From publisher blurb:
Warriors of the new age, the Glass Walkers keep one foot in two different worlds. On the one side, the realm of spirits and magic, of tradition and history. On the other hand, they embrace the wonders of achievement, the genius of invention, and the inherent spark of dangerous brilliance that exists within humanity. Combining fangs and claws with guns, gears, and motherboards, this tribe attempts to take the best of their worlds and merge them into a seamless solution to fight the Wyrm and prevent the Apocalypse.
The tribe’s kinfolk are the ones on the front lines of discovering these latest tools and challenging the barriers that keep their thoughts prisoner. From activists and social philosophers, to scientists and inventors, to digital spies and corporate soldiers, these kinfolk are everywhere.