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Information
RPG
Genre
Series
Series Code
 
Category
Mechanic
Designer
Artist
Production Staff
Publisher
Year Published
2014
Primary Name
Classic Dungeon Design Guide
Alternate Names
The Classic Dungeon Design Guide
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ObjectID: 217842
Versions
Pg. 1
Nick: 
PDF version
Publisher: Wonderland Imprints
Year: 2017
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: CDDG1
329 pages
Size: Letter
English
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Nick: 
Kindle version
Publisher: Wonderland Imprints
Year: 2014
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: CDDG1
422 pages
Size:  
English
View
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Description Edit | History

From publisher blurb:

Deep dwarven cities of the underworld,
Infested by conquering orcs,
Enslaved by demons of skull and pyre ...
Black labyrinths of mad demigods,
Proving grounds for daring adventurers
And graveyards for greedy fools ...
Twisting passages, all alike,
Where lurking trolls and shadow beasts
Guard the deepest riddles of the nether ...

If you have ever wanted to know how to quickly and masterfully create your own mega-dungeon for your pen-and-paper Fantasy Role-Playing Game (PNP FRPG) campaigns, this is the perfect book for you. This Game Master’s guide will show you, step by step, how to take your vague-yet-promising ideas and how to sculpt them with precise and careful design decisions (enhanced, if you prefer, by random die rolls), allowing you to conceive an endless mega-dungeon in record time.

Best of all, the CASTLE OLDSKULL CLASSIC DUNGEON DESIGN GUIDE is also system-neutral. No matter which of the many FRPGs you choose to play, from basic skill level to advanced, a first edition or a fifth or anything in between, the lessons you master here will serve you in your gaming for years to come. Learn how to make the most of your ever-dwindling prep time, so that you can spend those saved hours gaming with your friends!

This old school Guide is filled to overflowing with more than 325 pages of design material and dungeon generation tables. Highlights include:

  • Hack and slash and beyond. 39 adventure scenarios, with 20 diabolical twists, totaling 780 great ideas for your next campaign.
  • A myriad of options. Over 10,000 unusual benefactors (“quest givers”), unusual wilderness encounters your players will never forget, and extensive rumor and dungeon history generation systems.
  • Every endless labyrinth ever, under one cover. Extensive details on realistic underworlds, hundreds of dungeon dressing ideas, over 10,000 room types, and much more.
  • The imagined made real. A complete second book is included herein as a detailed example of dungeon design, featuring over 30 pages of specific examples. The Goblin Head campaign environment supplement reveals exactly how a 13-level mega-dungeon can be conceived in a matter of hours.

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