From publisher blurb:
A sequel to A Dozen Strange Locations, this PDF brings you another round of places that you can drop into your campaign as either a destination for the player characters to seek out or as an unusual spot that they come across when journeying across the game world.
The entries that follow are each limited to a single page. If you’re a fan of using paper at the table, you may choose to print only the page that you will need to use the chosen place. If you prefer using digital tools to manage your campaign, then you may want to copy the text from this document and paste it into your own file. Doing that will allow you to make changes and additions directly to the text, making the place your own.
As with other entries in the A Dozen . . . series of PDFs, there are no game statistics presented within this work. There are suggestions here and there (such as +1 to this, or 2d3 of that), but these notes are only offered to help steer you when you sit down to craft any stats necessary for your chosen game system. As with the descriptions of the places themselves, these semi-mechanics should be ignored if they don’t fit your needs.