From publisher blurb:
Unlike other Dungeon Crawl Classics, this volume does not present a completed adventure. Instead, it presents a set of DM tools that will make your job easier. This book of dungeon geomorphs gives you everything you need to map out exciting underground adventures. The geomorphs are modular map segments designed to be combined in a variety of ways. There are 124 map segments, encompassing mazes, dungeons, underdeep caverns, monstrous lairs, castles, ruins, halls, and many other intriguing places to explore. Together they combine to make thousands of possible maps!
- 124 unique map tiles, each with dozens of areas to explore.
- Consistent entry and exit points between map tiles, so they can be easily combined.
- Maps are organized according to theme: caves, castles, ruins, hallways and corridors, lairs, the underdeep, mazes, dungeons, and temples.
- Includes blank map tiles so you can create your own geomorphs.
If you enjoy this adventure, be sure to look for the rest of the Dungeon Crawl Classics line! This is only one of many great adventures, such as DCC #5: Aerie of the Crow God, which received a nomination for Best Adventure in the 2004 ENnie Awards.