Characters, in a modern or later setting, may, at some point, get to hear an answering machine message, whether this be on an older recorder or a more modern mobile phone. Perhaps they are investigating someone suspicious, or looking into a recent death. This list provides 100 different messages for them to hear. The messages could be totally innocuous, being exactly what they sound like, or perhaps they contain coded messages unrelated to the apparent subject. Some messages are long and comparatively straightforward sounding; others are shorter and more cryptic. Some appear to be threatening. Exactly what relevance a message has is up to the GameMaster. Messages can be changed, with names altered or added, and telephone numbers can also be included if needed.
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"Mrs. Sarra, this is Harlequin Motors. Your car is ready to collect. We're open to five tonight."
"Ms. Barker, I'm calling to let you know you've won a substantial cash prize. To get it, you just need to call us back with your bank and credit card details."
"Ms. Karl, it's reception at Fotheringhay Surgery. Your results are back and the doctor would like to discuss them with you. Can you make an appointment please?"
"Ms. Yana, I'm afraid we've had to cancel your train booking for Monday, as the carriages has been overbooked. Please call us back to arrange a replacement booking or a refund. Thank you."
"Pick-up is at 6:14 AM. Be there on time."
One page is the front cover and one the front matter.