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Bloodlines & Black Magic takes place on an alternate Earth, very similar to the one you and I know. It has much of the same history (with only slight variations), the same level of technology, the same social and political problems, and nearly all of the population believes everything is as it should be.

This world, however, is wrong.

Instead, the world of Bloodlines & Black Magic divides itself into three worlds, only two of which the PCs can work in (at least initially); the Mundane World, the Secret World, and the Invisible World.

As these heroes explore the Mundane and Secret Worlds, they begin to discover clues - physical and social - that lead them deeper into the dark, forgotten, and secret places of the world. Over time, and after great effort, some of these heroes discover the Invisible World. Characters able to Pierce the Veil and those who step directly into the Invisible World learn to collect psychic clues - bits of critical data stored only in this world.

As player characters complete episodes of Bloodlines & Black Magic, they slowly gain levels and with those, the power needed to survive in the Secret and Invisible Worlds, both of which hold terrible secrets and the monsters who guard them.

​Bloodlines & Black Magic is a modern setting with modern problems. While we do not direct many current events directly (something we feel is better discussed at the table between consenting players), some designers and GMs may reference them in the background. If these issues bother you, we strongly encourage you to discuss them during your Session Zero (or before play with a new GM) to ensure everyone at the table is on the same page.

Bloodlines & Black Magic does not encourage or use a "sanity slippage mechanic" that "punishes" player characters for exploring or interacting with the supernatural, nor do we choose to marginalize or other those struggling with mental illness. By choice, we have designed our game to approach a hero's immersion into the Invisible World much differently.

Instead of gradually "going crazy", heroes earn oddities - marks on their auras that resemble the scars deep cuts leave on our flesh.

As a rule, Bloodlines & Black Magic avoids the low-hanging fruit upon which some horror relies; this game trades eldrich, but otherwise well-known horrors, and for the obscure and strange that haunts our dreams. Exploring Neo-Noir spaces that embrace cryptids, government conspiracies, and supernatural beings from other realms, Bloodlines & Black Magic works in a gaming space heavily inspired by the works of Thomas Ligotti, David Lynch, and Trent Reznor.

Designed for gamers looking to explore the game world's larger narrative through the subjective lens of their hero's perspective, Bloodlines & Black Magic encourages player characters to develop stories, ideas, and relationships for their heroes - this is a game that aims to do more than just "kill monsters and take their stuff."

Working and playing in this space can be dangerous, especially in environments where real-life is already fairly volatile; although we produce content safe for young adults, we strongly encourage gamers to be 17 or older.

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RPG Item: Bloodlines & Black Magic Episode 1: The Unloved Ones
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