In a setting, books can be an important source of knowledge, clues and background, and they may even have value as treasure. Not every book will be of this type though. Some may be factually wrong, contain misinformation or just not have any particular relevance. This supplement provides 100 different books of this sort of type that can be used to flesh out a bookshelf. They may still be worth a small amount of money, as in a fantasy settings books can still be uncommon. Whether or not any particular book has game value or is a source of accurate information is up to the GM.
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Here are some sample results:
Tales from Tear by Heinor Malborge (Stories of Tear pre-dating its conquest by Horus; the tales are dark and brutal in nature, partially to emphasise what a difference Horus has made to the land)
Tales of the Pirate Isles by Rob Ingoiare (A collection of various myths and legends from the Pirate Isles, of sunken cities, serpent civilisations, mad deities and powerful relics; the author does not judge the veracity of any of the tales)
Tear: The Making of Horus by Jorkan Bold (How the quest to tame the Borderlands of Tear turned Horus from an idle wastrel into a competent ruler and leader)
The Black Hand by Yarrow Teague (Claims to contain the truth about the Black Hand, the assassin’s guild of Azūl, the City of Death, including how and where it operates and its techniques; contains so many errors that it may actually be disinformation published by the assassins themselves)
The Blötland Campaign by Janus Thorn (A history of the Empire’s invasion of Blötland and the destruction of most of the jotuns, but written several centuries later by an academic with no military experience, and as a result contains numerous errors)