guild/Order: Superior:
Rank in Guild/Order: Tithings: ##%
Guild’s Influence:


CONTACTS
-Name or Pseudonym- -Occupation-
? ?


THIEVING SKILLS
( ) Pick Pockets ##%
( ) Open Locks ##%
( ) Remove/Find Trap ##%
( ) Move Silently ##%
( ) Hide in Shadows ##%
( ) Hear Noise ##%
( ) Climb Walls ##%
( ) Read Language ##%

Special Tools:
Special Abilites:
Special Immunities:
Disguises:


POSSESSIONS
EQUIPMENT / MAGIC ITEMS:
-Item- -Location- -Weight-
Weapon (#d#) Back 1
Armor (AC#) Worn 1
Backpack Worn 1
Belt Pouch Worn 1

-- Total Worn/Carried: ###

Provisions: Supply ## Used ##
Water: Supply ## Used ##

MOVEMENT
Normal =
-Speed versus Encumbrance-
Heavy (* 0.75) =
Loaded (* 0.50) =
Maximum (* 0.25) =

WEALTH:
Copper ## Gems ###
Silver ## Jewels ###
Electrum ## Miscellaneous ###

Debts Owed/Obligations:

EXPERIENCE POINTS:
-Treasure- -Combat- -Other- XP % = -Total-
### ### ## ## #,###

Next Level Goal: #,###


DESCRIPTION
Age: ### Apparent Age: ### Unnatural Aging: ###
Gender: M/F/N Hair: BL Eyes: BL
Height: 0’0” Weight: ###
Social Class: Occupation (Self/Family/Clan):


GENERAL APPEARANCE:
Distinguishing Marks:
Mannerisms:
Weaknesses/Fears:
Hatred/Foes:
Desires/Loves:



COMPATRIOTS

HIRELINGS & HENCHMEN:
| Name | Class/Level | HP / AC | Weapon / DMG |
(1) | | | |
(2) | | | |
(3) | | | |


CONTACTS/RELATIVES/ASSOCIATES:
| Name | Class/Level | Race | Notes |
(1) | | | |
(2) | | | |
(3) | | | |



LOCALES FREQUENTED/RESIDENCE
LOCALES:
-Location- -Time/Condition- -Details-
Tavern Night/Dirty Place to drink lots of ale


Residence:
Location:
Description/Details:


WILL
I _____ do hereby ____
{Created by Katastrophy9 2015-03-15}
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FIGHTING FANTASY

NAME:
RACE:
CLASS:


ATTRIBUTES
Skill (Initial = ## ) ##
Stamina (Initial= ## ) ##
Luck (Initial= ## ) ##
{Set your initial attributes by rolling the following: SKILL 1d6+6, STAMINA 2d6+12, LUCK 1d6+6. Keep a record of your initial attribute number and your changing number as it will fluctuate but certain actions can only return your attribute back to its initial level}


INVENTORY
Gold : ##
Jewels :
Potions :
Provisions : ##
{Provisions restore STAMINA (add 4) and will only restore STAMINA to your initial number.}


EQUIPMENT / ITEMS CARRIED :
- Backpack
-
-
-


CHARACTER DESCRIPTION
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Bifford the Youngest (Sam)
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LEGEND
(Mongoose)



Name:
Age:
Sex: Male/Female
Background:
Profession:

STR: #
CON: #
SIZ: #
INT: #
POW: # - # Dedicated
DEX: #
CHA: #

Combat Actions (CA): #
Damage Modifier: #
Hero Points: 2
Improvement Roll Modifier: #
Improvement Rolls Stored: # - Saved towards (Stat): n/a
Magic Points: #
Movement: 8 m/rnd
Strike Rank: #


250 free skill points to spend
I ask players to details their points spend. So a Skill might end up looking like this:
Perception (INT+POW) = 18 +20 (Nomad) +5 (Hunter) +12 (Free) = 55


Common Skills:
Athletics (STR+DEX):
Brawn (STR+SIZ):
Culture (Own)(INTx2):
Dance (DEX+CHA):
Drive (DEX+POW):
Evade (DEXx2):
Evaluate (INT+CHA):
First Aid (DEX+INT):
Influence (CHAx2):
Insight (INT+POW):
Lore (Home Region) (INTx2):
Perception (INT+POW):
Persistence (POWx2):
Resilience (CONx2):
Ride (DEX+POW):
Sing (POW+CHA):
Sleight (DEX+CHA):
Stealth (DEX+INT):
Swim (STR+CON):
Unarmed (STR+DEX):


Advanced Skills:
# (#+#):
# (#+#):
# (#+#):


Magic Skills:
Common Magic (POW+CHA): #
If taking Divine Magic include:
Lore (Specify) (INT x2):
Pact (Specify) (CHA + Dedicated POW):


Common Magic Spells:


Divine Magic Spells:


Combat:
Any Close Combat weapon (STR+DEX): #
Any Ranged Combat weapon (DEX x2): #


Starting Money: # Silver pieces


Hit Points:
CON + SIZ determines Hit Points per location.

01-05 = Legs 1; Abdomen 2; Chest 3; Arms 1; Head 1
06-10 = Legs 2; Abdomen 3; Chest 4; Arms 1; Head 2
11-15 = Legs 3; Abdomen 4; Chest 5; Arms 2; Head 3
16-20 = Legs 4; Abdomen 5; Chest 6; Arms 3; Head 4
21-25 = Legs 5; Abdomen 6; Chest 7; Arms 4; Head 5
26-30 = Legs 6; Abdomen 7; Chest 8; Arms 5; Head 6
etc


Legs HP # / AP #
Abdomen HP # / AP #
Chest HP # / AP #
Arms HP / AP #
Head HP # / AP #


Personal History:


Family Ties:


Family Reputation


Family Connections


Background Events


Backstory:


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Here's one for Mouse Guard 1e. (Change log: Version 1.1 adds some elbow room for traits. 1.2 fixes ratings column.)



_____ _____ _
| |___ _ _ ___ ___ | __|_ _ ___ ___ _| |
| | | | . | | |_ -| -_| | | | | | .'| _| . |
|_|_|_|___|___|___|___| |_____|___|__,|_| |___|
╒════════════════════════════╤════════════════════════════════════════════╤════════════════════════════════════════╕
│ NAME: xxxxx │ PARENTS: xxxxx │ FATE: │
│ AGE: xxxxx │ xxxxx │ One point allows you to reroll │
│ HOME: xxxxx │ SENIOR ARTISAN: xxxxx │ any 6s as new dice │
│ FUR COLOR: xxxxx │ MENTOR: xxxxx │ PERSONA: │
│ GUARD RANK: xxxxx │ FRIEND: xxxxx │ Add one die per point spent or │
│ CLOAK COLOR: xxxxx │ ENEMY: xxxxx │ tap Nature │
╞════════════════════════════╧══════════════════╤═════════════════════════╧════════════════════════════════════════╡
│ BELIEF │ CONDITIONS │
│ Playing a Belief earns a fate point ├──────────────────────────────────────────────────────────────────┤
│ │ [ ] HEALTHY │
│ │ [ ] HUNGRY/THIRSTY -1 to disposition to any conflict. │
│ │ [ ] ANGRY (Ob 2 Will) -1 to disposition for any conflict that │
│ GOAL │ uses Will as its base. │
│ Accomplishing a Goal earns a persona point │ [ ] TIRED (Ob 3 Health) -1 to disposition for all conflicts. │
│ │ [ ] INJURED (Ob 4 Health) -1D to skills, Nature, Will, │
│ │ and Health (but not recovery) │
│ │ [ ] SICK (Ob 4 Will) -1D to skills, Nature, Will, and │
│ INSTINCT │ Health (but not recovery). │
│ Playing an Instinct earns a fate point ├──────────────────────────────────────────────────────────────────┤
│ │ EARNING CHECKS │
│ ├──────────────────────────────────────────────────────────────────┤
│ │ 1: -1D to your ind. or vs. test │
│ CONTACTS │ 2: +2D to opponent's vs. test │
│ │ 2: Break versus test tie in opponent's favor │
│ ├──────────────────────────────────────────────────────────────────┤
│ │ SPENDING CHECKS │
│ GEAR ├──────────────────────────────────────────────────────────────────┤
│ │ 1: One test during Players' Turn │
│ │ 2: Recovery check during GM's Turn │
│ │ 3: Charge: temporarily elevate trait for remainder of session │
│ │ 2/4: Recharge trait │
├───────────────────────────────────────────────┴──────────────────────────────────────────────────────────────────┤
│ TRAITS │
├──────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤
│ Name Level Beneficial Uses Checks │
│ 1 ( ) + 1D per session ( )Used this session ( )( )( )( ) │
│ 2 ( ) + 1D per roll ──May be used on each roll. ( )( )( )( ) │
│ 3 ( ) Reroll failed dice ( )Used this session │
│------------------------------------------------------------------------------------------------------------------│
│ Name Level Beneficial Uses Checks │
│ 1 ( ) + 1D per session ( )Used this session ( )( )( )( ) │
│ 2 ( ) + 1D per roll ──May be used on each roll. ( )( )( )( ) │
│ 3 ( ) Reroll failed dice ( )Used this session │
│------------------------------------------------------------------------------------------------------------------│
│ Name Level Beneficial Uses Checks │
│ 1 ( ) + 1D per session ( )Used this session ( )( )( )( ) │
│ 2 ( ) + 1D per roll ──May be used on each roll. ( )( )( )( ) │
│ 3 ( ) Reroll failed dice ( )Used this session │
│------------------------------------------------------------------------------------------------------------------│
│ Name Level Beneficial Uses Checks │
│ 1 ( ) + 1D per session ( )Used this session ( )( )( )( ) │
│ 2 ( ) + 1D per roll ──May be used on each roll. ( )( )( )( ) │
│ 3 ( ) Reroll failed dice ( )Used this session │
│------------------------------------------------------------------------------------------------------------------│
│ Name Level Beneficial Uses Checks │
│ 1 ( ) + 1D per session ( )Used this session ( )( )( )( ) │
│ 2 ( ) + 1D per roll ──May be used on each roll. ( )( )( )( ) │
│ 3 ( ) Reroll failed dice ( )Used this session │
╞══════════════════════════════════════════════════════════════════════════════════════════════════════════════════╡
│ ABILITIES │
├─────────────────────────────────────────────────────┬────────────────────────────────────────────────────────────┤
│ Raw Abilities Rating Advancement │ Special Abilities Rating Advancement │
├─────────────────────────────────────────────────────┼────────────────────────────────────────────────────────────┤
│ NATURE(Mouse) x/x P: ( )( )( )( )( )( )( ) │ RESOURCES x P: ( )( )( )( )( )( )( )( )( ) │
│ F: ( )( )( )( )( )( ) │ F: ( )( )( )( )( )( )( )( )( ) │
│ WILL x P: ( )( )( )( )( )( ) │ CIRCLES x P: ( )( )( )( )( )( )( )( )( ) │
│ F: ( )( )( )( )( ) │ F: ( )( )( )( )( )( )( )( )( ) │
│ HEALTH x P: ( )( )( )( )( )( ) │ │
│ F: ( )( )( )( )( ) │ │
╞═════════════════════════════════════════════════════╪════════════════════════════════════════════════════════════╡
│ BASIC DICE RULES │ NATURE RULES │
├─────────────────────────────────────────────────────┼────────────────────────────────────────────────────────────┤
│ When testing, roll the number of dice listed with │ Mouse Nature can be used for escaping, climbing, hiding, │
│ your ability or skill. │ and foraging. │
│ │ │
│ Independent Tests: The player must roll 4s or │ Acting with your Nature: Use Nature in place of any │
│ better ("successes") equal to the obstacle. │ relevant skill. │
│ │ │
│ I Am Wise: You may add +1D by incorporating │ Acting against Nature: Use Nature in place of any ability │
│ one of your related wises. │ or skill, if test is failed, Nature is taxed by the │
│ │ margin of failure. │
│ Teamwork: Help from another player adds +1D. │ │
│ │ Tapping Nature: You may spend a persona point to add │
│ │ your Nature rank to any roll aside from Resources and │
│ │ Circles. If outside of your Nature, the ability is │
│ │ automatically taxed by 1. If the roll is failed, Nature │
│ │ is taxed by margin of failure. │
╞═════════════════════════════════════════════════════╧════════════════════════════════════════════════════════════╡
│ SKILLS │
├─────────────────────────────────────────────────────┬────────────────────────────────────────────────────────────┤
│ Skill Rating Advancement │ Skill Rating Advancement │
├─────────────────────────────────────────────────────┼────────────────────────────────────────────────────────────┤
│ FIGHTER x P: ( )( )( )( )( )( ) │ ORATOR x P: ( )( )( )( )( )( ) │
│ F: ( )( )( )( )( ) │ F: ( )( )( )( )( ) │
│ HEALER x P: ( )( )( )( )( )( ) │ DECEIVER x P: ( )( )( )( )( )( ) │
│ F: ( )( )( )( )( ) │ F: ( )( )( )( )( ) │
│ HUNTER x P: ( )( )( )( )( )( ) │ PERSUADER x P: ( )( )( )( )( )( ) │
│ F: ( )( )( )( )( ) │ F: ( )( )( )( )( ) │
│ INSTRUCTOR x P: ( )( )( )( )( )( ) │ x P: ( )( )( )( )( )( ) │
│ F: ( )( )( )( )( ) │ F: ( )( )( )( )( ) │
│ PATHFINDER x P: ( )( )( )( )( )( ) │ x P: ( )( )( )( )( )( ) │
│ F: ( )( )( )( )( ) │ F: ( )( )( )( )( ) │
│ SCOUT x P: ( )( )( )( )( )( ) │ x P: ( )( )( )( )( )( ) │
│ F: ( )( )( )( )( ) │ F: ( )( )( )( )( ) │
│ SURVIVALIST x P: ( )( )( )( )( )( ) │ x P: ( )( )( )( )( )( ) │
│ F: ( )( )( )( )( ) │ F: ( )( )( )( )( ) │
│ WEATHER WATCHER x P: ( )( )( )( )( )( ) │ x P: ( )( )( )( )( )( ) │
│ F: ( )( )( )( )( ) │ F: ( )( )( )( )( ) │
│ x P: ( )( )( )( )( )( ) │ x P: ( )( )( )( )( )( ) │
│ F: ( )( )( )( )( ) │ F: ( )( )( )( )( ) │
│ x P: ( )( )( )( )( )( ) │ x P: ( )( )( )( )( )( ) │
│ F: ( )( )( )( )( ) │ F: ( )( )( )( )( ) │
│ x P: ( )( )( )( )( )( ) │ x P: ( )( )( )( )( )( ) │
│ F: ( )( )( )( )( ) │ F: ( )( )( )( )( ) │
│ x P: ( )( )( )( )( )( ) │ x P: ( )( )( )( )( )( ) │
│ F: ( )( )( )( )( ) │ F: ( )( )( )( )( ) │
├───────────────────────────┬─────────────────────────┴────────────────────────────────────────────────────────────┤
│ P──Pass; successful tests │ Advancement requires: Passed tests equal to the skill rank and failed tests equal │
│ F──Fail; failed tests │ to one less than the rank. Learning a new skill requires: tests equal to Nature. │
╘═══════════════════════════╧══════════════════════════════════════════════════════════════════════════════════════╛

www.burningwheel.com
USP45's Mouse Guard 1e Text Character Sheet Version 1.2
© 2008 Luke Crane and Ben Morgan


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Michael M.
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Hey there! I used your CoC template to create a "Vampire: The Masquerade (V20)" character sheet. You can see a filled out one here: Vera Sherman (Prince of Chicago). That's a storyteller character, so obviously she's statted out a lot more generously than a player character would be. Here's a blank one:


Character Name (Optional Nickname/Title)

╔══════════════════════════════════════════════════════════════════════╗
General Information:
╚══════════════════════════════════════════════════════════════════════╝
Player: Chronicle:
Nature: Demeanor:
Concept: Clan:
Generation: Sire:


╔══════════════════════════════════════════════════════════════════════╗
Attributes:
╚══════════════════════════════════════════════════════════════════════╝

Physical: Social: Mental:
Strength : □ □ □ □ □ Charisma : □ □ □ □ □ Perception: □ □ □ □ □
Dexterity : □ □ □ □ □ Manipulati: □ □ □ □ □ Intelligen: □ □ □ □ □
Stamina : □ □ □ □ □ Appearance: □ □ □ □ □ Wits : □ □ □ □ □

Specialty (If Applicable):

╔══════════════════════════════════════════════════════════════════════╗
Abilities:
╚══════════════════════════════════════════════════════════════════════╝
Talents: Skills: Knowledges:
Alertness : □ □ □ □ □ Animal Ken: □ □ □ □ □ Academics : □ □ □ □ □
Athletics : □ □ □ □ □ Crafts : □ □ □ □ □ Computer : □ □ □ □ □
Awareness : □ □ □ □ □ Drive : □ □ □ □ □ Finance : □ □ □ □ □
Brawl : □ □ □ □ □ Etiquette : □ □ □ □ □ Investigat: □ □ □ □ □
Empathy : □ □ □ □ □ Firearms : □ □ □ □ □ Law : □ □ □ □ □
Expression: □ □ □ □ □ Larceny : □ □ □ □ □ Medicine : □ □ □ □ □
Intimidati: □ □ □ □ □ Melee : □ □ □ □ □ Occult : □ □ □ □ □
Leadership: □ □ □ □ □ Performanc: □ □ □ □ □ Politics : □ □ □ □ □
Streetwise: □ □ □ □ □ Stealth : □ □ □ □ □ Science : □ □ □ □ □
Subterfuge: □ □ □ □ □ Survival : □ □ □ □ □ Technology: □ □ □ □ □
La. French: □ □ □ □ □
Specialty (If Applicable):


╔══════════════════════════════════════════════════════════════════════╗
Advantages:
╚══════════════════════════════════════════════════════════════════════╝

Disciplines: Backgrounds: Virtues:
__________: □ □ □ □ □ __________: □ □ □ □ □ Conscience: □ □ □ □ □
__________: □ □ □ □ □ __________: □ □ □ □ □ S. Control: □ □ □ □ □
__________: □ □ □ □ □ __________: □ □ □ □ □ Courage : □ □ □ □ □
__________: □ □ □ □ □ __________: □ □ □ □ □
__________: □ □ □ □ □ __________: □ □ □ □ □
__________: □ □ □ □ □

╔══════════════════════════════════════════════════════════════════════╗
╚══════════════════════════════════════════════════════════════════════╝

Merits: Humanity: Health:
______________ □ □ □ □ □ □ □ □ □ □ Bruised □
______________ Bearing: Normalcy (X) Hurt (-1) □
______________ Injured (-1) □
______________ Willpower: Wounded (-2) □
______________ □ □ □ □ □ □ □ □ □ □ Mauled (-2) □
Available To Spend: X Crippled (-5) □
Flaws: Incapacit. □
______________ Blood Pool (X):
______________ □ □ □ □ □ □ □ □ □ □
______________ □ □ □ □
______________ Blood Per Turn: X

Weakness: _____________________________________________________________
_______________________________________________________________________

Experience: X

╔══════════════════════════════════════════════════════════════════════╗
╚══════════════════════════════════════════════════════════════════════╝

[Character Image Optional]


Notes:
- To fill in a dot, the player would replace a "□" with a "■"
- The virtues would obviously have to be changed if playing Sabbat characters.
- The Baring would have to be changed from Normalcy to a path of enlightment if playing Sabbat characters.
- The filled in "■"s under Willpower represent the Willpower Rating.
- The "Available to Spend:" represents how many unspent Willpower Points the player has, which always start as equal
to the Willpower Rating.
- Blood Pool is determined by Generation. For the purposes of this blank character sheet I went with a 9th Gen vampire,
meaning that there are 14 available "□" on the character sheet. This would be different for each player
depending on their Generation, as would be their "Blood Per Turn" rating.
- Blood Pool would be filled in with "" because red looks cool.



For the sake of comparison, here is what a filled in character sheet looks like:

Vera Sherman (Prince of Chicago)

Feared and mistrusted by other Kindred as an outsider to the city, Vera Sherman is the Camarilla appointed Prince of Chicago in the wake of previous Prince's death.

╔══════════════════════════════════════════════════════════════════════╗
General Information:
╚══════════════════════════════════════════════════════════════════════╝
Player: M. Strauss Chronicle: Dust to Dust Plus
Nature: Undisclosed Demeanor: Idealist
Concept: Rookie Prince Clan: Ventrue
Generation: 9th Sire: Undisclosed


╔══════════════════════════════════════════════════════════════════════╗
Attributes:
╚══════════════════════════════════════════════════════════════════════╝

Physical: Social: Mental:
Strength : ■ ■ □ □ □ Charisma : ■ ■ ■ ■ □ Perception: ■ ■ ■ □ □
Dexterity : ■ ■ ■ ■ □ Manipulati: ■ ■ ■ ■ □ Intelligen: ■ ■ ■ □ □
Stamina : ■ ■ ■ □ □ Appearance: ■ ■ ■ ■ ■ Wits : ■ ■ ■ ■ □

Appearance Specialty: Haunting Image

╔══════════════════════════════════════════════════════════════════════╗
Abilities:
╚══════════════════════════════════════════════════════════════════════╝
Talents: Skills: Knowledges:
Alertness : ■ ■ ■ □ □ Animal Ken: ■ □ □ □ □ Academics : ■ ■ ■ □ □
Athletics : ■ ■ ■ ■ □ Crafts : ■ □ □ □ □ Computer : ■ ■ ■ □ □
Awareness : ■ ■ ■ □ □ Drive : ■ ■ ■ □ □ Finance : ■ ■ ■ ■ □
Brawl : ■ □ □ □ □ Etiquette : ■ ■ ■ ■ □ Investigat: ■ ■ ■ □ □
Empathy : ■ ■ ■ ■ □ Firearms : ■ ■ □ □ □ Law : ■ ■ ■ □ □
Expression: ■ ■ ■ □ □ Larceny : ■ □ □ □ □ Medicine : ■ ■ □ □ □
Intimidati: ■ ■ ■ ■ ■ Melee : ■ □ □ □ □ Occult : ■ ■ ■ ■ □
Leadership: ■ ■ ■ ■ □ Performanc: ■ ■ ■ ■ □ Politics : ■ ■ ■ ■ □
Streetwise: ■ □ □ □ □ Stealth : ■ ■ ■ □ □ Science : ■ ■ □ □ □
Subterfuge: ■ ■ ■ ■ ■ Survival : ■ ■ □ □ □ Technology: ■ ■ □ □ □
La. French: ■ ■ ■ □ □
Etiquette Specialty: High Society


╔══════════════════════════════════════════════════════════════════════╗
Advantages:
╚══════════════════════════════════════════════════════════════════════╝

Disciplines: Backgrounds: Virtues:
Auspex : ■ ■ ■ □ □ Domain : ■ ■ ■ ■ □ Conscience: ■ ■ ■ □ □
Dominate : ■ ■ ■ ■ □ Generation: ■ ■ ■ ■ □ S. Control: ■ ■ ■ ■ □
Fortitude : ■ ■ □ □ □ Herd : ■ ■ ■ ■ □ Courage : ■ ■ ■ ■ □
Presence : ■ ■ ■ ■ ■ Resources : ■ ■ ■ □ □
Retainers : ■ ■ ■ □ □
Status : ■ ■ ■ ■ ■

╔══════════════════════════════════════════════════════════════════════╗
╚══════════════════════════════════════════════════════════════════════╝

Merits: Humanity: Health:
Eat Food ■ ■ ■ ■ ■ ■ ■ □ □ □ Bruised □
Blush of Health Bearing: Normalcy (0) Hurt (-1) □
Undisclosed Injured (-1) □
Undisclosed Willpower: Wounded (-2) □
Undisclosed ■ ■ ■ ■ ■ ■ □ □ □ □ Mauled (-2) □
Available To Spend: 6 Crippled (-5) □
Flaws: Incapacit. □
New Arrival Blood Pool (14):
Undisclosed ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
Undisclosed □ □ □
Undisclosed Blood Per Turn: 2

Weakness: Like all members of Clan Ventrue, Vera may only feed from one
particular type of Kine. What that type is, however, is a secret from
most other Kindred...

Experience: N/A

╔══════════════════════════════════════════════════════════════════════╗
╚══════════════════════════════════════════════════════════════════════╝



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Michael M.
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Thanks for the tip and the likes! Will this be added to the forum links on the first page of this thread?
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Kat Tastrophy
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M_Strauss wrote:
Thanks for the tip and the likes! Will this be added to the forum links on the first page of this thread?


I will get that all updated tonight! Thank YOU for your contribution to this compendium!
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Michael M.
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No problem, glad to help! I never would have found this thread if not for
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, so thanks go to her!
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Mutant Future

Character Name:
Genus Species:
Alignment:
Level: #
Experience Points: #


Hit Points (HP): ##
Armour Class (AC): ##

Abilities
Strength: ## (+/-# To Hit, Damage, and Forcing Doors)
Dexterity: ## (+/-# AC, +/-# Missile Attack, +/-# Optional Init)
Constitution: ## (+/-# Hit Point per Hit Die)
Intelligence: ## (+# Adiitional Languages, Proficiency: )
Wisdom: ## (+/-# Save vs Magic Effects)
Charisma: ## (+1 Reaction, # Retainers, # Retainer Morale)


Saving Throws
Energy Attacks: ##
Poison or Death: ##
Stun Attacks: ##
Radiation: ##


Physical Mutations:
+
+
+
Mental Mutations:
+
+
+
Detrimental Mutations:
+
+
+


Equipment:
ITEM WEIGHT (lb)
Weapon (#d#) 1
Armor (AC#) 1
Total Worn/Carried 2 (lbs)
{Annotate damage die and armor class level in parentheses}

Backpack 2 (lb)
Total Backpack 2 (lbs)



Coins:
## GP
## SP
## CP


Character Image/Description:


Character Background:[/q]

Indebted to Katastrophy9 for the LL sheet this was taken from.
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Tommaso De Benetti
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Is there a right way to cut/paste the V20 one?

Looks fine when I edit but after submitting everything is a mess (see here: https://rpggeek.com/geeklist/205460/item/4474168#item4474168)
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Rebus Carnival
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I think maybe you need to quote the text rather the just copy and paste, I successfully posted the page with this. the little[c]brackets are what important
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Tommaso De Benetti
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rebuscarnival wrote:
I think maybe you need to quote the text rather the just copy and paste, I successfully posted the page with this. the little[c]brackets are what important


You mean have the whole sheet under quote? Or using the code format (the "C")?
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Rebus Carnival
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yes hit quote at the bottom of the post, then copy the quote text in the typing field. paste this into your new post and it will retain the original format.

the [c] codes you can see in the quote text are what gives the sheet its uniform appearance.
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That did the trick, excellent!
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This is a sheet I use for the FFG Star Wars games (EotE/AoR/FaD)

<name>

Species: <species>
Career: <Career>
Specialization(s): <Specialization>,<Specialization>

Height:
Weight:
Build:
Age:
Skin:
Eyes:
Hair:

Description:
Total/Remaining XP: XXX/XXX

Brawn: #
Agility: #
Intellect: #
Cunning: #
Willpower: #
Presence: #

Soak: #
Wound Threshold: ##
Strain Threshold: ##
M/R Defense: #/#

Motivation:

Obligation: <Obligation> <rating>

Morality: ## (<Strength> / <Weakness>

Skills: (*=Career)
Astrogation # GG
Athletics # GG
Charm # GG
Coercion # GG
Computers # GG
Cool # GG
Coordination # GG
Deception # GG
Discipline # GG
Leadership # GG
Mechanics # GG
Medicine # GG
Negotiation # GG
Perception # GG
Piloting (Planetary) # GG
Piloting (Space) # GG
Resilience # GG
Skulduggery # GG
Stealth # GG
Streetwise # GG
Survival # GG
Vigilance # GG

Brawl # GG
Gunnery # GG
Lightsaber (Br) # GG
Melee # GG
Ranged (Heavy) # GG
Ranged (Light) # GG

Core Worlds # GG
Education # GG
Lore # GG
Outer Rim # GG
Underworld # GG
Warfare # GG
Xenology # GG

Talents:
<Talent>
<Talent>

Force Rating: #
Force Powers:
<Power>
- <Basic Power>
- <Upgrade>

Equipment:
<gear/weapon name>
- <Attachment/Mod>

Credits: ##

Backstory:
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6 out of 7 dwarfs are not Happy
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╦═╗┬ ┬┌┐┌┌─┐╔═╗ ┬ ┬┌─┐┌─┐┌┬┐ ╔═╗┬ ┌─┐┌─┐┌─┐┬┌─┐
╠╦╝│ ││││├┤ ║═╬╗│ │├┤ └─┐ │ ║ │ ├─┤└─┐└─┐││
╩╚═└─┘┘└┘└─┘╚═╝╚└─┘└─┘└─┘ ┴ ╚═╝┴─┘┴ ┴└─┘└─┘┴└─┘
Character Sheet
╒═════════════════════════════╤════════════════════════════╤═════════════════════╤═══════════════════╤═══════╕
│ NAME: │ RACE: │ ARMOUR TYPE WORN │ │ HP:XX │
│ SOCIAL CLASS: │ SEX: │ Head: │ │ PP:XX │
│ NATIONALITY: │ AGE: │ Chest: │ └───────┤
│ CULTS: │ RESIDENCE: │ Abdomen: │ ┌─────┐ │
│ │ │ Rt Arm: │ │AP │ │
├─────────────────────────────┴────────────────────────────┤ Lft Arm: │ │( )│ │
│ STR: CON: SIZ: INT: POW: DEX: CHA: │ Rt Leg: │ │HP │ │
╞══════════════════════════════════════════════════════════╡ Lft Leg: │ │19-20│ │
│ HANDEDNESS: ├─────────────────────┤ ┌─────┬──┴─────┴──┬─────┐ │
│ BASE STRIKE RANK: SIZ + DEX = │ FINANCES │ │AP │ Ar Pts │AP │ │
│ XP BONUS: % ATT: % PARRY: % │ Carried │ │( )│ Enc( )│( )│ │
│ HP BONUS: DMG BONUS: DEFENCE BONUS: % │ │ │HP │ HP │HP │ │
╞═════════════════════════════╤════════════════════════════╡ Income │ │16-18│ 12 │13-15│ │
│ KNOWLEDGE % BONUS│WEAPON: │ │ └─────┼───────────┼─────┘ │
│ Evaluate Treasure (5) %│SR: Dmg: │ Banked │ │ Ar Pts │ │
│ Read own Language (10) %│Att % Crit % Impale % │ │ │ Enc( )│ │
│ %│Parry % HP % Fumble % │ Loans │ L │ HP │ R │
│ %├────────────────────────────┼─────────────────────┤ │ 9-11 │ │
│ %│WEAPON: │ LANGUAGES KNOWN │ ┌───┴─┬───────┬─┴───┐ │
│ %│SR: Dmg: │ │ │AP │ │AP │ │
│ %│Att % Crit % Impale % │ │ │( )│ │( )│ │
│ %│Parry % HP % Fumble % │ │ │HP │ │HP │ │
│ %├────────────────────────────┤ │ │ 5-8 │ │ 1-4 │ │
│ %│WEAPON: │ │ └─────┘ └─────┘ │
├─────────────────────────────┤SR: Dmg: ├─────────────────────┴───────────────────────────┤
│ MANIPULATION % BONUS│Att % Crit % Impale % │ NOTES │
│ Climbing (15) %│Parry % HP % Fumble % │ │
│ Hide Item (10) %├────────────────────────────┤ │
│ Jumping (15) %│WEAPON: │ │
│ Lock Picking (5) %│SR: Dmg: │ │
│ Map Making (10) %│Att % Crit % Impale % │ │
│ Riding (5) %│Parry % HP % Fumble % │ │
│ Swimming (15) %├────────────────────────────┼─────────────────────────────────────────────────┤
│ Trap Set/Disarm (5) %│WEAPON: │ EQUIPMENT LOCATION ENC │
│ %│SR: Dmg: │ │
│ %│Att % Crit % Impale % │ │
│ %│Parry % HP % Fumble % │ │
│ %├────────────────────────────┤ │
│ %│WEAPON: │ │
│ %│SR: Dmg: │ │
│ %│Att % Crit % Impale % │ │
│ %│Parry % HP % Fumble % │ │
├─────────────────────────────┼────────────────────────────┼─────────────────────────────────────────────────┤
│ PERCEPTION % BONUS│WEAPON: │ MAGIC ITEMS LOCATION ENC │
│ Listen (25) %│SR: Dmg: │ │
│ %│Att % Crit % Impale % │ │
│ Spot Hidden Item (5) %│Parry % HP % Fumble % │ │
│ Spot Trap (5) %├────────────────────────────┤ │
│ Tracking (10) %│WEAPON: │ │
│ %│SR: Dmg: │ │
│ %│Att % Crit % Impale % │ │
│ %│Parry % HP % Fumble % │ │
│ %├────────────────────────────┴──────────┬──────────────────────────────────────┤
│ %│SPELLS KNOWN & PTS (IN MIND) │SPELLS KNOWN & PTS (IN MIND) │
│ %│ │ │
│ %│ │ │
│ %│ │ │
├─────────────────────────────┤ │ │
│ STEALTH % BONUS│ │ │
│ %│ │ │
│ Camouflage (10) %│ │ │
│ Hide in Cover (5) %│ │ │
│ Move Silently (5) %│ │ │
│ Pick Pockets (5) %│ │ │
│ %│ │ │
│ %│ │ │
│ %│ │ │
│ %│ │ │
│ %│ │ │
│ %│ │ │
│ Oratory % Bonus%│ │ │
│ %│ │ │
│ %│ │ │
│ %│ │ │
│ %│ ├──────────────────────────────────────┤
│ %│ │TOTAL ENCUMBRANCE: │
│ %│ │MAXIMUM ENCUMBRANCE: │
│ %│ │MOVEMENT Base: Current: │
└─────────────────────────────┴───────────────────────────────────────┴──────────────────────────────────────┘

USP45's RuneQuest Classic Character Sheet v.1
RuneQuest is a trademark of Moon Design Publications.
May Arachne Solara bless and protect this character sheet.

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Reign ORE RPG Character Sheet
REIGN Character Sheet
An One Roll Engine Game

Name
Company

PASSIONS
Mission:
Duty:
Craving:
Problems(+XP):
#######
#######
#######

SKILLS & STATS
BODY + SENSE + CHARM +
Athletics ++++ Direction ++++ Fascinate +++
Endurance ++++ Eerie ++++ Graces +++
Fight ++++ Empathy ++++ Lie +++
Parry ++++ Hearing ++++ Jest +++
Run ++++ Scrutinize ++++ Plead +++
Vigor ++++ Sight ++++


COORDINATION + COMMAND + KNOWLEDGE +
Climb ++++ Haggle ++++ Healing +++
Dodge ++++ Inspire ++++ Language +++
Perform ++++ Intimidate ++++ History +++
Ride ++++ Perform ++++ Strategy +++
Stealth ++++ Tactics +++
WEAPON Student +++
XXXXXX ++++ C.Spell +++
XXXXXX ++++
XXXXXX ++++

ADVANATGES & ESOTERIC DISCIPLINES
Name Effect
###### #####


WEAPONS
NAME DMG ATK POOL RANGE/NOTES
###### ++++ +++++ ###########
###### ++++ +++++ ###########
###### ++++ +++++ ###########


ARMOUR
NAME AR LOCATION(XX) WGT
###### ++++ +++++ ###
###### ++++ +++++ ###
###### ++++ +++++ ###



COMBAT MANEUVERS
Move Penalty Effect Pg
####### ######## ###### ###
####### ######## ###### ###
####### ######## ###### ###
####### ######## ###### ###


PROPERTY
#######

FOLLOWERS & ALLIES
#######

DESCRIPTION & PERSONAL HISTORY
######

GRUDGES & ENEMIES
#####

SECRETS & LIES
######

WOUNDS & ARMOUR
Mark each slot with the following damage notations as applicable 0=Full /=Shock X=Killed

~10~
HEAD(AR#)
0000
~3-4~ ~5-6~
LARM(AR#) RARM(AR#)
00000 00000
~7-9~
TORSO(AR#)
00000
00000
~1~ ~2~
LLEG(AR#) RLEG(AR#)
00000 00000
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Reign ORE RPG Company Sheet
REIGN Company Sheet
An One Roll Engine Game

Company
Goal

LEADERS & NOTABLE MEMBERS
##HYPERLINKS##

MIGHT ##
Current(##)
FORCES
Bonuses
#######


INFLUENCE ##
Current(##)
Bonuses
#######


SOVEREIGNTY ##

Current(##)
Bonuses
#######


TERRITORY ##

Current(##)
HOLDINGS
Bonuses
#######


TREASURE ##
Current(##)
Bonuses
#######

SUBSIDIARY COMPANIES
########


ASSETS

Name Effect
###### ########
###### ########
###### ########


COMPANY HISTORY



STAT BLOCK VERSION
COMPANY
Goal
Leaders:#####
MGT ##/## INF ##/##
TER ##/## $$$ ##/##
SOV ##/##
Subsidiaries
#####
Assets
#####
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Bubblegumshoe Play-by-Forum Character Sheet & GM Aids

_______ __ __ __ _______ ___ ___ ___ ___ _______ ___ ___ _______ _______
| _ .--.--| |--| |--| .-----| _ | Y | Y | _ | Y | _ | _ |
|. 1 | | | _ | _ | | -__|. |___|. | |. | 1___|. 1 |. | |. 1___|
|. _ |_____|_____|_____|__|_____|. | |. | |. \_/ |____ |. _ |. | |. __)_
|: 1 \ |: 1 |: 1 |: | |: 1 |: | |: 1 |: 1 |
|::.. . / |::.. . |::.. . |::.|:. |::.. . |::.|:. |::.. . |::.. . |
`-------' `-------`-------`--- ---`-------`--- ---`-------`-------'
CHARACTER SHEET

╒═══════════════════════════════════════════╕ ╒═══════════════════════════════════════════╕
│ NAME │ │ ,="=-. │
│ SCHOOL │ │ ,`'oo' \ │
│ CLASS │ │ ( .88 |^||^)) │
│ CLIQUE │ │ ) ) `@ (@' │
│ CLUB │ │ ` , `C ' ) │
│ DRIVE │ │ ,/ ._c/ │
│ STORY ARC │ │ ,-( `-.,')-. │
└───────────────────────────────────────────┘ └───────────────────────────────────────────┘
╒════════════════════════╤════════╤═════════╕ ╒═════════════════════════════════╤═════════╕
│ ACADEMIC │ RATING │ POOL │ │ COOL │ │
├────────────────────────┼────────┼─────────┤ └─────────────────────────────────┴─────────┘
│ Fashion │ │ │ ╒════════════════════════╤════════╤═════════╕
│ Notice │ │ │ │ GENERAL ABILITIES │ RATING │ POOL │
│ Outdoors │ │ │ ├────────────────────────┼────────┼─────────┤
│ Photography │ │ │ │ Athletics │ │ │
│ Pop Culture │ │ │ │ Computers │ │ │
│ Research │ │ │ │ Cool │ │ │
│ Scholarship │ │ │ │ Driving │ │ │
│ Town Lore │ │ │ │ Filch │ │ │
└────────────────────────┴────────┴─────────┘ │ First Aid │ │ │
╒════════════════════════╤════════╤═════════╕ │ Intuition │ │ │
│ INTERPERSONAL │ RATING │ POOL │ │ Preparedness │ │ │
├────────────────────────┼────────┼─────────┤ │ Repair │ │ │
│ BS Detector │ │ │ │ Sneaking │ │ │
│ Flattery │ │ │ │ Throwdown │ │ │
│ Flirting │ │ │ └────────────────────────┴────────┴─────────┘
│ Gossip │ │ │ ╒═══════════════════════════════════════════╕
│ Grownup Face │ │ │ │ RELATIONSHIPS │
│ Impersonate │ │ │ ├───────────────────────────────────────────┤
│ Intimidation │ │ │ │ │
│ Negotiation │ │ │ │ │
│ Performance │ │ │ │ │
│ Reassurance │ │ │ │ │
│ Taunt │ │ │ │ │
└────────────────────────┴────────┴─────────┘ │ │
╒═══════════════════════════════════════════╕ │ │
│ NOTES │ │ │
├───────────────────────────────────────────┤ │ │
│ │ │ │
│ │ │ │
│ │ │ │
│ │ │ │
└───────────────────────────────────────────┘ └───────────────────────────────────────────┘







/**
* GM AIDS ------------------------------------------------------------------------------ *
*/

TOWN MAP
╒══════════════╤════════════════════╤════════════════════════╤════════════════════════════╕
│ SCHOOL │ AROUND │ ADULT WORLD │ RISKY AREAS │
│ (0) │ TOWN(0) │ (1) │ (2) │
├──────────────┼────────────────────┼────────────────────────┼────────────────────────────┤
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
└──────────────┴────────────────────┴────────────────────────┴────────────────────────────┘

RELATIONSHIPS
╒═══════════════════════════════════════╕ ╒═══════════════════════════════════════╕
│ NAME: │ │ NAME: │
├───────────────────────────────────────┤ ├───────────────────────────────────────┤
│ NATURE AND TAG: │ │ NATURE AND TAG: │
│ │ │ │
├───────────────────────────────────────┤ ├───────────────────────────────────────┤
│ POINTS: │ │ POINTS: │
├───────────────────────────────────────┤ ├───────────────────────────────────────┤
│ THUMBNAIL: │ │ THUMBNAIL: │
│ │ │ │
│ │ │ │
├───────────────────────────────────────┤ ├───────────────────────────────────────┤
│ TROUBLE: │ │ TROUBLE: │
│ │ │ │
│ │ │ │
├───────────────────────────────────────┤ ├───────────────────────────────────────┤
│ ABILITIES: │ │ ABILITIES: │
│ │ │ │
├───────────────────────────────────────┤ ├───────────────────────────────────────┤
│ NOTES: │ │ NOTES: │
│ │ │ │
└───────────────────────────────────────┘ └───────────────────────────────────────┘

NPC TEMPLATES
╒══════════════════════════════════╤═══════════════╕ ╒══════════════════════════════════╤═══════════════╕
│ NAME: │ COOL: │ │ NAME: │ COOL: │
├──────────────────────────────────┼───────────────┤ ├──────────────────────────────────┼───────────────┤
│ LOCATION: │ THROWDOWN: │ │ LOCATION: │ THROWDOWN: │
│ │ │ │ │ │
├──────────────────────────────────┼───────────────┤ ├──────────────────────────────────┼───────────────┤
│ THUMBNAIL: │ ALERTNESS │ │ THUMBNAIL: │ ALERTNESS │
│ │ MODIFIER: │ │ │ MODIFIER: │
│ ├───────────────┤ │ ├───────────────┤
├──────────────────────────────────┤ STATUS │ ├──────────────────────────────────┤ STATUS │
│ TROUBLE: │ MODIFIER: │ │ TROUBLE: │ MODIFIER: │
│ ├───────────────┤ │ ├───────────────┤
│ │ STEALTH │ │ │ STEALTH │
├──────────────────────────────────┤ MODIFIER: │ ├──────────────────────────────────┤ MODIFIER: │
│ ABILITIES: ├───────────────┤ │ ABILITIES: ├───────────────┤
│ │ NOTES: │ │ │ NOTES: │
│ │ │ │ │ │
│ │ │ │ │ │
├──────────────────────────────────┤ │ ├──────────────────────────────────┤ │
│ INTERPERSONAL: │ │ │ INTERPERSONAL: │ │
│ │ │ │ │ │
└──────────────────────────────────┴───────────────┘ └──────────────────────────────────┴───────────────┘

LOCATIONS
If the face is an important NPC, provide them with their own template card, or at least make a
note somewhere of which Location their stats or details are written up in.
╒═══════════════════════════════════════╕ ╒═══════════════════════════════════════╕
│ NAME: │ │ NAME: │
├───────────────────────────────────────┤ ├───────────────────────────────────────┤
│ THRESHOLD: │ │ THRESHOLD: │
│ │ │ │
├───────────────────────────────────────┤ ├───────────────────────────────────────┤
│ SET DRESSING: │ │ SET DRESSING: │
│ │ │ │
│ │ │ │
├───────────────────────────────────────┤ ├───────────────────────────────────────┤
│ FACE: │ │ FACE: │
│ │ │ │
│ │ │ │
│ │ │ │
├───────────────────────────────────────┤ ├───────────────────────────────────────┤
│ NOTES: │ │ NOTES: │
│ │ │ │
│ │ │ │
│ │ │ │
└───────────────────────────────────────┘ └───────────────────────────────────────┘




Bubblegumshoe ©2016 Evil Hat Productions, LLC.
GUMSHOE is a trademark of Pelgrane Press Ltd.
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_ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \
( R | Y | U | U | T | A | M | A ) Natural Fantasy RPG
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ Character Sheet

╒═══════════════════════════════╤═══════════════════════════════╕
│ Character Name: │ Player Name: │
├───────────┬────────┬──────────┴────────────────┬──────────────┤
│ Level: │ XP: │ Gender: │ Age: │
├───────────┴────────┴──────────┬────────────────┴──────────────┤
│ Class: / │ Type: / │
└───────────────────────────────┴───────────────────────────────┘
╒════════════════╤════════════════╤═════════════════════════════╕
│ Class Skill │ Stats Used │ Effect │
├────────────────┼────────────────┼─────────────────────────────┤
│ │ │ │
├────────────────┼────────────────┼─────────────────────────────┤
│ │ │ │
├────────────────┼────────────────┼─────────────────────────────┤
│ │ │ │
╞════════════════╪════════════════╪═════════════════════════════╡
│ │ │ │
├────────────────┼────────────────┼─────────────────────────────┤
│ │ │ │
├────────────────┼────────────────┼─────────────────────────────┤
│ │ │ │
└────────────────┴────────────────┴─────────────────────────────┘
╒═══════════════════════════════════════════════════════════════╕
│ STATS: STR dxx DEX dxx INT dxx SPI dxx │
├──────────────────────────────┬────────────────────────────────┤
│ HP: xx/xx [Max HP = STR x 2] │ MP: xx/xx [Max MP = SPI x 2]│
├──────────────────────────────┴────────────────────────────────┤
│ Condition [STR + SPI]* : xx │
│ *If over 10, add 1 dice size to any 1 stat │
├───────────────────┬───────────────────────────────────────────┤
│ Fumble Points: xx │ Initiative [DEX + INT]: xx │
├───────────────────┴───────────────────────────────────────────┤
│ TRAVELLING CHECKS │
│ Movement: STR + DEX, Direction: INT + INT, Camp: DEX + INT │
└───────────────────────────────────────────────────────────────┘
╒═══════════════════════════════════════════════════════════════╕
│ EQUIPMENT │
│ Weapons Acc Dmg Dur Effect/etc. │
├───────────────────────────────────────────────────────────────┤
│ │
│ │
│ │
├───────────────────────────────────────────────────────────────┤
│ Shield / Armor Def Pen Dur Effect/etc. │
├───────────────────────────────────────────────────────────────┤
│ │
│ │
│ │
├───────────────────────────────────────────────────────────────┤
│ Traveller's Outfit Effect/etc │
├───────────────────────────────────────────────────────────────┤
│ │
│ │
│ │
│ │
└───────────────────────────────────────────────────────────────┘
╒═══════════════════════════════════════════════════════════════╕
│ Mastered Weapon(s): │
├───────────────────────────────────────────────────────────────┤
│ Specialized Terrain: │
├───────────────────────────────────────────────────────────────┤
│ Personal Item: │
├───────────────────────────────────────────────────────────────┤
│ Image Color / Appearance │
│ │
│ │
│ │
├───────────────────────────────────────────────────────────────┤
│ Hometown / Reason for Travel │
│ │
│ │
│ │
├───────────────────────────────────────────────────────────────┤
│ Notes │
│ │
│ │
│ │
└───────────────────────────────────────────────────────────────┘
╒═══════════════════════════════════════════════════════════════╕
│ Terrain & Weather │
├───────────────────────────────────────────────────────────────┤
│ Check Bonus │
│ Level 1 -> 6 grassland: xx wasteland: xx │
│ Level 2 -> 8 woods: xx highlands: xx rocky: xx │
│ Level 3 -> 10 d.forest: xx swamp: xx mountain: xx │
│ Level 4 -> 12 desert: xx jungle: xx │
│ Level 5 -> 14 alpine: xx │
├───────────────────────────────────────────────────────────────┤
│ Check Penalty │
│ Weather +1 │
│ rain: xx s.wind: xx fog: xx hot: xx cold: xx │
│ │
│ Weather +3 │
│ h.rain: xx snow: xx d.fog: xx dark: xx │
│ │
│ Weather +5 │
│ hurricane: xx blizzard: xx │
└───────────────────────────────────────────────────────────────┘
╒═══════════════════════════════════════════════════════════════╕
│ STATUS EFFECTS │
│ If the next day’s Condition Check is higher than the status │
│ effect number, it is cured. │
├─────────────────────────────┬─────────────────────────────────┤
│ BODY │ MIND │
│ Injury [DEX] -1 Die Size │ Tired [SPI] -1 Die Size │
│ Poison [STR] -1 Die Size │ Muddled [INT] -1 Die Size │
│ Sick [ALL] -1 Die Size │ Shock [ALL] -1 Die Size │
└───────────────────────────────────────────────────────────────┘
v.1

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Thank you all for the additions to the list and good luck to all the 2017 Newbie Initiative participants!

(Updated main list in forum post #1 with direct links to new sheets added)
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DELTA GREEN

Agent Name:
Code Name or Alias:
Profession:
Nationality:
Sex: Age:
Education:

STATISTICS SCORE ×5 WHAT OTHERS NOTICE
Strength
Constitution
Dexterity
Intelligence
Power
Charisma

DERIVED ATTRIBUTES MAXIMUM CURRENT
Hit Points (HP)
Willpower Points (WP)
Sanity Points (SAN)
Breaking Point (BP)

INCIDENTS OF SAN LOSS WITHOUT GOING INSANE
Violence: adapted
Helplessness: adapted

BONDS SCORE
o
o
o

MOTIVATIONS AND MENTAL DISORDERS
o
o
o

SKILLS
o Accounting (10%) o Medicine (0%)
o Alertness (20%) o Melee Weapons (30%)
o Anthropology (0%) o Military Science (0%):
o Archeology (0%) o Navigate (10%)
o Art (0%): o Occult (10%)
o Artillery (0%) o Persuade (20%)
o Athletics (30%) o Pharmacy (0%)
o Bureaucracy (10%) o Pilot (0%):
o Computer Science (0%) o Psychotherapy (10%)
o Craft (0%): o Ride (10%)
o Criminology (10%) o Science (0%):
o Demolitions (0%) o Search (20%)
o Disguise (10%) o SIGINT (0%)
o Dodge (30%) o Stealth (10%)
o Drive Auto (20%) o Surgery (0%)
o Drive Heavy Machine (10%) o Survival (10%)
o Firearms (20%) o Swim (20%)
o First Aid (10%) o Unarmed Combat (40%)
o Forensics (0%) o Unnatural (0%)
o Heavy Weapons (0%)
o History (10%)
o HUMINT (10%)
o Law (0%)
Foreign Languages and Other Skills:
o
o
o
o
o
o
o

Check a box when you attempt to use a skill and fail. After the game add 1 to each checked skill and erase all checks.

PHYSICAL INJURIES AND AILMENTS



Has First Aid been attempted since your last injury?
o yes: only Medicine, Surgery, or long-term rest can help further

ARMOR AND EQUIPMENT




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

WEAPON SKILL% BASE RANGE DAMAGE ARMOR PIERCING KILL DAMAGE KILL RADIUS SHOTS


PERSONAL DETAILS AND NOTES
What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?


WORK PERFORMANCE AND NOTES
excellent good unsatisfactory

SPECIAL TRAINING SKILL OR STAT TRAINED?
o Y o N
o Y o N
o Y o N
o Y o N
o Y o N
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Ghost Lines

Badge:
Name:
Level:
Role: Rook, Spider, Owl, or Anchor
Homeland: Pick one and choose two gifts from it.

Ratings Assign points to the four stats so they total +2 (not including homeland gifts). So you might choose [+1, 0, 0, +1], [+2, 0, 0, 0], or [0, +3, -1, 0]. Those are the modifiers that will be added to any roll of 2d6 that falls under a particular stat.
Force:
Finesse:
Insight:
Steel:

Gear: Heavy gloves, encounter suit, cloak, breather-mask, air-tank, goggles, cable and clamps, lightning-hook, magnetic boots, spirit-flares, lightning-oil canister (4 uses).
Special Gear: The loadout for your role
Lightning-Oil:

Harm:
Scars:
-1 Force for reaching first , -1 Finesse for reaching second .

Trauma:
Horror:
-1 Insight for reaching first , -1 Steel for reaching second .

Ghosts Silenced:
Ghosts Cleared:

Chits:
Stash:
Favors:
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