A collection of four adventures set on Mars and Venus and some rules for combat between boats. This is the second adventure anthology for Space: 1889 and contains the complete, ready-to-run adventures:
Caught in the Mire. An expedition for H. M. government leads you to the city of Thalia, where a British delegation attempts to mediate a settlement to a local war. What starts out as a routine trip becomes a nightmare, however, when swamp pirates decide to throw a monkey wrench into the negotiating machinery.
The Lurker in the Moor. The botanist Dr. Van Warren lost his life in the search for knowledge. His daughter needs your help to secure his everlasting fame by bringing back specimens of a rare and extremely beautiful orchid from the depths of the Mylomeroen Swamp. The swamp is filled with dangers, however: Hill Martian pirates, deadly animals, nearly impassible terrain, and--worst of all--the lurker.
Madness in the Moab. Dr. Fairbanks and an assistant are long overdue from their expedition into the trackless wastes of the Moab, and a reward of 500 pounds has been offered for news of the doctor's fate. The question is, is it worth 500 pounds to travel into the Moab?
The Mystery of Fort Dickerson. The garrison of remote Fort Dickerson has been massacred, and the fort's civilians are missing. The main clue is an enigmatic message, the word "Seleti" painted on the wall--in blood.