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RPG Item: 100 Rumours to Hear on Urth
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Publisher: Azukail Games, Schwalb Entertainment
Year: 2018
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: AGSDLF0001
10 pages
Size: 0.00 x 10.88 inches
English
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Publisher Blurb:

This is a collection of 100 different rumours that could be overheard or uncovered in the official Urth setting. Some refer to things that are definitely true, others are distortions of the truth or outright falsehoods, although it is up the GameMaster as to where any individual rumour uncovered is true.

These can be used as a source of adventure hooks to get characters to travel to an area or interested in investigating something, or they could be a source of background colour or red herrings when characters are inquiring after information related to other matters.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

There are scattered monoliths of the First People littering the Weathertop Mountains bordering the Kingdom of God. These monoliths have carvings of whorls and runes on them. Most of the monoliths are fairly ordinary stones, but some apparently grant strange powers or can send those touching them to other realms on certain nights of the year. Whether you can return again from these realms... well, that's another matter.

The Resistance against King Drudge and the orcs in Caecras have ransacked a lot of money from the various merchant and noble houses in the city. They are offering this money to anyone willing to come and fight on their side against the orcs. They hope if they can get enough skilled people to join them, they will be able to defeat the orc armies.

The rulers of the Kingdom of Sails, male or female, have long been rumoured to be hopeless degenerates. Supposedly, this is due to a bargain made with some creature in exchange for rulership, but this is actually done in order to hide just how truly depraved the first king, and his successors, are.

The sand of the Crucible in Qif has been soaked in so much blood over the years that it is prized as a component in necromantic spells, and the workings underneath are haunted by those who have died. Now it looks as if the sand itself may have become some type of undead; those working on maintaining and cleaning the sand do not always return. Some workers have said that their fellows have disappeared in the instant they looked away and are becoming very reluctant to work in the arena.

The Scars of Pruul rarely see light even at the best of times, being deep within canyons choked in fog and smoke. Now they seem to be never getting light at all. The areas are getting darker and darker, even on the brightest of days, and light does not seem to be penetrating the constant miasma. It's almost as if something is eating the light and people have claimed to have seen living shadows flitting through the Scars.

One page is the cover and front matter.

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