From the back cover:
I was leaving the South to fling myself into the unknown… I was taking a part of the South to transplant in alien soil, to see if it could grow differently, if it could drink of new and cool rains, bend in strange winds, respond to the warmth of other suns and, perhaps, to bloom.
Investigate Mythos mysteries in 1920s NYC’s Harlem Renaissance!
An RPG sourcebook for Call of Cthulhu and GUMSHOE.
New York City in the 1920s: Prohibition is in full swing, and bootleggers are living high. African Americans flee the oppressive South for greener pastures, creating a new culture in Harlem. The music of Fats Waller and Duke Ellington pours out of the city’s windows and doorways, and the sidewalks are crowded with women in stylish skirts with silk stockings, and men in white gloves and Chesterfield coats. There’s a feeling of possibility in the air, like never before. But even in this land of promise, Harlem is a powder keg. While classes and cultures collide, Lovecraftian horrors lurk beneath the streets, creeping through dark alleys and hidden doorways into the Dreamlands. What Great Old One shattered our reality? Can you hold it together and keep the Mythos at bay for one more song?
THE SKINNY ON THE GOODS
- Eight unique Occupations
- Five new Mythos creatures to terrify your investigators
- A bunch of ready-to-play PCs/NPCs
- A random scenario generator
- A crash course on addressing race in gaming