Are you ready for a great adventure?
This book is in 3 parts - first, there are solo rules for Tunnels and Trolls for characters of any level.
Second, there is a 277 section solo where you can go on a quest to accumulate points for a magic weapon.
Third, there are rules for making that magic weapon.
This solo is for characters of ANY level (!) and ANY class (!). Enjoy!
The trouble with magic weapons is that you can outgrow them. That sword you got at level 1 from the horde of that creature you almost died to kill that deals +2 damage isn't much use once you start getting to the level where you are surrounded by dragons, demonss and extradimensional demigods and the trouble with that is that you don't really have a weapon that you can grow with, a weapon that can see you through the good times and bad and that is just silly.
Loads of great legends have signiature weapons - King Arthur had excalibur (after the sword in the stone broke, but, yes we'll just forget about that), Captain Carrot had that kingy sword of his and Blade has his well, blade.
Well this book can help - this book tells you how to accumulate Magic Weapon points on a quest (which can be obtained instead of adventure points) and used to build a weapon that fits your identity as a hero and can give you more powers as you grow in level. The weapon will also never leave you - it has an inbuilt power to return to you even it is completely obliterated. So if you are a pyromaniac, you can load up on all the fire based powers for your weapon you like that will keep coming from level 1 to level 20.There's a whole load of lovely powers you can choose from to customise your weapon from now until the end of time.