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Subject: Through the Depths Playtest IC rss

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Paul
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LADY BLACKBIRD ✠ NATASHA SYRI

An Imperial noble escaping an arranged marriage, now reunited with her lover



Traits:

Imperial Noble
Etiquette, Dance, Educated, History, Science, Wealth, Connections, House Blackbird

Master Sorcerer
Spellcaster, Channeling, Stormblood, Wind, Lightning, [Fly], [Blast], [Sense]

Athletic
Run, Fencing, Rapier, Duels, Shooting, [Pistol], [Acrobatics]

Charm
Charisma, Presence, Command, Nobles, Servants, [Soldiers]

Cunning
Deception, Misdirection, Disguise, Codes, [Sneak], [Hide]

Keys:

Key of the Paragon
As a noble, you're a cut above the common man.
Hit your key when you demonstrate your superiority or when your noble traits overcome a problem.
BUYOFF: Disown your noble heritage.


Key of the Best Friend
You have a best friend from when you were in diapers. You'd help her hide bodies.
Hit your key whenever your friendship is important in a scene.
BUYOFF: Put someone or something else first.


Key of Love
You have a deep love for Uriah Flint. Hit your key when you are near him or whenever you make a decision that is influenced by him.
BUYOFF: Sever your relationship.



Secrets:

Secret of Stormblood
As long as you can speak, you can channel magical power and do Sorcery. You have the Master Sorcerer trait and the Stormblood tag.

Secret of Inner Focus
Once per session, you can re-roll a failure when doing Sorcery.

---------------------------------------------------------

Conditions: Injured
Keys hit: {None}
Secrets used: {None}
Dice pool: [7] 7 (Used: 0)
Traits acquired: {None}
Tags acquired: {None}
Keys bought off: Imposter
New secrets: {None}
New keys: Best Friend
XP: 11 + 1 upgrades

---------------------------------------------------------
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✠ NAOMI BISHOP

Former pit-fighter and bodyguard to Lady Blackbird

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Traits:

Pit-Fighter
Combat Tested, Brutal, Living Weapon, Fast, Hard, Strong, [Bone-Breaking], [Scary Look]

Bodyguard
Awareness, Threats, Defend, Disarm, restrain, Carry, Delay, First Aid, [Security]

Ex-Slave
Sneak, Hide, Run, Tough, Endure, Scrounge, Nobles, [Hatred], [Iron Will]

Keen
Insightful, Aware, Coiled, Liars, Traps, [Danger], [Sense Motives]

Keys:

Key of the Guardian

Key of the Best Friend
You have a best friend from when you were in diapers. You'd help her hide bodies.
Hit your key whenever your friendship is important in a scene.
BUYOFF: Put someone or something else first.


Key of Vengeance
The Empire enslaved you and made you kill for sport. You will have your revenge on them and watch their cities burn.
Hit your key when you strike a blow against the Empire (especially by killing an Imperial).
BUYOFF: Forgive them for what they did to you.

Key of the Mission

Key of Curiosity
Hit your key whenever you investigate something new.
BUYOFF: Ignore an opportunity to learn something new.



Secrets:

Secret of Destruction
You can break things with your bare hands as if you were swinging a sledgehammer. It's scary.

Secret of the Bodyguard
Once per session, you can re-roll a failure when protecting someone.

The Secret of Experience
Once per session, you can use tags from more than one trait when you make a roll.
REQUIRES: Experience in a wide variety of dangerous situations


---------------------------------------------------------

Conditions: {None}
Keys Hit: Guardian
Secrets used: {none}
Dice pool: [9] 3 (Used: 6)
Traits acquired: {None}
Tags acquired: Strong (Pit Fighter); First Aid (Bodyguard)
Keys bought off: Warrior
New secrets: Experience
New keys: Key of the Mission
XP: 3

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✠ URIAH FLINT

King of the Blue Sky Pirates and Lady Blackbird's lover

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Traits:

Sky Pirate
Hack & Slash, Knife, Cutlass, Shooting, Boarding Action, Crew, Capture, Hardy, Intimidating, Close Quarters, [Vicious], [Boomstick], [Treacherous]

Master Sorcerer
Spellcaster, Channeling, Flameblood, Fire, Blast, [Heat], [Shield], [Smoke], [Terrify], [Quench]

Smoothtalker
Smile, Soothing Lies, Handsome, [Doubletalk], [Innuendo]

Worldly
Adventurous, Cultures, Languages, Shrewd, Been There Done That, [Alert], [Open-Minded]

Hidden Knowledge
Weaknesses, Mysteries, Arcane, Folklore, [History], [Stone Judges], [The Other Side]

Keys:

Key of the Pirate
You pillage, raid, and terrorize the Wild Blue. Hit your key when you impress someone with your piratical nature or do something to add to your reputation.
BUYOFF: Turn over a new leaf and go straight.


Key of the Commander
You are accustomed to giving orders and having them obeyed. Hit your key when you come up with a plan and give orders to make it happen.
BUYOFF: Acknowledge someone else as the leader.


Key of the Mission
You aim to succeed in your venture to cross through the Depths and discover what lies on The Other Side.
Hit your key when you take action to complete the mission.
BUYOFF: Give up on your mission.



Secrets:

Secret of the Blooded
As long as you can speak, you can channel magical power and do Sorcery. You have the Master Sorcerer trait and the Flameblood tag.

Secret of the Sky Song
You know how to call sky squid and can attempt to communicate with them when they appear.

The Secret of Experience
Once per session, you can use tags from more than one trait when you make a roll.
REQUIRES: Experience in a wide variety of dangerous situations


---------------------------------------------------------

Conditions: {None}
Keys hit: Mission, Pirate, Commander
Secrets used: Sky Song, Experience
Dice pool: [10] 1 (Used: 9)
Traits acquired: {None}
Tags acquired: Been There Done That
Keys bought off: {None}
New secrets: {None}
New keys: {None}
XP: {None}

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✠ GLIMWIT

A goblin engineer and creator of Bathysphere.

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Traits:

Inventor
Steam, Gears, Grandiose, Novel, It Just Might Work, Crackpot, [Bulky], [Portable], [Patents]

Perfectionist
Critical, Details, Effort, Expertise, Frustration, Hard Work, Irritable, Stress, Studious, Tireless

Goblin
Warp Shape, Nightvision, Agile, Quick, Teeth & Claws, [Glide], [Mimic Shape], [Spines], [Gills]

Cynical
Honest, Notice Flaws, Observe, Prepare for the Worst, Sarcasm, [Distaste], [Ignore]

Keys:

Key of Banter
You have a knack for snappy comments. Hit your key when you say something that makes other other players laugh or when you explain something using techno jargon.
BUYOFF: Everyone groans at one of your comments.


Key of the Tinkerer
You just can't leave it alone. Hit your key when you modify, improve, repair, or patch some tech.
BUYOFF: Pass up the opportunity to mess around with technology.


Key of the Guardian
You have sworn to protect Bathysphere. Hit your key when you protect her from harm.
BUYOFF: Sever your relationship with the ship.



Secrets:

Secret of Tenebrous Egress
Once per session, you can disappear into the shadows and escape from any scene or confrontation.

Secret of the Hidden Plan
You plan for every contingency. Once per session, you may declare how you prepared for the situation at hand. This may involve a roll.

---------------------------------------------------------

Conditions: {None}
Keys hit: {None}
Secrets used: {None}
Dice pool: [7] 7 (Used: 0)
Traits acquired: {None}
Tags acquired: {None}
Keys bought off: {None}
New secrets: {None}
New keys: {None}
XP: 0

---------------------------------------------------------
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✠ NIX

A fugitive clockman and assistant to Glimwit

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Traits:

Clock-Man
Made of Gears, Oil, Strength, Reflexes, Infravision, Hidden Gun, Inhuman, Labor, Follow Orders, Technology, [Armored Skin], [Rebel], [Interface], [Encryption]

Impassive
Cool-Headed, Informed, Logical, Surmise, Think it Through, Unemotional, Unyielding, [Inconcievable!]

Sharpshooter
Steady Hand, Long Shot, Rifles, Sharp Eye, [Trick Shot], [Ambush]

Questions
"Who am I?", "Where do I come from?", "Is what I feel real?", "Who can I trust?", "What is love?", "Am I a thing worth saving?", ["Are my deeds righteous?"], ["Can I live up to my destiny?"]

Keys:

Key of Curiosity
Hit your key whenever you investigate something new.
BUYOFF: Ignore an opportunity to learn something new.


Key of the Quick Draw
You're the fastest gun because you don't bother to think between slapping leather and pulling the trigger. Hit your key whenever you jump into action.
BUYOFF: Stop and think.


Key of the Naif
You are especially naive. Hit your key whenever you are taken advantage of.
BUYOFF: Get the better of someone.



Secrets:

Secret of the Shootist
You're deadly with a firearm (or two). Once per session, you can re-roll a failure when you're shooting.

Secret of Flying Leap
You can jump three times as far as an ordinary man, and never lose your balance.

---------------------------------------------------------

Conditions: {None}
Keys hit: Curiosity
Secrets used: {None}
Dice pool: [7] 7 (Used: 0)
Traits acquired: {None}
Tags acquired: {None}
Keys bought off: {None}
New secrets: {None}
New keys: {None}
XP: 1

---------------------------------------------------------
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✠ BATHYSPHERE

An experimental, depths-diving vessel


Bathysphere is a diving vessel designed specifically for extended operation within the lower depths, far beyond that of most skyships. A small vessel, about half of the interior space is taken up by the ship systems, and the other half is comprised of cargo space and living quarters. Her spherical shape is ideal for resisting significant external pressures, and her porthole windows are not glass but thick, quartz crystal. Double hatches at each exit serve as airlocks, and each room may be sealed off from the rest of the ship in the event of a breach.

Bathysphere was designed by the ingenious goblin inventor, Glimwit, and features a number of new, experimental systems. Her shield system works in tandem with her drive to channel miasma from the depths around the ship, forming both a protective bubble and a funnel into which miasma can be mixed with essence to produce steam. Steam both powers ship systems and provides water and air (via electrolysis) for her crew.

Despite Glimwit's exhaustive conceptualizing and myriad testing, the designs are still experimental. Unforeseen stresses will be encountered in addition to normal wear-and-tear. And, as on any skyship, the risk of essence reserves attracting Void Spiders is ever-present. Still, Bathysphere is a marvel of modern engineering; the pinnacle of technology in its day. If any vessel can dive through the vast, lower depths, she can.

Statistics:

Diameter: 8 meters

Crew: 4-5

Berths: 4

Powerplant:
mb❖ Miasma/Essence Steam Inductor
mb❖ (3) Tri-Nozzle Maneuvering Jets
mb❖ (3) Fixed Buoyancy Supplement Jets

Weapons: Outer Hull Lightning Charge

Sensors:
mb❖ External Manipulator Arm
mb❖ Short-Range Sonar, Long-Range Radar
mb❖ Atmosphere/Pressure Analyzer

Shields: Miasma Conduit Field

Hull: Treated to resist corrosion in the lower depths for up to 8 hours in case of shield failure.

---------------------------------------------------------

Conditions: [Damaged] (Outer Hatch Seal)

---------------------------------------------------------
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Lady Blackbird has been reunited with her lover, Uriah Flint, the pirate king. It has been a fortnight since Flint's high-profile heist of the experimental diving ship, Bathysphere. In that time she has been repaired, tested, and stocked for her maiden voyage through the depths, for which she was designed.

Dives such as this have been attempted, but have never yet succeeded in their goal in reaching the Other Side; corrosive vapors, monsters, debris, and many more perils yet unknown lurk within the dense miasma.

This morning,
Bathysphere and her crew of five launched to clear blue skies, a seeming good sign. But now, an hour into the dive, a storm has begun. Worse than the storm is what they often herald: the eponymous Storm Troopers. These elite Imperial soldiers are specially equipped to maneuver in the depths, and such a squad has just intercepted Bathysphere, intent on capturing her secrets for the Empire. Even now, their Thunder Swords can be heard slicing through the seals of a nearby exterior hatch. It's only a matter of time before they gain entrance.

How will this disparate group escape the grasp of the Storm Troopers?

What dangers–and wonders–lie in their path?

Will they be able to make the crossing? If they do, what will they discover on the Other Side? Will any return to the Wild Blue?
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GM questions to get things rolling (you don't have to answer them all, but questions in red are ones I feel to be most important):

Blackbird: Is this the kind of trip you envisioned going on with Flint? Naomi decided to stay with you; are you concerned she might feel she's in your debt? How did the magic-filled encounter aboard Killing Time affect you as a Blooded?

Naomi: Did you have any hesitations about staying with the Lady, especially considering the voyage you've embarked on? Do you consider her a friend, and what might that mean? Have you examined the item Snargle gave you at your parting? How do you feel about goblins, considering there is another one aboard?

Flint: How did you react to news of the destruction of your flagship? Was the notoriety of the heist a fair exchange? What special connection do you and the Lady share? How long have you been planning this expedition? What plans have you left in place for your fleet?

Glimwit: Why did you agree to come on this voyage? Being a goblin shapeshifter, how do you typically appear (physically) to the others? What sorts of half-baked ideas do you have on the back burner? Is Nix just another gadget to you, or something more?

Nix: How did you survive the Clock Wars? How do most people react to clockmen? Are you sentient? Do you have a soul? How far back do you and Glimwit go?

Everyone (first come, first served, but one per person, please):
Where are you on ship (quarters, mess, control room, engine room, cargo bay, other)?
Have you encountered Storm Troopers before, either in person or rumor?
What damage are they doing to the ship?
How will you stop them?

Everyone: What will you do next?
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Being the creator of the Bathysphere he would never let his baby be operated by anyone else but himself, he goes where it goes and Lady Blackbird made him an offer he couldn’t refuse.
That and the fact that not many people would trust a goblin let alone give him a job.

Glimwit is a shape-shifter but feels most comfortable in his own skin. He is short and stocky with green leathery skin and no hair. He has big eyes made bigger by his thick goggles which is hooked round his large pointed ears.
He wears overalls and a utility waistcoat with many pockets and a worn leather tool belt.

The goblin sees the Bathysphere as a stepping stone to going greater and deeper he intends to take this opportunity to push his creation to the max and beyond to take readings to devise a vessel to go even deeper than anyone has gone before.
He also harbours a secret ambition to create a suit that would be worn by a single person that would have the same abilities as the Bathysphere, but he would have to find someone stupid brave enough to wear it first.

To Glimwit Nix is much, much more than a machine. He is the ultimate in design and the goblin inventor finds his company more comfortable than that of living people. He hopes that they can be good friends in time. But true to his nature Glimwit does have a tendency to take his tool kit out and try to take bits of him apart to see how the miracle of a clockwork man is put together… of course he would never attempt to do such a thing with out the machine man’s permission.
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Some say the world will end in fire the voice said, soft as snowfall and sweet as honey. Some say in ice.

She floated. Empty, lonely, lost. She wasn't warm, but neither was she cold, not exactly. She simply was. The void yawned up beneath her, the void and the voice.

From what I've tasted of desire

She remembered him first, how could she not? Uriah and his majestic ship. The Killing Time, where whispering clockwork trees danced in the arboretum, their vast arms spread above her head in an ocean of molten brass, embracing and embraced. The Killing Time, where she had truly met Uriah and grown to love his flamboyant grace. The Killing Time, where he had read to her from the writings of Roethke and asked if at the end she would favour fire or ice. The Killing Time, where they had returned, months later, after they had plundered and pillaged their fill, promises binding them fast. The Killing Time, where she had opened herself to him underneath a sheet of delicate satin as the Wild Blue Yonder sank lazily out of view behind the spiralling ship.

I hold with those who favor fire.

She remembered death. The explosion, the great sheets of writhing chemical fire, burning green and purple and red. Fire that moved like the wind. Bodies, charred and blackened, laid out like crosses sacrificed to the encroaching flames.

But if I had to perish twice,

Was she dead? Was this death? It would be no less than she deserved, after what she had done. The bitterness in her own thoughts surprised her. What had she done? Why did she feel nothing but rage and disappointment?

I think I know enough of hate

Then, finally, she remembered. The blood. The filthy, tainted power at the heart of her that now frothed and raged like a dying god, too loud to resist. She had reached out to it, embraced it. She had forsaken her vows, her trust, to save her own life. She had failed to resist its charms, but, after all, why did she want to resist when it promised her nothing but power?

To say that for destruction ice is also great

She saw the death throes of the once great ship. The Killing Time’s cargo bay detonating in a blizzard of expanding metal and flame, the escaping fluids freezing into glittering beads of blood-ice that twinkled like fireflies in the dark. She had done that, her. No one else.

And would suffice.

She saw the Cruiser tremble and come apart in her mind's eye, the monstrous ship folding in on itself as though crushed by an invisible hand as the drive at its heart ceased to beat, the shock-wave it birthed the biggest firework of all. A mile wide incandescent halo of shimmering fire that raced outward towards the sun, almost orange, almost gold, almost light.

Had she favoured fire or ice? Had she done right? Far, far off she could hear voices, warning her not to listen, not to give in, but it wasn’t time for them, not yet. Never yet. She wanted to hear more. She wanted to know more. She smiled at the voice and began to listen.
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Bifford "Bring back Ernie" (Sam)
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Uriah had taken a severe knock to the head the day he lost his flagship in the ball of all-engulfing fire that was Blackbird's doing. When he had finally come around two days later they were a long way away from that location and on a planetoid that promised temporary safety and the ability to repair the Bathysphere. Not that he knew any of that, not until Naomi came and talked to him, explaining everything that had happened.

Naomi told him that Natasha, or Lady Blackbird as she called herself, had gone off the rails since that day and she didn't know what was going on with her.

Part of him seethed inside. 'How Dare she!' The Killing Time had been his pride and joy, his home away from home and the device he had used for years to get what he wanted - power, recognition, a reputation that neigh on everyone knew, and a place where he could relax and remember that sweet time he had spent with the young lady with the Stormblood. She was older now. Still breathtakingly beautiful, but with lines appearing at the corners of her eyes, '...and they are not laughter lines...' Flint thought. There was also a cold, hard, look to her eyes that had not been there befire.

He had wanted to talk to her about what had happened, and why but she stone-walled him and he got nowhere, so instead Flint got his information from Naomi, Glimwit and Nix. Then using his contacts Flint had discovered that two thirds of his crew had been lost that day and the rest had re-grouped on his second most impressive ship, the Meditation Gambit. His Blue Sky Pirate following still numbered in their millions, but the loss of so many good men and women weighed heavy on his conscience. He wanted to forgive Natasha also, but was not sure how, and his body ached for intimacy but that would not happen until she explained herself. He needed to discover her angle

They had repaired and re-stocked the Bathysphere, and with instructions left for his fleet to carry on as before, had set off downwards. Not many ships came back from deep down, but they had plans to go out the other side, look around then come back. He hadn't felt so excited in Years!

Then came the dull thump of something hitting the hull and the claxons sounded all around. Pressing his face up against one of the crystal portholes Flint just about managed to catch sight of the unmistakable helmet of a Storm Trooper. "Damnit! I hate these guys, they are so damned parasitic!" Running to the main area of the ship Flint tells the others about the Storm Troopers imminent access to the airlock. "They will be in the airlock in two minutes, which will of course compromise the entire trip. Can't let that happen, so I need to do something, damnit! Glimwit, turn on the external speakers to full volume and the highest pitch you can manage."

Flint grabs the microphone, and coughs. Then a strange burbling gurgling song comes from Flint's throat and the crew can hear the amplified and ramped up pitch of the "song" from outside even through the hull of the sphere. "ggllllluurrr-chhhar-moooo-wwwaaaahhhh...... ggllllluurrr-chhhar-moooo-wwwaaaahhh...... vvvvrrrruuuuunnnngggg-ooooooooooooo-aaaannnnnngggggg....."

A few moments later and an answering call of eerie song can be heard over the tannoy system and Flint nods and gives a tiny smile. 'Now for the hard part!'. Clearing his throat again Flint continued. "tttttrrrreeeeee-llooooo-kkkkkaaaaaaa..... hhhhhdddddrrrreeeennnnn-kee-llooooommmmm"

Flint waited to see if his request for the Sky Quid to help clear the leeches attached to his shell would be acted on. It was a risky request - the squid may not recognise the "leech" he mentioned or may damage the bathysphere at the same time. Only time would tell, and the next few seconds would be crucial.


OOC: changed text colour for Flint from the Red used at the end of the last adventure to DarkGreen Brown so it doesn't conflict with the GM question colour. Let me know if you think DarkGreen Brown isn't the right choice.

Invoking Secret of the Sky Song to call and then communicate with the Sky Squid.
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Bifford wrote:

Flint grabs the microphone, and coughs. Then a strange burbling gurgling song comes from Flint's throat and the crew can hear the amplified and ramped up pitch of the "song" from outside even through the hull of the sphere. "ggllllluurrr-chhhar-moooo-wwwaaaahhhh...... ggllllluurrr-chhhar-moooo-wwwaaaahhh...... vvvvrrrruuuuunnnngggg-ooooooooooooo-aaaannnnnngggggg....."

A few moments later and an answering call of eerie song can be heard over the tannoy system and Flint nods and gives a tiny smile. 'Now for the hard part!'. Clearing his throat again Flint continued. "tttttrrrreeeeee-llooooo-kkkkkaaaaaaa..... hhhhhdddddrrrreeeennnnn-kee-llooooommmmm"

Flint waited to see if his request for the Sky Quid to help clear the leeches attached to his shell would be acted on. It was a risky request - the squid may not recognise the "leech" he mentioned or may damage the bathysphere at the same time. Only time would tell, and the next few seconds would be crucial.

Alive + Worldly + Adventurous + Cultures + Languages + Been there done that + 2 Pool = 8 Dice.
8custom2{0;1} = (0 + 1 + 1 + 1 + 0 + 1 + 0 + 0) = 4

Flint knew in his bones that this was an adventurous undertaking. Actually getting the Sky Squid to understand the exact nuances of a message was quite tricky and a miss-pronounced word could mean the difference between saying "leech" and saying "mate". However his worldly experiences had taught him to have a go anyway, whatever the risks. No risk, no gain! That was the pirates way - have fun doing whatever you are doing and beat the other buggers to the treasure!

Of course, knowing quite a lot about the Squids culture and language also came in handy, and for that he gave thanks to the pirate scholar who had taught him all he knew. It had taken several years of practice, diving down in to the upper layer of the depths and calling out in that strange evocative language to get it right, but he could now consider himself as having been there, done that and when he needed it the knowledge was on tap.

Those few seconds of waiting passed slowly......

From inside the bathysphere a soft Swwiiiisssshhhhhhh could be heard, followed by a not so soft scream of pain and surprise.

Looking back out through the crystal port hole Flint could see that all of the storm Troopers were now floundering around in the milky space of the deep, some with quite obvious gashes (even from this distance!) through their protective suits. They wouldn't last long out in those gases and chemicals without 100% protection. In some ways Flint pitied them their fate. And in others he didn't - they signed up for the job, they knew the risks. If you were quick, and eagle eyed, you could also catch sight of the long tentacles of the Sky Quid, with its sharp spines running down the length of the underside of the tentacles. They were used to grab hold of its prey, and they were lethal. Flint was glad he knew how to talk to these infamous beasts and hear their side of their much misunderstood lives.

Turning back to the Goblin tinkerer Flint said, "Get us the hell out of here, quick. Before they can re-group or send more Troopers!"
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  • 437181. Bifford
  • 8custom2{0;1} =
  • (0 + 1 + 1 + 1 + 0 + 1 + 0 + 0) =
  • 4
  • Fri Sep 27, 2013 10:26 am
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"Oh my," Nix had not spent much time in the company of pirates and was impressed by Flint's handling of the situation. He moved, in that slightly-too-fast way of automata that's unsettling to most humans, to observe out a nearby porthole. "Fascinating…" To anyone close enough to hear, soft clickings and whirrings of myriad gears and flywheels could be heard; the "heartbeat" of the clockman. Light from his nixie tube eyes flickered in reflection off the quartz window as he observed.

"Tentacles approximately 70m; 140m body length extrapolation… a good sized animal; most likely female. Archiving observations…" Nix's head spun around suddenly. "Master Glimwit, am I correct in concluding that the cargo airlock will not function properly in its current state?"
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Lady Blackbird's eyes snapped open. They were no longer pools of liquid hazel, but black, voids that opened into nothingness. She smirked, looking out of the window as the Storm Troopers floundered. They deserved no less said the voice. She nodded her agreement.

She drew it in slowly, carefully. Not too greedy, piece by piece by piece. The taint was thick like oil atop the power in her blood but she didn't care. Not any more. What once repulsed her now made her tingle with anticipation. She wrapped herself up in it, revelling in the filth, the corruption, the power. It would be fun, to focus so accurately after her last titanic outburst, but she needed the practice.

Start with the pretty one the voice said, and she nodded her agreement.

Alive, Master Sorcerer, Spellcaster, Channeling, Stormblood, Lightning, 2 Pool. 9custom2{0;1} = (1 + 1 + 0 + 0 + 1 + 0 + 0 + 1 + 1) = 5

The Stormtrooper burst like a ripe fruit, his body disintegrating into a fine red mist that froze instantly, the tiny globes of blood and flesh spinning end over end, glittering like little red stars. Unasked the power leapt to the next Stormtrooper and he follow suit, sending a rain of frozen ruby spheres cascading like a meteor shower into the remains of his comrade. They shattered into one another, breaking apart, the jagged hunks of blood and ice almost graceful in the starlight. The spell danced from Trooper to Trooper, each one exploding silently into red vapour, until there was nothing left but a tiny field of crimson ice floating in space.

Not bad said the voice, and she grinned her agreement. Perhaps the squid should be next? She smiled, for she knew it to be true.
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  • 437848. thecameronin
  • 9custom2{0;1} =
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  • Alive, Master Sorcerer, Spellcaster, Channeling, Stormblood, Lightning, 2 Pool.
  • Sat Sep 28, 2013 7:30 pm
Paul
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"Too late, too late" will be the cry…
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As blood gems fly away in all directions, an eerie cry faintly permeates the hull… and then again, louder.

"vvvvrrrruuuuunnnngggg-ooooooooooooo-aaaannnnnngggggg.....vvvvrrrruuuuunnnngggg-ooooooooooooo-aaaannnnnngggggg....."
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Hearing flint shout the goblin ran full pelt to the controls skidding on his heels as he rounded the pilots chair.

Jumping into it he swivelled it round and with nimble fingers started pulling leavers and pressing buttons. He loved this part it always gave him a tight knot in his chest when he felt the engines reved. This was his creation, his baby, his child.

She would do what he wished as he was her creator and they had an understanding that the rest of the crew just wouldn't understand. Talking gently and soothingly to her he moved her forward. She slowly picked up speed and the goblin edged her towards less dense gas clouds

"Ok flint give me a direction to head you know I'm crap at navigation .... Christ I have difficulty finding my way from the bridge to the engine room and I built this beautiful hunk of metal "
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Bifford "Bring back Ernie" (Sam)
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Flint stands looking out a porthole on the bridge but can't quite see where the squids targets were, they had floated away from him.

Glimwit rushed in, took a seat and asked him where to go, even though he had already started to move the bathysphere away from where the attack had come from.

"Just find us somewhere less toxic where we can check on that hatch and do repairs. Anywhere that's not here and less corrosive will do."

At that moment the bathysphere rotated enough on its axis that Flint could once more see the area where there should be floating men, trying to get back to their ship, and maybe even a Squid.....

Well there was the Squid.....Flint could see its dark shape within the dense stella clouds, but where were the men? He could see a patchy red mist but nothing....oh. The realisation of what he was looking at hit Flint in the stomach harder than a hammer. His jaw clamped shut and his fists clenched. A sky squid could not do that, the only thing that could was magic and there was only one other person on the Bathysphere with magic like that!

"Blackbird. Damn you, Natasha! What have you done? Glimwit, get us safe then look at repairs, I need to do something." and with that he stomped off the bridge and went in search of the woman he had once loved.
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Glimwit was about to argue with flint but one look at the others face held his tongue if it was possible there was a glint of fear in the man's eyes.

So the goblin pulled on the levers and throttled the engines, the ship shot forward with a lurch and glimwit headed it for open space taking it up as he went.

The less corrosive atmosphere higher up would put less stress on his baby until he could see to the extent of the damage.
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The Squid was a challenge, there was no doubt of that. That's why it's fun the voice said, and she nodded for she knew it to be true. Crush it the voice said. Maybe the heart?

She could feel it out in the void, beating, impossibly slow and loud and large. She reached out, searching for a valve, a center of motion where all that blood was bottle necked and contained. She smirked as she found it and clamped her fist tight.

Alive, Master Sorcerer, Spellcaster, Channeling, Stormblood, Lightning 7custom2{0;1} = (1 + 0 + 0 + 0 + 1 + 0 + 0) = 2

Outside in space the squid roared in pain and thrashed and writhed, its tentacles carving huge ragged rents in the dust lanes that surrounded the ship. Yet the heart still beat. She sighed and relaxed her grip. It was too large.

Nothing is too large the voice said, and she smiled. It was right, nothing was too large. Delicacy, that was what had been missing. Her father had always been limited by the brute force he had brought to bear. The man had used the blood like a hammer, pulverizing anything in his way, just as she had tried to do. But that was foolish. The Blood was a scalpel. Severing an artery was as good as exploding a man from the inside, and far less effort. Grace, the conservation of motion. Words her dance teacher had used, but they rose in her mind now, freshly appropriate.

Good the voice said, and she felt a tingle of anticipation.

Behind her Flint burst in, breaking her concentration. There had been something...important about him, but she couldn't for the life of her remember what. She remembered... clockwork trees, an arboretum, acres of molten gold. Forget that said the voice and she did.

I'm busy, she snapped.

The squid wouldn't stay around forever.
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  • 442758. thecameronin
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  • Alive, Master Sorcerer, Spellcaster, Channeling, Stormblood, Lightning
  • Mon Oct 7, 2013 12:03 pm
Bifford "Bring back Ernie" (Sam)
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The ship was only small. Blackbird could not hide. As Flint stomped at double time around the Bathysphere he suddenly felt the ship rocked from a number of angles in very quick succession. Glancing out a porthole he saw Squid limbs thrashing through the deep, dangerously close and Knew that Blackbird was the cause.

"BLACKBIRD!" Flint roared. He was unused to being ignored, and even less used to being defied! What was worse - when he finally found her she had the gall to snap at him that she was 'busy'!

'Where the hell is Bishop!? She's supposed to be Blackbird's friend and guardian, and a moral compass.' Flint thought to himself. 'Blackbird needs taking out. Now.'

Years and years of practice came to the fore and Flint summoned the lesser of his powers. His blood boiled, but he kept the power levels to a minimum - he wanted her out cold, not dead. Never dead.

Alive + Master Sorcerer + Spellcaster + Channelling + Flameblood + Blast + 2 Pool = 7 make that 8 (misscounted doh. Rolling a second time for the last dice). 7custom2{0;1} = (1 + 0 + 1 + 0 + 1 + 1 + 0) = 41custom2{0;1} = (0) = 0 for a total of 4.

A powerful blast flew out from Flint's chest and slammed Blackbird against the bulkhead. She slumped and slid down the wall to land in an ungainly heap on the floor. She'd have a massive headache when she woke, and man would she be pissed off! But he'd deal with that when she came to.

Flint moved towards Natasha to pick her up.



{Edit to change last sentence from picking her up to going to pick her up}
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  • 442822. Bifford
  • 7custom2{0;1} =
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  • Mon Oct 7, 2013 1:58 pm
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  • 442823. Bifford
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  • Mon Oct 7, 2013 1:59 pm
Alive, Master Sorcerer, Spellcaster, Channeling, Stormblood, Lightning 6custom2{0;1} = (0 + 0 + 0 + 1 + 1 + 1) = 3

She turned her attention back to the Squid. If she could just reach out and....

Thud.
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  • 443007. thecameronin
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  • Alive, Master Sorcerer, Spellcaster, Channeling, Stormblood, Lightning
  • Mon Oct 7, 2013 7:20 pm
The All Father
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When Naomi had heard Flint roaring towards them, she'd known trouble would ensue.
Natasha was dealing with the great threat that had arrived ... or, if Naomi understood things correctly, had been summoned by the pirate.

The soldiers had been a threat, yes. But she and Natasha had dealt with soldiers in the past.
The Squid was a powerful creature: and instead of coming into the ship where Natasha and she (and the others) could have dealt with them, it would have just ripped the boat apart from the outside.


But now, as Natasha defended the Bathysphere, Flint was raging towards her.
Naomi knew this wouldn't go well.


And so, she had stepped behind the door, in the traditional ambush position.

When Flint had burst into the room, he'd not notice her; instead, being focused on Natasha.
Naomi had hoped that words would be used to settle this. But obviously Flint was not a man of words, for his magic slammed into Naomi's only friend on this boat, sending Natasha brutally into the bulkhead.


And so she moved. Not to kill, but to render unconscious.
Combat dice + 6 Pool 14custom2{0;1} = (1 + 0 + 0 + 1 + 1 + 0 + 0 + 1 + 1 + 0 + 1 + 0 + 1 + 0) = 7
Alive + Pit Fighter + Combat Tested, Brutal, Living Weapon, Fast, Hard, Strong + 6 Pool.
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  • 443141. galley_slave
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  • Mon Oct 7, 2013 10:40 pm
Bifford "Bring back Ernie" (Sam)
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OOC: Turning that 1XP into a new Pool Dice, bringing me up to the maximum 10 (of which I've used 2)
Using the Secret of Experience (was planning to before you suggested it GM )
Alive + Sky Pirate + Crew + Hardy + Intimidating + Close Quarters + Smooth-Talker + Smile + Soothing Lies + Handsome + 7 Pool = 17 Dice. 17custom2{0;1} = (1 + 1 + 1 + 1 + 0 + 0 + 1 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 1 + 1 + 1) = 9



Years of being a Sky-Pirate had honed Flint's intuition about his crew's behaviour, and more specifically their practical jokes or hiding techniques. It wasn't often he had to go on a rampage but when he did they often tried to hide. He always found them. So as he stormed in to the room where Natasha was trying to harm the Sky Squid he knew where Naomi was and what she would try to do, but he also knew who the greater threat was and that he had to deal with Blackbird first then worry about her bodyguard.

Naomi came at him. From her cold and calculating look he guessed that she aimed to simply render him unconscious, and that gave him a few extra precious seconds to work his magic. Flint let her punch land home, but he moved with the motion, turning as the fist impacted with his jaw. Hardy as he was Flint barely felt the punch and instead spun away, stepping back as he turned to put distance between Naomi and himself. Part of the fun of close quarter fisticuffs was using your surroundings to the best effect, and as he moved Flint put a chair between them both and then drew himself up to his full height to make himself a bit more intimidating (though he doubted that would have much effect on Naomi, used as she was to that sort of game).

So with space between them, and time to chat, Flint talked fast and smooth, hoping to placate Naomi and explain his angle. First he gave her a smile that he hoped conveyed they idea that they were friends, not enemies, and angled his chin in just that certain way the women liked as it made him look devilishly handsome

"Naomi, calm down! I had to stop Natasha or she would have destroyed us all! I had everything under control, don't you see? The Sky Squids, they are docile things and normally only attack when provoked! I asked it nicely to help us remove the 'leeches' on our ship, which it did. The Storm Troopers were taken out and could no longer damage us, but yet Natasha destroyed them! She didn't just kill them, like you or I would - she obliterated them into a spray of red mist! And she would have done the same to the Sky Squid and then to me and probably to you too! She's lost control and is not herself. I had to knock her out to stop her, but I don't want to kill her."

Naomi feinted in, but flint dodged, keeping the chair between them, and the smile flashing.

"You must have seen the change in Blackbird...in Natasha, recently? She's normally so level headed, so in control of herself that she is scarily calm and collected. The Blood - it can change people, and I think she lost control on the Killing Time and something snapped and now she is having trouble keeping herself under control. She's sick, Naomi, and in need of our Help. You must see that!"

It was a small lie and the aim was to sooth Naomi. In some ways it wasn't even a lie. The blood Did change people, and it was hard to resist the allure, but once you had let go to the power it was often mesmerising. He'd known a number of people who had to be 'taken out' because of the danger they posed, simply because they had been unable to control their own powers. He really hoped Natasha wasn't one of those and that she could bring her own powers back under control. He could help with that. If Naomi and Natasha allowed him to. The problem was that he had seen a glint in her eyes, a glint that told of impending madness, and he really did hope she wasn't too far down that road....

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  • 443345. Bifford
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  • Tue Oct 8, 2013 11:05 am
Paul
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"Too late, too late" will be the cry…
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As the goblin fires thrusters, Bathysphere dives deeper, veering toward a less-dense pocket of fog. Sounds of the squid song fade into the distance and an eerie hush settles on the ship. While the crew addresses repairs to both Bathysphere and Blackbird, traces of blood red mist swirl across the surface of the conduit field shield. They coalesce at the intake and are sucked into the ship's reactor. A faint, otherworldly chittering begins, too low for humans to hear…


GM questions:

Lady B:
Do you dream at all while unconscious? Will you remember anything of your recent actions when you awaken?

Naomi:
Did you observe Lady B's actions prior to Flint's attack? How far do you trust Flint? How difficult is it for you to cool your own blood?

Flint:
What will you say to Lady B when she comes to? How do you plan to help her?

Glimwit:
The humans just made quite the ruckus (there's very little privacy on such a small vessel); any snarky or cynical remarks? How will you approach the hatch repair? Do you need to examine it? What steps will need to be taken to fix it, and by whom?

Nix:
How much new information can you process at once? Why hasn't Glimwit responded to your query? In the event of divided loyalties, where do yours lie?

Everyone:
Bathysphere's conduit field shield creates a Miasma-free bubble around the ship; who should be the one to perform the hatch repair? What kinds of safeguards are in place in the event of an emergency? Whose responsibility is it to watch radar and maneuver? Do you work in shifts? What do you see when you look out a porthole, and how does the view affect you?
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Empty. Floating. There was nothing but the void and the voice. It whispered in her ear, insidious, soft as snowfall the words running together, over one another, soft and warm and wanted and close until all she knew was the voice and its whisperings.

He is dangerous the voice said he wants to control you. She nodded, gravely, for she knew it to be true.

Time passed.

The Pit Fighter. She distrusts him, and is close to you. She will take your side. Turn them against each other, play the wounded innocent. No one saw you, your secret is safe.

She smiled, broadly, into the void. She had work to do.
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