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Star Wars: Edge of the Empire Beginner Game» Forums » Play By Forum

Subject: TheBigE's - EotE Escape from Mos Shutta IC Thread rss

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Erik
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This is the IC thread for Edge of the Empire Beginner Box Scenario - Escape from Mos Shuuta

Our cast of characters:


Character Player Role

Mathus GeckoTH Technician
Sasha residue Explorer
41 Vex gruntl Colonist
Oskara skuba_skot Bounty Hunter




Please use this thread for IC discussion only, any process or OOC discussion should take place in respective threads.

Quick Link to the OOC thread.
Quick Link to Process Thread
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Erik
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Escape from Mos Shutta


May the Force Be With You Everyone please roll one Force Die


As your run through the streets and dodge into a shaddy cantina, everyone realizes they are very winded from the escape. All Characters suffer two strain

You step down a short flight of stairs into the Cantina's Shadowy common room, the cool air is a blessed relief from the scorching heat of Tatooine. The Devaronian bartender pauses in his chores to stare at you, his devilish features intimidating. On a stage against the far wall, a Twi'lek woman dances to recorded music. Private booths line the walls, and the cantina floor is scattered with tables and chairs. A few patrons turn in their seats to stare at you. The only other exits you see from the room are what looks to be a storage closet in one corner and a doorway behind the Twi'lek dancer. The arched roofed above you is supported by thick, heavy struts. You only have a few moments to find a hiding place before Teemo's thugs arrive. What do you do?

Link to Map
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Matias Dahlbäck
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1 force 1customw{6:iid:1745435;1:iid:1745436;2:iid:1745437;3:iid:1745438;} -> ( iid:1745438) -> (
) [+]


Sasha takes a few deep gulping breaths and then forces herself to act calm and relaxed as she returns the looks given by the other patrons in the cantina. She even tries a smile. Dust trails off of her in tiny clouds as she goes further inside, doing the shuffling I'm-not-in-a-hurry-but-really-I-am walk as she aims for the dancer, and the doorway behind her.
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  • 414289. residue
  • 1customw{6:iid:1745435;1:iid:1745436;2:iid:1745437;3:iid:1745438;} =
  • ( iid:1745438) =
  • ( iid:1745438)
  • [ImageID=1745569 original inline] [b]1 force[/b]
  • Thu Aug 15, 2013 6:23 pm
Jens Melinder
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1 Force 1customw{6:iid:1746468;1:iid:1746469;2:iid:1746470;3:iid:1746471;} -> ( iid:1746471) -> (
) [+]


41-Vex walks in with the others and chirps,
"This place scores a 9 on the 10-grade disease risk index. I believe you should leave as soon as possible to avoid catching any bugs..., ehm viruses."

Not waiting for a reaction he follows Sasha towards the dancer and stage.

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  • 414350. gruntl
  • 1customw{6:iid:1746468;1:iid:1746469;2:iid:1746470;3:iid:1746471;} =
  • ( iid:1746471) =
  • ( iid:1746471)
  • 1 Force
  • Thu Aug 15, 2013 7:51 pm
Matias Dahlbäck
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"Really? Leave a s a p? Blessed be the Force that your circuit board managed to figure that out." Sasha hisses over her shoulder.
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Scott Caldwell
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Oskara

Force Roll 1customw{6:iid:1745435;1:iid:1745436;2:iid:1745437;3:iid:1745438;} -> ( iid:1745435) -> (
) [+]


Oskara ducks into the square table booth to the right, and tries to remain as calm as any other patron.

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  • 414408. skuba_skot
  • 1custom12{oo;oo;oo;o;o;●?;●?;●?;●?;●?;●?;●?●?} =
  • ( ●?) =
  • ( ●?)
  • Force Roll
  • Thu Aug 15, 2013 9:33 pm
  • [+]
  • 414409. skuba_skot
  • 1customw{6:iid:1745435;1:iid:1745436;2:iid:1745437;3:iid:1745438;} =
  • ( iid:1745435) =
  • ( iid:1745435)
  • Force Roll
  • Thu Aug 15, 2013 9:35 pm
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hendersondayton wrote:

Without much time to evaluate the best possible hiding spot, I go for the first one I see. I vault up and over the bar in an attempt to hunker down behind it.
The technician runs across the floor and attempts to jump over bar...
Please perform an Athletic Check with Easy - 1 Purple Die


residue wrote:
Sasha takes a few deep gulping breaths and then forces herself to act calm and relaxed as she returns the looks given by the other patrons in the cantina. She even tries a smile. Dust trails off of her in tiny clouds as she goes further inside, doing the shuffling I'm-not-in-a-hurry-but-really-I-am walk as she aims for the dancer, and the doorway behind her.
gruntl wrote:

Not waiting for a reaction he follows Sasha towards the dancer and stage.
As the droid and explorer briskly cross the floor, dodging chairs on the floor. They reach the dancer, who looks at them confused as they ask to get backstage.
Each Perform a Charm Check with Easy Difficulty - 1 Purple Die

skuba_skot wrote:

Oskara ducks into the square table booth to the right, and tries to remain as calm as any other patron.
Despite out of breath, the Twi'lek takes it easy and sits down nonchalantly
Perform a Cool Check with Easy Difficulty - 1 Purple Die
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Matias Dahlbäck
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Flustered, Sasha tries to explain to the dancer why she should keep on dancing like nothing ever happened while she and her droid companion sneaks behind.

2customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} -> ( iid:1746423 iid:1746421) -> (
) [+]

1customw{1:iid:1746437;1:iid:1746438;1:iid:1746439;3:iid:1746441;1:iid:1746442;1:iid:1746440} -> ( iid:1746441) -> (
) [+]


3 successes and 1 threat, better than I could've hoped for.
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  • 414554. residue
  • 2customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} =
  • ( iid:1746423 iid:1746421) =
  • ( iid:1746423 iid:1746421)
  • [ImageID=1745565 original inline][ImageID=1745565 original inline]
  • Fri Aug 16, 2013 6:00 am
  • [+]
  • 414555. residue
  • 1customw{1:iid:1746437;1:iid:1746438;1:iid:1746439;3:iid:1746441;1:iid:1746442;1:iid:1746440} =
  • ( iid:1746441) =
  • ( iid:1746441)
  • [ImageID=1745568 original inline]
  • Fri Aug 16, 2013 6:00 am
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Vex-41 inclines his head and looks quizzically at the dancer.
"My dear, that rash looks painful. If you just let me go backstage for a couple of minutes I could offer you some free medical advice later"

Charm (Pr) 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} -> ( iid:1746422) -> (
) [+]
, 1customw{1:iid:1746449;2:iid:1746450;2:iid:1746452;1:iid:1746447;3:iid:1746451;2:iid:1746448;1:iid:1746453} -> ( iid:1746447) -> (
) [+]

Easy difficulty 1customw{1:iid:1746437;1:iid:1746438;1:iid:1746439;3:iid:1746441;1:iid:1746442;1:iid:1746440} -> ( iid:1746441) -> (
) [+]


Result:
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  • 414603. gruntl
  • 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} =
  • ( iid:1746422) =
  • ( iid:1746422)
  • Charm (Pr)
  • Fri Aug 16, 2013 8:12 am
  • [+]
  • 414604. gruntl
  • 1customw{1:iid:1746449;2:iid:1746450;2:iid:1746452;1:iid:1746447;3:iid:1746451;2:iid:1746448;1:iid:1746453} =
  • ( iid:1746447) =
  • ( iid:1746447)
  • ,
  • Fri Aug 16, 2013 8:12 am
  • [+]
  • 414605. gruntl
  • 1customw{1:iid:1746437;1:iid:1746438;1:iid:1746439;3:iid:1746441;1:iid:1746442;1:iid:1746440} =
  • ( iid:1746441) =
  • ( iid:1746441)
  • Easy difficulty
  • Fri Aug 16, 2013 8:13 am
Erik
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hendersondayton wrote:
Mathus performs an Athletic Check with Easy:

Does this mean 2 Success's? - Yes

With stealth like ease, the Technician leaps over the counter. He moves being so swift they were not noticed by the Devonian Bartender who is haggling with a customer over a rather larger bar tab.

residue wrote:
Flustered, Sasha tries to explain to the dancer why she should keep on dancing like nothing ever happened while she and her droid companion sneaks behind.

3 successes and 1 threat, better than I could've hoped for.

As Sasha is listening to the droid talk, she notices particularly dangerous Rodian Bounty Hunter siting in the corner table across the room. It appears to be Actovia, a Rodian she tracked and came face to face in a tense moment back in Ondoran. Shasha takes one strain for the Threat that was rolled.

gruntl wrote:
Vex-41 inclines his head and looks quizzically at the dancer.
"My dear, that rash looks painful. If you just let me go backstage for a couple of minutes I could offer you some free medical advice later"


Result:

The Twi'lek dancers looks a bit bewildered at the the droid and the explorer standing in front of her offering medical advice. Well it has been a bit of a long day with all these thugs.... As she continues talking, an empty can is thrown on stage, as an angry patron demands she continues dancing. In a hurry she states, Fine, fine, just get back stage before we have a riot. She motions for you to go behind the stage as she returns to dancing.

41 Vex has a Advantage to spend.

MAP

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Scott Caldwell
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Sorry about all the extra text, not sure what happened.

3 Success, 1 Advantage, 2 Triumph

OK, figured it out; I missed that we changed the dice. Worked it out now.
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  • 414762. skuba_skot
  • 1custom12{iid:1626780;iid:1626785;iid:1626779/iid:1626779;iid:1626779/iid:1626779;iid:1626783/iid:1626783;iid:1626783/iid:1626783;iid:1626783/iid:1626779;iid:1626783/iid:1626779;iid:1626783/iid:1626779;iid:1626783;iid:1626779;iid:1626783} =
  • ( iid:1626783/iid:1626779) =
  • ( iid:1626783/iid:1626779)
  • Fri Aug 16, 2013 3:30 pm
  • [+]
  • 414764. skuba_skot
  • 1custom12{iid:1626780;iid:1626785;iid:1626779/iid:1626779;iid:1626779/iid:1626779;iid:1626783/iid:1626783;iid:1626783/iid:1626783;iid:1626783/iid:1626779;iid:1626783/iid:1626779;iid:1626783/iid:1626779;iid:1626783;iid:1626779;iid:1626783} =
  • ( iid:1626785) =
  • ( iid:1626785)
  • Fri Aug 16, 2013 3:30 pm
  • [+]
  • 414765. skuba_skot
  • 1custom12{iid:1626780;iid:1626785;iid:1626779/iid:1626779;iid:1626779/iid:1626779;iid:1626783/iid:1626783;iid:1626783/iid:1626783;iid:1626783/iid:1626779;iid:1626783/iid:1626779;iid:1626783/iid:1626779;iid:1626783;iid:1626779;iid:1626783} =
  • ( iid:1626785) =
  • ( iid:1626785)
  • Fri Aug 16, 2013 3:30 pm
  • [+]
  • 414766. skuba_skot
  • 1custom8{iid:1626780;iid:1626784;iid:1626784;iid:1626784;iid:1626784/iid:1626784;iid:1626782;iid:1626782/iid:1626784;iid:1626782/iid:1626782} =
  • ( iid:1626780) =
  • ( iid:1626780)
  • Fri Aug 16, 2013 3:31 pm
Matias Dahlbäck
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Scott, you mind deleting those long lines? Screws up on some devices
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Jens Melinder
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residue wrote:
Scott, you mind deleting those long lines? Screws up on some devices
I don't think he can get rid of them. They are part of the actual roll (this is what happens when you miss putting in a comment . After everyone has seen the (awesome!) roll, maybe he can delete the rolls.

I'd like to spend the advantage to get a boost die on my next check, Perception or Vigilance or whatever is needed next. I guess the dancer liked his offer of medical assistance so much that she will might him a warning if something happens?
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Erik
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Oskara Cool is
, so the roll should have been 3
Ability dice and 1
Difficulty Dice.

It looks to me like 3
Proficiency Dice were rolled instead of 3
. I think it would be easiest to update the Thread above with the correct role, and remember to add something into the comment box of the Geekroller to prevent the extra long code in the thread.

Although, it would have been fun to adjuticate the roll above...2

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Scott Caldwell
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I'm defininetly not arguing with the GM . The reason I rolled those dice is I thought after the basic dice pool was formed, you apply the characteristics of the related skill, and upgrade the dice by the lower of the skill or the characteristic. In this case, cool is related to presence which for Oskara is also 3. There is no lower amount so I upgraded all 3. (Page 19). I may be all wet behind the ears, but at least wanted to give an explanation as to why I did what I did.

I will reroll shortly
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P1 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} -> ( iid:1746420) -> (
) [+]
P2 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} -> ( iid:1746418) -> (
) [+]
P3 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} -> ( iid:1746421) -> (
) [+]


Dif 1customw{1:iid:1746437;1:iid:1746438;1:iid:1746439;3:iid:1746441;1:iid:1746442;1:iid:1746440} -> ( iid:1746442) -> (
) [+]


1 success, 1 threat
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  • 414988. skuba_skot
  • 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} =
  • ( iid:1746420) =
  • ( iid:1746420)
  • P1
  • Sat Aug 17, 2013 2:41 pm
  • [+]
  • 414989. skuba_skot
  • 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} =
  • ( iid:1746418) =
  • ( iid:1746418)
  • P2
  • Sat Aug 17, 2013 2:42 pm
  • [+]
  • 414990. skuba_skot
  • 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} =
  • ( iid:1746421) =
  • ( iid:1746421)
  • P3
  • Sat Aug 17, 2013 2:43 pm
  • [+]
  • 414991. skuba_skot
  • 1customw{1:iid:1746437;1:iid:1746438;1:iid:1746439;3:iid:1746441;1:iid:1746442;1:iid:1746440} =
  • ( iid:1746442) =
  • ( iid:1746442)
  • Dif
  • Sat Aug 17, 2013 2:45 pm
Matias Dahlbäck
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The assembled dice pool on the character sheet are the final ones, taking skill ranks and abilities in consideration. Looks like the bounty hunter has 0 in Cool, but 3 in presence, so 3 dice total, no upgrades.
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Scott Caldwell
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That makes sense. Good to know the dice pool is predetermined.
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Erik
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As Oskara walks into the booth to the right, she is confronted by a Rodian with a very confused look who is sitting in he booth in the dark. Clearly the dimly lit bar and haste, she did not see the Rodian. This catches her a bit off guard Oskara takes one strain. She sits down across the table from the Rodian, an awkward situation for sure.

Scott - Sorry about the confusion modest, I should have made it more clear that the Character Folios show the actual dice pool.
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Erik
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Just as everyone ducks into the darkness of the shadows of the cantina, the music in the background stops. In the silence and smoke of the room, Three Gamorreans Thugs with breaking clubs step through the door - Teemo's enforcers. They blink their beady little eyes as they peer about the smoke filled Cantina. With the music stopped, you can hear them grunt and whine in a primitive language and they turn around at the door, and appear to have an agitated discussion about the situation. Clearly they did not find what they were looking for, and cannot come home empty handed to Teemo.

MAP




When you fled through the streets there were four Thugs chasing you, but at this point you can only see two in the room and one more at the door. Is the time right to strike?

A brief discussion about combat, should the party choose to go that direction. Combat starts with an Initiative Check, in this case since you have successfully hidden from the guards, you will roll a Simple Cool Check (No
Difficulty Dice), while the thugs are surprised since you hide successfully, they will roll a Simple Vigilance Check, again unopposed with no
Difficulty Dice.

The order of Initiative is done by the most success to the least success on the die roll. With ties being broken by the number of advantages rolled. In the event of still a tie, the PC gets the benefit. Advantages are not typically adjudicated in Initiative Roll. Triumphs and several advantages can have an impact on the Initiative and player manuever at the discretion of the GM (Free Manuever, reposition, before combat)

Combat order is then ranked, but NOT BY SPECIFIC PLAYER but rather by PC and NPC. The Thugs will all go together, so the list, depending on the rolls may look something like this for example

1. PC
2. PC
3. NPC
4. PC
5. PC

Combat begins at the top spot, for that any PC, let me say that again, ANY PC can go in that spot. I would suggest if you want, you can discuss it in the OOC thread. Combat is a skill check, using the dice listed on your weapon in your character sheet with difficulty dice based on the range. Once the PC is done, they number 2 slot would go, in this case a PC. Again, it is the choice of the team who goes in the next spot. Obviously, whatever character went in the first spot cannot go again in the same round.

Range - This is an abstract concept, however, there are 5 generic range bands in the game. Extra Long, Long, Medium, Short, Engage. It cost one manuever to change a range band. Right now, in this room the distance across the entire cantina is Medium. Engaged means that you can touch (ie. Melee) the NPC. Otherwise, we are playing with Short and Medium Ranges in this Scene.

During Combat, you can have one Manuever and 1 Action. If you want, you can spend two strain to have a second Manuever in lieu of the Action. Examples of this are listed on your character Folios.

Again, not trying to drive the player decision. The beginner game is designed to teach the rules and build in complexity over time. As such it can be a bit railroady, however, we can go with the flow. Try to think what your character would do in this situation and the motivation.

So....what is the group going to do.
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Matias Dahlbäck
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A bundle of soft curses escape Sasha when she sees that this backstage area does not contain the back door exit she was hoping for. Looking out and towards the exit she hisses, seeing the thugs.

"Vex, get ready. Think I was made by the Rodian. Those bastards start to ask around we'll be caught. Always better to shoot first, eh?" she says with a grin, reaching for her rifle, trying to see what the others are doing...
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Jens Melinder
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Before we start the encounter everyone should make the Cool check Erik described to determine initiative order.

Vex seems to have to process Sasha's comment before answering,
"This unit is not programmed to shoo...", suddenly Vex freezes up for a second before continuing with a somewhat strange glow from his eyes
"*brzzk*, yes mistress Sasha, friendly casualties will be minimized by shooting first"

Vex draws his light blaster and takes a quick look out from the backstage room and sees the dancer giving him signs to where the thugs are.

Cool check, adding 1
for the advantage on the earlier Charm check.
Cool (Pr) 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} -> ( iid:1746423) -> (
) [+]
, 1customw{1:iid:1746449;2:iid:1746450;2:iid:1746452;1:iid:1746447;3:iid:1746451;2:iid:1746448;1:iid:1746453} -> ( iid:1746452) -> (
) [+]

Boost from earlier Charm check 1customw{2:iid:1746426;1:iid:1746427;1:iid:1746428;1:iid:1746425;1:iid:1746424} -> ( iid:1746427) -> (
) [+]

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  • 415496. gruntl
  • 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} =
  • ( iid:1746423) =
  • ( iid:1746423)
  • Cool (Pr)
  • Sun Aug 18, 2013 10:34 pm
  • [+]
  • 415497. gruntl
  • 1customw{1:iid:1746449;2:iid:1746450;2:iid:1746452;1:iid:1746447;3:iid:1746451;2:iid:1746448;1:iid:1746453} =
  • ( iid:1746452) =
  • ( iid:1746452)
  • ,
  • Sun Aug 18, 2013 10:35 pm
  • [+]
  • 415498. gruntl
  • 1customw{2:iid:1746426;1:iid:1746427;1:iid:1746428;1:iid:1746425;1:iid:1746424} =
  • ( iid:1746427) =
  • ( iid:1746427)
  • Boost from earlier Charm check
  • Sun Aug 18, 2013 10:35 pm
Matias Dahlbäck
Finland
Raseborg
Unspecified
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I release my anger through writing.
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Sasha gives the droid a thumbs up and gets ready...

Cool (Pr) 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} -> ( iid:1746421) -> (
) [+]
, 1customw{1:iid:1746449;2:iid:1746450;2:iid:1746452;1:iid:1746447;3:iid:1746451;2:iid:1746448;1:iid:1746453} -> ( iid:1746449) -> (
) [+]
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  • 415579. residue
  • 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} =
  • ( iid:1746421) =
  • ( iid:1746421)
  • Cool (Pr)
  • Mon Aug 19, 2013 6:42 am
  • [+]
  • 415580. residue
  • 1customw{1:iid:1746449;2:iid:1746450;2:iid:1746452;1:iid:1746447;3:iid:1746451;2:iid:1746448;1:iid:1746453} =
  • ( iid:1746449) =
  • ( iid:1746449)
  • ,
  • Mon Aug 19, 2013 6:42 am
Scott Caldwell
United States
Oklahoma City
Oklahoma
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Oskara

. 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} -> ( iid:1746420) -> (
) [+]
. 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} -> ( iid:1746422) -> (
) [+]
. 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} -> ( iid:1746423) -> (
) [+]


Oskara tries to regain her cool after the surprise of her new boothmate. She puts her index finger to her lips and says "shhh".
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  • 416019. skuba_skot
  • 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} =
  • ( iid:1746420) =
  • ( iid:1746420)
  • .
  • Tue Aug 20, 2013 12:24 am
  • [+]
  • 416021. skuba_skot
  • 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} =
  • ( iid:1746422) =
  • ( iid:1746422)
  • .
  • Tue Aug 20, 2013 12:25 am
  • [+]
  • 416022. skuba_skot
  • 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} =
  • ( iid:1746423) =
  • ( iid:1746423)
  • .
  • Tue Aug 20, 2013 12:25 am
Erik
Germany
Heidelberg
Baden Wurtemburg
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Gamorreans Thugs Vigilance 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} -> ( iid:1746423) -> (
) [+]


Turn order:

1. PC (41-Vex)
2. PC (Oskara)
3. PC (Mathus)
4. NPC
5. PC (Sasha)

Your character folio has the list of Manuevers and Actions that can be done during the Combat Phase. Again, range is abstract, and the maximum range in this encounter is Medium Range across the bar.

Any PC can go in a PC slot, but if you wish to go in the above order in which it was rolled, that is fine by me.

Now lets take of these thugs....


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  • 416647. TheBigE
  • 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} =
  • ( iid:1746423) =
  • ( iid:1746423)
  • Vigilance
  • Wed Aug 21, 2013 4:12 am
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