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Nick: 
2018 WotC POD Version 1.0
Publisher: Wizards of the Coast
Year: 2018
Soft Cover
Product Code: TSR DL9130
ISBN-10: 0880380861
36 pages
Size: Letter
English
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Nick: 
2014 PDF version
Publisher: Wizards of the Coast
Year: 2014
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: TSR DL9130
ISBN-10: 0880380861
38 pages
Size: Letter
English
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Nick: 
2000 PDF version
Publisher: Wizards of the Coast
Year: 2000
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 9130
ISBN-10: 0880380861
38 pages
Size: Letter
English
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First printing
Publisher: TSR
Year: 1984
Saddle Stapled (modules/pamphlets)
Product Code: 9130
ISBN-10: 0880380861
32 pages
Size: Letter
0.20 pounds
English
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Description Edit | History

The first module in the DragonLance series, an effort that eventually led to the creation and expansion of a key Dungeons and Dragons setting. This adventure is for six to eight characters of level four to six, and they strongly encourage players to use the included characters. The module begins by pointing out what is different in Krynn: Kender, steel instead of gold, no cleric spells and no dragons - at least when things begin. In this adventure the characters orient themselves to their quest and begin facing off against the draconians.

Back cover text:

You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims “You must return to find what you left to seek,” but the saying never really made sense. Soon, however, it will.

For the world of Krynn is not the same: refugees stream out of the northernmost human lands, telling horrible tales. An invading army has burned their villages and put their families and friends to the sword. Among these stories you hear even darker rumors — that older evils, the dragons themselves, have returned to the world, for new and more terrible purposes.

“Dragons of Despair” is the first in TSR’s new series of DRAGONLANCE™ adventures for use with the ADVANCED DUNGEONS & DRAGONS® game system. Your players will adventure in the world of Krynn, visit strange places such as Haven or ruined Xak Tsaroth, and encounter the bizarre draconians and spectral minions. They can play the modules as a set of separate adventures or as a great quest that spans the entire DRAGONLANCE™ story.

An Adventure for Character Levels 4-6.

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The 30 Greatest D&D Adventures of All Time

Our expert panel ranks the best D&D adventures of the game's first 30 years.

See also The 30 Greatest D&D

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The butler didn't do it: Mysterious adventures in role-playing

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Science fiction and fantasy games and rulebooks reviewed by independent authorities.
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Random Thought Table: To Conjure the Unknown

Is your fantasy campaign Additive, Subtractive, or Transformative?

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