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The Thuuls etched great runes and magical wards all along the scarlet blade of the sword, for this new material was unknown to the dwarves and thus they were yet weary of it. The jewelers and artisans etched gemstones that shone like stars into its hilt and weaved its grip with the thick hide of the toughest tunnel hog in the kingdom. Forged from the boiling blood of dragons, every dwarf in Trudvang grew to fear its name.
For this runeblade bore a cruel destiny, and the king named it Krovabonh – “Ironblood.”
Curse of Runes is the tale of the characters’ struggles to free themselves from an ancient curse cast upon them by primordial powers of fire and soot that dwell within a dwarven sword from the Age of Dreams. The journey will take them across Muspelheim, the home of the dwarves – deep into the heart of the fabled kingdom of Tvologoya and the molten core of Trudvang.
“Yes, indeed. Come little ones, take up seats on my Stormabestla and I will show you the gate to the realm of the dvergur. We ride with thunder; we ride with storm and we ride with ice.” - Rautakappu the giant.
Take heed, skaalds and gamemasters. This is a story you won’t believe and one your characters will not want to miss. The fate of the realm of Dwarves hang in the balance and the characters parlay with giants, do battle with serpent gods, sing with the east wind braving the unknown underground of a forgotten realm.