Containing long-awaited live action role-playing rules for L5R, this book introduces new rules for live action role playing in the Legend of the Five Rings setting. Based on rules used to conduct successful LARPs at major conventions, this volume is a catalogue of the information players need to plan, organize, and conduct their own live action role-playing game. An example adventure is included, as well as tips on costuming, judging, and etiquette.
These rules were used in many highly successful LARPs, including the L5R LARPs at Origins and GenCon. It's engaging and useful for those new to live action role-playing as well as for experienced veterans.
Welcome to a land where honor is more powerful than steel. In Legend of the Five Rings Live-Action Roleplaying you assume the role of a samurai, one of the elite few who govern the ancient Empire of Rokugan. The rules and background information in this book help you to create a unique and memorable character and then step into the live-action roleplaying world, pitting your wits, your sword, and your magic against other players.
This book features the following:
- Detailed information on the history and culture of Rokugan.
- A vast number of skills, advantages, spells, and three schools for each of the Great Clans, offering a variety of character options. Play an honorable swordsman, a mysterious shugenja, or a powerful courtier.
- A simple diceless mechanic derived from the classic Legend of the Five Rings d10 roll-and-keep system, for quick and easy test resolution in the live-action environment.
- A detailed costuming section to help you create a realistic costume without breaking the budget.
This volume is self-contained, making it an excellent first step into Rokugan or a fantastic cultural and historical resource for existing fans of the Legend of the Five Rings world.