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Subject: [IC] Group B: Monster Mash Murdercyclers rss

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Jacob Wood
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Monsters, Start Your Engines!
It's a beautiful cloudy day in dreary Transylvania. You and several other racers are lined up at the starting line in the Rolling Hills, ready to kick off this year's Monster Mash.

The Announcer, a disembodied voice, begins the festivities.

"Okay folks, we expect a good clean race today. For those of you who are rookies, we'll go over the rules one more time.

1. You must cross the finish line with your vehicle this year.
2. No innocent bystanders are to be harmed during the contest (no exceptions, Count!)
3. Everything else goes."

As the Announcer continues, several contestants begin to line up at the starting line.

Group B, it's your turn to get started. Please select a character from the following list and introduce yourself. Also, please make your Acceleration roll to determine who will go first.

Racers
Abominable Snowman
Big Foot
Nessie
El Chupacabra
Frankie
Count Dracula

Details for each racer begin on Page 9 of the rulebook.

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Frankie is leaning to his monstertruck, deep in his dark thoughts. Humans are hideous. Monsters are despicable. The world is wrong!
The cold breeze of Transylvania plays with Frankie's loincloth, while ladies in the first rows cannot take their eyes from scars connecting multicoloured parts of Frankie's body. Gentlemen too.
Frankie sighs and jumps into the cabin. The world is not going to be any better today.

Acceleration roll: Acc: Good 4dF+1 -> ( +0 -1 -1 +1) + 1 -> + 0
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  • 499834. schizoid
  • 4dF+1 =
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  • Acc: Good
  • Sat Feb 8, 2014 8:00 am
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Another goat sucked dry and fed into the engine. Aaaah, it feels good to be bad.
El Chupacabra and El Camino, easily abbreviared as LL, are a team to be reckoned with for sure.
I hope it doesn't get too violent out there. The other cars are also so shiny. Well.


Acceleration Roll: 4df+2 -> ( +1 +0 -1 +1) + 2 -> + 3

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Nessie pulls up her semi next to the other racers and revs the engine loudly. She pulls a cooler out from behind the seat and gobbles up a fish. Snapping her jaws loudly she downs the thing in one swift move then turns to the other competitors and lets out a loud fish smelling belch.

"Hope you have insurance on those things"

Mediocre Acceleration. 4df-1 = ( +1 +0 +0 -1) - 1 = -1
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"I vant to vin this race!" Count Dracula smiles, showing sharpened fangs as he revs the herse's engine. At the sound of the start, he punches the gas to the floor, hoping to jump out to an early lead.

Good Acccel 4dF+1 -> ( +0 +0 +0 +0) + 1 -> + 1
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Abominable rolls up to the starting line fashionably late, as always. As he does so, he glances around at all the happy young monsters in the crowd who are snacking on his delicious treats.

He moves into place next to the Count. "Fancy some garlic ice cream, old boy?"

Abominable revs his engine and waits for the signal to get started.

Abominable's Acceleration: 4dF-1 -> ( +1 +1 -1 +0) - 1 -> + 0
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  • 500941. Munkwunk
  • 4dF-1 =
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  • Abominable's Acceleration:
  • Tue Feb 11, 2014 12:35 am
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Let the race begin!

Frankie and Abominable tied, but since Frankie has the higher Acceleration score I'm just going to let him go first rather than roll off, to save time.

Turn Order
1. El Chupacabra
2. Count Dracula
3. Frankie
4. Abominable
5. Nessie

El El, you're up!


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Felix Lastname
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So... I start at terrible pace, but I got a +3, so I am now at fair pace? I drive four paces? 100km? My max. speed is good, so next turn I could try and accelerate again?
Being soooo nice, not wanting to hurt anybody or cause complications (gasp!), I could now go for a power-up, right? But wait, I am in the rolling hills, so I need to do a mediocre maneuvre roll, right? My maneuvre is great, so I would roll 4dF+2? Or I am not yet in the Rolling Hills?

Can somebody confirm I go this about right? I am not sure how the first turn differs from other game turns.
blush
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The OOC thread has step-by-step example of the first move.
Basically:
- You are in Rolling Hills right form the start
- The amount of spaces you drive per turn is defined by Pace, but...
- Maximum possible Pace if limited by your Speed Trait
- You change your Pace by Accelerating, but Pace can never go beyond your Speed
- Speed can be affected by temporary effects, e.g. Terrain; if it's affected, your Pace is also affected
- Check for terrain effects first, before accelerating - this can limit your Speed, and no matter how good you roll on Acceleration roll will be, it will be limited by the modified Speed
- Turn order is on page 17
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Erich Vereen
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Actually, I think the initial Acceleration check is to determine Turn Order. Other than that, it has no effect on the race itself. You have to take an Accelerate action to increase your Pace.

So first, make a Mediocre (- 1) Manuever check for the Rolling Hills. If you fail this check, your speed is reduced by two levels this round.
For you, that would be 4dF+2, trying to make at least a -1 result.

Next, you may take the Accelerate action to see how much you can increase your Pace. If you failed your Maneuver Check, remember to make sure you don't go over your modified Speed for this round. If you do not take an Accelerate action, you will move at a Terrible Pace this round.


Now, take the Drive action to move your vehicle on the board a number of space equal to your Pace.

After this, you can try to Hurt Someone, Cause a Complication, or Grab a Power Up.

Hope this helps.
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belirahc wrote:
Actually, I think the initial Acceleration check is to determine Turn Order. Other than that, it has no effect on the race itself. You have to take an Accelerate action to increase your Pace.

So first, make a Mediocre (- 1) Manuever check for the Rolling Hills. If you fail this check, your speed is reduced by two levels this round.
For you, that would be 4dF+2, trying to make at least a -1 result.

Next, you may take the Accelerate action to see how much you can increase your Pace. If you failed your Maneuver Check, remember to make sure you don't go over your modified Speed for this round. If you do not take an Accelerate action, you will move at a Terrible Pace this round.


Now, take the Drive action to move your vehicle on the board a number of space equal to your Pace.

After this, you can try to Hurt Someone, Cause a Complication, or Grab a Power Up.

Hope this helps.

This.
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Great. Got it now. Maybe. Hah! Once we get this going, I'll be happy to delete my ooc ramblings above.

So, first roll: maneuvre 4df+2 = ( -1 -1 -1 +0) + 2 = -1. Go go go!
So, anyway.
Edit: I make this roll apparently.
My speed goes down to... oh no, mediocre, but that's okay, because acceleration.
My pace is terrible. This is still below my speed, so I accelerate!
4dF+2 -> ( +1 +1 -1 +0) + 2 -> + 3...
Better. So I accelerate to fair, driving four spaces along the road.
Then, I pick up a Power Up!
First roll: 1dF = ( -1) = -1
Second roll: 1dF -> ( +0) -> + 0.
Uuuuh, Invisibility cloak.

EDITED BECAUSE RULES.


From the pole position, El Camino blasts off with a satisfied rumble! He accelerates with the due eagerness El Chupacabra has come to expect, and roars out of the gate and towards the rolling hills which immediately come to dominate the horizon.

El Chupacabra nearly jumps out of his seat, and hopes that the others didn't see him actually wearing a seatbelt.
The Rolling Hills? Already today? But I had prepared for sand! And I ate the little staff person with all his maps. Awkward!

Unfortunately, this very bad planning means a brief roadside stop to adjust the suspension; but I won't make the speed I technically could. Alas!
Hmm, hmm, sweet suspension. Then quickly, another goat, and off we go again!

But look what somebody put into my glove compartment while I wasn't looking! A large packet of skin!
Aw, shucks, you shouldn't have, unknown friend!
Even while driving, my experienced clwas can drape the skin all over the El Camino, and with that, we vanish from the sight of mortals and immortals alike.

Enjoy your days in the hills, suckers.
Man, that suspension is really smooth. I think I'll be able to catch up on the time lost fixing the car. Go me!


Traveling at fair pace, having advanced 4 spaces, under a cloak of invisbility for this turn and the next.
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Great, that's really close!

Page 3 wrote:
Difficulty: The target level you need to meet or exceed when making a Roll or Check. If the Difficulty of an action is Great (+2) you need a Great result or better to be successful.

So you needed a Mediocre result to avoid the Rolling Hills, and you scored a Mediocre result. That means you were successful, and your Speed doesn't decrease.

Which means you would have accelerated to Fair Speed, which means you're at 4 Spaces at the end of your turn, not 3!
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Drac stomps down on the gas, his hearse jumping forward just as quickly as El Chu's. He easily navigates around and over the first few hills he comes across and draws up even with the El Cam as it disappears from view.

Reaching into the back of the hearse, Drac grabs the first item he can find. He pulls it into the front seat and immediately drops it. "Who is responsible for this ... monstrosity!", he says as he looks at the large box of garlic. On top is a small fuse, which causes the Count to smile.

Mediocre Manuever Check 4dF+2 -> ( +1 +0 +1 +1) + 2 -> + 5 - No penalty this round
Acceleration Check 4dF+1 -> ( +0 +0 +1 +1) + 1 -> + 3 - increase from Terrible to Fair Pace
Drive - 4 spaces
Power up 1 1dF -> ( +1) -> + 1
Power up 2 1dF = ( -1) = -1 - Garlic Bomb


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  • 501833. belirahc
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The first rolling hill takes Frankie by surprise.
Manuever Check 4dF+1 -> ( +0 +1 -1 +0) + 1 -> + 1 - no penalty.
But his arms work automatically, without even consulting with the brain. (All three are at odds today.)
The monster truck draws arc around the hill and gets back on track.
Acceleration Check 4dF+1 -> ( +1 +0 -1 +0) + 1 -> + 1, Pace: Terrible -> Poor
Drive: 2 spaces


The truck moves slow, but steadily.

Power-Up Vertical 1dF = ( -1) = -1
Power-Up Horizontal 1dF = ( -1) = -1
Piranha Launcher


Suddenly, Frankie is distracted by loud splash coming from under his seat. He uses his left hand (the lilac one) to check and feels ticklish bite of a small angry jaw. Can be useful...


Pace: Poor (Speed: Good)
Position: 2 spaces
Piranha Launcher

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Abominable was still revving his engine when the others took off in front of him.

"Whoa, the race started already? Time to make like a banana split and get out of here!"

Good Maneuvering vs. Mediocre Difficulty 4dF+1 = ( +0 -1 +0 -1) + 1 = -1

Just as he pulls away from the starting line a hill rolls into view. Abominable barely manages to escape being squashed like an ice cream sandwich.

Mediocre Acceleration 4dF-1 -> ( -1 +1 +0 +1) - 1 -> + 0
Drive 2 Spaces.


"Hey, Frankie!" Abominable waves out the window of his ice cream truck as he pulls up alongside his rival's monster truck. "Off to a slow start?"

Power-Up 1 1dF -> ( +0) -> + 0
Power-Up 2 1dF = ( -1) = -1
Mud Pie


Abominable doesn't like that the others are pulling so far ahead, so he puts Snowball on auto-pilot and reaches into the freezer in the back of his truck. Moments later he appears with one of his favorite treats: a Mud Pie.

He sits back down in the driver seat and keeps his eyes peeled for the perfect opportunity to use it.


Summary
Pace: Poor
Space: 2
Power-Up: Mud Pie
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El Chupacabra grins with fully extended fangs at Drac's furious face as he becomes invisible.
Poor thing. But we'll meet again down the road, I am sure of it.

Just as the first whiff of garlic reaches his sensitive nostrils, he tries to put some leagues between him and the hearse.
Maneuvre check: Great vs. mediocre. 4dF+2 -> ( +0 +1 +0 -1) + 2 -> + 2.
Well. That worked.


It is nearly romantic to see those hills frolicking in the evening light. Roll, little hills, roll on.

But shaking these wistful thoughts from his goat-blood-addled brain, El Chupacabra puts the pedal to the metal to see if El Camino can, in fact, outdistance Drac and the others. Whoohooooo!
Accelerate! 4dF+2 -> ( +1 +1 +1 +0) + 2 -> + 5
Speed now is good, 5 paces per turn.


Awww, is that already the end of the rolling hills? I liked them.
Oh, but look what the last goat had stuck in her stomach! Shiny.

Grab Power-Up:
1st Roll: 1dF = ( -1) = -1
2nd Roll: 1dF -> ( +1) -> + 1
Result:


It ate a super buzz-saw. Goats, man. They really have it coming.

Traveling at good pace, having gone 9 spaces, with an invisibility cloak active this turn and the next and a super buzz-saw.
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^^ You skipped me

Nessie is caught off guard as the race begins. She struggles to quickly stash her cooler in the back and the truck begins to lurch forward.

Mediocre Menuvering vs Mediocre Difficulty 4df -> ( +1 -1 +1 -1) -> + 0

Nessie reaches up and blasts her horn twice. Switching into a higher gear she begins to accelerate.

Mediocre Acceleration 4df-1 = ( -1 +1 +0 +0) - 1 = -1

Hoping im doing this right im blanking a bit here..

Nessie misses a gear but manages to not stall her truck. Pace becomes Poor?

Grab Powerup 1df -> ( +0) -> + 0
Grab Powerup 1df = ( -1) = -1

Nessie grabs a Mud Pie.

Nessies stats
Pace: Poor
Space: 2
Powerups: Mud Pie
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You did that correctly, yes.

So after the first round, we have:

Dracula and El Chupacabra tied at Space 4;
Everyone else tied at Space 2.
Everyone has at least one Power-Up.

El Chupacabra has already kicked off Round 2 and is at Space 9.

Here's the map as it stands:
https://docs.google.com/drawings/d/1vfAUJqMMkElcBm9xoPI5oTPf...

Dracula is up next, followed by Frankie, then Abominable, then Nessie.
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Sorry. Having icing issues and power outages. Will post tomorrow.
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Sorry for skipping you there, I was somehow convinced there were only 4 people in the race. Eeek.
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Drac continues to keep the hammer down, continuing to speed past the rolling hills trying to crush him and the others. His fangs gleam in the moonlight as he continues to put distance between him and the others. "Now vere has that little goody two shoes gotten off to?", he says to himself as he scans the horizon for El Chu.

He blazes forward, barely missing a small herd of goats that are lazily chewing on the dry grass at the edge of one of the hills. Unfortunately for El Chu the Abominable Snowman, he is heading straight for them!

Maneuver Roill 4dF+2 -> ( -1 +0 -1 +0) + 2 -> + 0 - No penalty this round
Accelerate 4dF+1 -> ( +0 +1 +0 +0) + 1 -> + 2 - Increase Pace from Fair to Great. At max Speed
Drive - Move 6 spaces.
Cause Complication - El Chu 2dF -> ( +1 +0) -> + 1 - Great (+2) Difficulty Complication check - Changed to Abominable Snowman

Pace - Great (6 spaces)
Speed - Great
Position - Space 10
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  • 502319. belirahc
  • 4dF+2 =
  • ( -1 +0 -1 +0) + 2 =
  • + 0
  • Maneuver Roill
  • Thu Feb 13, 2014 2:06 pm
  • [+]
  • 502320. belirahc
  • 4dF+1 =
  • ( +0 +1 +0 +0) + 1 =
  • + 2
  • Accelerate
  • Thu Feb 13, 2014 2:08 pm
  • [+]
  • 502321. belirahc
  • 2dF =
  • ( +1 +0) =
  • + 1
  • Cause Complication - El Chu
  • Thu Feb 13, 2014 2:13 pm
Felix Lastname
Germany
Konstanz
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Pomboo. Si samaki, si mnyama. Si mzee, si kijana.
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Cannot do that, Count, for I am ...





INVISIBLE!!!! cool
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Erich Vereen
United States
Leland
North Carolina
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Ahhh! Whoops! Thought that only meant I could not hurt you. Maybe I should read the full description next time....

Well, minor modification than... eeny meeny miney... hey MOE!

Changing to .... New complication target 1custom3{Abominable;Frankie;Nessie} -> ( Abominable) -> ( Abominable)
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  • 502365. belirahc
  • 1custom3{Abominable;Frankie;Nessie} =
  • ( Abominable) =
  • ( Abominable)
  • New complication target
  • Thu Feb 13, 2014 3:53 pm
(((100% real name)))
Israel
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Frankie waves to Abominable and nods shyly to Nessie, while El Chu and Count Dracula are running away from the main group. "As expected" murmurs to himself Frankie, and sends a Ray of Envy aiming at Count's hearse. Alas, the Ray breaks when he touches Dracula's car and melts down to the road.
The world is wrong! Again!

Maneuvering Check 4dF+1 = ( -1 +0 +0 -1) + 1 = -1 no penalty
Acceleration Check 4dF+1 -> ( +0 +0 +1 +0) + 1 -> + 2 Pace Poor -> Fair
Drive 4
Complication for Drac 2dF+1 -> ( -1 +0) + 1 -> + 0
Drac's Maneuvering 4dF+2 -> ( +1 +1 +0 +1) + 2 -> + 5

Summary
Pace: Fair
Space: 6
Power-Up: Piranha Launcher
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  • 502475. schizoid
  • 4dF+1 =
  • ( -1 +0 +0 -1) + 1 =
  • -1
  • Maneuvering Check
  • Thu Feb 13, 2014 7:03 pm
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  • 502476. schizoid
  • 4dF+1 =
  • ( +0 +0 +1 +0) + 1 =
  • + 2
  • Acceleration Check
  • Thu Feb 13, 2014 7:05 pm
  • [+]
  • 502480. schizoid
  • 2dF+1 =
  • ( -1 +0) + 1 =
  • + 0
  • Complication for Drac
  • Thu Feb 13, 2014 7:15 pm
  • [+]
  • 502481. schizoid
  • 4dF+2 =
  • ( +1 +1 +0 +1) + 2 =
  • + 5
  • Drac's Maneuvering
  • Thu Feb 13, 2014 7:15 pm
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