My first attempt ever at a 24 Hour RPG contest.
I wasn't able to finish this as I would have liked. There needs to be some more explanation and maybe some more examples. The fact that role-playing actually makes up a lot of the game was kind of glossed over by the way I defined the mechanics.
The basic idea was that the GM would use Test Tables to see what results the PCs get from attempting different things In Character. The Fate Tables would throw random curves into the story progression. Each Story Pack would include Test Tables specific to the story, but in general there would be Tests that would always be present, such as Physical and Knowledge.
I need to go back and polish things up a bit and make a second version. As is I'm not particularly happy with it.