A 3.5E compatible Adventure for Fantasy Grounds that takes characters from 6th to 10th level. Uncover new monsters and magic, including dozens of foul banes like the Phylactery of Forsaken Souls.
This epic module has been carefully and painstakingly converted for play within Fantasy Grounds. This 136-page mega adventure features nearly 300 story elements, 50 images/maps, 15 item entries and 250 NPCs authored by Monte Cook.
The banes -- the worst, most nightmarish evils imaginable. Long ago, a powerful saint gathered together objects of evil power and buried them away so no one could ever use them. But concentrating that much evil in one place was not a good idea, and now some of these unique malignant creatures, artifacts, and forces have been loosed upon the world. To bind them once again, you must brave the timelost Banewarrens.
But The Banewarrens is more than just rooms of evil creatures to bash: Its dynamic plot is full of intrigue and twists. Characters race against evil adventurers seeking to use the banes for their own gain. With every action they risk loosing even more malevolent forces upon an unsuspecting world. Some may call themselves their allies but, in the end, amid this deadly labyrinth both figurative and literal, who can they really trust?
The Banewarrens includes new magic items, new monsters, and other tidbits -- such as new poisons and diseases. It also builds on material found in the two Books of Eldritch Might.
This product is an installable module for use with the Fantasy Ground II virtual tabletop. The adventure module has been carefully organized to streamline gameplay and includes story blocks, gm text, maps and NPCs to help a GM run the adventure with minimal prep time. The 3.5E ruleset is included with all Full and Ultimate licenses of Fantasy Grounds II and is required to use this product.
Fantasy Grounds II Conversion: Cari Harper