THIS FIGHT IS PERSONAL.
Headspace is a Cyberpunk roleplaying game about hyper-competent operatives fighting personal battles against the Corporations controlling the world. These unlikely heroes regret the direct hand they had in making the world the dystopian place it is, so now they’re going to try and change the world. Alone, they wouldn’t stand a chance. But with Headspace, an advanced technology to share consciousness, together the Operators can make a difference. But will their Headspace be able to manage the Stress of sharing skills, memories, and regrets?
Armed with Headspace technology, no Operator is ever alone. The Headspace makes everyone in it greater than themselves, able to use each other’s skills with seamless efficiency. So long as one as one Operator can do something, they all can.
Inside this book you will find:
6 unique Operators, each masters of their field: the Handler, the Infiltrator, the Ronin, the Runner, the Tech, and the Whitecoat.
Immersive Operator creation rules linking all the characters directly to each other and to why the world is the way it is.
Game play that focuses on five emotions: Rage, Grief, Fear, Need, and Ego. Explore how they influence play in a rules system that moves the fiction forward through emotional complications.
Clear guidance for the Game Master on how to run the game and portray the Corporations fighting for control in this dark future.
Headspace is inspired by the rules-light framework of Apocalypse World, The Sprawl, Monsterhearts, and Dungeon World.
Take the fight to the corporations. Change your world.