Information
Name
Point Based (allocate points to get skills, powers, etc)
Alternate Names
This is one of the systems to generate ability scores for RPG-characters. In this method every player has a certain number of points to allocate to the specific numerical values that represent a character's physical, psychical, social and other characteristics that describe the character in game mechanics. In some variants each score starts with a value of zero, in other variants points are added to a set base number, Often the costs for a certain score are not linear; i.e. the higher the value is driven, the more points must be spent per increment.
This method guarantees an even playing field for all players and allows them to generate a specific set of abilities suitable for their character and planned character development. It works best when each character class a system offers has half or less key abilities from the whole set of abilities where it needs higher than average scores.
The RPGA's Living Campaigns Living Greyhawk and Living Forgotten Realms use Point-Based-Allocation of abilities for character generation.
Updating...
{{data.config.moduletitle}}
Relationship:
Updating...
{{data.config.moduletitle}}
Relationship:
Linked Items
Relationship:
RPGs
Sort:
Name
Rank
Num Ratings
Average Rating
Num Owned
Prev. Owned
For Trade
Want in Trade
Wishlist
Comments
Mechanic:
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
Rank
0
Num Ratings
1
Average Rating
8.00
Num Owned
2
Prev. Owned
0
For Trade
0
Want in Trade
0
Wishlist
0
Comments
0
Rank
0
Num Ratings
0
Average Rating
0.00
Num Owned
3
Prev. Owned
0
For Trade
0
Want in Trade
0
Wishlist
0
Comments
0
Rank
0
Num Ratings
0
Average Rating
0.00
Num Owned
3
Prev. Owned
0
For Trade
0
Want in Trade
0
Wishlist
0
Comments
0
Rank
0
Num Ratings
0
Average Rating
0.00
Num Owned
1
Prev. Owned
0
For Trade
0
Want in Trade
0
Wishlist
0
Comments
0
Rank
0
Num Ratings
1
Average Rating
3.00
Num Owned
1
Prev. Owned
0
For Trade
0
Want in Trade
0
Wishlist
0
Comments
0
Rank
0
Num Ratings
0
Average Rating
0.00
Num Owned
0
Prev. Owned
0
For Trade
0
Want in Trade
0
Wishlist
0
Comments
0
Rank
0
Num Ratings
1
Average Rating
3.00
Num Owned
1
Prev. Owned
0
For Trade
0
Want in Trade
0
Wishlist
0
Comments
0
Rank
87
Num Ratings
64
Average Rating
7.49
Num Owned
109
Prev. Owned
2
For Trade
0
Want in Trade
5
Wishlist
24
Comments
17
Rank
0
Num Ratings
1
Average Rating
6.00
Num Owned
6
Prev. Owned
0
For Trade
0
Want in Trade
0
Wishlist
0
Comments
0
Rank
0
Num Ratings
2
Average Rating
6.00
Num Owned
4
Prev. Owned
0
For Trade
0
Want in Trade
0
Wishlist
0
Comments
0