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Versions
Pg. 1
Nick: 
Hardcover version
Publisher: Pelgrane Press
Year: 2018
Hard Cover
Product Code: PELGDG01
ISBN-13: 978-1912324002
368 pages
Size: Letter
English
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Nick: 
Kickstarter backer art-free PDF version
Publisher: Pelgrane Press
Year: 2018
Electronic (PDF, DOC, eBook, HTML, etc.)
368 pages
Size: Letter
English
View
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Link Image
Nick: 
PDF version
Publisher: Pelgrane Press
Year: 2018
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: PELGDG01D
ISBN-13: 978-1912324002
375 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

Publisher blurb:

It is the 1960s. The stars are coming right.

The United States declares war on poverty and sends half a million troops to Indochina; desegregates voting booths and shoots rockets at the moon. Everyone believes that if we put our mind to it and our backs into it, there’s nothing we can’t do to make the world better, for America and everyone else.

You know that this is a lie. You are an Agent of DELTA GREEN, an authorized but unacknowledged black program of the United States national security establishment, tasked to hunt and destroy the Cthulhu Mythos. You know that plans and ideals, peace and love, matter less than a single atom drifting in the galaxy. All you can do is rage against doom, burn out your mind and body, and damn your nonexistent soul keeping your family, your country, your planet, ignorant and safe for one more day.

Written by ENnie Award-winning designer Kenneth Hite, The Fall of DELTA GREEN corebook adapts DELTA GREEN: THE ROLE-PLAYING GAME from Arc Dream Publishing to the award-winning GUMSHOE system. It opens the files on a lost decade of anti-Mythos operations both foreign and domestic, the last days of DELTA GREEN before the Joint Chiefs shut the program down in 1970.

Players take on the role of DELTA GREEN operatives, assets, and friendlies, in deadly one-shot adventures or a campaign spanning the years from hope to madness. Hunt Deep Ones beneath the Atlantic, shut down dangerous artists in San Francisco, and delve into the heart of Vietnam’s darkness.

The Fall of DELTA GREEN features:

  • Lethal combat and covert action in the 1960s, featuring assault rifles, flamethrowers, mortar shells, spy cameras, truth drugs, and getting rid of the bodies DELTA GREEN operations always seem to leave behind.
  • “Back in the World” vignettes that let you explore the human side of your Agent’s life—and often track their slow destruction by DELTA GREEN.
  • The rich world of the Delta Green Mythos, including a gazetteer of unnatural lands, the desperate truth of Hastur, and period takes on the top-secret MAJESTIC program, the Nazi Karotechia, the alien Greys, and the decadent Cult of Transcendence.
  • Detailed advice for making mysteries, magics, monsters, and DELTA GREEN operations.
  • Interoperability with Night’s Black Agents, Trail of Cthulhu, and The Esoterrorists: Use your favorite GUMSHOE rules to battle the unnatural in the 1960s!

The decade begins in sunny optimism, and ends in nighted disaster in the jungles of Indochina.

After the summer of the 1950s, now comes the fall—The Fall of DELTA GREEN.

More Information Edit | History

From the back cover:

BURN AFTER READING

Forty years ago, in 1928, the U.S. government destroyed the small town of Innsmouth, Massachusetts.

The Innsmouth Raid uncovered the Cthulhu cult, an unnatural thread to reality itself. Worse things lie hidden: Nazi sorcerers, Mi-Go brain harvesters, corpse-eating ghouls, nightmare dimensions, and a headless god offering apocalyptic rituals. Worst of all, under the MAJESTIC program the federal government blindly strives to weaponize these toxic alien secrets.

You are an agent of DELTA GREEN, a Top Secret classified black program, authorized but unacknowledged by the United States national security establishment.

Your mission: search out and destroy the unnatural at home and abroad. At all costs. At any cost.

THE APOCALYPSE IS NOW

Murder cults rise in the Middle East and in California.

Riots against reality paralyze Paris. Russian spies undermine governments.

American forces fight secret wars around the world, and pour fire and poison onto the jungles and villages of Vietnam.

Space probes touch down on other worlds. People feel the light of invisible suns.

In 1968, that's just the headlines.

In the shadows, still fouler forces lurk. A sociopathic conspiracy offers the Earth to Nyarlathotep. The Mafia obeys inhuman commands. A Yellow Sign gleams in Cuba, and in San Francisco. Invisible torturers flow out of China. The world is going mad. The stars are coming right.

The 1960s begin in sunny optimism and end in nighted disaster in the jungles of Indochina. After the summer of the 1950s, now comes the fall…

The Fall of DELTA GREEN

The Fall of Delta Green adapts the award-winning Delta Green: The Role-Playing Game to the award-winning GUMSHOE system. Although it is inter-operable with Trail of Cthulhu and Night's Black Agents, this corebook is all you need to play deadly one-shot adventures or a campaign spanning the years from hope to madness.

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