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Pathfinder Society Scenario 3-25: Storming the Diamond Gate» Forums » Play By Forum

Subject: Greenclaw's 3-25 - Storming the Diamond Gate (IC) rss

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John Morgan
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This is the In Character [IC] thread for one of our offical RPG Geek Pathfinder Society Games. Click here to learn how you can join the guild and take part in our regular offering of sanctioned Pathfinder Society games!

This game is part of the Official Pathfinder Society PbP Game Day. For more information please visit: http://PbPGameday.com

Our cast of characters:


Character Player Class/Level PFS # Faction



Quick link to Character Depository.
Quick link to the OOC thread.
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John Morgan
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In a stone chamber deep beneath the Pathfinder Society’s headquarters in Absalom’s Grand Lodge, a sea of scribes, scholars, and other studious types hover around a single, worn tapestry laid out carefully in this otherwise austere chamber. Marcos Farabellus, the broad-shouldered Master of Swords, sticks out like a sore thumb in this crowd of erudite individuals. His bald head and wide smile are only intensified through a booming laugh that blasts forth from behind a thick, black beard. “Pathfinders! Gather here.”



The Master of Swords strides toward a tactical map pinned against one of the wooden scaffolds that clutter the room at various angles and heights. With a meaty, scarred hand he points to the well-drawn map. “We discovered the location of the Aspis Consortium’s forays into the Hao Jin Tapestry. Somewhere within this stone sphinx hides the Aspis Consortium’s base of operations. We believe a portal within the building somehow grants the Consortium a back door into our hard-earned Hao Jin Tapestry. I know the tapestry is usually under the purview of my spellcasting counterpart Aram Zey’s, but this mission is of a purely tactical nature: clear out their base and secure the portal for our own use.

“Now, this stone sphinx is believed to contain a shrine dedicated to the demon lord Areshkagal. Whether the Consortium’s working with demon-worshiping cultists, I don’t know, so be prepared for anything. I don’t care how you reach the Aspis Consortium’s portal, but we need to teach those greedy profiteers a lesson for trespassing on Pathfinder territory. I need you to get in, wipe the shrine clean of Aspis filth, and secure the tapestry side of their portal. By no means enter it, however. Your job is to secure the site and activate the portal only. The Decemvirate plans to send a more experienced team of agents to investigate what lies beyond. Once you have activated the portal, report back here.

“Any questions before you go into the tapestry?”
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Unknown Ediology
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Gazing down over the map laid out before them, Sariah purses her lips as she studies the terrain. When she speaks, her voice comes off in a tilted, sharp and deliberate tone - yet seeming to lack any real emotion. "Master Farabellus, do we have any reports regarding the Aspis's forces in the area? Anything to tell us what to expect in terms of numbers, firepower, or preferred methods of attack and defense?

Also, do you have any information to impart regarding Areshkagal?"
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Kris Vanhoyland
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“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” ― H.P. Lovecraft
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A huge bear of a man strides at the Master of Blades, a gray wolf following closely in his footsteps. The man has shaggy blonde hair that falls to his shoulders, as well as a beard with a few braids in it. He's dressed in leather pants, a bear pelt slung around his waist, and a simple gray poncho draped over his otherwise bear chest.

"Marcos! So good to see you, they been keeping you busy?" The man bellows in a stentorian voice as he clasps forearms with the Master of Blades.

"So, are we going back into that magic carpet? I hope the Aspis prove to be more of a challenge this time!" Asbjörn guffaws with a wide grin.
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Adione picks at something stuck in his teeth, casually listening to the discussion at hand, before retrieving his mug with his tail, Creating Water, drinking it, and returning the mug to his belt.

He scans the group gathered before him, peering over the greatsword perched on his shoulder, and says, "Agreed, Asbjörn! I see that you and Amaroq are doing quite well. Perhaps this dance into the carpet will be fun after all."
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paz AKA Matt Lewis
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Lydia nods politely to the Master of Blades and her fellow Pathfinders as she enters the stone chamber, before listening attentively to the briefing. The plump songbird on her shoulder appears to be listening carefully too...

At the mention of Areshkagal, Lydia rummages around in her pack for one of her volumes of the Pathfinder chronicles and leafs through a few pages, trying to see if she can recall anything of interest about that name (or anything else about the tapestry or demons that seems relevant).

Knowledge (planes): take 10 for a result of 10+8+2+1=21.

Once the briefing has finished, she asks: "Um, the Aspis Consortium excepted, are there any other known perils we should be expecting in this shrine?"

EDIT: Added +1 from 'You Rescued the Minotaur Prince' boon.
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Paul Bradley
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Junpei's shoulders slump at the mention of the tapestry. "Not again. I just got back from being in the tapestry - too many demons for my liking." he says.
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paz AKA Matt Lewis
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"Um, well, since it seems we're headed to some sort of demon shrine in the Tapestry, it sounds like you're the perfect fellow for this mission then! Glad to have you with us!" Lydia says with a friendly smile on her face.
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Unknown Ediology
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At the mention of demons form her comrade, Sariah spares them a quick glance and a few words. "Demons are nothing but tools to be used, and then discarded. With extreme prejudice. If we encounter any demons, we will extract information from them and then send them back to the Abyss."
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Paul Bradley
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Junpei turns at Sariah's words. "Do no think that the demons will be an easy enemy. The ones we encountered ignored the damage of normal weapons - it was lucky that my katana was forged from cold iron as a couple of dretches incapacitated two-thirds of the party and were resistant to the fire bombs and the weapons of the remaining member. We were able to douse our weapons and ammunition, so that we would strike true against the evil vermlek. Although with such big weapons and strong fighters this may not be an issue." he replies.
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whiskey tango foxtrot
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"Demons," Adione says shyly, fully aware of his own fiendish heritage. "If they're so resistant, we should consider quickly gathering the appropriate supplies, yes?"

If given the time, Adione would purchase a Cold Iron Cestus (10 gp) and three oils of Bless Weapon (150 gp)
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John Morgan
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Unknown Ediology wrote:
Gazing down over the map laid out before them, Sariah purses her lips as she studies the terrain. When she speaks, her voice comes off in a tilted, sharp and deliberate tone - yet seeming to lack any real emotion. "Master Farabellus, do we have any reports regarding the Aspis's forces in the area? Anything to tell us what to expect in terms of numbers, firepower, or preferred methods of attack and defense?

Also, do you have any information to impart regarding Areshkagal?"

Master Farabellus' voice sounds even deeper and more imposing when directly compared to the deliberate tone of Sariah. "Good question, lass! We sent a spy named Besnik to investigate, and while his reports were limited, we know they have enough guards to secure the site, but how many are there at any given time, we’re not sure. It seems there are always agents coming and going through the portal, and an equal number traveling between the base to other locations in the tapestry. It could be anywhere between a dozen and a hundred agents, for all we know.”
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John Morgan
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Bearpaw wrote:
A huge bear of a man strides at the Master of Blades, a gray wolf following closely in his footsteps. The man has shaggy blonde hair that falls to his shoulders, as well as a beard with a few braids in it. He's dressed in leather pants, a bear pelt slung around his waist, and a simple gray poncho draped over his otherwise bear chest.

"Marcos! So good to see you, they been keeping you busy?" The man bellows in a stentorian voice as he clasps forearms with the Master of Blades.

"So, are we going back into that magic carpet? I hope the Aspis prove to be more of a challenge this time!" Asbjörn guffaws with a wide grin.

The Master of Blades returns Asbjorn's hearty handshake with equal vigour and slaps a hand on his back. "HA! With you in the group, my friend, it's the Aspis who'll be challenged I'm sure!"
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John Morgan
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parrais wrote:
Lydia nods politely to the Master of Blades and her fellow Pathfinders as she enters the stone chamber, before listening attentively to the briefing. The plump songbird on her shoulder appears to be listening carefully too...

At the mention of Areshkagal, Lydia rummages around in her pack for one of her volumes of the Pathfinder chronicles and leafs through a few pages, trying to see if she can recall anything of interest about that name (or anything else about the tapestry or demons that seems relevant).

Knowledge (planes): take 10 for a result of 10+8+2+1=21.

Lydia finds a short article in her Chronicles on Areshkagal which she can share with the group.

Areshkagal is known as the Faceless Sphinx, a female demon lord of greed, magical and mundane portals, and riddles. Her temples take the forms of megaliths, pyramids, stone archways, and stone sphinxes. She appears as a faceless female sphinx with six legs, midnight blue fur, and pale flesh. Her wings are draconic and her tail is a hissing viper. Her unholy symbol is a faceless woman’s head decorated with a bloody pharaonic headdress.

Farabellus chimes in with some more information. "Yes all that is true! Areshkagal is the demon lord of greed, riddles, and magical and mundane portals. She’s the daughter of Lamashtu herself!"

Quote:
Once the briefing has finished, she asks: "Um, the Aspis Consortium excepted, are there any other known perils we should be expecting in this shrine?"

EDIT: Added +1 from 'You Rescued the Minotaur Prince' boon.

Farabellus goes very sombre as he answers this question. “Whether the stone sphinx in Hao Jin’s collection is active with demons and cultists, we don’t know, but if it is, they will likely present as much of a challenge as the Aspis Consortium will.”
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John Morgan
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The Master of Blades remains looking up from his maps in case there are any last questions. "Well I guess you'd better be off. I have faith that you're the right bunch for this job and look forward to seeing you soon when you report your success. Make sure you send word back to us as quickly as possible. We need to act quickly so the Aspis Consortium has little time to send reinforcements back into the Hao Jin Tapestry from the portal’s other terminal.”


Unless anyone has anything else they want to do here, I'll set up the next scene tomorrow.
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whiskey tango foxtrot
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Other than the purchases listed, Adione is good to go
cocuzzi wrote:
If given the time, Adione would purchase a Cold Iron Cestus (10 gp) and three oils of Bless Weapon (150 gp)
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John Morgan
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I'm happy for you to make the purchases and any others you might want to make before you head in.
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Kris Vanhoyland
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"Adione, well met my friend, it seems fate has thrown us together once more! Beware the enemies that place themselves in front of our blades! Here, have a drink!" And with that, Asbjörn pushes a tin canteen at Adione.

The large wolf that had been sitting at the man's feet eying Lydia's songbird, tromps over to Adione, shoving his snout in the tiefling's hands, demanding some scratches.

Asbjörn will buy some cold iron weapon blanch and a whet bone for Amaroq before heading into the magic carpet.
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Adione cheats -- using one hand to pet Amaroq and the other to enjoy the drink, and using his tail to hold his greatsword in its place upon his shoulder.

Fitting the cold iron cestus on his hand, Adione can't help but to feel like some sort of circus performer; shiny gloves, a tail balancing a greatsword, minorly frightening mask... quite a bizarre sight.
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Paul Bradley
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Before heading off, Junpei purchases 2 Oils of Bless Weapon, a Potion of CLW and 2 Spring-loaded wrist sheaths.

Total purchases 160gp - will add to bottom of character sheet.
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John Morgan
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Farabellus gives the group the command word and tells them where to access the tapestry. Behind each of you floats a 2-foot-diameter sphere of pulsing blue light, each visible only to the creature whose journey to the tapestry created it. The Master of Blades explains to those of you haven't been into the tapestry before that a creature stepping into its own extraplanar eddy is shifted back to the Material Plane, to the same place it traveled from, with any carried objects. If that space is occupied by another creature, the teleported creature appears in the nearest unoccupied square.

The Pathfinders arrive in Hao Jin’s realm as the last rays of the demiplane’s arcane sun crest the desert dunes (dim light). They appear in the demiplane approximately 100 feet south of the stone sphinx behind a large outcropping of rocks. To the west, several palms lap up crystal waters from an oasis that provides a welcome blue to the otherwise brown landscape.

Near the stone sphinx’s paws, two statues stare off into the horizon. The area is mainly desert, and aside from the occasional shrub and rock formation, nothing else stands out, but the first thing they notice is the incredible heat that immediately seems to sap the strenght from their bodies.

A character in very hot conditions (above 90° F) must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the skill description). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per hour).

The great stone sphinx rises over a sea of brown sand, breaking the otherwise monotonous, dune-filled horizon. Flanking the impressive sculpture, two faceless statues stare eternally into the endless desert. A faint flicker of torchlight dances from within the stone structure, causing the sphinx to belch out strange shadows at irregular intervals. A quiet rustling of nearby palms and the gentle splashing of water offer refuge from the hot sun.
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John Morgan
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Upon the ground the group easily discovers dozens of sets of humanoid tracks circumnavigating the oasis.
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greenclaw wrote:
A character in very hot conditions (above 90° F) must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the skill description). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per hour).

Does this mean training in the Survival skill, or just the Survival bonus? I was going to use Sleeves of Many Garments to act as Hot Weather Clothing, but Hot Weather Clothing's +2 bonus does not stack with Survival (and Adione's untrained Survival bonus is +2). Just curious
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John Morgan
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As per the skills description for Survival:

DC15:Gain a +2 bonus on all Fortitude saves against severe weather while moving up to half your overland speed, or gain a +4 bonus if you remain stationary. You may grant the same bonus to one other character for every 1 point by which your Survival check result exceeds 15.
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John Morgan
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For ANY of you who haven't played on my tables before I use movable maps on google docs, similar to how UE runs his games. If you can't access the maps please let me know.

If your browser/device only allows you to view the maps but not edit them please make sure to describe any moves as specifically as possible, using directions and distances.

So, here's our first map....


LINK TO MAP
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