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Versions
Pg. 1
Nick: 
PDF version
Publisher: Wizards of the Coast
Year: 2018
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 3002
63 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
Box Set
Publisher: TSR
Year: 1978
Box Set
Product Code: 3002
56 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

From the game box back:

Can you survive in a world gone mad? A world where civilization as we know it has been destroyed in a cataclysmic holocaust? What is left in this world? Find out and encounter such bizarre things as mutated plants and animals more terrible than you can imagine, radiation wastelands that stretch as far as the eye can see, and fearless machines gone uncontrollably berserk...

This is the setting for a GAMMA WORLD campaign, with players taking on the persona of an individual character somewhere in this forbidding locale. On a quest for survival and in search of a better future, the players adventure across the land, enduring hardships and encountering dangerous obstacles and mysterious foes - never knowing quite what to expect. The result is a game which can go in many directions, but which will be challenging and fascinating no matter what the outcome.

The GAMMA WORLD Set includes all the basics needed to set up your own "world": game booklet (packed with terrible mutants, as well as guidelines for creating additional ones of your own), a large campaign map (designed to be easily modified by individual gamemasters), and a full set of polyhedra dice. The only other things necessary are a good imagination and a spirit of adventure! The GAMMA WORLD rules are also suitable for use with the ADVANCED DUNGEONS & DRAGONS rules.

The GAMMA WORLD challenge awaits you - are you ready?

Note: Tim Jones is credited as Timothy Jones

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Pg. 24
20th Century Primitive

Keeping your players from using present-day knowledge in your Gamma World campaign.

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Pg. 28
An Alien in a Strange Land

Tale of a powerful mutant in Gamma World.

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Pg. 40
Cavern of the Sub-Train

A Gamma World adventure for 2-8 characters (4-6 optimal) of introductory or intermediate level.

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Pg. 6
Cryptic Alliance of the Bi-Month

A look at \'\'The Followers of The Voice\'\' for the GAMMA WORLD game.

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Pg. 8
Cryptic Alliance of the Bi-Month

A look at \'\'The Knights of Genetic Purity\'\' for the GAMMA WORLD game.

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Pg. 26
Cryptic Alliance of the Bi-Month

A look at \'\'The Created\'\' for the GAMMA WORLD game.

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Pg. 9
Dispel Confusion

Answers to questions about poison, turning undead and \'\'heat metal\'\' for Advanced Dungeons & Dragons;

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Pg. 6
Dispel Confusion

Answers to questions about Advanced Dungeons & Dragons, BOOT HILL, DAWN PATROL, GAMMA WORLD, GANGBUSTERS, STAR

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Pg. 8
Dispel Confusion

Answers to questions about D&D, Advanced Dungeons & Dragons, BOOT HILL, DAWN PATROL, GAMMA WORLD,

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Pg. 5
Dispel Confusion

Answers to questions about D&D, AD&D, BOOT HILL, DAWN PATROL, GAMMA WORLD, GANGBUSTERS, STAR FRONTIERS,

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