From publisher blurb:
It's rare to see a town so eager for our help, even one with a known goblin presence. The barbarian is all for going in and wiping them out, but I think something's going on, something worth investigating. The stolen livestock makes sense - even goblins have to eat - but why would they kidnap an alchemist, of all people?
This is a system-agnostic dungeon designed to slot easily into whatever kind of campaign you might be running. Use it as a goblin settlement, a random wilderness encounter, or a challenge between your party and that healing break they're so eager for.