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Pathfinder Society Scenario 0-03: Murder on the Silken Caravan» Forums » Play By Forum

Subject: n2f's Murder on the Silken Caravan IC rss

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Kris Vanhoyland
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“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” ― H.P. Lovecraft
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not2fear wrote:
Bearpaw wrote:
Come dawn, I'll be memorizing remove sickness to hopefully help me get rid off my leprosy.

You need Remove Disease for that. We will deal with it after the scenario.

I know but it should give me a +4 on my next save since the disease itself hasn't kicked in yet.
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Terence
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The caravan gathers in the cold hour before dawn and sets out northwest just as the first bit of pink touches the eastern horizon. The PCs are given the ignominious rearmost position in the camel train eating the trail dust of the others since they were the last to sign up. Directly in front of them are the camels of Hokama Pashket tended by him, his slave Atmar, and a pair of drovers

PCs should each make their first DC 15 Fortitude save of the afternoon to determine if they suffer any damage from the heat unless they have Endure Elements!

Shortly after mid day, a sudden wind blows in off the erg carrying a wall of dust and grit—a sandstorm is coming.

PCs to make a DC 15 Survival check or a DC 20 Perception check to keep Hokama’s camels in sight during the storm.
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Mike Hadfield
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Fort 1d20+4 = (15) + 4 = 19
Survival 1d20+4 = (2) + 4 = 6

Enjoying the heat Pascal looks happy to finally be on the road. This heat sure beats slogging through Andoran mud! And mounts to boot! Yee-haw!

Digging her heels into the camel, she chuckles as it only lurches forward a couple paces before returning to its sedate march.
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  • 451640. MikeHadfield
  • 1d20+4 =
  • (15) + 4 =
  • 19
  • Fort
  • Wed Oct 23, 2013 11:17 pm
  • [+]
  • 451642. MikeHadfield
  • 1d20+4 =
  • (2) + 4 =
  • 6
  • Survival
  • Wed Oct 23, 2013 11:17 pm
Daniel Karpouzian
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Diplomacy Hajime 1d20-2 = (12) - 2 = 10
Perception 1d20+7 = (9) + 7 = 16
Knowledge Planes (Untrained) 1d20 = (3) = 3
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  • 451647. karpouzian
  • 1d20-2 =
  • (12) - 2 =
  • 10
  • Diplomacy Hajime
  • Wed Oct 23, 2013 11:26 pm
  • [+]
  • 451648. karpouzian
  • 1d20+7 =
  • (9) + 7 =
  • 16
  • Perception
  • Wed Oct 23, 2013 11:26 pm
  • [+]
  • 451649. karpouzian
  • 1d20 =
  • (3) =
  • 3
  • Knowledge Planes (Untrained)
  • Wed Oct 23, 2013 11:27 pm
Daniel Karpouzian
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Fort save 1d20+4 = (4) + 4 = 8
Perception to keep an eye on the camels 1d20+7 = (11) + 7 = 18
non-lethal damage 1d4 = (1) = 1
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  • 451650. karpouzian
  • 1d20+4 =
  • (4) + 4 =
  • 8
  • Fort save
  • Wed Oct 23, 2013 11:28 pm
  • [+]
  • 451652. karpouzian
  • 1d20+7 =
  • (11) + 7 =
  • 18
  • Perception to keep an eye on the camels
  • Wed Oct 23, 2013 11:28 pm
  • [+]
  • 451653. karpouzian
  • 1d4 =
  • (1) =
  • 1
  • non-lethal damage
  • Wed Oct 23, 2013 11:29 pm
Brent Johnson
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Assuming that only one roll needs to succeed: Jeptha Aid Another (Perception) 1d20+1 = (3) + 1 = 4

If the assumption is incorrect: Jeptha Survival 1d20+1 = (15) + 1 = 16

Jeptha has filled his non-domain spell slots with Endure Elements. He has used one on himself. Who wants the other one?

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  • 451702. Brent Johnson
  • 1d20+1 =
  • (3) + 1 =
  • 4
  • Aid Another (Perception)
  • Thu Oct 24, 2013 12:41 am
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  • 451703. Brent Johnson
  • 1d20+1 =
  • (15) + 1 =
  • 16
  • Survival
  • Thu Oct 24, 2013 12:42 am
Daniel Karpouzian
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Someone in armor.
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Brent Johnson
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Boftil, maybe?

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John Morgan
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I will gratefully accept the other Endure Elements on Boftil's behalf. Thanks Brent/Jeptha. Allowing Boftil to keep as much of his clothes on as possible is a good result for everyone concerned I think.
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John Morgan
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I will gratefully accept the other Endure Elements on Boftil's behalf. Thanks Brent/Jeptha. Allowing Boftil to keep as much of his clothes on as possible is a good result for everyone concerned I think.

Boftil Perception: 1d20+7 = (8) + 7 = 15
Boftil Survival: 1d20+2 = (9) + 2 = 11
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  • 451748. greenclaw
  • 1d20+7 =
  • (8) + 7 =
  • 15
  • Thu Oct 24, 2013 2:32 am
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  • 451749. greenclaw
  • 1d20+2 =
  • (9) + 2 =
  • 11
  • Thu Oct 24, 2013 2:32 am
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greenclaw wrote:
I will gratefully accept the other Endure Elements on Boftil's behalf. Thanks Brent/Jeptha. Allowing Boftil to keep as much of his clothes on as possible is a good result for everyone concerned I think.

Keep your clothes on! Keep your clothes on! Please! My poor eyes!
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Terence
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only sasha left, believe.
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Mavis
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Fortitude 1d20+1 = (2) + 1 = 3
Perception 1d20+4 = (8) + 4 = 12
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  • 451777. Mavis101
  • 1d20+1 =
  • (2) + 1 =
  • 3
  • Fortitude
  • Thu Oct 24, 2013 6:45 am
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  • 451778. Mavis101
  • 1d20+4 =
  • (8) + 4 =
  • 12
  • Perception
  • Thu Oct 24, 2013 6:45 am
John Morgan
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Boftil coughs up a mouthful of sand, his black beard beard speckled white from the grit. "Thanks Jeptha, lad for ya help, ye've made this filthy heat a little more bearable! Don't suppose ya have anythin' to take the pain out a me rear from sittin' on this foul lumpy beast?"

As the group struggles on through the desert the dwarf continues to grumble. "Can anyone even see where we're goin'? I can't see as far as me bloody hand! Are you all even there...or have ya left me out her to die of thirst in the sand?"
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Terence
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Mavis101 wrote:
Mavis101 previously rolled 1d20+1 = (2) + 1 = 3 (Fortitude)
Mavis101 previously rolled 1d20+4 = (8) + 4 = 12 (Perception)
The heat gets to Jenna and she takes 1d4 = (3) = 3nonlethal damage
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  • 451928. not2fear
  • 1d4 =
  • (3) =
  • 3
  • Thu Oct 24, 2013 3:46 pm
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Hajime, with some assistance from Jep, notices the camels ahead...and the party is able to draw nearer to the water seller’s camels during a slight lull in the storm. A cry from the merchant’s young slave rings out as he points into the blowing sand where several humanoid creatures approach, most smaller than humans and all muffled in heavy robes. Each stranger’s head has a great helm wrapped in keffiyehs, and each faceplate has only a small eye slit to keep out the fury of the storm. Each holds a curved sword, and it is clear they are converging on your position.

7d20 = (14 + 19 + 3 + 4 + 15 + 13 + 4) = 72
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  • 451929. not2fear
  • 7d20 =
  • (14 + 19 + 3 + 4 + 15 + 13 + 4) =
  • 72
  • Thu Oct 24, 2013 3:50 pm
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Initiative

24 Hajime 1 nonlethal dmg
20 Pascal
17 Boftil
14 Jeptha
7 Jenna 3 nonlethal dmg
6 Sasha
5 GM

Water sellers are blue, the enemy is green. 'G's are small humanoids and 'H's are medium humanoids.




Everyone is up! (Sasha still needs to roll Fort DC15 or take 1d4 nonlethal damage
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Kris Vanhoyland
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“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” ― H.P. Lovecraft
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I have loved the stars too fondly to be fearful of the night.
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Sasha has endure elements active.

"Hail! What are you doing all the way out here?" Sasha asks, glancing at their weapons suspiciously.

Perception: 1d20+10 = (14) + 10 = 24
Ready action to shoot off an icicle should they prove agressive.
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  • 451937. Bearpaw
  • 1d20+10 =
  • (14) + 10 =
  • 24
  • Perception:
  • Thu Oct 24, 2013 4:03 pm
Brent Johnson
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Jeptha's face tightens. "Jawas!" he murmurs.

Sasha should get a re-roll on her initiative, courtesy of Jeptha's Seize the Initiative ability.

What are the terrain features at I5-I6-J7-J8-I9-I10?

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Bearpaw wrote:
Sasha has endure elements active.

"Hail! What are you doing all the way out here?" Sasha asks, glancing at their weapons suspiciously.

Bearpaw previously rolled 1d20+10 = (14) + 10 = 24 (Perception
Ready action to shoot off an icicle should they prove agressive.

You can fire now. They're not here for a spot of tea and scones.
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Brent Johnson wrote:
Jeptha's face tightens. "Jawas!" he murmurs.

Sasha should get a re-roll on her initiative, courtesy of Jeptha's Seize the Initiative ability.

What are the terrain features at I5-I6-J7-J8-I9-I10?


1d20 = (18) = 18

The obstacles are sand dunes or 'cover'
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  • 451987. not2fear
  • 1d20 =
  • (18) =
  • 18
  • Thu Oct 24, 2013 5:20 pm
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Initiative

24 Hajime 1 nonlethal dmg
20 Pascal
20 Sasha
17 Boftil
14 Jeptha
7 Jenna 3 nonlethal dmg

5 GM

Water sellers are blue, the enemy is green. 'G's are small humanoids and 'H's are medium humanoids.




Everyone is up!
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Brent Johnson
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Jeptha readies his shield and draws his sword as he moves forward (to H5). He calls out, "Begone, desert scavengers! These are not the easy pickings you are looking for! Move along!"

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Daniel Karpouzian
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Hajime will step south 10', fighting defensively, and attack G2. 1d20+4 = (13) + 4 = 17 tripping him.
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  • 451996. karpouzian
  • 1d20+4 =
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  • 17
  • Thu Oct 24, 2013 5:34 pm
Mike Hadfield
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Her soldiering instincts kicking in, Pascal prepares to launch an attack.

Do the humans look like fighters or casters?
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