From the introduction:
Adventure, excitement and danger in the manner of The Shadow, Indiana Jones, Doc Savage and Flash Gordon are the hallmarks of the Pulp RPG genre. While the genre gains its name from the adventure fiction magazines of the 1930s and 1940s, in gaming terms it also includes the hair-raising adventures of the "stay tuned for next week's episode" brand of radio and movie serials. Pulp may even be more correctly described as a meta-genre, as it covers the broad gamut of Horror, SF, Fantasy, Western, Aviation, and many other story genres.
Pulp is not simply a genre or era fixed in stone, it is really a state of mind. Fast-paced and energetic adventures. Exotic locales and two-fisted action. A wistful and nostalgic glimpse of an era that seems familiar but more simpler, innocent and daring. Pulp is all these and more. Some features of the pulp genre include its simple morality of good versus evil, masked and cloaked heroes and heroines, devious villains and their schemes, gun-wielding desperados, cliffhanger endings, weird science, and a world still lush with unexplored places and lost races. Understanding the nostalgic elements of the material the pulps cover and the stylistic conventions used in them are essential in squeezing the most enjoyment out of this rip-snorting and adrenaline-laced gaming genre.
User summary:
The Pulp Avengers: Game Mastering Pulp Adventures in the 1930s and 1940s was an extensive online resource offered to support primarily Two-Fisted Tales, though it is system-agnostic and could be used as a resource for any Pulp game.
Portions of this resource previously were published in The Familiar (Issue 2 - Feb 1995) and The Familiar (Issue 3 - Apr 1995).