From publisher blurb:
A COMBINED set of the new 2nd edition Monsters! Monsters! Rules and the new Toughest Dungeon in the World. This combo version also includes the extra material from the Hardback edition; The Murder at the Ruptured Troll short story; The Ruptured Troll GM adventure plus maps and the Lost Tomb of the Bat Trolls mini-gm adventure, all done by Ken St Andre, Steve Crompton and Phil Longmierer. There is also additional bonus art, scans of the foil hardcovers, the original full color covers of the two books and KS Baker list!
Monsters! Monsters! This 2nd edition of the rules retains much of its original appeal and structure, but with all new art and new options like stunting and monster chaos factor. The new M! M! rules also lists 49 monster kindreds you can play, gives you their dice modifiers and now each has a special power unique to its kindred. Each monster is described in a separate section. Its also better organized and easier to use. (For example - now the monsters are separated into humanoid and non-humanoid types) There are two different types of character sheets, one that includes portraits you can add. There is a Spellbook, weapon and armor lists, new abilites and chaos factor, 18 cut-out full-color standee figures and much more!
And to really cap off the rules, we are including in the book a brand new 26 page Monster! Monster! GM adventure in the ruined dwarven city of Hael'Ku. Filled with treasures, danger and mysteries to solve... Download your copy of Monsters Monsters! today!
The Toughest Dungeon in the World is a solitaire adventure that can be played with Monsters! Monsters! or Tunnels & Trolls. Written by Ken St. Andre it was first published in 1980 by Judges Guild. Now, 40 years later, Ken has updated and enhanced this classic solo adventure, bringing it back to life in new and exciting ways. Artists Phil Longmeier and Steve Crompton have enhanced this solo with new illustrations and graphics more suitable for this wild monster-mash solitaire adventure.
This expanded pdf of the hardcover edition is now 135 pages long and will keep any player busy for a lot of adventure in caverns and tunnels deep below Trollworld. What makes this the toughest dungeon and what or who is the Lord of Shadows? It dwells in the depths waiting for you. Will you avoid its power or be corrupted by it? Can you conquer this difficult solo and will you find the ruined dwarven city that lays beyond the caverns? If you are brave enough bring your toughest character into the caverns of Hael!